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The current geometric primitives (spheres, cuboids, cylinders, etc) are abstractions of sets of voxels in a 3D grid. Assuming the voxels are intended to be of equal size in 2 compartments, it should be possible to combine multiple primitives into a single compartment of more complex geometry. For example, combining a sphere and a cylinder.
If it was to be useful, I guess the standard combination operators union, intersection and difference would be used (similar to the same operators in Java2D). Would also need to be able to describe the orientation and offset of the compartments to be composed relative to each other.
As an alternative, allowing specification of a compartment by identifying all the voxels that make it up individually could be a useful (if incredibly tedious) option.
Finally, a means of storing the composition in a kappa file or elsewhere would allow a library of shapes to be built up.
Comments ? Does anyone actually have a need for the feature ?
The text was updated successfully, but these errors were encountered:
Hi, I would need such features as manual definition and storage of the
compartment definitions for translation model: DNA could be presented as a
cylinder formed by four helical stripes of different properties - two
grooves and two phosphate backbones.
The current geometric primitives (spheres, cuboids, cylinders, etc) are
abstractions of sets of voxels in a 3D grid. Assuming the voxels are
intended to be of equal size in 2 compartments, it should be possible to
combine multiple primitives into a single compartment of more complex
geometry. For example, combining a sphere and a cylinder.
If it was to be useful, I guess the standard combination operators union,
intersection and difference would be used (similar to the same operators in
Java2D). Would also need to be able to describe the orientation and offset
of the compartments to be composed relative to each other.
As an alternative, allowing specification of a compartment by identifying
all the voxels that make it up individually could be a useful (if
incredibly tedious) option.
Finally, a means of storing the composition in a kappa file or elsewhere
would allow a library of shapes to be built up.
Comments ? Does anyone actually have a need for the feature ?
—
Reply to this email directly or view it on GitHubhttps://github.com//issues/5.
Anatoly Sorokin, PhD
Research Fellow
Mechanism of Cell Genome Functioning Group
Phone: +7(4967)739319
E-mail: [email protected]
Institute of Cell Biophysics RAS,
4, Institutskaya str.
Pushcino, Moscow region
Russia, 142290
From discussion with Oksana:
The current geometric primitives (spheres, cuboids, cylinders, etc) are abstractions of sets of voxels in a 3D grid. Assuming the voxels are intended to be of equal size in 2 compartments, it should be possible to combine multiple primitives into a single compartment of more complex geometry. For example, combining a sphere and a cylinder.
If it was to be useful, I guess the standard combination operators union, intersection and difference would be used (similar to the same operators in Java2D). Would also need to be able to describe the orientation and offset of the compartments to be composed relative to each other.
As an alternative, allowing specification of a compartment by identifying all the voxels that make it up individually could be a useful (if incredibly tedious) option.
Finally, a means of storing the composition in a kappa file or elsewhere would allow a library of shapes to be built up.
Comments ? Does anyone actually have a need for the feature ?
The text was updated successfully, but these errors were encountered: