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I would like to be possible for tiles to belong to different groups based on some criteria.
I had thought about Lava/Fire (it already exists), Water, Earth and Custom.
It would be necessary to make each Tile fall into a type.
I would like to do this in order to configure creatures that then want to be in one type of group instead of another.
In the creatures cfg you would have to add lines in [attributes].
HurtByWater=0
HurtBySoil=0
HurtByCustom=0
That way if I want to have a creature that want to stay is only in water I will simply put in
[attributes]
HurtByWater=0
HurtBySoil=5
HurtByCustom=5
HurtByLava=5
There is no need to change the "classic creatures" because the vale is not set for these new command.
This way the creature will only want to be in the water.
The text was updated successfully, but these errors were encountered:
I would like to be possible for tiles to belong to different groups based on some criteria.
I had thought about Lava/Fire (it already exists), Water, Earth and Custom.
It would be necessary to make each Tile fall into a type.
I would like to do this in order to configure creatures that then want to be in one type of group instead of another.
In the creatures cfg you would have to add lines in [attributes].
HurtByWater=0
HurtBySoil=0
HurtByCustom=0
That way if I want to have a creature that want to stay is only in water I will simply put in
[attributes]
HurtByWater=0
HurtBySoil=5
HurtByCustom=5
HurtByLava=5
There is no need to change the "classic creatures" because the vale is not set for these new command.
This way the creature will only want to be in the water.
The text was updated successfully, but these errors were encountered: