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vector.cpp
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vector.cpp
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// Header files
extern "C" {
#include <asf.h>
}
#include <math.h>
#include <string.h>
#include "vector.h"
// Definitions
#define NUMBER_OF_COMPONENTS 4
// Supporting function implementation
void Vector::initialize(float x, float y, float z, float e) noexcept {
// Set vector components
this->x = x;
this->y = y;
this->z = z;
this->e = e;
}
float Vector::getLength() const noexcept {
// Get length squared
float lengthSquared = 0;
for(int8_t i = NUMBER_OF_COMPONENTS - 1; i >= 0; --i)
lengthSquared += pow((*this)[i], 2);
// Return length
return sqrt(lengthSquared);
}
void Vector::normalize() noexcept {
// Get length
float length = getLength();
// Normalize components
for(int8_t i = NUMBER_OF_COMPONENTS - 1; i >= 0; --i)
(*this)[i] /= length;
}
Vector Vector::operator+(const Vector &addend) const noexcept {
// Initialize variables
Vector vector;
// Set vector components
for(int8_t i = NUMBER_OF_COMPONENTS - 1; i >= 0; --i)
vector[i] = (*this)[i] + addend[i];
// Return vector
return vector;
}
Vector &Vector::operator+=(const Vector &addend) noexcept {
// Set vector components
for(int8_t i = NUMBER_OF_COMPONENTS - 1; i >= 0; --i)
(*this)[i] += addend[i];
// Return self
return *this;
}
Vector Vector::operator-(const Vector &subtrahend) const noexcept {
// Initialize variables
Vector vector;
// Set vector components
for(int8_t i = NUMBER_OF_COMPONENTS - 1; i >= 0; --i)
vector[i] = (*this)[i] - subtrahend[i];
// Return vector
return vector;
}
Vector &Vector::operator-=(const Vector &subtrahend) noexcept {
// Set vector components
for(int8_t i = NUMBER_OF_COMPONENTS - 1; i >= 0; --i)
(*this)[i] -= subtrahend[i];
// Return self
return *this;
}
Vector Vector::operator*(float multiplier) const noexcept {
// Initialize variables
Vector vector;
// Set vector components
for(int8_t i = NUMBER_OF_COMPONENTS - 1; i >= 0; --i)
vector[i] = (*this)[i] * multiplier;
// Return vector
return vector;
}
Vector &Vector::operator*=(float multiplier) noexcept {
// Set vector components
for(int8_t i = NUMBER_OF_COMPONENTS - 1; i >= 0; --i)
(*this)[i] *= multiplier;
// Return self
return *this;
}
Vector Vector::operator/(float divisor) const noexcept {
// Initialize variables
Vector vector;
// Set vector components
for(int8_t i = NUMBER_OF_COMPONENTS - 1; i >= 0; --i)
vector[i] = (*this)[i] / divisor;
// Return vector
return vector;
}
Vector &Vector::operator/=(float divisor) noexcept {
// Set vector components
for(int8_t i = NUMBER_OF_COMPONENTS - 1; i >= 0; --i)
(*this)[i] /= divisor;
// Return self
return *this;
}
const float& Vector::operator[](int index) const noexcept {
// Return indexed value
switch(index) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
case 3:
default:
return e;
}
}
float &Vector::operator[](int index) noexcept {
// Return indexed value
switch(index) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
case 3:
default:
return e;
}
}
Vector &Vector::operator=(const Vector &vector) noexcept {
// Copy values and return self
return *reinterpret_cast<Vector *>(memmove(this, &vector, sizeof(Vector)));
}