diff --git a/assets/fonts/kongtext/kongtext.ttf b/assets/fonts/kongtext/kongtext.ttf new file mode 100644 index 0000000..5e4d65f Binary files /dev/null and b/assets/fonts/kongtext/kongtext.ttf differ diff --git a/assets/fonts/kongtext/license.txt b/assets/fonts/kongtext/license.txt new file mode 100644 index 0000000..3faaad9 --- /dev/null +++ b/assets/fonts/kongtext/license.txt @@ -0,0 +1,17 @@ +Thanks for downloading one of codeman38's retro video game fonts, as seen on Memepool, BoingBoing, and all around the blogosphere. + +So, you're wondering what the license is for these fonts? Pretty simple; it's based upon that used for Bitstream's Vera font set . + +Basically, here are the key points summarized, in as little legalese as possible; I hate reading license agreements as much as you probably do: + +With one specific exception, you have full permission to bundle these fonts in your own free or commercial projects-- and by projects, I'm referring to not just software but also electronic documents and print publications. + +So what's the exception? Simple: you can't re-sell these fonts in a commercial font collection. I've seen too many font CDs for sale in stores that are just a repackaging of thousands of freeware fonts found on the internet, and in my mind, that's quite a bit like highway robbery. Note that this *only* applies to products that are font collections in and of themselves; you may freely bundle these fonts with an operating system, application program, or the like. + +Feel free to modify these fonts and even to release the modified versions, as long as you change the original font names (to ensure consistency among people with the font installed) and as long as you give credit somewhere in the font file to codeman38 or zone38.net. I may even incorporate these changes into a later version of my fonts if you wish to send me the modifed fonts via e-mail. + +Also, feel free to mirror these fonts on your own site, as long as you make it reasonably clear that these fonts are not your own work. I'm not asking for much; linking to zone38.net or even just mentioning the nickname codeman38 should be enough. + +Well, that pretty much sums it up... so without further ado, install and enjoy these fonts from the golden age of video games. + +[ codeman38 | cody@zone38.net | http://www.zone38.net/ ] \ No newline at end of file diff --git a/src/cursor_indicator.rs b/src/cursor_indicator.rs index 75052d9..3ab1718 100644 --- a/src/cursor_indicator.rs +++ b/src/cursor_indicator.rs @@ -74,12 +74,11 @@ fn get_rotation_from_to(from: Vec2, to: Vec2) -> Quat { #[cfg(test)] mod indicator_cursor_test { - use bevy::math::DVec2; use super::*; use bevy::prelude::*; use crate::camera::CameraPlugin; use crate::player::{Player}; - use crate::test_utils::{LoadTestPlugins, update}; + use crate::test_utils::{create_test_windows, LoadTestPlugins, update}; #[test] fn it_spawns_indicator_as_child_of_player() { @@ -121,22 +120,4 @@ mod indicator_cursor_test { app } - fn create_test_windows() -> Windows { - let mut windows = Windows::default(); - let mut test_window = Window::new( - Default::default(), - &Default::default(), - 100, - 100, - 1.0, - None, - None, - ); - test_window.update_cursor_physical_position_from_backend( - // position from bottom left of windows - Option::from(DVec2::new(0., 50.)) - ); - windows.add(test_window); - windows - } } diff --git a/src/game_logs.rs b/src/game_logs.rs index 814a3f0..0b979c2 100644 --- a/src/game_logs.rs +++ b/src/game_logs.rs @@ -9,18 +9,30 @@ impl Plugin for UIPlugin { app .add_event::() .add_startup_system(setup_ui) + .add_system(debug_event) .add_system(game_log_events) .add_system(mouse_scroll); } } -fn setup_ui(mut commands: Commands, asset_server: Res) { +fn debug_event( + mut ev: EventWriter, + keyboard_input: Res>, +) { + if keyboard_input.just_pressed(KeyCode::Space) { + let test_log = "Testing long text for helping me. Long Long long long long long long long long!"; + ev.send(GameLogEvent(test_log.to_string())); + } +} + +fn setup_ui(mut commands: Commands) { commands.spawn(NodeBundle { style: Style { flex_direction: FlexDirection::Column, + align_self: AlignSelf::FlexEnd, size: Size::new( - Val::Percent(100.), - Val::Percent(20.), + Val::Percent(35.), + Val::Percent(10.), ), overflow: Overflow::Hidden, ..default() @@ -39,50 +51,63 @@ fn setup_ui(mut commands: Commands, asset_server: Res) { ..default() }, ScrollingList::default(), - )) - .with_children(|parent| { + )); + }); +} + + +fn game_log_events( + mut commands: Commands, + mut log_event_reader: EventReader, + asset_server: Res, + list_query: Query<(Entity, &Node), With>, +) { + for event in log_event_reader.iter() { + let log = event.0.clone() + "\n"; + for (list, node) in list_query.iter() { + commands.entity(list).with_children(|parent| { parent.spawn(( TextBundle::from_section( - "", + log.to_string(), TextStyle { font: asset_server.load("fonts/kongtext/kongtext.ttf"), font_size: 12.0, color: Color::WHITE, }, - ), + ).with_style(Style { + flex_shrink: 0., + size: Size::new( + Val::Px(node.size().x), + Val::Undefined, + ), + ..default() + }), GameLogs )); }); - }); -} - -fn game_log_events( - mut log_event_reader: EventReader, - mut text_query: Query<&mut Text, With>, -) { - for event in log_event_reader.iter() { - let log = event.0.clone() + "\n"; - for mut text in text_query.iter_mut() { - text.sections[0].value += &*log; } } } fn mouse_scroll( mut mouse_wheel_events: EventReader, - mut query_list: Query<(&mut ScrollingList, &mut Style, &Node)>, + mut query_list: Query<(&mut ScrollingList, &mut Style, &Children, &Node)>, + query_item: Query<&Node>, ) { for mouse_wheel_event in mouse_wheel_events.iter() { - for (mut scrolling_list, mut style, uinode) in &mut query_list { + for (mut scrolling_list, mut style, children, uinode) in &mut query_list { + let items_height: f32 = children + .iter() + .map(|entity| query_item.get(*entity).unwrap().size().y) + .sum(); let panel_height = uinode.size().y; - let max_scroll = panel_height.max(0.); + let max_scroll = (items_height - panel_height).max(0.); let dy = match mouse_wheel_event.unit { MouseScrollUnit::Line => mouse_wheel_event.y * 20., MouseScrollUnit::Pixel => mouse_wheel_event.y, }; scrolling_list.position += dy; scrolling_list.position = scrolling_list.position.clamp(-max_scroll, 0.); - println!("{}", scrolling_list.position); style.position.top = Val::Px(scrolling_list.position); } } @@ -102,38 +127,47 @@ pub struct GameLogEvent(String); #[cfg(test)] mod log_test { use bevy::input::InputPlugin; + use bevy::text::TextPlugin; + use bevy::ui::UiPlugin; use super::*; use crate::test_utils; + use crate::test_utils::update; #[test] - fn it_shows_log_text() { - let mut app = App::new(); - app.add_plugins(test_utils::LoadTestPlugins); - app.add_plugin(InputPlugin); - app.add_plugin(UIPlugin); - + fn it_updates_log_text() { + let mut app = setup(); + app.world.send_event(GameLogEvent("Hello World!".to_string())); app.update(); let log_text = app.world .query_filtered::<&Text, With>().single(&app.world); - assert_eq!(log_text.sections[0].value, String::new()); + assert_eq!(log_text.sections[0].value, "Hello World!\n".to_string()); } #[test] - fn it_updates_log_text() { + fn it_scrolls_on_mouse_scroll() { + let mut app = setup(); + app.world.send_event(GameLogEvent("Hello World!Long LOng Long \n Long \n Long \n LOng\n very long! \n Very Long \n Very LOng \n Very Long".to_string())); + update(&mut app, 2); + app.world.send_event(MouseWheel { + unit: MouseScrollUnit::Line, + x: 0.0, + y: -1., + }); + update(&mut app, 1); + let scroll_list_style = app.world + .query_filtered::<&Style, With>().single(&app.world); + assert_eq!(scroll_list_style.position.top, Val::Px(-20.)); + } + + fn setup() -> App { + let windows = test_utils::create_test_windows(); let mut app = App::new(); app.add_plugins(test_utils::LoadTestPlugins); + app.add_plugin(TextPlugin::default()); + app.add_plugin(UiPlugin::default()); app.add_plugin(InputPlugin); app.add_plugin(UIPlugin); - - app.world.send_event(GameLogEvent("Hello World!".to_string())); - app.update(); - let log_text = app.world - .query_filtered::<&Text, With>().single(&app.world); - assert_eq!(log_text.sections[0].value, "Hello World!\n".to_string()); - } - - #[test] - fn it_scroll_to_the_bottom_as_new_text_comes_in() { - let testLog = "Testing long text for helping me.\nTesting long text for helping me. longer than expected.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\n20!\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\nTesting long text for helping me.\n"; + app.insert_resource(windows); + app } } diff --git a/src/test_utils.rs b/src/test_utils.rs index 86966f6..4fd9af4 100644 --- a/src/test_utils.rs +++ b/src/test_utils.rs @@ -1,11 +1,12 @@ use bevy::app::{PluginGroup, PluginGroupBuilder, ScheduleRunnerPlugin}; use bevy::core::CorePlugin; use bevy::time::TimePlugin; -use bevy::prelude::{App, ImagePlugin, WindowPlugin}; +use bevy::prelude::{App, HierarchyPlugin, ImagePlugin, TransformPlugin, Window, WindowPlugin, Windows}; use bevy::asset::AssetPlugin; use bevy::render::RenderPlugin; use bevy::core_pipeline::CorePipelinePlugin; use bevy::sprite::SpritePlugin; +use bevy::math::DVec2; pub struct LoadTestPlugins; @@ -14,6 +15,8 @@ impl PluginGroup for LoadTestPlugins { PluginGroupBuilder::start::() .add(CorePlugin::default()) .add(TimePlugin::default()) + .add(TransformPlugin::default()) + .add(HierarchyPlugin::default()) .add(ScheduleRunnerPlugin::default()) .add(WindowPlugin::default()) .add(AssetPlugin::default()) @@ -30,5 +33,24 @@ pub fn update(app: &mut App, cycles: usize) { } } +pub fn create_test_windows() -> Windows { + let mut windows = Windows::default(); + let mut test_window = Window::new( + Default::default(), + &Default::default(), + 100, + 100, + 1.0, + None, + None, + ); + test_window.update_cursor_physical_position_from_backend( + // position from bottom left of windows + Option::from(DVec2::new(0., 50.)) + ); + windows.add(test_window); + windows +} +