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Imps try to squeeze through reinforced walls and get stuck #3724

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elemanzer opened this issue Nov 26, 2024 · 6 comments
Open

Imps try to squeeze through reinforced walls and get stuck #3724

elemanzer opened this issue Nov 26, 2024 · 6 comments

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@elemanzer
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To reproduce on the provided testmap:

  1. Dig an earth tile to open a corner path to the gems
  2. Reinforce the corner tiles.
wall-squeeze.mp4

classic.zip

@Loobinex
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Loobinex commented Dec 1, 2024

@elemanzer could you test this bug on this prototype and tell me if that fixes it: 12100583709

@walt253
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walt253 commented Dec 2, 2024

@elemanzer could you test this bug on this prototype and tell me if that fixes it: 12100583709

Can you reproduce it? I can't, but maybe I'm doing it wrong 🤔 (bad timing?)...

@elemanzer
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@Loobinex

Sorry had my hands full with TK. I'll test the prototype shortly.

@walt253

That's the 2nd time my testmaps haven't worked for you and now I'm wondering if me using the DK editor for testmaps is breaking something on your setup?

@elemanzer
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@Loobinex

Still the same on the prototype unfortunately.

@walt253
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walt253 commented Dec 3, 2024

That prototype is outdated I think.

@Loobinex

Sorry had my hands full with TK. I'll test the prototype shortly.

@walt253

That's the 2nd time my testmaps haven't worked for you and now I'm wondering if me using the DK editor for testmaps is breaking something on your setup?

Mh, I don't think you did anything wrong, it sounds more like a me problem. 😅

@Loobinex
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@elemanzer could you test this bug on this prototype and tell me if that fixes it: 12100583709

Can you reproduce it? I can't, but maybe I'm doing it wrong 🤔 (bad timing?)...

It easily reproduces for me. You dig open a hole on the testmap so you get rounded corners, then get some imps to mine gems. Then use a reinforce wall special and they will get stuck in the previously open corner.

I briefly checked this out:

  • The behavior with the reinforce wall special is the same as when you get imps to manually reinforce the corner
  • Just doing an update_navigation_triangulation at the end of place_and_process_pretty_wall_slab function is not enough to fix this.

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