From 30441fee5e0bd15ec6c2dc6b53a84ffd447bba51 Mon Sep 17 00:00:00 2001 From: martyanov-av Date: Fri, 19 Apr 2024 12:49:27 +0300 Subject: [PATCH] fix md contents --- docs/index.js | 4 +--- docs/index.js.map | 4 ++-- src/SplitViewEditor/mdContent.tsx | 4 +--- 3 files changed, 4 insertions(+), 8 deletions(-) diff --git a/docs/index.js b/docs/index.js index 21fb4cf..7b469c4 100644 --- a/docs/index.js +++ b/docs/index.js @@ -173072,9 +173072,7 @@ and ensure you are accounting for this risk. var mdContent_default = ` #### YFM \u0441\u0438\u043D\u0442\u0430\u043A\u0441\u0438\u0441 -\u0421\u0438\u043D\u0442\u0430\u043A\u0441\u0438\u0441 - {red}(\u041A\u0440\u0430\u0441\u043D\u044B\u0439 \u0442\u0435\u043A\u0441\u0442) - Yandex Flavored Markdown \u0431\u0430\u0437\u0438\u0440\u0443\u0435\u0442\u0441\u044F \u043D\u0430 CommonMark Spec, +\u0421\u0438\u043D\u0442\u0430\u043A\u0441\u0438\u0441 Yandex Flavored Markdown \u0431\u0430\u0437\u0438\u0440\u0443\u0435\u0442\u0441\u044F \u043D\u0430 CommonMark Spec, \u0434\u043E\u043F\u043E\u043B\u043D\u044F\u044F \u0435\u0433\u043E \u0443\u043D\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u043C\u0438 \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u0430\u043C\u0438 \u0438\u0437 \u0434\u0440\u0443\u0433\u0438\u0445 \u044F\u0437\u044B\u043A\u043E\u0432 \u0440\u0430\u0437\u043C\u0435\u0442\u043A\u0438 \u0438 \u0448\u0430\u0431\u043B\u043E\u043D\u0438\u0437\u0430\u0442\u043E\u0440\u043E\u0432. \u0412 \u0447\u0430\u0441\u0442\u043D\u043E\u0441\u0442\u0438: diff --git a/docs/index.js.map b/docs/index.js.map index 93821b9..aeb80b0 100644 --- a/docs/index.js.map +++ b/docs/index.js.map @@ -1,7 +1,7 @@ { "version": 3, "sources": ["../node_modules/esbuild-plugin-polyfill-node/polyfills/__dirname.js", "../node_modules/@jspm/core/nodelibs/browser/process.js", "../node_modules/esbuild-plugin-polyfill-node/polyfills/process.js", "../node_modules/@jspm/core/nodelibs/browser/buffer.js", "../node_modules/esbuild-plugin-polyfill-node/polyfills/buffer.js", 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queue = [];\r\nvar draining = false;\r\nvar currentQueue;\r\nvar queueIndex = -1;\r\n\r\nfunction cleanUpNextTick() {\r\n if (!draining || !currentQueue)\r\n return;\r\n draining = false;\r\n if (currentQueue.length) {\r\n queue = currentQueue.concat(queue);\r\n }\r\n else {\r\n queueIndex = -1;\r\n }\r\n if (queue.length)\r\n drainQueue();\r\n}\r\n\r\nfunction drainQueue() {\r\n if (draining)\r\n return;\r\n var timeout = setTimeout(cleanUpNextTick, 0);\r\n draining = true;\r\n\r\n var len = queue.length;\r\n while(len) {\r\n currentQueue = queue;\r\n queue = [];\r\n while (++queueIndex < len) {\r\n if (currentQueue)\r\n currentQueue[queueIndex].run();\r\n }\r\n queueIndex = -1;\r\n len = queue.length;\r\n }\r\n currentQueue = null;\r\n draining = false;\r\n clearTimeout(timeout);\r\n}\r\n\r\nfunction nextTick (fun) {\r\n var args = new Array(arguments.length - 1);\r\n if (arguments.length > 1) {\r\n for (var i = 1; i < arguments.length; i++)\r\n args[i - 1] = arguments[i];\r\n }\r\n queue.push(new Item(fun, args));\r\n if (queue.length === 1 && !draining)\r\n setTimeout(drainQueue, 0);\r\n}\r\n// v8 likes predictible objects\r\nfunction Item(fun, array) {\r\n this.fun = fun;\r\n this.array = array;\r\n}\r\nItem.prototype.run = function () {\r\n this.fun.apply(null, this.array);\r\n};\r\n\r\nvar title = 'browser';\r\nvar arch = 'x64';\r\nvar platform = 'browser';\r\nvar env = {\r\n PATH: '/usr/bin',\r\n LANG: navigator.language + '.UTF-8',\r\n PWD: '/',\r\n HOME: '/home',\r\n TMP: '/tmp',\r\n};\r\nvar argv = ['/usr/bin/node'];\r\nvar execArgv = [];\r\nvar version = 'v16.8.0';\r\nvar versions = {};\r\n\r\nvar emitWarning = function(message, type) {\r\n console.warn((type ? (type + ': ') : '') + message);\r\n};\r\n\r\nvar binding = function(name) { unimplemented('binding'); };\r\n\r\nvar umask = function(mask) { return 0; };\r\n\r\nvar cwd = function() { return '/'; };\r\nvar chdir = function(dir) {};\r\n\r\nvar release = {\r\n name: 'node',\r\n sourceUrl: '',\r\n headersUrl: '',\r\n libUrl: '',\r\n};\r\n\r\nfunction noop() {}\r\n\r\nvar _rawDebug = noop;\r\nvar moduleLoadList = [];\r\nfunction _linkedBinding(name) { unimplemented('_linkedBinding'); }\r\nvar domain = {};\r\nvar _exiting = false;\r\nvar config = {};\r\nfunction dlopen(name) { unimplemented('dlopen'); }\r\nfunction _getActiveRequests() { return []; }\r\nfunction _getActiveHandles() { return []; }\r\nvar reallyExit = noop;\r\nvar _kill = noop;\r\nvar cpuUsage = function() { return {}; };\r\nvar resourceUsage = cpuUsage;\r\nvar memoryUsage = cpuUsage;\r\nvar kill = noop;\r\nvar exit = noop;\r\nvar openStdin = noop;\r\nvar allowedNodeEnvironmentFlags = {};\r\nfunction assert(condition, message) {\r\n if (!condition) throw new Error(message || 'assertion error');\r\n}\r\nvar features = {\r\n inspector: false,\r\n debug: false,\r\n uv: false,\r\n ipv6: false,\r\n tls_alpn: false,\r\n tls_sni: false,\r\n tls_ocsp: false,\r\n tls: false,\r\n cached_builtins: true,\r\n};\r\nvar _fatalExceptions = noop;\r\nvar setUncaughtExceptionCaptureCallback = noop;\r\nfunction hasUncaughtExceptionCaptureCallback() { return false; }var _tickCallback = noop;\r\nvar _debugProcess = noop;\r\nvar _debugEnd = noop;\r\nvar _startProfilerIdleNotifier = noop;\r\nvar _stopProfilerIdleNotifier = noop;\r\nvar stdout = undefined;\r\nvar stderr = undefined;\r\nvar stdin = undefined;\r\nvar abort = noop;\r\nvar pid = 2;\r\nvar ppid = 1;\r\nvar execPath = '/bin/usr/node';\r\nvar debugPort = 9229;\r\nvar argv0 = 'node';\r\nvar _preload_modules = [];\r\nvar setSourceMapsEnabled = noop;\r\n\r\nvar _performance = {\r\n now: typeof performance !== 'undefined' ? performance.now.bind(performance) : undefined,\r\n timing: typeof performance !== 'undefined' ? performance.timing : undefined,\r\n};\r\nif (_performance.now === undefined) {\r\n var nowOffset = Date.now();\r\n\r\n if (_performance.timing && _performance.timing.navigationStart) {\r\n nowOffset = _performance.timing.navigationStart;\r\n }\r\n _performance.now = () => Date.now() - nowOffset;\r\n}\r\n\r\nfunction uptime() {\r\n return _performance.now() / 1000;\r\n}\r\n\r\nvar nanoPerSec = 1000000000;\r\nfunction hrtime(previousTimestamp) {\r\n var baseNow = Math.floor((Date.now() - _performance.now()) * 1e-3);\r\n var clocktime = _performance.now() * 1e-3;\r\n var seconds = Math.floor(clocktime) + baseNow;\r\n var nanoseconds = Math.floor((clocktime % 1) * 1e9);\r\n if (previousTimestamp) {\r\n seconds = seconds - previousTimestamp[0];\r\n nanoseconds = nanoseconds - previousTimestamp[1];\r\n if (nanoseconds < 0) {\r\n seconds--;\r\n nanoseconds += nanoPerSec;\r\n }\r\n }\r\n return [seconds, nanoseconds];\r\n}hrtime.bigint = function(time) {\r\n var diff = hrtime(time);\r\n if (typeof BigInt === 'undefined') {\r\n return diff[0] * nanoPerSec + diff[1];\r\n }\r\n return BigInt(diff[0] * nanoPerSec) + BigInt(diff[1]);\r\n};\r\n\r\nvar _maxListeners = 10;\r\nvar _events = {};\r\nvar _eventsCount = 0;\r\nfunction on () { return process }var addListener = on;\r\nvar once = on;\r\nvar off = on;\r\nvar removeListener = on;\r\nvar removeAllListeners = on;\r\nvar emit = noop;\r\nvar prependListener = on;\r\nvar prependOnceListener = on;\r\nfunction listeners (name) { return []; }\r\nvar process = {\r\n version,\r\n versions,\r\n arch,\r\n platform,\r\n release,\r\n _rawDebug,\r\n moduleLoadList,\r\n binding,\r\n _linkedBinding,\r\n _events,\r\n _eventsCount,\r\n _maxListeners,\r\n on,\r\n addListener,\r\n once,\r\n off,\r\n removeListener,\r\n removeAllListeners,\r\n emit,\r\n prependListener,\r\n prependOnceListener,\r\n listeners,\r\n domain,\r\n _exiting,\r\n config,\r\n dlopen,\r\n uptime,\r\n _getActiveRequests,\r\n _getActiveHandles,\r\n reallyExit,\r\n _kill,\r\n cpuUsage,\r\n resourceUsage,\r\n memoryUsage,\r\n kill,\r\n exit,\r\n openStdin,\r\n allowedNodeEnvironmentFlags,\r\n assert,\r\n features,\r\n _fatalExceptions,\r\n setUncaughtExceptionCaptureCallback,\r\n hasUncaughtExceptionCaptureCallback,\r\n emitWarning,\r\n nextTick,\r\n _tickCallback,\r\n _debugProcess,\r\n _debugEnd,\r\n _startProfilerIdleNotifier,\r\n _stopProfilerIdleNotifier,\r\n stdout,\r\n stdin,\r\n stderr,\r\n abort,\r\n umask,\r\n chdir,\r\n cwd,\r\n env,\r\n title,\r\n argv,\r\n execArgv,\r\n pid,\r\n ppid,\r\n execPath,\r\n debugPort,\r\n hrtime,\r\n argv0,\r\n _preload_modules,\r\n setSourceMapsEnabled,\r\n};\n\nexport { _debugEnd, _debugProcess, _events, _eventsCount, _exiting, _fatalExceptions, _getActiveHandles, _getActiveRequests, _kill, _linkedBinding, _maxListeners, _preload_modules, _rawDebug, _startProfilerIdleNotifier, _stopProfilerIdleNotifier, _tickCallback, abort, addListener, allowedNodeEnvironmentFlags, arch, argv, argv0, assert, binding, chdir, config, cpuUsage, cwd, debugPort, process as default, dlopen, domain, emit, emitWarning, env, execArgv, execPath, exit, features, hasUncaughtExceptionCaptureCallback, hrtime, kill, listeners, memoryUsage, moduleLoadList, nextTick, off, on, once, openStdin, pid, platform, ppid, prependListener, prependOnceListener, reallyExit, release, removeAllListeners, removeListener, resourceUsage, setSourceMapsEnabled, setUncaughtExceptionCaptureCallback, stderr, stdin, stdout, title, umask, uptime, version, versions };\n", "export * as process from \"process\";\n", "var exports$3 = {},\n _dewExec$2 = false;\nfunction dew$2() {\n if (_dewExec$2) return exports$3;\n _dewExec$2 = true;\n exports$3.byteLength = byteLength;\n exports$3.toByteArray = toByteArray;\n exports$3.fromByteArray = fromByteArray;\n var lookup = [];\n var revLookup = [];\n var Arr = typeof Uint8Array !== \"undefined\" ? Uint8Array : Array;\n var code = \"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/\";\n\n for (var i = 0, len = code.length; i < len; ++i) {\n lookup[i] = code[i];\n revLookup[code.charCodeAt(i)] = i;\n } // Support decoding URL-safe base64 strings, as Node.js does.\n // See: https://en.wikipedia.org/wiki/Base64#URL_applications\n\n\n revLookup[\"-\".charCodeAt(0)] = 62;\n revLookup[\"_\".charCodeAt(0)] = 63;\n\n function getLens(b64) {\n var len = b64.length;\n\n if (len % 4 > 0) {\n throw new Error(\"Invalid string. Length must be a multiple of 4\");\n } // Trim off extra bytes after placeholder bytes are found\n // See: https://github.com/beatgammit/base64-js/issues/42\n\n\n var validLen = b64.indexOf(\"=\");\n if (validLen === -1) validLen = len;\n var placeHoldersLen = validLen === len ? 0 : 4 - validLen % 4;\n return [validLen, placeHoldersLen];\n } // base64 is 4/3 + up to two characters of the original data\n\n\n function byteLength(b64) {\n var lens = getLens(b64);\n var validLen = lens[0];\n var placeHoldersLen = lens[1];\n return (validLen + placeHoldersLen) * 3 / 4 - placeHoldersLen;\n }\n\n function _byteLength(b64, validLen, placeHoldersLen) {\n return (validLen + placeHoldersLen) * 3 / 4 - placeHoldersLen;\n }\n\n function toByteArray(b64) {\n var tmp;\n var lens = getLens(b64);\n var validLen = lens[0];\n var placeHoldersLen = lens[1];\n var arr = new Arr(_byteLength(b64, validLen, placeHoldersLen));\n var curByte = 0; // if there are placeholders, only get up to the last complete 4 chars\n\n var len = placeHoldersLen > 0 ? validLen - 4 : validLen;\n var i;\n\n for (i = 0; i < len; i += 4) {\n tmp = revLookup[b64.charCodeAt(i)] << 18 | revLookup[b64.charCodeAt(i + 1)] << 12 | revLookup[b64.charCodeAt(i + 2)] << 6 | revLookup[b64.charCodeAt(i + 3)];\n arr[curByte++] = tmp >> 16 & 255;\n arr[curByte++] = tmp >> 8 & 255;\n arr[curByte++] = tmp & 255;\n }\n\n if (placeHoldersLen === 2) {\n tmp = revLookup[b64.charCodeAt(i)] << 2 | revLookup[b64.charCodeAt(i + 1)] >> 4;\n arr[curByte++] = tmp & 255;\n }\n\n if (placeHoldersLen === 1) {\n tmp = revLookup[b64.charCodeAt(i)] << 10 | revLookup[b64.charCodeAt(i + 1)] << 4 | revLookup[b64.charCodeAt(i + 2)] >> 2;\n arr[curByte++] = tmp >> 8 & 255;\n arr[curByte++] = tmp & 255;\n }\n\n return arr;\n }\n\n function tripletToBase64(num) {\n return lookup[num >> 18 & 63] + lookup[num >> 12 & 63] + lookup[num >> 6 & 63] + lookup[num & 63];\n }\n\n function encodeChunk(uint8, start, end) {\n var tmp;\n var output = [];\n\n for (var i = start; i < end; i += 3) {\n tmp = (uint8[i] << 16 & 16711680) + (uint8[i + 1] << 8 & 65280) + (uint8[i + 2] & 255);\n output.push(tripletToBase64(tmp));\n }\n\n return output.join(\"\");\n }\n\n function fromByteArray(uint8) {\n var tmp;\n var len = uint8.length;\n var extraBytes = len % 3; // if we have 1 byte left, pad 2 bytes\n\n var parts = [];\n var maxChunkLength = 16383; // must be multiple of 3\n // go through the array every three bytes, we'll deal with trailing stuff later\n\n for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {\n parts.push(encodeChunk(uint8, i, i + maxChunkLength > len2 ? len2 : i + maxChunkLength));\n } // pad the end with zeros, but make sure to not forget the extra bytes\n\n\n if (extraBytes === 1) {\n tmp = uint8[len - 1];\n parts.push(lookup[tmp >> 2] + lookup[tmp << 4 & 63] + \"==\");\n } else if (extraBytes === 2) {\n tmp = (uint8[len - 2] << 8) + uint8[len - 1];\n parts.push(lookup[tmp >> 10] + lookup[tmp >> 4 & 63] + lookup[tmp << 2 & 63] + \"=\");\n }\n\n return parts.join(\"\");\n }\n\n return exports$3;\n}\n\nvar exports$2 = {},\n _dewExec$1 = false;\nfunction dew$1() {\n if (_dewExec$1) return exports$2;\n _dewExec$1 = true;\n\n /*! ieee754. BSD-3-Clause License. Feross Aboukhadijeh */\n exports$2.read = function (buffer, offset, isLE, mLen, nBytes) {\n var e, m;\n var eLen = nBytes * 8 - mLen - 1;\n var eMax = (1 << eLen) - 1;\n var eBias = eMax >> 1;\n var nBits = -7;\n var i = isLE ? nBytes - 1 : 0;\n var d = isLE ? -1 : 1;\n var s = buffer[offset + i];\n i += d;\n e = s & (1 << -nBits) - 1;\n s >>= -nBits;\n nBits += eLen;\n\n for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}\n\n m = e & (1 << -nBits) - 1;\n e >>= -nBits;\n nBits += mLen;\n\n for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}\n\n if (e === 0) {\n e = 1 - eBias;\n } else if (e === eMax) {\n return m ? NaN : (s ? -1 : 1) * Infinity;\n } else {\n m = m + Math.pow(2, mLen);\n e = e - eBias;\n }\n\n return (s ? -1 : 1) * m * Math.pow(2, e - mLen);\n };\n\n exports$2.write = function (buffer, value, offset, isLE, mLen, nBytes) {\n var e, m, c;\n var eLen = nBytes * 8 - mLen - 1;\n var eMax = (1 << eLen) - 1;\n var eBias = eMax >> 1;\n var rt = mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0;\n var i = isLE ? 0 : nBytes - 1;\n var d = isLE ? 1 : -1;\n var s = value < 0 || value === 0 && 1 / value < 0 ? 1 : 0;\n value = Math.abs(value);\n\n if (isNaN(value) || value === Infinity) {\n m = isNaN(value) ? 1 : 0;\n e = eMax;\n } else {\n e = Math.floor(Math.log(value) / Math.LN2);\n\n if (value * (c = Math.pow(2, -e)) < 1) {\n e--;\n c *= 2;\n }\n\n if (e + eBias >= 1) {\n value += rt / c;\n } else {\n value += rt * Math.pow(2, 1 - eBias);\n }\n\n if (value * c >= 2) {\n e++;\n c /= 2;\n }\n\n if (e + eBias >= eMax) {\n m = 0;\n e = eMax;\n } else if (e + eBias >= 1) {\n m = (value * c - 1) * Math.pow(2, mLen);\n e = e + eBias;\n } else {\n m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen);\n e = 0;\n }\n }\n\n for (; mLen >= 8; buffer[offset + i] = m & 255, i += d, m /= 256, mLen -= 8) {}\n\n e = e << mLen | m;\n eLen += mLen;\n\n for (; eLen > 0; buffer[offset + i] = e & 255, i += d, e /= 256, eLen -= 8) {}\n\n buffer[offset + i - d] |= s * 128;\n };\n\n return exports$2;\n}\n\nvar exports$1 = {},\n _dewExec = false;\nfunction dew() {\n if (_dewExec) return exports$1;\n _dewExec = true;\n\n const base64 = dew$2();\n\n const ieee754 = dew$1();\n\n const customInspectSymbol = typeof Symbol === \"function\" && typeof Symbol[\"for\"] === \"function\" ? Symbol[\"for\"](\"nodejs.util.inspect.custom\") // eslint-disable-line dot-notation\n : null;\n exports$1.Buffer = Buffer;\n exports$1.SlowBuffer = SlowBuffer;\n exports$1.INSPECT_MAX_BYTES = 50;\n const K_MAX_LENGTH = 2147483647;\n exports$1.kMaxLength = K_MAX_LENGTH;\n /**\n * If `Buffer.TYPED_ARRAY_SUPPORT`:\n * === true Use Uint8Array implementation (fastest)\n * === false Print warning and recommend using `buffer` v4.x which has an Object\n * implementation (most compatible, even IE6)\n *\n * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,\n * Opera 11.6+, iOS 4.2+.\n *\n * We report that the browser does not support typed arrays if the are not subclassable\n * using __proto__. Firefox 4-29 lacks support for adding new properties to `Uint8Array`\n * (See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438). IE 10 lacks support\n * for __proto__ and has a buggy typed array implementation.\n */\n\n Buffer.TYPED_ARRAY_SUPPORT = typedArraySupport();\n\n if (!Buffer.TYPED_ARRAY_SUPPORT && typeof console !== \"undefined\" && typeof console.error === \"function\") {\n console.error(\"This browser lacks typed array (Uint8Array) support which is required by \" + \"`buffer` v5.x. Use `buffer` v4.x if you require old browser support.\");\n }\n\n function typedArraySupport() {\n // Can typed array instances can be augmented?\n try {\n const arr = new Uint8Array(1);\n const proto = {\n foo: function () {\n return 42;\n }\n };\n Object.setPrototypeOf(proto, Uint8Array.prototype);\n Object.setPrototypeOf(arr, proto);\n return arr.foo() === 42;\n } catch (e) {\n return false;\n }\n }\n\n Object.defineProperty(Buffer.prototype, \"parent\", {\n enumerable: true,\n get: function () {\n if (!Buffer.isBuffer(this)) return undefined;\n return this.buffer;\n }\n });\n Object.defineProperty(Buffer.prototype, \"offset\", {\n enumerable: true,\n get: function () {\n if (!Buffer.isBuffer(this)) return undefined;\n return this.byteOffset;\n }\n });\n\n function createBuffer(length) {\n if (length > K_MAX_LENGTH) {\n throw new RangeError(\"The value \\\"\" + length + \"\\\" is invalid for option \\\"size\\\"\");\n } // Return an augmented `Uint8Array` instance\n\n\n const buf = new Uint8Array(length);\n Object.setPrototypeOf(buf, Buffer.prototype);\n return buf;\n }\n /**\n * The Buffer constructor returns instances of `Uint8Array` that have their\n * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of\n * `Uint8Array`, so the returned instances will have all the node `Buffer` methods\n * and the `Uint8Array` methods. Square bracket notation works as expected -- it\n * returns a single octet.\n *\n * The `Uint8Array` prototype remains unmodified.\n */\n\n\n function Buffer(arg, encodingOrOffset, length) {\n // Common case.\n if (typeof arg === \"number\") {\n if (typeof encodingOrOffset === \"string\") {\n throw new TypeError(\"The \\\"string\\\" argument must be of type string. Received type number\");\n }\n\n return allocUnsafe(arg);\n }\n\n return from(arg, encodingOrOffset, length);\n }\n\n Buffer.poolSize = 8192; // not used by this implementation\n\n function from(value, encodingOrOffset, length) {\n if (typeof value === \"string\") {\n return fromString(value, encodingOrOffset);\n }\n\n if (ArrayBuffer.isView(value)) {\n return fromArrayView(value);\n }\n\n if (value == null) {\n throw new TypeError(\"The first argument must be one of type string, Buffer, ArrayBuffer, Array, \" + \"or Array-like Object. Received type \" + typeof value);\n }\n\n if (isInstance(value, ArrayBuffer) || value && isInstance(value.buffer, ArrayBuffer)) {\n return fromArrayBuffer(value, encodingOrOffset, length);\n }\n\n if (typeof SharedArrayBuffer !== \"undefined\" && (isInstance(value, SharedArrayBuffer) || value && isInstance(value.buffer, SharedArrayBuffer))) {\n return fromArrayBuffer(value, encodingOrOffset, length);\n }\n\n if (typeof value === \"number\") {\n throw new TypeError(\"The \\\"value\\\" argument must not be of type number. Received type number\");\n }\n\n const valueOf = value.valueOf && value.valueOf();\n\n if (valueOf != null && valueOf !== value) {\n return Buffer.from(valueOf, encodingOrOffset, length);\n }\n\n const b = fromObject(value);\n if (b) return b;\n\n if (typeof Symbol !== \"undefined\" && Symbol.toPrimitive != null && typeof value[Symbol.toPrimitive] === \"function\") {\n return Buffer.from(value[Symbol.toPrimitive](\"string\"), encodingOrOffset, length);\n }\n\n throw new TypeError(\"The first argument must be one of type string, Buffer, ArrayBuffer, Array, \" + \"or Array-like Object. Received type \" + typeof value);\n }\n /**\n * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError\n * if value is a number.\n * Buffer.from(str[, encoding])\n * Buffer.from(array)\n * Buffer.from(buffer)\n * Buffer.from(arrayBuffer[, byteOffset[, length]])\n **/\n\n\n Buffer.from = function (value, encodingOrOffset, length) {\n return from(value, encodingOrOffset, length);\n }; // Note: Change prototype *after* Buffer.from is defined to workaround Chrome bug:\n // https://github.com/feross/buffer/pull/148\n\n\n Object.setPrototypeOf(Buffer.prototype, Uint8Array.prototype);\n Object.setPrototypeOf(Buffer, Uint8Array);\n\n function assertSize(size) {\n if (typeof size !== \"number\") {\n throw new TypeError(\"\\\"size\\\" argument must be of type number\");\n } else if (size < 0) {\n throw new RangeError(\"The value \\\"\" + size + \"\\\" is invalid for option \\\"size\\\"\");\n }\n }\n\n function alloc(size, fill, encoding) {\n assertSize(size);\n\n if (size <= 0) {\n return createBuffer(size);\n }\n\n if (fill !== undefined) {\n // Only pay attention to encoding if it's a string. This\n // prevents accidentally sending in a number that would\n // be interpreted as a start offset.\n return typeof encoding === \"string\" ? createBuffer(size).fill(fill, encoding) : createBuffer(size).fill(fill);\n }\n\n return createBuffer(size);\n }\n /**\n * Creates a new filled Buffer instance.\n * alloc(size[, fill[, encoding]])\n **/\n\n\n Buffer.alloc = function (size, fill, encoding) {\n return alloc(size, fill, encoding);\n };\n\n function allocUnsafe(size) {\n assertSize(size);\n return createBuffer(size < 0 ? 0 : checked(size) | 0);\n }\n /**\n * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.\n * */\n\n\n Buffer.allocUnsafe = function (size) {\n return allocUnsafe(size);\n };\n /**\n * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.\n */\n\n\n Buffer.allocUnsafeSlow = function (size) {\n return allocUnsafe(size);\n };\n\n function fromString(string, encoding) {\n if (typeof encoding !== \"string\" || encoding === \"\") {\n encoding = \"utf8\";\n }\n\n if (!Buffer.isEncoding(encoding)) {\n throw new TypeError(\"Unknown encoding: \" + encoding);\n }\n\n const length = byteLength(string, encoding) | 0;\n let buf = createBuffer(length);\n const actual = buf.write(string, encoding);\n\n if (actual !== length) {\n // Writing a hex string, for example, that contains invalid characters will\n // cause everything after the first invalid character to be ignored. (e.g.\n // 'abxxcd' will be treated as 'ab')\n buf = buf.slice(0, actual);\n }\n\n return buf;\n }\n\n function fromArrayLike(array) {\n const length = array.length < 0 ? 0 : checked(array.length) | 0;\n const buf = createBuffer(length);\n\n for (let i = 0; i < length; i += 1) {\n buf[i] = array[i] & 255;\n }\n\n return buf;\n }\n\n function fromArrayView(arrayView) {\n if (isInstance(arrayView, Uint8Array)) {\n const copy = new Uint8Array(arrayView);\n return fromArrayBuffer(copy.buffer, copy.byteOffset, copy.byteLength);\n }\n\n return fromArrayLike(arrayView);\n }\n\n function fromArrayBuffer(array, byteOffset, length) {\n if (byteOffset < 0 || array.byteLength < byteOffset) {\n throw new RangeError(\"\\\"offset\\\" is outside of buffer bounds\");\n }\n\n if (array.byteLength < byteOffset + (length || 0)) {\n throw new RangeError(\"\\\"length\\\" is outside of buffer bounds\");\n }\n\n let buf;\n\n if (byteOffset === undefined && length === undefined) {\n buf = new Uint8Array(array);\n } else if (length === undefined) {\n buf = new Uint8Array(array, byteOffset);\n } else {\n buf = new Uint8Array(array, byteOffset, length);\n } // Return an augmented `Uint8Array` instance\n\n\n Object.setPrototypeOf(buf, Buffer.prototype);\n return buf;\n }\n\n function fromObject(obj) {\n if (Buffer.isBuffer(obj)) {\n const len = checked(obj.length) | 0;\n const buf = createBuffer(len);\n\n if (buf.length === 0) {\n return buf;\n }\n\n obj.copy(buf, 0, 0, len);\n return buf;\n }\n\n if (obj.length !== undefined) {\n if (typeof obj.length !== \"number\" || numberIsNaN(obj.length)) {\n return createBuffer(0);\n }\n\n return fromArrayLike(obj);\n }\n\n if (obj.type === \"Buffer\" && Array.isArray(obj.data)) {\n return fromArrayLike(obj.data);\n }\n }\n\n function checked(length) {\n // Note: cannot use `length < K_MAX_LENGTH` here because that fails when\n // length is NaN (which is otherwise coerced to zero.)\n if (length >= K_MAX_LENGTH) {\n throw new RangeError(\"Attempt to allocate Buffer larger than maximum \" + \"size: 0x\" + K_MAX_LENGTH.toString(16) + \" bytes\");\n }\n\n return length | 0;\n }\n\n function SlowBuffer(length) {\n if (+length != length) {\n // eslint-disable-line eqeqeq\n length = 0;\n }\n\n return Buffer.alloc(+length);\n }\n\n Buffer.isBuffer = function isBuffer(b) {\n return b != null && b._isBuffer === true && b !== Buffer.prototype; // so Buffer.isBuffer(Buffer.prototype) will be false\n };\n\n Buffer.compare = function compare(a, b) {\n if (isInstance(a, Uint8Array)) a = Buffer.from(a, a.offset, a.byteLength);\n if (isInstance(b, Uint8Array)) b = Buffer.from(b, b.offset, b.byteLength);\n\n if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {\n throw new TypeError(\"The \\\"buf1\\\", \\\"buf2\\\" arguments must be one of type Buffer or Uint8Array\");\n }\n\n if (a === b) return 0;\n let x = a.length;\n let y = b.length;\n\n for (let i = 0, len = Math.min(x, y); i < len; ++i) {\n if (a[i] !== b[i]) {\n x = a[i];\n y = b[i];\n break;\n }\n }\n\n if (x < y) return -1;\n if (y < x) return 1;\n return 0;\n };\n\n Buffer.isEncoding = function isEncoding(encoding) {\n switch (String(encoding).toLowerCase()) {\n case \"hex\":\n case \"utf8\":\n case \"utf-8\":\n case \"ascii\":\n case \"latin1\":\n case \"binary\":\n case \"base64\":\n case \"ucs2\":\n case \"ucs-2\":\n case \"utf16le\":\n case \"utf-16le\":\n return true;\n\n default:\n return false;\n }\n };\n\n Buffer.concat = function concat(list, length) {\n if (!Array.isArray(list)) {\n throw new TypeError(\"\\\"list\\\" argument must be an Array of Buffers\");\n }\n\n if (list.length === 0) {\n return Buffer.alloc(0);\n }\n\n let i;\n\n if (length === undefined) {\n length = 0;\n\n for (i = 0; i < list.length; ++i) {\n length += list[i].length;\n }\n }\n\n const buffer = Buffer.allocUnsafe(length);\n let pos = 0;\n\n for (i = 0; i < list.length; ++i) {\n let buf = list[i];\n\n if (isInstance(buf, Uint8Array)) {\n if (pos + buf.length > buffer.length) {\n if (!Buffer.isBuffer(buf)) buf = Buffer.from(buf);\n buf.copy(buffer, pos);\n } else {\n Uint8Array.prototype.set.call(buffer, buf, pos);\n }\n } else if (!Buffer.isBuffer(buf)) {\n throw new TypeError(\"\\\"list\\\" argument must be an Array of Buffers\");\n } else {\n buf.copy(buffer, pos);\n }\n\n pos += buf.length;\n }\n\n return buffer;\n };\n\n function byteLength(string, encoding) {\n if (Buffer.isBuffer(string)) {\n return string.length;\n }\n\n if (ArrayBuffer.isView(string) || isInstance(string, ArrayBuffer)) {\n return string.byteLength;\n }\n\n if (typeof string !== \"string\") {\n throw new TypeError(\"The \\\"string\\\" argument must be one of type string, Buffer, or ArrayBuffer. \" + \"Received type \" + typeof string);\n }\n\n const len = string.length;\n const mustMatch = arguments.length > 2 && arguments[2] === true;\n if (!mustMatch && len === 0) return 0; // Use a for loop to avoid recursion\n\n let loweredCase = false;\n\n for (;;) {\n switch (encoding) {\n case \"ascii\":\n case \"latin1\":\n case \"binary\":\n return len;\n\n case \"utf8\":\n case \"utf-8\":\n return utf8ToBytes(string).length;\n\n case \"ucs2\":\n case \"ucs-2\":\n case \"utf16le\":\n case \"utf-16le\":\n return len * 2;\n\n case \"hex\":\n return len >>> 1;\n\n case \"base64\":\n return base64ToBytes(string).length;\n\n default:\n if (loweredCase) {\n return mustMatch ? -1 : utf8ToBytes(string).length; // assume utf8\n }\n\n encoding = (\"\" + encoding).toLowerCase();\n loweredCase = true;\n }\n }\n }\n\n Buffer.byteLength = byteLength;\n\n function slowToString(encoding, start, end) {\n let loweredCase = false; // No need to verify that \"this.length <= MAX_UINT32\" since it's a read-only\n // property of a typed array.\n // This behaves neither like String nor Uint8Array in that we set start/end\n // to their upper/lower bounds if the value passed is out of range.\n // undefined is handled specially as per ECMA-262 6th Edition,\n // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.\n\n if (start === undefined || start < 0) {\n start = 0;\n } // Return early if start > this.length. Done here to prevent potential uint32\n // coercion fail below.\n\n\n if (start > this.length) {\n return \"\";\n }\n\n if (end === undefined || end > this.length) {\n end = this.length;\n }\n\n if (end <= 0) {\n return \"\";\n } // Force coercion to uint32. This will also coerce falsey/NaN values to 0.\n\n\n end >>>= 0;\n start >>>= 0;\n\n if (end <= start) {\n return \"\";\n }\n\n if (!encoding) encoding = \"utf8\";\n\n while (true) {\n switch (encoding) {\n case \"hex\":\n return hexSlice(this, start, end);\n\n case \"utf8\":\n case \"utf-8\":\n return utf8Slice(this, start, end);\n\n case \"ascii\":\n return asciiSlice(this, start, end);\n\n case \"latin1\":\n case \"binary\":\n return latin1Slice(this, start, end);\n\n case \"base64\":\n return base64Slice(this, start, end);\n\n case \"ucs2\":\n case \"ucs-2\":\n case \"utf16le\":\n case \"utf-16le\":\n return utf16leSlice(this, start, end);\n\n default:\n if (loweredCase) throw new TypeError(\"Unknown encoding: \" + encoding);\n encoding = (encoding + \"\").toLowerCase();\n loweredCase = true;\n }\n }\n } // This property is used by `Buffer.isBuffer` (and the `is-buffer` npm package)\n // to detect a Buffer instance. It's not possible to use `instanceof Buffer`\n // reliably in a browserify context because there could be multiple different\n // copies of the 'buffer' package in use. This method works even for Buffer\n // instances that were created from another copy of the `buffer` package.\n // See: https://github.com/feross/buffer/issues/154\n\n\n Buffer.prototype._isBuffer = true;\n\n function swap(b, n, m) {\n const i = b[n];\n b[n] = b[m];\n b[m] = i;\n }\n\n Buffer.prototype.swap16 = function swap16() {\n const len = this.length;\n\n if (len % 2 !== 0) {\n throw new RangeError(\"Buffer size must be a multiple of 16-bits\");\n }\n\n for (let i = 0; i < len; i += 2) {\n swap(this, i, i + 1);\n }\n\n return this;\n };\n\n Buffer.prototype.swap32 = function swap32() {\n const len = this.length;\n\n if (len % 4 !== 0) {\n throw new RangeError(\"Buffer size must be a multiple of 32-bits\");\n }\n\n for (let i = 0; i < len; i += 4) {\n swap(this, i, i + 3);\n swap(this, i + 1, i + 2);\n }\n\n return this;\n };\n\n Buffer.prototype.swap64 = function swap64() {\n const len = this.length;\n\n if (len % 8 !== 0) {\n throw new RangeError(\"Buffer size must be a multiple of 64-bits\");\n }\n\n for (let i = 0; i < len; i += 8) {\n swap(this, i, i + 7);\n swap(this, i + 1, i + 6);\n swap(this, i + 2, i + 5);\n swap(this, i + 3, i + 4);\n }\n\n return this;\n };\n\n Buffer.prototype.toString = function toString() {\n const length = this.length;\n if (length === 0) return \"\";\n if (arguments.length === 0) return utf8Slice(this, 0, length);\n return slowToString.apply(this, arguments);\n };\n\n Buffer.prototype.toLocaleString = Buffer.prototype.toString;\n\n Buffer.prototype.equals = function equals(b) {\n if (!Buffer.isBuffer(b)) throw new TypeError(\"Argument must be a Buffer\");\n if (this === b) return true;\n return Buffer.compare(this, b) === 0;\n };\n\n Buffer.prototype.inspect = function inspect() {\n let str = \"\";\n const max = exports$1.INSPECT_MAX_BYTES;\n str = this.toString(\"hex\", 0, max).replace(/(.{2})/g, \"$1 \").trim();\n if (this.length > max) str += \" ... \";\n return \"\";\n };\n\n if (customInspectSymbol) {\n Buffer.prototype[customInspectSymbol] = Buffer.prototype.inspect;\n }\n\n Buffer.prototype.compare = function compare(target, start, end, thisStart, thisEnd) {\n if (isInstance(target, Uint8Array)) {\n target = Buffer.from(target, target.offset, target.byteLength);\n }\n\n if (!Buffer.isBuffer(target)) {\n throw new TypeError(\"The \\\"target\\\" argument must be one of type Buffer or Uint8Array. \" + \"Received type \" + typeof target);\n }\n\n if (start === undefined) {\n start = 0;\n }\n\n if (end === undefined) {\n end = target ? target.length : 0;\n }\n\n if (thisStart === undefined) {\n thisStart = 0;\n }\n\n if (thisEnd === undefined) {\n thisEnd = this.length;\n }\n\n if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {\n throw new RangeError(\"out of range index\");\n }\n\n if (thisStart >= thisEnd && start >= end) {\n return 0;\n }\n\n if (thisStart >= thisEnd) {\n return -1;\n }\n\n if (start >= end) {\n return 1;\n }\n\n start >>>= 0;\n end >>>= 0;\n thisStart >>>= 0;\n thisEnd >>>= 0;\n if (this === target) return 0;\n let x = thisEnd - thisStart;\n let y = end - start;\n const len = Math.min(x, y);\n const thisCopy = this.slice(thisStart, thisEnd);\n const targetCopy = target.slice(start, end);\n\n for (let i = 0; i < len; ++i) {\n if (thisCopy[i] !== targetCopy[i]) {\n x = thisCopy[i];\n y = targetCopy[i];\n break;\n }\n }\n\n if (x < y) return -1;\n if (y < x) return 1;\n return 0;\n }; // Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,\n // OR the last index of `val` in `buffer` at offset <= `byteOffset`.\n //\n // Arguments:\n // - buffer - a Buffer to search\n // - val - a string, Buffer, or number\n // - byteOffset - an index into `buffer`; will be clamped to an int32\n // - encoding - an optional encoding, relevant is val is a string\n // - dir - true for indexOf, false for lastIndexOf\n\n\n function bidirectionalIndexOf(buffer, val, byteOffset, encoding, dir) {\n // Empty buffer means no match\n if (buffer.length === 0) return -1; // Normalize byteOffset\n\n if (typeof byteOffset === \"string\") {\n encoding = byteOffset;\n byteOffset = 0;\n } else if (byteOffset > 2147483647) {\n byteOffset = 2147483647;\n } else if (byteOffset < -2147483648) {\n byteOffset = -2147483648;\n }\n\n byteOffset = +byteOffset; // Coerce to Number.\n\n if (numberIsNaN(byteOffset)) {\n // byteOffset: it it's undefined, null, NaN, \"foo\", etc, search whole buffer\n byteOffset = dir ? 0 : buffer.length - 1;\n } // Normalize byteOffset: negative offsets start from the end of the buffer\n\n\n if (byteOffset < 0) byteOffset = buffer.length + byteOffset;\n\n if (byteOffset >= buffer.length) {\n if (dir) return -1;else byteOffset = buffer.length - 1;\n } else if (byteOffset < 0) {\n if (dir) byteOffset = 0;else return -1;\n } // Normalize val\n\n\n if (typeof val === \"string\") {\n val = Buffer.from(val, encoding);\n } // Finally, search either indexOf (if dir is true) or lastIndexOf\n\n\n if (Buffer.isBuffer(val)) {\n // Special case: looking for empty string/buffer always fails\n if (val.length === 0) {\n return -1;\n }\n\n return arrayIndexOf(buffer, val, byteOffset, encoding, dir);\n } else if (typeof val === \"number\") {\n val = val & 255; // Search for a byte value [0-255]\n\n if (typeof Uint8Array.prototype.indexOf === \"function\") {\n if (dir) {\n return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset);\n } else {\n return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset);\n }\n }\n\n return arrayIndexOf(buffer, [val], byteOffset, encoding, dir);\n }\n\n throw new TypeError(\"val must be string, number or Buffer\");\n }\n\n function arrayIndexOf(arr, val, byteOffset, encoding, dir) {\n let indexSize = 1;\n let arrLength = arr.length;\n let valLength = val.length;\n\n if (encoding !== undefined) {\n encoding = String(encoding).toLowerCase();\n\n if (encoding === \"ucs2\" || encoding === \"ucs-2\" || encoding === \"utf16le\" || encoding === \"utf-16le\") {\n if (arr.length < 2 || val.length < 2) {\n return -1;\n }\n\n indexSize = 2;\n arrLength /= 2;\n valLength /= 2;\n byteOffset /= 2;\n }\n }\n\n function read(buf, i) {\n if (indexSize === 1) {\n return buf[i];\n } else {\n return buf.readUInt16BE(i * indexSize);\n }\n }\n\n let i;\n\n if (dir) {\n let foundIndex = -1;\n\n for (i = byteOffset; i < arrLength; i++) {\n if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {\n if (foundIndex === -1) foundIndex = i;\n if (i - foundIndex + 1 === valLength) return foundIndex * indexSize;\n } else {\n if (foundIndex !== -1) i -= i - foundIndex;\n foundIndex = -1;\n }\n }\n } else {\n if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength;\n\n for (i = byteOffset; i >= 0; i--) {\n let found = true;\n\n for (let j = 0; j < valLength; j++) {\n if (read(arr, i + j) !== read(val, j)) {\n found = false;\n break;\n }\n }\n\n if (found) return i;\n }\n }\n\n return -1;\n }\n\n Buffer.prototype.includes = function includes(val, byteOffset, encoding) {\n return this.indexOf(val, byteOffset, encoding) !== -1;\n };\n\n Buffer.prototype.indexOf = function indexOf(val, byteOffset, encoding) {\n return bidirectionalIndexOf(this, val, byteOffset, encoding, true);\n };\n\n Buffer.prototype.lastIndexOf = function lastIndexOf(val, byteOffset, encoding) {\n return bidirectionalIndexOf(this, val, byteOffset, encoding, false);\n };\n\n function hexWrite(buf, string, offset, length) {\n offset = Number(offset) || 0;\n const remaining = buf.length - offset;\n\n if (!length) {\n length = remaining;\n } else {\n length = Number(length);\n\n if (length > remaining) {\n length = remaining;\n }\n }\n\n const strLen = string.length;\n\n if (length > strLen / 2) {\n length = strLen / 2;\n }\n\n let i;\n\n for (i = 0; i < length; ++i) {\n const parsed = parseInt(string.substr(i * 2, 2), 16);\n if (numberIsNaN(parsed)) return i;\n buf[offset + i] = parsed;\n }\n\n return i;\n }\n\n function utf8Write(buf, string, offset, length) {\n return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length);\n }\n\n function asciiWrite(buf, string, offset, length) {\n return blitBuffer(asciiToBytes(string), buf, offset, length);\n }\n\n function base64Write(buf, string, offset, length) {\n return blitBuffer(base64ToBytes(string), buf, offset, length);\n }\n\n function ucs2Write(buf, string, offset, length) {\n return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length);\n }\n\n Buffer.prototype.write = function write(string, offset, length, encoding) {\n // Buffer#write(string)\n if (offset === undefined) {\n encoding = \"utf8\";\n length = this.length;\n offset = 0; // Buffer#write(string, encoding)\n } else if (length === undefined && typeof offset === \"string\") {\n encoding = offset;\n length = this.length;\n offset = 0; // Buffer#write(string, offset[, length][, encoding])\n } else if (isFinite(offset)) {\n offset = offset >>> 0;\n\n if (isFinite(length)) {\n length = length >>> 0;\n if (encoding === undefined) encoding = \"utf8\";\n } else {\n encoding = length;\n length = undefined;\n }\n } else {\n throw new Error(\"Buffer.write(string, encoding, offset[, length]) is no longer supported\");\n }\n\n const remaining = this.length - offset;\n if (length === undefined || length > remaining) length = remaining;\n\n if (string.length > 0 && (length < 0 || offset < 0) || offset > this.length) {\n throw new RangeError(\"Attempt to write outside buffer bounds\");\n }\n\n if (!encoding) encoding = \"utf8\";\n let loweredCase = false;\n\n for (;;) {\n switch (encoding) {\n case \"hex\":\n return hexWrite(this, string, offset, length);\n\n case \"utf8\":\n case \"utf-8\":\n return utf8Write(this, string, offset, length);\n\n case \"ascii\":\n case \"latin1\":\n case \"binary\":\n return asciiWrite(this, string, offset, length);\n\n case \"base64\":\n // Warning: maxLength not taken into account in base64Write\n return base64Write(this, string, offset, length);\n\n case \"ucs2\":\n case \"ucs-2\":\n case \"utf16le\":\n case \"utf-16le\":\n return ucs2Write(this, string, offset, length);\n\n default:\n if (loweredCase) throw new TypeError(\"Unknown encoding: \" + encoding);\n encoding = (\"\" + encoding).toLowerCase();\n loweredCase = true;\n }\n }\n };\n\n Buffer.prototype.toJSON = function toJSON() {\n return {\n type: \"Buffer\",\n data: Array.prototype.slice.call(this._arr || this, 0)\n };\n };\n\n function base64Slice(buf, start, end) {\n if (start === 0 && end === buf.length) {\n return base64.fromByteArray(buf);\n } else {\n return base64.fromByteArray(buf.slice(start, end));\n }\n }\n\n function utf8Slice(buf, start, end) {\n end = Math.min(buf.length, end);\n const res = [];\n let i = start;\n\n while (i < end) {\n const firstByte = buf[i];\n let codePoint = null;\n let bytesPerSequence = firstByte > 239 ? 4 : firstByte > 223 ? 3 : firstByte > 191 ? 2 : 1;\n\n if (i + bytesPerSequence <= end) {\n let secondByte, thirdByte, fourthByte, tempCodePoint;\n\n switch (bytesPerSequence) {\n case 1:\n if (firstByte < 128) {\n codePoint = firstByte;\n }\n\n break;\n\n case 2:\n secondByte = buf[i + 1];\n\n if ((secondByte & 192) === 128) {\n tempCodePoint = (firstByte & 31) << 6 | secondByte & 63;\n\n if (tempCodePoint > 127) {\n codePoint = tempCodePoint;\n }\n }\n\n break;\n\n case 3:\n secondByte = buf[i + 1];\n thirdByte = buf[i + 2];\n\n if ((secondByte & 192) === 128 && (thirdByte & 192) === 128) {\n tempCodePoint = (firstByte & 15) << 12 | (secondByte & 63) << 6 | thirdByte & 63;\n\n if (tempCodePoint > 2047 && (tempCodePoint < 55296 || tempCodePoint > 57343)) {\n codePoint = tempCodePoint;\n }\n }\n\n break;\n\n case 4:\n secondByte = buf[i + 1];\n thirdByte = buf[i + 2];\n fourthByte = buf[i + 3];\n\n if ((secondByte & 192) === 128 && (thirdByte & 192) === 128 && (fourthByte & 192) === 128) {\n tempCodePoint = (firstByte & 15) << 18 | (secondByte & 63) << 12 | (thirdByte & 63) << 6 | fourthByte & 63;\n\n if (tempCodePoint > 65535 && tempCodePoint < 1114112) {\n codePoint = tempCodePoint;\n }\n }\n\n }\n }\n\n if (codePoint === null) {\n // we did not generate a valid codePoint so insert a\n // replacement char (U+FFFD) and advance only 1 byte\n codePoint = 65533;\n bytesPerSequence = 1;\n } else if (codePoint > 65535) {\n // encode to utf16 (surrogate pair dance)\n codePoint -= 65536;\n res.push(codePoint >>> 10 & 1023 | 55296);\n codePoint = 56320 | codePoint & 1023;\n }\n\n res.push(codePoint);\n i += bytesPerSequence;\n }\n\n return decodeCodePointsArray(res);\n } // Based on http://stackoverflow.com/a/22747272/680742, the browser with\n // the lowest limit is Chrome, with 0x10000 args.\n // We go 1 magnitude less, for safety\n\n\n const MAX_ARGUMENTS_LENGTH = 4096;\n\n function decodeCodePointsArray(codePoints) {\n const len = codePoints.length;\n\n if (len <= MAX_ARGUMENTS_LENGTH) {\n return String.fromCharCode.apply(String, codePoints); // avoid extra slice()\n } // Decode in chunks to avoid \"call stack size exceeded\".\n\n\n let res = \"\";\n let i = 0;\n\n while (i < len) {\n res += String.fromCharCode.apply(String, codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH));\n }\n\n return res;\n }\n\n function asciiSlice(buf, start, end) {\n let ret = \"\";\n end = Math.min(buf.length, end);\n\n for (let i = start; i < end; ++i) {\n ret += String.fromCharCode(buf[i] & 127);\n }\n\n return ret;\n }\n\n function latin1Slice(buf, start, end) {\n let ret = \"\";\n end = Math.min(buf.length, end);\n\n for (let i = start; i < end; ++i) {\n ret += String.fromCharCode(buf[i]);\n }\n\n return ret;\n }\n\n function hexSlice(buf, start, end) {\n const len = buf.length;\n if (!start || start < 0) start = 0;\n if (!end || end < 0 || end > len) end = len;\n let out = \"\";\n\n for (let i = start; i < end; ++i) {\n out += hexSliceLookupTable[buf[i]];\n }\n\n return out;\n }\n\n function utf16leSlice(buf, start, end) {\n const bytes = buf.slice(start, end);\n let res = \"\"; // If bytes.length is odd, the last 8 bits must be ignored (same as node.js)\n\n for (let i = 0; i < bytes.length - 1; i += 2) {\n res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256);\n }\n\n return res;\n }\n\n Buffer.prototype.slice = function slice(start, end) {\n const len = this.length;\n start = ~~start;\n end = end === undefined ? len : ~~end;\n\n if (start < 0) {\n start += len;\n if (start < 0) start = 0;\n } else if (start > len) {\n start = len;\n }\n\n if (end < 0) {\n end += len;\n if (end < 0) end = 0;\n } else if (end > len) {\n end = len;\n }\n\n if (end < start) end = start;\n const newBuf = this.subarray(start, end); // Return an augmented `Uint8Array` instance\n\n Object.setPrototypeOf(newBuf, Buffer.prototype);\n return newBuf;\n };\n /*\n * Need to make sure that buffer isn't trying to write out of bounds.\n */\n\n\n function checkOffset(offset, ext, length) {\n if (offset % 1 !== 0 || offset < 0) throw new RangeError(\"offset is not uint\");\n if (offset + ext > length) throw new RangeError(\"Trying to access beyond buffer length\");\n }\n\n Buffer.prototype.readUintLE = Buffer.prototype.readUIntLE = function readUIntLE(offset, byteLength, noAssert) {\n offset = offset >>> 0;\n byteLength = byteLength >>> 0;\n if (!noAssert) checkOffset(offset, byteLength, this.length);\n let val = this[offset];\n let mul = 1;\n let i = 0;\n\n while (++i < byteLength && (mul *= 256)) {\n val += this[offset + i] * mul;\n }\n\n return val;\n };\n\n Buffer.prototype.readUintBE = Buffer.prototype.readUIntBE = function readUIntBE(offset, byteLength, noAssert) {\n offset = offset >>> 0;\n byteLength = byteLength >>> 0;\n\n if (!noAssert) {\n checkOffset(offset, byteLength, this.length);\n }\n\n let val = this[offset + --byteLength];\n let mul = 1;\n\n while (byteLength > 0 && (mul *= 256)) {\n val += this[offset + --byteLength] * mul;\n }\n\n return val;\n };\n\n Buffer.prototype.readUint8 = Buffer.prototype.readUInt8 = function readUInt8(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 1, this.length);\n return this[offset];\n };\n\n Buffer.prototype.readUint16LE = Buffer.prototype.readUInt16LE = function readUInt16LE(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 2, this.length);\n return this[offset] | this[offset + 1] << 8;\n };\n\n Buffer.prototype.readUint16BE = Buffer.prototype.readUInt16BE = function readUInt16BE(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 2, this.length);\n return this[offset] << 8 | this[offset + 1];\n };\n\n Buffer.prototype.readUint32LE = Buffer.prototype.readUInt32LE = function readUInt32LE(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 4, this.length);\n return (this[offset] | this[offset + 1] << 8 | this[offset + 2] << 16) + this[offset + 3] * 16777216;\n };\n\n Buffer.prototype.readUint32BE = Buffer.prototype.readUInt32BE = function readUInt32BE(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 4, this.length);\n return this[offset] * 16777216 + (this[offset + 1] << 16 | this[offset + 2] << 8 | this[offset + 3]);\n };\n\n Buffer.prototype.readBigUInt64LE = defineBigIntMethod(function readBigUInt64LE(offset) {\n offset = offset >>> 0;\n validateNumber(offset, \"offset\");\n const first = this[offset];\n const last = this[offset + 7];\n\n if (first === undefined || last === undefined) {\n boundsError(offset, this.length - 8);\n }\n\n const lo = first + this[++offset] * 2 ** 8 + this[++offset] * 2 ** 16 + this[++offset] * 2 ** 24;\n const hi = this[++offset] + this[++offset] * 2 ** 8 + this[++offset] * 2 ** 16 + last * 2 ** 24;\n return BigInt(lo) + (BigInt(hi) << BigInt(32));\n });\n Buffer.prototype.readBigUInt64BE = defineBigIntMethod(function readBigUInt64BE(offset) {\n offset = offset >>> 0;\n validateNumber(offset, \"offset\");\n const first = this[offset];\n const last = this[offset + 7];\n\n if (first === undefined || last === undefined) {\n boundsError(offset, this.length - 8);\n }\n\n const hi = first * 2 ** 24 + this[++offset] * 2 ** 16 + this[++offset] * 2 ** 8 + this[++offset];\n const lo = this[++offset] * 2 ** 24 + this[++offset] * 2 ** 16 + this[++offset] * 2 ** 8 + last;\n return (BigInt(hi) << BigInt(32)) + BigInt(lo);\n });\n\n Buffer.prototype.readIntLE = function readIntLE(offset, byteLength, noAssert) {\n offset = offset >>> 0;\n byteLength = byteLength >>> 0;\n if (!noAssert) checkOffset(offset, byteLength, this.length);\n let val = this[offset];\n let mul = 1;\n let i = 0;\n\n while (++i < byteLength && (mul *= 256)) {\n val += this[offset + i] * mul;\n }\n\n mul *= 128;\n if (val >= mul) val -= Math.pow(2, 8 * byteLength);\n return val;\n };\n\n Buffer.prototype.readIntBE = function readIntBE(offset, byteLength, noAssert) {\n offset = offset >>> 0;\n byteLength = byteLength >>> 0;\n if (!noAssert) checkOffset(offset, byteLength, this.length);\n let i = byteLength;\n let mul = 1;\n let val = this[offset + --i];\n\n while (i > 0 && (mul *= 256)) {\n val += this[offset + --i] * mul;\n }\n\n mul *= 128;\n if (val >= mul) val -= Math.pow(2, 8 * byteLength);\n return val;\n };\n\n Buffer.prototype.readInt8 = function readInt8(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 1, this.length);\n if (!(this[offset] & 128)) return this[offset];\n return (255 - this[offset] + 1) * -1;\n };\n\n Buffer.prototype.readInt16LE = function readInt16LE(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 2, this.length);\n const val = this[offset] | this[offset + 1] << 8;\n return val & 32768 ? val | 4294901760 : val;\n };\n\n Buffer.prototype.readInt16BE = function readInt16BE(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 2, this.length);\n const val = this[offset + 1] | this[offset] << 8;\n return val & 32768 ? val | 4294901760 : val;\n };\n\n Buffer.prototype.readInt32LE = function readInt32LE(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 4, this.length);\n return this[offset] | this[offset + 1] << 8 | this[offset + 2] << 16 | this[offset + 3] << 24;\n };\n\n Buffer.prototype.readInt32BE = function readInt32BE(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 4, this.length);\n return this[offset] << 24 | this[offset + 1] << 16 | this[offset + 2] << 8 | this[offset + 3];\n };\n\n Buffer.prototype.readBigInt64LE = defineBigIntMethod(function readBigInt64LE(offset) {\n offset = offset >>> 0;\n validateNumber(offset, \"offset\");\n const first = this[offset];\n const last = this[offset + 7];\n\n if (first === undefined || last === undefined) {\n boundsError(offset, this.length - 8);\n }\n\n const val = this[offset + 4] + this[offset + 5] * 2 ** 8 + this[offset + 6] * 2 ** 16 + (last << 24); // Overflow\n\n return (BigInt(val) << BigInt(32)) + BigInt(first + this[++offset] * 2 ** 8 + this[++offset] * 2 ** 16 + this[++offset] * 2 ** 24);\n });\n Buffer.prototype.readBigInt64BE = defineBigIntMethod(function readBigInt64BE(offset) {\n offset = offset >>> 0;\n validateNumber(offset, \"offset\");\n const first = this[offset];\n const last = this[offset + 7];\n\n if (first === undefined || last === undefined) {\n boundsError(offset, this.length - 8);\n }\n\n const val = (first << 24) + // Overflow\n this[++offset] * 2 ** 16 + this[++offset] * 2 ** 8 + this[++offset];\n return (BigInt(val) << BigInt(32)) + BigInt(this[++offset] * 2 ** 24 + this[++offset] * 2 ** 16 + this[++offset] * 2 ** 8 + last);\n });\n\n Buffer.prototype.readFloatLE = function readFloatLE(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 4, this.length);\n return ieee754.read(this, offset, true, 23, 4);\n };\n\n Buffer.prototype.readFloatBE = function readFloatBE(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 4, this.length);\n return ieee754.read(this, offset, false, 23, 4);\n };\n\n Buffer.prototype.readDoubleLE = function readDoubleLE(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 8, this.length);\n return ieee754.read(this, offset, true, 52, 8);\n };\n\n Buffer.prototype.readDoubleBE = function readDoubleBE(offset, noAssert) {\n offset = offset >>> 0;\n if (!noAssert) checkOffset(offset, 8, this.length);\n return ieee754.read(this, offset, false, 52, 8);\n };\n\n function checkInt(buf, value, offset, ext, max, min) {\n if (!Buffer.isBuffer(buf)) throw new TypeError(\"\\\"buffer\\\" argument must be a Buffer instance\");\n if (value > max || value < min) throw new RangeError(\"\\\"value\\\" argument is out of bounds\");\n if (offset + ext > buf.length) throw new RangeError(\"Index out of range\");\n }\n\n Buffer.prototype.writeUintLE = Buffer.prototype.writeUIntLE = function writeUIntLE(value, offset, byteLength, noAssert) {\n value = +value;\n offset = offset >>> 0;\n byteLength = byteLength >>> 0;\n\n if (!noAssert) {\n const maxBytes = Math.pow(2, 8 * byteLength) - 1;\n checkInt(this, value, offset, byteLength, maxBytes, 0);\n }\n\n let mul = 1;\n let i = 0;\n this[offset] = value & 255;\n\n while (++i < byteLength && (mul *= 256)) {\n this[offset + i] = value / mul & 255;\n }\n\n return offset + byteLength;\n };\n\n Buffer.prototype.writeUintBE = Buffer.prototype.writeUIntBE = function writeUIntBE(value, offset, byteLength, noAssert) {\n value = +value;\n offset = offset >>> 0;\n byteLength = byteLength >>> 0;\n\n if (!noAssert) {\n const maxBytes = Math.pow(2, 8 * byteLength) - 1;\n checkInt(this, value, offset, byteLength, maxBytes, 0);\n }\n\n let i = byteLength - 1;\n let mul = 1;\n this[offset + i] = value & 255;\n\n while (--i >= 0 && (mul *= 256)) {\n this[offset + i] = value / mul & 255;\n }\n\n return offset + byteLength;\n };\n\n Buffer.prototype.writeUint8 = Buffer.prototype.writeUInt8 = function writeUInt8(value, offset, noAssert) {\n value = +value;\n offset = offset >>> 0;\n if (!noAssert) checkInt(this, value, offset, 1, 255, 0);\n this[offset] = value & 255;\n return offset + 1;\n };\n\n Buffer.prototype.writeUint16LE = Buffer.prototype.writeUInt16LE = function writeUInt16LE(value, offset, noAssert) {\n value = +value;\n offset = offset >>> 0;\n if (!noAssert) checkInt(this, value, offset, 2, 65535, 0);\n this[offset] = value & 255;\n this[offset + 1] = value >>> 8;\n return offset + 2;\n };\n\n Buffer.prototype.writeUint16BE = Buffer.prototype.writeUInt16BE = function writeUInt16BE(value, offset, noAssert) {\n value = +value;\n offset = offset >>> 0;\n if (!noAssert) checkInt(this, value, offset, 2, 65535, 0);\n this[offset] = value >>> 8;\n this[offset + 1] = value & 255;\n return offset + 2;\n };\n\n Buffer.prototype.writeUint32LE = Buffer.prototype.writeUInt32LE = function writeUInt32LE(value, offset, noAssert) {\n value = +value;\n offset = offset >>> 0;\n if (!noAssert) checkInt(this, value, offset, 4, 4294967295, 0);\n this[offset + 3] = value >>> 24;\n this[offset + 2] = value >>> 16;\n this[offset + 1] = value >>> 8;\n this[offset] = value & 255;\n return offset + 4;\n };\n\n Buffer.prototype.writeUint32BE = Buffer.prototype.writeUInt32BE = function writeUInt32BE(value, offset, noAssert) {\n value = +value;\n offset = offset >>> 0;\n if (!noAssert) checkInt(this, value, offset, 4, 4294967295, 0);\n this[offset] = value >>> 24;\n this[offset + 1] = value >>> 16;\n this[offset + 2] = value >>> 8;\n this[offset + 3] = value & 255;\n return offset + 4;\n };\n\n function wrtBigUInt64LE(buf, value, offset, min, max) {\n checkIntBI(value, min, max, buf, offset, 7);\n let lo = Number(value & BigInt(4294967295));\n buf[offset++] = lo;\n lo = lo >> 8;\n buf[offset++] = lo;\n lo = lo >> 8;\n buf[offset++] = lo;\n lo = lo >> 8;\n buf[offset++] = lo;\n let hi = Number(value >> BigInt(32) & BigInt(4294967295));\n buf[offset++] = hi;\n hi = hi >> 8;\n buf[offset++] = hi;\n hi = hi >> 8;\n buf[offset++] = hi;\n hi = hi >> 8;\n buf[offset++] = hi;\n return offset;\n }\n\n function wrtBigUInt64BE(buf, value, offset, min, max) {\n checkIntBI(value, min, max, buf, offset, 7);\n let lo = Number(value & BigInt(4294967295));\n buf[offset + 7] = lo;\n lo = lo >> 8;\n buf[offset + 6] = lo;\n lo = lo >> 8;\n buf[offset + 5] = lo;\n lo = lo >> 8;\n buf[offset + 4] = lo;\n let hi = Number(value >> BigInt(32) & BigInt(4294967295));\n buf[offset + 3] = hi;\n hi = hi >> 8;\n buf[offset + 2] = hi;\n hi = hi >> 8;\n buf[offset + 1] = hi;\n hi = hi >> 8;\n buf[offset] = hi;\n return offset + 8;\n }\n\n Buffer.prototype.writeBigUInt64LE = defineBigIntMethod(function writeBigUInt64LE(value, offset = 0) {\n return wrtBigUInt64LE(this, value, offset, BigInt(0), BigInt(\"0xffffffffffffffff\"));\n });\n Buffer.prototype.writeBigUInt64BE = defineBigIntMethod(function writeBigUInt64BE(value, offset = 0) {\n return wrtBigUInt64BE(this, value, offset, BigInt(0), BigInt(\"0xffffffffffffffff\"));\n });\n\n Buffer.prototype.writeIntLE = function writeIntLE(value, offset, byteLength, noAssert) {\n value = +value;\n offset = offset >>> 0;\n\n if (!noAssert) {\n const limit = Math.pow(2, 8 * byteLength - 1);\n checkInt(this, value, offset, byteLength, limit - 1, -limit);\n }\n\n let i = 0;\n let mul = 1;\n let sub = 0;\n this[offset] = value & 255;\n\n while (++i < byteLength && (mul *= 256)) {\n if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {\n sub = 1;\n }\n\n this[offset + i] = (value / mul >> 0) - sub & 255;\n }\n\n return offset + byteLength;\n };\n\n Buffer.prototype.writeIntBE = function writeIntBE(value, offset, byteLength, noAssert) {\n value = +value;\n offset = offset >>> 0;\n\n if (!noAssert) {\n const limit = Math.pow(2, 8 * byteLength - 1);\n checkInt(this, value, offset, byteLength, limit - 1, -limit);\n }\n\n let i = byteLength - 1;\n let mul = 1;\n let sub = 0;\n this[offset + i] = value & 255;\n\n while (--i >= 0 && (mul *= 256)) {\n if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {\n sub = 1;\n }\n\n this[offset + i] = (value / mul >> 0) - sub & 255;\n }\n\n return offset + byteLength;\n };\n\n Buffer.prototype.writeInt8 = function writeInt8(value, offset, noAssert) {\n value = +value;\n offset = offset >>> 0;\n if (!noAssert) checkInt(this, value, offset, 1, 127, -128);\n if (value < 0) value = 255 + value + 1;\n this[offset] = value & 255;\n return offset + 1;\n };\n\n Buffer.prototype.writeInt16LE = function writeInt16LE(value, offset, noAssert) {\n value = +value;\n offset = offset >>> 0;\n if (!noAssert) checkInt(this, value, offset, 2, 32767, -32768);\n this[offset] = value & 255;\n this[offset + 1] = value >>> 8;\n return offset + 2;\n };\n\n Buffer.prototype.writeInt16BE = function writeInt16BE(value, offset, noAssert) {\n value = +value;\n offset = offset >>> 0;\n if (!noAssert) checkInt(this, value, offset, 2, 32767, -32768);\n this[offset] = value >>> 8;\n this[offset + 1] = value & 255;\n return offset + 2;\n };\n\n Buffer.prototype.writeInt32LE = function writeInt32LE(value, offset, noAssert) {\n value = +value;\n offset = offset >>> 0;\n if (!noAssert) checkInt(this, value, offset, 4, 2147483647, -2147483648);\n this[offset] = value & 255;\n this[offset + 1] = value >>> 8;\n this[offset + 2] = value >>> 16;\n this[offset + 3] = value >>> 24;\n return offset + 4;\n };\n\n Buffer.prototype.writeInt32BE = function writeInt32BE(value, offset, noAssert) {\n value = +value;\n offset = offset >>> 0;\n if (!noAssert) checkInt(this, value, offset, 4, 2147483647, -2147483648);\n if (value < 0) value = 4294967295 + value + 1;\n this[offset] = value >>> 24;\n this[offset + 1] = value >>> 16;\n this[offset + 2] = value >>> 8;\n this[offset + 3] = value & 255;\n return offset + 4;\n };\n\n Buffer.prototype.writeBigInt64LE = defineBigIntMethod(function writeBigInt64LE(value, offset = 0) {\n return wrtBigUInt64LE(this, value, offset, -BigInt(\"0x8000000000000000\"), BigInt(\"0x7fffffffffffffff\"));\n });\n Buffer.prototype.writeBigInt64BE = defineBigIntMethod(function writeBigInt64BE(value, offset = 0) {\n return wrtBigUInt64BE(this, value, offset, -BigInt(\"0x8000000000000000\"), BigInt(\"0x7fffffffffffffff\"));\n });\n\n function checkIEEE754(buf, value, offset, ext, max, min) {\n if (offset + ext > buf.length) throw new RangeError(\"Index out of range\");\n if (offset < 0) throw new RangeError(\"Index out of range\");\n }\n\n function writeFloat(buf, value, offset, littleEndian, noAssert) {\n value = +value;\n offset = offset >>> 0;\n\n if (!noAssert) {\n checkIEEE754(buf, value, offset, 4);\n }\n\n ieee754.write(buf, value, offset, littleEndian, 23, 4);\n return offset + 4;\n }\n\n Buffer.prototype.writeFloatLE = function writeFloatLE(value, offset, noAssert) {\n return writeFloat(this, value, offset, true, noAssert);\n };\n\n Buffer.prototype.writeFloatBE = function writeFloatBE(value, offset, noAssert) {\n return writeFloat(this, value, offset, false, noAssert);\n };\n\n function writeDouble(buf, value, offset, littleEndian, noAssert) {\n value = +value;\n offset = offset >>> 0;\n\n if (!noAssert) {\n checkIEEE754(buf, value, offset, 8);\n }\n\n ieee754.write(buf, value, offset, littleEndian, 52, 8);\n return offset + 8;\n }\n\n Buffer.prototype.writeDoubleLE = function writeDoubleLE(value, offset, noAssert) {\n return writeDouble(this, value, offset, true, noAssert);\n };\n\n Buffer.prototype.writeDoubleBE = function writeDoubleBE(value, offset, noAssert) {\n return writeDouble(this, value, offset, false, noAssert);\n }; // copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)\n\n\n Buffer.prototype.copy = function copy(target, targetStart, start, end) {\n if (!Buffer.isBuffer(target)) throw new TypeError(\"argument should be a Buffer\");\n if (!start) start = 0;\n if (!end && end !== 0) end = this.length;\n if (targetStart >= target.length) targetStart = target.length;\n if (!targetStart) targetStart = 0;\n if (end > 0 && end < start) end = start; // Copy 0 bytes; we're done\n\n if (end === start) return 0;\n if (target.length === 0 || this.length === 0) return 0; // Fatal error conditions\n\n if (targetStart < 0) {\n throw new RangeError(\"targetStart out of bounds\");\n }\n\n if (start < 0 || start >= this.length) throw new RangeError(\"Index out of range\");\n if (end < 0) throw new RangeError(\"sourceEnd out of bounds\"); // Are we oob?\n\n if (end > this.length) end = this.length;\n\n if (target.length - targetStart < end - start) {\n end = target.length - targetStart + start;\n }\n\n const len = end - start;\n\n if (this === target && typeof Uint8Array.prototype.copyWithin === \"function\") {\n // Use built-in when available, missing from IE11\n this.copyWithin(targetStart, start, end);\n } else {\n Uint8Array.prototype.set.call(target, this.subarray(start, end), targetStart);\n }\n\n return len;\n }; // Usage:\n // buffer.fill(number[, offset[, end]])\n // buffer.fill(buffer[, offset[, end]])\n // buffer.fill(string[, offset[, end]][, encoding])\n\n\n Buffer.prototype.fill = function fill(val, start, end, encoding) {\n // Handle string cases:\n if (typeof val === \"string\") {\n if (typeof start === \"string\") {\n encoding = start;\n start = 0;\n end = this.length;\n } else if (typeof end === \"string\") {\n encoding = end;\n end = this.length;\n }\n\n if (encoding !== undefined && typeof encoding !== \"string\") {\n throw new TypeError(\"encoding must be a string\");\n }\n\n if (typeof encoding === \"string\" && !Buffer.isEncoding(encoding)) {\n throw new TypeError(\"Unknown encoding: \" + encoding);\n }\n\n if (val.length === 1) {\n const code = val.charCodeAt(0);\n\n if (encoding === \"utf8\" && code < 128 || encoding === \"latin1\") {\n // Fast path: If `val` fits into a single byte, use that numeric value.\n val = code;\n }\n }\n } else if (typeof val === \"number\") {\n val = val & 255;\n } else if (typeof val === \"boolean\") {\n val = Number(val);\n } // Invalid ranges are not set to a default, so can range check early.\n\n\n if (start < 0 || this.length < start || this.length < end) {\n throw new RangeError(\"Out of range index\");\n }\n\n if (end <= start) {\n return this;\n }\n\n start = start >>> 0;\n end = end === undefined ? this.length : end >>> 0;\n if (!val) val = 0;\n let i;\n\n if (typeof val === \"number\") {\n for (i = start; i < end; ++i) {\n this[i] = val;\n }\n } else {\n const bytes = Buffer.isBuffer(val) ? val : Buffer.from(val, encoding);\n const len = bytes.length;\n\n if (len === 0) {\n throw new TypeError(\"The value \\\"\" + val + \"\\\" is invalid for argument \\\"value\\\"\");\n }\n\n for (i = 0; i < end - start; ++i) {\n this[i + start] = bytes[i % len];\n }\n }\n\n return this;\n }; // CUSTOM ERRORS\n // =============\n // Simplified versions from Node, changed for Buffer-only usage\n\n\n const errors = {};\n\n function E(sym, getMessage, Base) {\n errors[sym] = class NodeError extends Base {\n constructor() {\n super();\n Object.defineProperty(this, \"message\", {\n value: getMessage.apply(this, arguments),\n writable: true,\n configurable: true\n }); // Add the error code to the name to include it in the stack trace.\n\n this.name = `${this.name} [${sym}]`; // Access the stack to generate the error message including the error code\n // from the name.\n\n this.stack; // eslint-disable-line no-unused-expressions\n // Reset the name to the actual name.\n\n delete this.name;\n }\n\n get code() {\n return sym;\n }\n\n set code(value) {\n Object.defineProperty(this, \"code\", {\n configurable: true,\n enumerable: true,\n value,\n writable: true\n });\n }\n\n toString() {\n return `${this.name} [${sym}]: ${this.message}`;\n }\n\n };\n }\n\n E(\"ERR_BUFFER_OUT_OF_BOUNDS\", function (name) {\n if (name) {\n return `${name} is outside of buffer bounds`;\n }\n\n return \"Attempt to access memory outside buffer bounds\";\n }, RangeError);\n E(\"ERR_INVALID_ARG_TYPE\", function (name, actual) {\n return `The \"${name}\" argument must be of type number. Received type ${typeof actual}`;\n }, TypeError);\n E(\"ERR_OUT_OF_RANGE\", function (str, range, input) {\n let msg = `The value of \"${str}\" is out of range.`;\n let received = input;\n\n if (Number.isInteger(input) && Math.abs(input) > 2 ** 32) {\n received = addNumericalSeparator(String(input));\n } else if (typeof input === \"bigint\") {\n received = String(input);\n\n if (input > BigInt(2) ** BigInt(32) || input < -(BigInt(2) ** BigInt(32))) {\n received = addNumericalSeparator(received);\n }\n\n received += \"n\";\n }\n\n msg += ` It must be ${range}. Received ${received}`;\n return msg;\n }, RangeError);\n\n function addNumericalSeparator(val) {\n let res = \"\";\n let i = val.length;\n const start = val[0] === \"-\" ? 1 : 0;\n\n for (; i >= start + 4; i -= 3) {\n res = `_${val.slice(i - 3, i)}${res}`;\n }\n\n return `${val.slice(0, i)}${res}`;\n } // CHECK FUNCTIONS\n // ===============\n\n\n function checkBounds(buf, offset, byteLength) {\n validateNumber(offset, \"offset\");\n\n if (buf[offset] === undefined || buf[offset + byteLength] === undefined) {\n boundsError(offset, buf.length - (byteLength + 1));\n }\n }\n\n function checkIntBI(value, min, max, buf, offset, byteLength) {\n if (value > max || value < min) {\n const n = typeof min === \"bigint\" ? \"n\" : \"\";\n let range;\n\n if (byteLength > 3) {\n if (min === 0 || min === BigInt(0)) {\n range = `>= 0${n} and < 2${n} ** ${(byteLength + 1) * 8}${n}`;\n } else {\n range = `>= -(2${n} ** ${(byteLength + 1) * 8 - 1}${n}) and < 2 ** ` + `${(byteLength + 1) * 8 - 1}${n}`;\n }\n } else {\n range = `>= ${min}${n} and <= ${max}${n}`;\n }\n\n throw new errors.ERR_OUT_OF_RANGE(\"value\", range, value);\n }\n\n checkBounds(buf, offset, byteLength);\n }\n\n function validateNumber(value, name) {\n if (typeof value !== \"number\") {\n throw new errors.ERR_INVALID_ARG_TYPE(name, \"number\", value);\n }\n }\n\n function boundsError(value, length, type) {\n if (Math.floor(value) !== value) {\n validateNumber(value, type);\n throw new errors.ERR_OUT_OF_RANGE(type || \"offset\", \"an integer\", value);\n }\n\n if (length < 0) {\n throw new errors.ERR_BUFFER_OUT_OF_BOUNDS();\n }\n\n throw new errors.ERR_OUT_OF_RANGE(type || \"offset\", `>= ${type ? 1 : 0} and <= ${length}`, value);\n } // HELPER FUNCTIONS\n // ================\n\n\n const INVALID_BASE64_RE = /[^+/0-9A-Za-z-_]/g;\n\n function base64clean(str) {\n // Node takes equal signs as end of the Base64 encoding\n str = str.split(\"=\")[0]; // Node strips out invalid characters like \\n and \\t from the string, base64-js does not\n\n str = str.trim().replace(INVALID_BASE64_RE, \"\"); // Node converts strings with length < 2 to ''\n\n if (str.length < 2) return \"\"; // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not\n\n while (str.length % 4 !== 0) {\n str = str + \"=\";\n }\n\n return str;\n }\n\n function utf8ToBytes(string, units) {\n units = units || Infinity;\n let codePoint;\n const length = string.length;\n let leadSurrogate = null;\n const bytes = [];\n\n for (let i = 0; i < length; ++i) {\n codePoint = string.charCodeAt(i); // is surrogate component\n\n if (codePoint > 55295 && codePoint < 57344) {\n // last char was a lead\n if (!leadSurrogate) {\n // no lead yet\n if (codePoint > 56319) {\n // unexpected trail\n if ((units -= 3) > -1) bytes.push(239, 191, 189);\n continue;\n } else if (i + 1 === length) {\n // unpaired lead\n if ((units -= 3) > -1) bytes.push(239, 191, 189);\n continue;\n } // valid lead\n\n\n leadSurrogate = codePoint;\n continue;\n } // 2 leads in a row\n\n\n if (codePoint < 56320) {\n if ((units -= 3) > -1) bytes.push(239, 191, 189);\n leadSurrogate = codePoint;\n continue;\n } // valid surrogate pair\n\n\n codePoint = (leadSurrogate - 55296 << 10 | codePoint - 56320) + 65536;\n } else if (leadSurrogate) {\n // valid bmp char, but last char was a lead\n if ((units -= 3) > -1) bytes.push(239, 191, 189);\n }\n\n leadSurrogate = null; // encode utf8\n\n if (codePoint < 128) {\n if ((units -= 1) < 0) break;\n bytes.push(codePoint);\n } else if (codePoint < 2048) {\n if ((units -= 2) < 0) break;\n bytes.push(codePoint >> 6 | 192, codePoint & 63 | 128);\n } else if (codePoint < 65536) {\n if ((units -= 3) < 0) break;\n bytes.push(codePoint >> 12 | 224, codePoint >> 6 & 63 | 128, codePoint & 63 | 128);\n } else if (codePoint < 1114112) {\n if ((units -= 4) < 0) break;\n bytes.push(codePoint >> 18 | 240, codePoint >> 12 & 63 | 128, codePoint >> 6 & 63 | 128, codePoint & 63 | 128);\n } else {\n throw new Error(\"Invalid code point\");\n }\n }\n\n return bytes;\n }\n\n function asciiToBytes(str) {\n const byteArray = [];\n\n for (let i = 0; i < str.length; ++i) {\n // Node's code seems to be doing this and not & 0x7F..\n byteArray.push(str.charCodeAt(i) & 255);\n }\n\n return byteArray;\n }\n\n function utf16leToBytes(str, units) {\n let c, hi, lo;\n const byteArray = [];\n\n for (let i = 0; i < str.length; ++i) {\n if ((units -= 2) < 0) break;\n c = str.charCodeAt(i);\n hi = c >> 8;\n lo = c % 256;\n byteArray.push(lo);\n byteArray.push(hi);\n }\n\n return byteArray;\n }\n\n function base64ToBytes(str) {\n return base64.toByteArray(base64clean(str));\n }\n\n function blitBuffer(src, dst, offset, length) {\n let i;\n\n for (i = 0; i < length; ++i) {\n if (i + offset >= dst.length || i >= src.length) break;\n dst[i + offset] = src[i];\n }\n\n return i;\n } // ArrayBuffer or Uint8Array objects from other contexts (i.e. iframes) do not pass\n // the `instanceof` check but they should be treated as of that type.\n // See: https://github.com/feross/buffer/issues/166\n\n\n function isInstance(obj, type) {\n return obj instanceof type || obj != null && obj.constructor != null && obj.constructor.name != null && obj.constructor.name === type.name;\n }\n\n function numberIsNaN(obj) {\n // For IE11 support\n return obj !== obj; // eslint-disable-line no-self-compare\n } // Create lookup table for `toString('hex')`\n // See: https://github.com/feross/buffer/issues/219\n\n\n const hexSliceLookupTable = function () {\n const alphabet = \"0123456789abcdef\";\n const table = new Array(256);\n\n for (let i = 0; i < 16; ++i) {\n const i16 = i * 16;\n\n for (let j = 0; j < 16; ++j) {\n table[i16 + j] = alphabet[i] + alphabet[j];\n }\n }\n\n return table;\n }(); // Return not function with Error if BigInt not supported\n\n\n function defineBigIntMethod(fn) {\n return typeof BigInt === \"undefined\" ? BufferBigIntNotDefined : fn;\n }\n\n function BufferBigIntNotDefined() {\n throw new Error(\"BigInt not supported\");\n }\n\n return exports$1;\n}\n\nconst exports = dew();\nexports['Buffer']; exports['SlowBuffer']; exports['INSPECT_MAX_BYTES']; exports['kMaxLength'];\n\nvar Buffer = exports.Buffer;\r\nvar INSPECT_MAX_BYTES = exports.INSPECT_MAX_BYTES;\r\nvar kMaxLength = exports.kMaxLength;\n\nexport { Buffer, INSPECT_MAX_BYTES, exports as default, kMaxLength };\n", "export { Buffer } from \"buffer\";\n", "/**\n * @license React\n * react.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nif (process.env.NODE_ENV !== \"production\") {\n (function() {\n\n 'use strict';\n\n/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\nif (\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===\n 'function'\n) {\n __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());\n}\n var ReactVersion = '18.2.0';\n\n// ATTENTION\n// When adding new symbols to this file,\n// Please consider also adding to 'react-devtools-shared/src/backend/ReactSymbols'\n// The Symbol used to tag the ReactElement-like types.\nvar REACT_ELEMENT_TYPE = Symbol.for('react.element');\nvar REACT_PORTAL_TYPE = Symbol.for('react.portal');\nvar REACT_FRAGMENT_TYPE = Symbol.for('react.fragment');\nvar REACT_STRICT_MODE_TYPE = Symbol.for('react.strict_mode');\nvar REACT_PROFILER_TYPE = Symbol.for('react.profiler');\nvar REACT_PROVIDER_TYPE = Symbol.for('react.provider');\nvar REACT_CONTEXT_TYPE = Symbol.for('react.context');\nvar REACT_FORWARD_REF_TYPE = Symbol.for('react.forward_ref');\nvar REACT_SUSPENSE_TYPE = Symbol.for('react.suspense');\nvar REACT_SUSPENSE_LIST_TYPE = Symbol.for('react.suspense_list');\nvar REACT_MEMO_TYPE = Symbol.for('react.memo');\nvar REACT_LAZY_TYPE = Symbol.for('react.lazy');\nvar REACT_OFFSCREEN_TYPE = Symbol.for('react.offscreen');\nvar MAYBE_ITERATOR_SYMBOL = Symbol.iterator;\nvar FAUX_ITERATOR_SYMBOL = '@@iterator';\nfunction getIteratorFn(maybeIterable) {\n if (maybeIterable === null || typeof maybeIterable !== 'object') {\n return null;\n }\n\n var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];\n\n if (typeof maybeIterator === 'function') {\n return maybeIterator;\n }\n\n return null;\n}\n\n/**\n * Keeps track of the current dispatcher.\n */\nvar ReactCurrentDispatcher = {\n /**\n * @internal\n * @type {ReactComponent}\n */\n current: null\n};\n\n/**\n * Keeps track of the current batch's configuration such as how long an update\n * should suspend for if it needs to.\n */\nvar ReactCurrentBatchConfig = {\n transition: null\n};\n\nvar ReactCurrentActQueue = {\n current: null,\n // Used to reproduce behavior of `batchedUpdates` in legacy mode.\n isBatchingLegacy: false,\n didScheduleLegacyUpdate: false\n};\n\n/**\n * Keeps track of the current owner.\n *\n * The current owner is the component who should own any components that are\n * currently being constructed.\n */\nvar ReactCurrentOwner = {\n /**\n * @internal\n * @type {ReactComponent}\n */\n current: null\n};\n\nvar ReactDebugCurrentFrame = {};\nvar currentExtraStackFrame = null;\nfunction setExtraStackFrame(stack) {\n {\n currentExtraStackFrame = stack;\n }\n}\n\n{\n ReactDebugCurrentFrame.setExtraStackFrame = function (stack) {\n {\n currentExtraStackFrame = stack;\n }\n }; // Stack implementation injected by the current renderer.\n\n\n ReactDebugCurrentFrame.getCurrentStack = null;\n\n ReactDebugCurrentFrame.getStackAddendum = function () {\n var stack = ''; // Add an extra top frame while an element is being validated\n\n if (currentExtraStackFrame) {\n stack += currentExtraStackFrame;\n } // Delegate to the injected renderer-specific implementation\n\n\n var impl = ReactDebugCurrentFrame.getCurrentStack;\n\n if (impl) {\n stack += impl() || '';\n }\n\n return stack;\n };\n}\n\n// -----------------------------------------------------------------------------\n\nvar enableScopeAPI = false; // Experimental Create Event Handle API.\nvar enableCacheElement = false;\nvar enableTransitionTracing = false; // No known bugs, but needs performance testing\n\nvar enableLegacyHidden = false; // Enables unstable_avoidThisFallback feature in Fiber\n// stuff. Intended to enable React core members to more easily debug scheduling\n// issues in DEV builds.\n\nvar enableDebugTracing = false; // Track which Fiber(s) schedule render work.\n\nvar ReactSharedInternals = {\n ReactCurrentDispatcher: ReactCurrentDispatcher,\n ReactCurrentBatchConfig: ReactCurrentBatchConfig,\n ReactCurrentOwner: ReactCurrentOwner\n};\n\n{\n ReactSharedInternals.ReactDebugCurrentFrame = ReactDebugCurrentFrame;\n ReactSharedInternals.ReactCurrentActQueue = ReactCurrentActQueue;\n}\n\n// by calls to these methods by a Babel plugin.\n//\n// In PROD (or in packages without access to React internals),\n// they are left as they are instead.\n\nfunction warn(format) {\n {\n {\n for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n args[_key - 1] = arguments[_key];\n }\n\n printWarning('warn', format, args);\n }\n }\n}\nfunction error(format) {\n {\n {\n for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {\n args[_key2 - 1] = arguments[_key2];\n }\n\n printWarning('error', format, args);\n }\n }\n}\n\nfunction printWarning(level, format, args) {\n // When changing this logic, you might want to also\n // update consoleWithStackDev.www.js as well.\n {\n var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n var stack = ReactDebugCurrentFrame.getStackAddendum();\n\n if (stack !== '') {\n format += '%s';\n args = args.concat([stack]);\n } // eslint-disable-next-line react-internal/safe-string-coercion\n\n\n var argsWithFormat = args.map(function (item) {\n return String(item);\n }); // Careful: RN currently depends on this prefix\n\n argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it\n // breaks IE9: https://github.com/facebook/react/issues/13610\n // eslint-disable-next-line react-internal/no-production-logging\n\n Function.prototype.apply.call(console[level], console, argsWithFormat);\n }\n}\n\nvar didWarnStateUpdateForUnmountedComponent = {};\n\nfunction warnNoop(publicInstance, callerName) {\n {\n var _constructor = publicInstance.constructor;\n var componentName = _constructor && (_constructor.displayName || _constructor.name) || 'ReactClass';\n var warningKey = componentName + \".\" + callerName;\n\n if (didWarnStateUpdateForUnmountedComponent[warningKey]) {\n return;\n }\n\n error(\"Can't call %s on a component that is not yet mounted. \" + 'This is a no-op, but it might indicate a bug in your application. ' + 'Instead, assign to `this.state` directly or define a `state = {};` ' + 'class property with the desired state in the %s component.', callerName, componentName);\n\n didWarnStateUpdateForUnmountedComponent[warningKey] = true;\n }\n}\n/**\n * This is the abstract API for an update queue.\n */\n\n\nvar ReactNoopUpdateQueue = {\n /**\n * Checks whether or not this composite component is mounted.\n * @param {ReactClass} publicInstance The instance we want to test.\n * @return {boolean} True if mounted, false otherwise.\n * @protected\n * @final\n */\n isMounted: function (publicInstance) {\n return false;\n },\n\n /**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {?function} callback Called after component is updated.\n * @param {?string} callerName name of the calling function in the public API.\n * @internal\n */\n enqueueForceUpdate: function (publicInstance, callback, callerName) {\n warnNoop(publicInstance, 'forceUpdate');\n },\n\n /**\n * Replaces all of the state. Always use this or `setState` to mutate state.\n * You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object} completeState Next state.\n * @param {?function} callback Called after component is updated.\n * @param {?string} callerName name of the calling function in the public API.\n * @internal\n */\n enqueueReplaceState: function (publicInstance, completeState, callback, callerName) {\n warnNoop(publicInstance, 'replaceState');\n },\n\n /**\n * Sets a subset of the state. This only exists because _pendingState is\n * internal. This provides a merging strategy that is not available to deep\n * properties which is confusing. TODO: Expose pendingState or don't use it\n * during the merge.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object} partialState Next partial state to be merged with state.\n * @param {?function} callback Called after component is updated.\n * @param {?string} Name of the calling function in the public API.\n * @internal\n */\n enqueueSetState: function (publicInstance, partialState, callback, callerName) {\n warnNoop(publicInstance, 'setState');\n }\n};\n\nvar assign = Object.assign;\n\nvar emptyObject = {};\n\n{\n Object.freeze(emptyObject);\n}\n/**\n * Base class helpers for the updating state of a component.\n */\n\n\nfunction Component(props, context, updater) {\n this.props = props;\n this.context = context; // If a component has string refs, we will assign a different object later.\n\n this.refs = emptyObject; // We initialize the default updater but the real one gets injected by the\n // renderer.\n\n this.updater = updater || ReactNoopUpdateQueue;\n}\n\nComponent.prototype.isReactComponent = {};\n/**\n * Sets a subset of the state. Always use this to mutate\n * state. You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * There is no guarantee that calls to `setState` will run synchronously,\n * as they may eventually be batched together. You can provide an optional\n * callback that will be executed when the call to setState is actually\n * completed.\n *\n * When a function is provided to setState, it will be called at some point in\n * the future (not synchronously). It will be called with the up to date\n * component arguments (state, props, context). These values can be different\n * from this.* because your function may be called after receiveProps but before\n * shouldComponentUpdate, and this new state, props, and context will not yet be\n * assigned to this.\n *\n * @param {object|function} partialState Next partial state or function to\n * produce next partial state to be merged with current state.\n * @param {?function} callback Called after state is updated.\n * @final\n * @protected\n */\n\nComponent.prototype.setState = function (partialState, callback) {\n if (typeof partialState !== 'object' && typeof partialState !== 'function' && partialState != null) {\n throw new Error('setState(...): takes an object of state variables to update or a ' + 'function which returns an object of state variables.');\n }\n\n this.updater.enqueueSetState(this, partialState, callback, 'setState');\n};\n/**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {?function} callback Called after update is complete.\n * @final\n * @protected\n */\n\n\nComponent.prototype.forceUpdate = function (callback) {\n this.updater.enqueueForceUpdate(this, callback, 'forceUpdate');\n};\n/**\n * Deprecated APIs. These APIs used to exist on classic React classes but since\n * we would like to deprecate them, we're not going to move them over to this\n * modern base class. Instead, we define a getter that warns if it's accessed.\n */\n\n\n{\n var deprecatedAPIs = {\n isMounted: ['isMounted', 'Instead, make sure to clean up subscriptions and pending requests in ' + 'componentWillUnmount to prevent memory leaks.'],\n replaceState: ['replaceState', 'Refactor your code to use setState instead (see ' + 'https://github.com/facebook/react/issues/3236).']\n };\n\n var defineDeprecationWarning = function (methodName, info) {\n Object.defineProperty(Component.prototype, methodName, {\n get: function () {\n warn('%s(...) is deprecated in plain JavaScript React classes. %s', info[0], info[1]);\n\n return undefined;\n }\n });\n };\n\n for (var fnName in deprecatedAPIs) {\n if (deprecatedAPIs.hasOwnProperty(fnName)) {\n defineDeprecationWarning(fnName, deprecatedAPIs[fnName]);\n }\n }\n}\n\nfunction ComponentDummy() {}\n\nComponentDummy.prototype = Component.prototype;\n/**\n * Convenience component with default shallow equality check for sCU.\n */\n\nfunction PureComponent(props, context, updater) {\n this.props = props;\n this.context = context; // If a component has string refs, we will assign a different object later.\n\n this.refs = emptyObject;\n this.updater = updater || ReactNoopUpdateQueue;\n}\n\nvar pureComponentPrototype = PureComponent.prototype = new ComponentDummy();\npureComponentPrototype.constructor = PureComponent; // Avoid an extra prototype jump for these methods.\n\nassign(pureComponentPrototype, Component.prototype);\npureComponentPrototype.isPureReactComponent = true;\n\n// an immutable object with a single mutable value\nfunction createRef() {\n var refObject = {\n current: null\n };\n\n {\n Object.seal(refObject);\n }\n\n return refObject;\n}\n\nvar isArrayImpl = Array.isArray; // eslint-disable-next-line no-redeclare\n\nfunction isArray(a) {\n return isArrayImpl(a);\n}\n\n/*\n * The `'' + value` pattern (used in in perf-sensitive code) throws for Symbol\n * and Temporal.* types. See https://github.com/facebook/react/pull/22064.\n *\n * The functions in this module will throw an easier-to-understand,\n * easier-to-debug exception with a clear errors message message explaining the\n * problem. (Instead of a confusing exception thrown inside the implementation\n * of the `value` object).\n */\n// $FlowFixMe only called in DEV, so void return is not possible.\nfunction typeName(value) {\n {\n // toStringTag is needed for namespaced types like Temporal.Instant\n var hasToStringTag = typeof Symbol === 'function' && Symbol.toStringTag;\n var type = hasToStringTag && value[Symbol.toStringTag] || value.constructor.name || 'Object';\n return type;\n }\n} // $FlowFixMe only called in DEV, so void return is not possible.\n\n\nfunction willCoercionThrow(value) {\n {\n try {\n testStringCoercion(value);\n return false;\n } catch (e) {\n return true;\n }\n }\n}\n\nfunction testStringCoercion(value) {\n // If you ended up here by following an exception call stack, here's what's\n // happened: you supplied an object or symbol value to React (as a prop, key,\n // DOM attribute, CSS property, string ref, etc.) and when React tried to\n // coerce it to a string using `'' + value`, an exception was thrown.\n //\n // The most common types that will cause this exception are `Symbol` instances\n // and Temporal objects like `Temporal.Instant`. But any object that has a\n // `valueOf` or `[Symbol.toPrimitive]` method that throws will also cause this\n // exception. (Library authors do this to prevent users from using built-in\n // numeric operators like `+` or comparison operators like `>=` because custom\n // methods are needed to perform accurate arithmetic or comparison.)\n //\n // To fix the problem, coerce this object or symbol value to a string before\n // passing it to React. The most reliable way is usually `String(value)`.\n //\n // To find which value is throwing, check the browser or debugger console.\n // Before this exception was thrown, there should be `console.error` output\n // that shows the type (Symbol, Temporal.PlainDate, etc.) that caused the\n // problem and how that type was used: key, atrribute, input value prop, etc.\n // In most cases, this console output also shows the component and its\n // ancestor components where the exception happened.\n //\n // eslint-disable-next-line react-internal/safe-string-coercion\n return '' + value;\n}\nfunction checkKeyStringCoercion(value) {\n {\n if (willCoercionThrow(value)) {\n error('The provided key is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', typeName(value));\n\n return testStringCoercion(value); // throw (to help callers find troubleshooting comments)\n }\n }\n}\n\nfunction getWrappedName(outerType, innerType, wrapperName) {\n var displayName = outerType.displayName;\n\n if (displayName) {\n return displayName;\n }\n\n var functionName = innerType.displayName || innerType.name || '';\n return functionName !== '' ? wrapperName + \"(\" + functionName + \")\" : wrapperName;\n} // Keep in sync with react-reconciler/getComponentNameFromFiber\n\n\nfunction getContextName(type) {\n return type.displayName || 'Context';\n} // Note that the reconciler package should generally prefer to use getComponentNameFromFiber() instead.\n\n\nfunction getComponentNameFromType(type) {\n if (type == null) {\n // Host root, text node or just invalid type.\n return null;\n }\n\n {\n if (typeof type.tag === 'number') {\n error('Received an unexpected object in getComponentNameFromType(). ' + 'This is likely a bug in React. Please file an issue.');\n }\n }\n\n if (typeof type === 'function') {\n return type.displayName || type.name || null;\n }\n\n if (typeof type === 'string') {\n return type;\n }\n\n switch (type) {\n case REACT_FRAGMENT_TYPE:\n return 'Fragment';\n\n case REACT_PORTAL_TYPE:\n return 'Portal';\n\n case REACT_PROFILER_TYPE:\n return 'Profiler';\n\n case REACT_STRICT_MODE_TYPE:\n return 'StrictMode';\n\n case REACT_SUSPENSE_TYPE:\n return 'Suspense';\n\n case REACT_SUSPENSE_LIST_TYPE:\n return 'SuspenseList';\n\n }\n\n if (typeof type === 'object') {\n switch (type.$$typeof) {\n case REACT_CONTEXT_TYPE:\n var context = type;\n return getContextName(context) + '.Consumer';\n\n case REACT_PROVIDER_TYPE:\n var provider = type;\n return getContextName(provider._context) + '.Provider';\n\n case REACT_FORWARD_REF_TYPE:\n return getWrappedName(type, type.render, 'ForwardRef');\n\n case REACT_MEMO_TYPE:\n var outerName = type.displayName || null;\n\n if (outerName !== null) {\n return outerName;\n }\n\n return getComponentNameFromType(type.type) || 'Memo';\n\n case REACT_LAZY_TYPE:\n {\n var lazyComponent = type;\n var payload = lazyComponent._payload;\n var init = lazyComponent._init;\n\n try {\n return getComponentNameFromType(init(payload));\n } catch (x) {\n return null;\n }\n }\n\n // eslint-disable-next-line no-fallthrough\n }\n }\n\n return null;\n}\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nvar RESERVED_PROPS = {\n key: true,\n ref: true,\n __self: true,\n __source: true\n};\nvar specialPropKeyWarningShown, specialPropRefWarningShown, didWarnAboutStringRefs;\n\n{\n didWarnAboutStringRefs = {};\n}\n\nfunction hasValidRef(config) {\n {\n if (hasOwnProperty.call(config, 'ref')) {\n var getter = Object.getOwnPropertyDescriptor(config, 'ref').get;\n\n if (getter && getter.isReactWarning) {\n return false;\n }\n }\n }\n\n return config.ref !== undefined;\n}\n\nfunction hasValidKey(config) {\n {\n if (hasOwnProperty.call(config, 'key')) {\n var getter = Object.getOwnPropertyDescriptor(config, 'key').get;\n\n if (getter && getter.isReactWarning) {\n return false;\n }\n }\n }\n\n return config.key !== undefined;\n}\n\nfunction defineKeyPropWarningGetter(props, displayName) {\n var warnAboutAccessingKey = function () {\n {\n if (!specialPropKeyWarningShown) {\n specialPropKeyWarningShown = true;\n\n error('%s: `key` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://reactjs.org/link/special-props)', displayName);\n }\n }\n };\n\n warnAboutAccessingKey.isReactWarning = true;\n Object.defineProperty(props, 'key', {\n get: warnAboutAccessingKey,\n configurable: true\n });\n}\n\nfunction defineRefPropWarningGetter(props, displayName) {\n var warnAboutAccessingRef = function () {\n {\n if (!specialPropRefWarningShown) {\n specialPropRefWarningShown = true;\n\n error('%s: `ref` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://reactjs.org/link/special-props)', displayName);\n }\n }\n };\n\n warnAboutAccessingRef.isReactWarning = true;\n Object.defineProperty(props, 'ref', {\n get: warnAboutAccessingRef,\n configurable: true\n });\n}\n\nfunction warnIfStringRefCannotBeAutoConverted(config) {\n {\n if (typeof config.ref === 'string' && ReactCurrentOwner.current && config.__self && ReactCurrentOwner.current.stateNode !== config.__self) {\n var componentName = getComponentNameFromType(ReactCurrentOwner.current.type);\n\n if (!didWarnAboutStringRefs[componentName]) {\n error('Component \"%s\" contains the string ref \"%s\". ' + 'Support for string refs will be removed in a future major release. ' + 'This case cannot be automatically converted to an arrow function. ' + 'We ask you to manually fix this case by using useRef() or createRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-string-ref', componentName, config.ref);\n\n didWarnAboutStringRefs[componentName] = true;\n }\n }\n }\n}\n/**\n * Factory method to create a new React element. This no longer adheres to\n * the class pattern, so do not use new to call it. Also, instanceof check\n * will not work. Instead test $$typeof field against Symbol.for('react.element') to check\n * if something is a React Element.\n *\n * @param {*} type\n * @param {*} props\n * @param {*} key\n * @param {string|object} ref\n * @param {*} owner\n * @param {*} self A *temporary* helper to detect places where `this` is\n * different from the `owner` when React.createElement is called, so that we\n * can warn. We want to get rid of owner and replace string `ref`s with arrow\n * functions, and as long as `this` and owner are the same, there will be no\n * change in behavior.\n * @param {*} source An annotation object (added by a transpiler or otherwise)\n * indicating filename, line number, and/or other information.\n * @internal\n */\n\n\nvar ReactElement = function (type, key, ref, self, source, owner, props) {\n var element = {\n // This tag allows us to uniquely identify this as a React Element\n $$typeof: REACT_ELEMENT_TYPE,\n // Built-in properties that belong on the element\n type: type,\n key: key,\n ref: ref,\n props: props,\n // Record the component responsible for creating this element.\n _owner: owner\n };\n\n {\n // The validation flag is currently mutative. We put it on\n // an external backing store so that we can freeze the whole object.\n // This can be replaced with a WeakMap once they are implemented in\n // commonly used development environments.\n element._store = {}; // To make comparing ReactElements easier for testing purposes, we make\n // the validation flag non-enumerable (where possible, which should\n // include every environment we run tests in), so the test framework\n // ignores it.\n\n Object.defineProperty(element._store, 'validated', {\n configurable: false,\n enumerable: false,\n writable: true,\n value: false\n }); // self and source are DEV only properties.\n\n Object.defineProperty(element, '_self', {\n configurable: false,\n enumerable: false,\n writable: false,\n value: self\n }); // Two elements created in two different places should be considered\n // equal for testing purposes and therefore we hide it from enumeration.\n\n Object.defineProperty(element, '_source', {\n configurable: false,\n enumerable: false,\n writable: false,\n value: source\n });\n\n if (Object.freeze) {\n Object.freeze(element.props);\n Object.freeze(element);\n }\n }\n\n return element;\n};\n/**\n * Create and return a new ReactElement of the given type.\n * See https://reactjs.org/docs/react-api.html#createelement\n */\n\nfunction createElement(type, config, children) {\n var propName; // Reserved names are extracted\n\n var props = {};\n var key = null;\n var ref = null;\n var self = null;\n var source = null;\n\n if (config != null) {\n if (hasValidRef(config)) {\n ref = config.ref;\n\n {\n warnIfStringRefCannotBeAutoConverted(config);\n }\n }\n\n if (hasValidKey(config)) {\n {\n checkKeyStringCoercion(config.key);\n }\n\n key = '' + config.key;\n }\n\n self = config.__self === undefined ? null : config.__self;\n source = config.__source === undefined ? null : config.__source; // Remaining properties are added to a new props object\n\n for (propName in config) {\n if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n props[propName] = config[propName];\n }\n }\n } // Children can be more than one argument, and those are transferred onto\n // the newly allocated props object.\n\n\n var childrenLength = arguments.length - 2;\n\n if (childrenLength === 1) {\n props.children = children;\n } else if (childrenLength > 1) {\n var childArray = Array(childrenLength);\n\n for (var i = 0; i < childrenLength; i++) {\n childArray[i] = arguments[i + 2];\n }\n\n {\n if (Object.freeze) {\n Object.freeze(childArray);\n }\n }\n\n props.children = childArray;\n } // Resolve default props\n\n\n if (type && type.defaultProps) {\n var defaultProps = type.defaultProps;\n\n for (propName in defaultProps) {\n if (props[propName] === undefined) {\n props[propName] = defaultProps[propName];\n }\n }\n }\n\n {\n if (key || ref) {\n var displayName = typeof type === 'function' ? type.displayName || type.name || 'Unknown' : type;\n\n if (key) {\n defineKeyPropWarningGetter(props, displayName);\n }\n\n if (ref) {\n defineRefPropWarningGetter(props, displayName);\n }\n }\n }\n\n return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props);\n}\nfunction cloneAndReplaceKey(oldElement, newKey) {\n var newElement = ReactElement(oldElement.type, newKey, oldElement.ref, oldElement._self, oldElement._source, oldElement._owner, oldElement.props);\n return newElement;\n}\n/**\n * Clone and return a new ReactElement using element as the starting point.\n * See https://reactjs.org/docs/react-api.html#cloneelement\n */\n\nfunction cloneElement(element, config, children) {\n if (element === null || element === undefined) {\n throw new Error(\"React.cloneElement(...): The argument must be a React element, but you passed \" + element + \".\");\n }\n\n var propName; // Original props are copied\n\n var props = assign({}, element.props); // Reserved names are extracted\n\n var key = element.key;\n var ref = element.ref; // Self is preserved since the owner is preserved.\n\n var self = element._self; // Source is preserved since cloneElement is unlikely to be targeted by a\n // transpiler, and the original source is probably a better indicator of the\n // true owner.\n\n var source = element._source; // Owner will be preserved, unless ref is overridden\n\n var owner = element._owner;\n\n if (config != null) {\n if (hasValidRef(config)) {\n // Silently steal the ref from the parent.\n ref = config.ref;\n owner = ReactCurrentOwner.current;\n }\n\n if (hasValidKey(config)) {\n {\n checkKeyStringCoercion(config.key);\n }\n\n key = '' + config.key;\n } // Remaining properties override existing props\n\n\n var defaultProps;\n\n if (element.type && element.type.defaultProps) {\n defaultProps = element.type.defaultProps;\n }\n\n for (propName in config) {\n if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n if (config[propName] === undefined && defaultProps !== undefined) {\n // Resolve default props\n props[propName] = defaultProps[propName];\n } else {\n props[propName] = config[propName];\n }\n }\n }\n } // Children can be more than one argument, and those are transferred onto\n // the newly allocated props object.\n\n\n var childrenLength = arguments.length - 2;\n\n if (childrenLength === 1) {\n props.children = children;\n } else if (childrenLength > 1) {\n var childArray = Array(childrenLength);\n\n for (var i = 0; i < childrenLength; i++) {\n childArray[i] = arguments[i + 2];\n }\n\n props.children = childArray;\n }\n\n return ReactElement(element.type, key, ref, self, source, owner, props);\n}\n/**\n * Verifies the object is a ReactElement.\n * See https://reactjs.org/docs/react-api.html#isvalidelement\n * @param {?object} object\n * @return {boolean} True if `object` is a ReactElement.\n * @final\n */\n\nfunction isValidElement(object) {\n return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;\n}\n\nvar SEPARATOR = '.';\nvar SUBSEPARATOR = ':';\n/**\n * Escape and wrap key so it is safe to use as a reactid\n *\n * @param {string} key to be escaped.\n * @return {string} the escaped key.\n */\n\nfunction escape(key) {\n var escapeRegex = /[=:]/g;\n var escaperLookup = {\n '=': '=0',\n ':': '=2'\n };\n var escapedString = key.replace(escapeRegex, function (match) {\n return escaperLookup[match];\n });\n return '$' + escapedString;\n}\n/**\n * TODO: Test that a single child and an array with one item have the same key\n * pattern.\n */\n\n\nvar didWarnAboutMaps = false;\nvar userProvidedKeyEscapeRegex = /\\/+/g;\n\nfunction escapeUserProvidedKey(text) {\n return text.replace(userProvidedKeyEscapeRegex, '$&/');\n}\n/**\n * Generate a key string that identifies a element within a set.\n *\n * @param {*} element A element that could contain a manual key.\n * @param {number} index Index that is used if a manual key is not provided.\n * @return {string}\n */\n\n\nfunction getElementKey(element, index) {\n // Do some typechecking here since we call this blindly. We want to ensure\n // that we don't block potential future ES APIs.\n if (typeof element === 'object' && element !== null && element.key != null) {\n // Explicit key\n {\n checkKeyStringCoercion(element.key);\n }\n\n return escape('' + element.key);\n } // Implicit key determined by the index in the set\n\n\n return index.toString(36);\n}\n\nfunction mapIntoArray(children, array, escapedPrefix, nameSoFar, callback) {\n var type = typeof children;\n\n if (type === 'undefined' || type === 'boolean') {\n // All of the above are perceived as null.\n children = null;\n }\n\n var invokeCallback = false;\n\n if (children === null) {\n invokeCallback = true;\n } else {\n switch (type) {\n case 'string':\n case 'number':\n invokeCallback = true;\n break;\n\n case 'object':\n switch (children.$$typeof) {\n case REACT_ELEMENT_TYPE:\n case REACT_PORTAL_TYPE:\n invokeCallback = true;\n }\n\n }\n }\n\n if (invokeCallback) {\n var _child = children;\n var mappedChild = callback(_child); // If it's the only child, treat the name as if it was wrapped in an array\n // so that it's consistent if the number of children grows:\n\n var childKey = nameSoFar === '' ? SEPARATOR + getElementKey(_child, 0) : nameSoFar;\n\n if (isArray(mappedChild)) {\n var escapedChildKey = '';\n\n if (childKey != null) {\n escapedChildKey = escapeUserProvidedKey(childKey) + '/';\n }\n\n mapIntoArray(mappedChild, array, escapedChildKey, '', function (c) {\n return c;\n });\n } else if (mappedChild != null) {\n if (isValidElement(mappedChild)) {\n {\n // The `if` statement here prevents auto-disabling of the safe\n // coercion ESLint rule, so we must manually disable it below.\n // $FlowFixMe Flow incorrectly thinks React.Portal doesn't have a key\n if (mappedChild.key && (!_child || _child.key !== mappedChild.key)) {\n checkKeyStringCoercion(mappedChild.key);\n }\n }\n\n mappedChild = cloneAndReplaceKey(mappedChild, // Keep both the (mapped) and old keys if they differ, just as\n // traverseAllChildren used to do for objects as children\n escapedPrefix + ( // $FlowFixMe Flow incorrectly thinks React.Portal doesn't have a key\n mappedChild.key && (!_child || _child.key !== mappedChild.key) ? // $FlowFixMe Flow incorrectly thinks existing element's key can be a number\n // eslint-disable-next-line react-internal/safe-string-coercion\n escapeUserProvidedKey('' + mappedChild.key) + '/' : '') + childKey);\n }\n\n array.push(mappedChild);\n }\n\n return 1;\n }\n\n var child;\n var nextName;\n var subtreeCount = 0; // Count of children found in the current subtree.\n\n var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;\n\n if (isArray(children)) {\n for (var i = 0; i < children.length; i++) {\n child = children[i];\n nextName = nextNamePrefix + getElementKey(child, i);\n subtreeCount += mapIntoArray(child, array, escapedPrefix, nextName, callback);\n }\n } else {\n var iteratorFn = getIteratorFn(children);\n\n if (typeof iteratorFn === 'function') {\n var iterableChildren = children;\n\n {\n // Warn about using Maps as children\n if (iteratorFn === iterableChildren.entries) {\n if (!didWarnAboutMaps) {\n warn('Using Maps as children is not supported. ' + 'Use an array of keyed ReactElements instead.');\n }\n\n didWarnAboutMaps = true;\n }\n }\n\n var iterator = iteratorFn.call(iterableChildren);\n var step;\n var ii = 0;\n\n while (!(step = iterator.next()).done) {\n child = step.value;\n nextName = nextNamePrefix + getElementKey(child, ii++);\n subtreeCount += mapIntoArray(child, array, escapedPrefix, nextName, callback);\n }\n } else if (type === 'object') {\n // eslint-disable-next-line react-internal/safe-string-coercion\n var childrenString = String(children);\n throw new Error(\"Objects are not valid as a React child (found: \" + (childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString) + \"). \" + 'If you meant to render a collection of children, use an array ' + 'instead.');\n }\n }\n\n return subtreeCount;\n}\n\n/**\n * Maps children that are typically specified as `props.children`.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrenmap\n *\n * The provided mapFunction(child, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} func The map function.\n * @param {*} context Context for mapFunction.\n * @return {object} Object containing the ordered map of results.\n */\nfunction mapChildren(children, func, context) {\n if (children == null) {\n return children;\n }\n\n var result = [];\n var count = 0;\n mapIntoArray(children, result, '', '', function (child) {\n return func.call(context, child, count++);\n });\n return result;\n}\n/**\n * Count the number of children that are typically specified as\n * `props.children`.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrencount\n *\n * @param {?*} children Children tree container.\n * @return {number} The number of children.\n */\n\n\nfunction countChildren(children) {\n var n = 0;\n mapChildren(children, function () {\n n++; // Don't return anything\n });\n return n;\n}\n\n/**\n * Iterates through children that are typically specified as `props.children`.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrenforeach\n *\n * The provided forEachFunc(child, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} forEachFunc\n * @param {*} forEachContext Context for forEachContext.\n */\nfunction forEachChildren(children, forEachFunc, forEachContext) {\n mapChildren(children, function () {\n forEachFunc.apply(this, arguments); // Don't return anything.\n }, forEachContext);\n}\n/**\n * Flatten a children object (typically specified as `props.children`) and\n * return an array with appropriately re-keyed children.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrentoarray\n */\n\n\nfunction toArray(children) {\n return mapChildren(children, function (child) {\n return child;\n }) || [];\n}\n/**\n * Returns the first child in a collection of children and verifies that there\n * is only one child in the collection.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrenonly\n *\n * The current implementation of this function assumes that a single child gets\n * passed without a wrapper, but the purpose of this helper function is to\n * abstract away the particular structure of children.\n *\n * @param {?object} children Child collection structure.\n * @return {ReactElement} The first and only `ReactElement` contained in the\n * structure.\n */\n\n\nfunction onlyChild(children) {\n if (!isValidElement(children)) {\n throw new Error('React.Children.only expected to receive a single React element child.');\n }\n\n return children;\n}\n\nfunction createContext(defaultValue) {\n // TODO: Second argument used to be an optional `calculateChangedBits`\n // function. Warn to reserve for future use?\n var context = {\n $$typeof: REACT_CONTEXT_TYPE,\n // As a workaround to support multiple concurrent renderers, we categorize\n // some renderers as primary and others as secondary. We only expect\n // there to be two concurrent renderers at most: React Native (primary) and\n // Fabric (secondary); React DOM (primary) and React ART (secondary).\n // Secondary renderers store their context values on separate fields.\n _currentValue: defaultValue,\n _currentValue2: defaultValue,\n // Used to track how many concurrent renderers this context currently\n // supports within in a single renderer. Such as parallel server rendering.\n _threadCount: 0,\n // These are circular\n Provider: null,\n Consumer: null,\n // Add these to use same hidden class in VM as ServerContext\n _defaultValue: null,\n _globalName: null\n };\n context.Provider = {\n $$typeof: REACT_PROVIDER_TYPE,\n _context: context\n };\n var hasWarnedAboutUsingNestedContextConsumers = false;\n var hasWarnedAboutUsingConsumerProvider = false;\n var hasWarnedAboutDisplayNameOnConsumer = false;\n\n {\n // A separate object, but proxies back to the original context object for\n // backwards compatibility. It has a different $$typeof, so we can properly\n // warn for the incorrect usage of Context as a Consumer.\n var Consumer = {\n $$typeof: REACT_CONTEXT_TYPE,\n _context: context\n }; // $FlowFixMe: Flow complains about not setting a value, which is intentional here\n\n Object.defineProperties(Consumer, {\n Provider: {\n get: function () {\n if (!hasWarnedAboutUsingConsumerProvider) {\n hasWarnedAboutUsingConsumerProvider = true;\n\n error('Rendering is not supported and will be removed in ' + 'a future major release. Did you mean to render instead?');\n }\n\n return context.Provider;\n },\n set: function (_Provider) {\n context.Provider = _Provider;\n }\n },\n _currentValue: {\n get: function () {\n return context._currentValue;\n },\n set: function (_currentValue) {\n context._currentValue = _currentValue;\n }\n },\n _currentValue2: {\n get: function () {\n return context._currentValue2;\n },\n set: function (_currentValue2) {\n context._currentValue2 = _currentValue2;\n }\n },\n _threadCount: {\n get: function () {\n return context._threadCount;\n },\n set: function (_threadCount) {\n context._threadCount = _threadCount;\n }\n },\n Consumer: {\n get: function () {\n if (!hasWarnedAboutUsingNestedContextConsumers) {\n hasWarnedAboutUsingNestedContextConsumers = true;\n\n error('Rendering is not supported and will be removed in ' + 'a future major release. Did you mean to render instead?');\n }\n\n return context.Consumer;\n }\n },\n displayName: {\n get: function () {\n return context.displayName;\n },\n set: function (displayName) {\n if (!hasWarnedAboutDisplayNameOnConsumer) {\n warn('Setting `displayName` on Context.Consumer has no effect. ' + \"You should set it directly on the context with Context.displayName = '%s'.\", displayName);\n\n hasWarnedAboutDisplayNameOnConsumer = true;\n }\n }\n }\n }); // $FlowFixMe: Flow complains about missing properties because it doesn't understand defineProperty\n\n context.Consumer = Consumer;\n }\n\n {\n context._currentRenderer = null;\n context._currentRenderer2 = null;\n }\n\n return context;\n}\n\nvar Uninitialized = -1;\nvar Pending = 0;\nvar Resolved = 1;\nvar Rejected = 2;\n\nfunction lazyInitializer(payload) {\n if (payload._status === Uninitialized) {\n var ctor = payload._result;\n var thenable = ctor(); // Transition to the next state.\n // This might throw either because it's missing or throws. If so, we treat it\n // as still uninitialized and try again next time. Which is the same as what\n // happens if the ctor or any wrappers processing the ctor throws. This might\n // end up fixing it if the resolution was a concurrency bug.\n\n thenable.then(function (moduleObject) {\n if (payload._status === Pending || payload._status === Uninitialized) {\n // Transition to the next state.\n var resolved = payload;\n resolved._status = Resolved;\n resolved._result = moduleObject;\n }\n }, function (error) {\n if (payload._status === Pending || payload._status === Uninitialized) {\n // Transition to the next state.\n var rejected = payload;\n rejected._status = Rejected;\n rejected._result = error;\n }\n });\n\n if (payload._status === Uninitialized) {\n // In case, we're still uninitialized, then we're waiting for the thenable\n // to resolve. Set it as pending in the meantime.\n var pending = payload;\n pending._status = Pending;\n pending._result = thenable;\n }\n }\n\n if (payload._status === Resolved) {\n var moduleObject = payload._result;\n\n {\n if (moduleObject === undefined) {\n error('lazy: Expected the result of a dynamic imp' + 'ort() call. ' + 'Instead received: %s\\n\\nYour code should look like: \\n ' + // Break up imports to avoid accidentally parsing them as dependencies.\n 'const MyComponent = lazy(() => imp' + \"ort('./MyComponent'))\\n\\n\" + 'Did you accidentally put curly braces around the import?', moduleObject);\n }\n }\n\n {\n if (!('default' in moduleObject)) {\n error('lazy: Expected the result of a dynamic imp' + 'ort() call. ' + 'Instead received: %s\\n\\nYour code should look like: \\n ' + // Break up imports to avoid accidentally parsing them as dependencies.\n 'const MyComponent = lazy(() => imp' + \"ort('./MyComponent'))\", moduleObject);\n }\n }\n\n return moduleObject.default;\n } else {\n throw payload._result;\n }\n}\n\nfunction lazy(ctor) {\n var payload = {\n // We use these fields to store the result.\n _status: Uninitialized,\n _result: ctor\n };\n var lazyType = {\n $$typeof: REACT_LAZY_TYPE,\n _payload: payload,\n _init: lazyInitializer\n };\n\n {\n // In production, this would just set it on the object.\n var defaultProps;\n var propTypes; // $FlowFixMe\n\n Object.defineProperties(lazyType, {\n defaultProps: {\n configurable: true,\n get: function () {\n return defaultProps;\n },\n set: function (newDefaultProps) {\n error('React.lazy(...): It is not supported to assign `defaultProps` to ' + 'a lazy component import. Either specify them where the component ' + 'is defined, or create a wrapping component around it.');\n\n defaultProps = newDefaultProps; // Match production behavior more closely:\n // $FlowFixMe\n\n Object.defineProperty(lazyType, 'defaultProps', {\n enumerable: true\n });\n }\n },\n propTypes: {\n configurable: true,\n get: function () {\n return propTypes;\n },\n set: function (newPropTypes) {\n error('React.lazy(...): It is not supported to assign `propTypes` to ' + 'a lazy component import. Either specify them where the component ' + 'is defined, or create a wrapping component around it.');\n\n propTypes = newPropTypes; // Match production behavior more closely:\n // $FlowFixMe\n\n Object.defineProperty(lazyType, 'propTypes', {\n enumerable: true\n });\n }\n }\n });\n }\n\n return lazyType;\n}\n\nfunction forwardRef(render) {\n {\n if (render != null && render.$$typeof === REACT_MEMO_TYPE) {\n error('forwardRef requires a render function but received a `memo` ' + 'component. Instead of forwardRef(memo(...)), use ' + 'memo(forwardRef(...)).');\n } else if (typeof render !== 'function') {\n error('forwardRef requires a render function but was given %s.', render === null ? 'null' : typeof render);\n } else {\n if (render.length !== 0 && render.length !== 2) {\n error('forwardRef render functions accept exactly two parameters: props and ref. %s', render.length === 1 ? 'Did you forget to use the ref parameter?' : 'Any additional parameter will be undefined.');\n }\n }\n\n if (render != null) {\n if (render.defaultProps != null || render.propTypes != null) {\n error('forwardRef render functions do not support propTypes or defaultProps. ' + 'Did you accidentally pass a React component?');\n }\n }\n }\n\n var elementType = {\n $$typeof: REACT_FORWARD_REF_TYPE,\n render: render\n };\n\n {\n var ownName;\n Object.defineProperty(elementType, 'displayName', {\n enumerable: false,\n configurable: true,\n get: function () {\n return ownName;\n },\n set: function (name) {\n ownName = name; // The inner component shouldn't inherit this display name in most cases,\n // because the component may be used elsewhere.\n // But it's nice for anonymous functions to inherit the name,\n // so that our component-stack generation logic will display their frames.\n // An anonymous function generally suggests a pattern like:\n // React.forwardRef((props, ref) => {...});\n // This kind of inner function is not used elsewhere so the side effect is okay.\n\n if (!render.name && !render.displayName) {\n render.displayName = name;\n }\n }\n });\n }\n\n return elementType;\n}\n\nvar REACT_MODULE_REFERENCE;\n\n{\n REACT_MODULE_REFERENCE = Symbol.for('react.module.reference');\n}\n\nfunction isValidElementType(type) {\n if (typeof type === 'string' || typeof type === 'function') {\n return true;\n } // Note: typeof might be other than 'symbol' or 'number' (e.g. if it's a polyfill).\n\n\n if (type === REACT_FRAGMENT_TYPE || type === REACT_PROFILER_TYPE || enableDebugTracing || type === REACT_STRICT_MODE_TYPE || type === REACT_SUSPENSE_TYPE || type === REACT_SUSPENSE_LIST_TYPE || enableLegacyHidden || type === REACT_OFFSCREEN_TYPE || enableScopeAPI || enableCacheElement || enableTransitionTracing ) {\n return true;\n }\n\n if (typeof type === 'object' && type !== null) {\n if (type.$$typeof === REACT_LAZY_TYPE || type.$$typeof === REACT_MEMO_TYPE || type.$$typeof === REACT_PROVIDER_TYPE || type.$$typeof === REACT_CONTEXT_TYPE || type.$$typeof === REACT_FORWARD_REF_TYPE || // This needs to include all possible module reference object\n // types supported by any Flight configuration anywhere since\n // we don't know which Flight build this will end up being used\n // with.\n type.$$typeof === REACT_MODULE_REFERENCE || type.getModuleId !== undefined) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction memo(type, compare) {\n {\n if (!isValidElementType(type)) {\n error('memo: The first argument must be a component. Instead ' + 'received: %s', type === null ? 'null' : typeof type);\n }\n }\n\n var elementType = {\n $$typeof: REACT_MEMO_TYPE,\n type: type,\n compare: compare === undefined ? null : compare\n };\n\n {\n var ownName;\n Object.defineProperty(elementType, 'displayName', {\n enumerable: false,\n configurable: true,\n get: function () {\n return ownName;\n },\n set: function (name) {\n ownName = name; // The inner component shouldn't inherit this display name in most cases,\n // because the component may be used elsewhere.\n // But it's nice for anonymous functions to inherit the name,\n // so that our component-stack generation logic will display their frames.\n // An anonymous function generally suggests a pattern like:\n // React.memo((props) => {...});\n // This kind of inner function is not used elsewhere so the side effect is okay.\n\n if (!type.name && !type.displayName) {\n type.displayName = name;\n }\n }\n });\n }\n\n return elementType;\n}\n\nfunction resolveDispatcher() {\n var dispatcher = ReactCurrentDispatcher.current;\n\n {\n if (dispatcher === null) {\n error('Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for' + ' one of the following reasons:\\n' + '1. You might have mismatching versions of React and the renderer (such as React DOM)\\n' + '2. You might be breaking the Rules of Hooks\\n' + '3. You might have more than one copy of React in the same app\\n' + 'See https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem.');\n }\n } // Will result in a null access error if accessed outside render phase. We\n // intentionally don't throw our own error because this is in a hot path.\n // Also helps ensure this is inlined.\n\n\n return dispatcher;\n}\nfunction useContext(Context) {\n var dispatcher = resolveDispatcher();\n\n {\n // TODO: add a more generic warning for invalid values.\n if (Context._context !== undefined) {\n var realContext = Context._context; // Don't deduplicate because this legitimately causes bugs\n // and nobody should be using this in existing code.\n\n if (realContext.Consumer === Context) {\n error('Calling useContext(Context.Consumer) is not supported, may cause bugs, and will be ' + 'removed in a future major release. Did you mean to call useContext(Context) instead?');\n } else if (realContext.Provider === Context) {\n error('Calling useContext(Context.Provider) is not supported. ' + 'Did you mean to call useContext(Context) instead?');\n }\n }\n }\n\n return dispatcher.useContext(Context);\n}\nfunction useState(initialState) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useState(initialState);\n}\nfunction useReducer(reducer, initialArg, init) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useReducer(reducer, initialArg, init);\n}\nfunction useRef(initialValue) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useRef(initialValue);\n}\nfunction useEffect(create, deps) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useEffect(create, deps);\n}\nfunction useInsertionEffect(create, deps) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useInsertionEffect(create, deps);\n}\nfunction useLayoutEffect(create, deps) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useLayoutEffect(create, deps);\n}\nfunction useCallback(callback, deps) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useCallback(callback, deps);\n}\nfunction useMemo(create, deps) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useMemo(create, deps);\n}\nfunction useImperativeHandle(ref, create, deps) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useImperativeHandle(ref, create, deps);\n}\nfunction useDebugValue(value, formatterFn) {\n {\n var dispatcher = resolveDispatcher();\n return dispatcher.useDebugValue(value, formatterFn);\n }\n}\nfunction useTransition() {\n var dispatcher = resolveDispatcher();\n return dispatcher.useTransition();\n}\nfunction useDeferredValue(value) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useDeferredValue(value);\n}\nfunction useId() {\n var dispatcher = resolveDispatcher();\n return dispatcher.useId();\n}\nfunction useSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) {\n var dispatcher = resolveDispatcher();\n return dispatcher.useSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);\n}\n\n// Helpers to patch console.logs to avoid logging during side-effect free\n// replaying on render function. This currently only patches the object\n// lazily which won't cover if the log function was extracted eagerly.\n// We could also eagerly patch the method.\nvar disabledDepth = 0;\nvar prevLog;\nvar prevInfo;\nvar prevWarn;\nvar prevError;\nvar prevGroup;\nvar prevGroupCollapsed;\nvar prevGroupEnd;\n\nfunction disabledLog() {}\n\ndisabledLog.__reactDisabledLog = true;\nfunction disableLogs() {\n {\n if (disabledDepth === 0) {\n /* eslint-disable react-internal/no-production-logging */\n prevLog = console.log;\n prevInfo = console.info;\n prevWarn = console.warn;\n prevError = console.error;\n prevGroup = console.group;\n prevGroupCollapsed = console.groupCollapsed;\n prevGroupEnd = console.groupEnd; // https://github.com/facebook/react/issues/19099\n\n var props = {\n configurable: true,\n enumerable: true,\n value: disabledLog,\n writable: true\n }; // $FlowFixMe Flow thinks console is immutable.\n\n Object.defineProperties(console, {\n info: props,\n log: props,\n warn: props,\n error: props,\n group: props,\n groupCollapsed: props,\n groupEnd: props\n });\n /* eslint-enable react-internal/no-production-logging */\n }\n\n disabledDepth++;\n }\n}\nfunction reenableLogs() {\n {\n disabledDepth--;\n\n if (disabledDepth === 0) {\n /* eslint-disable react-internal/no-production-logging */\n var props = {\n configurable: true,\n enumerable: true,\n writable: true\n }; // $FlowFixMe Flow thinks console is immutable.\n\n Object.defineProperties(console, {\n log: assign({}, props, {\n value: prevLog\n }),\n info: assign({}, props, {\n value: prevInfo\n }),\n warn: assign({}, props, {\n value: prevWarn\n }),\n error: assign({}, props, {\n value: prevError\n }),\n group: assign({}, props, {\n value: prevGroup\n }),\n groupCollapsed: assign({}, props, {\n value: prevGroupCollapsed\n }),\n groupEnd: assign({}, props, {\n value: prevGroupEnd\n })\n });\n /* eslint-enable react-internal/no-production-logging */\n }\n\n if (disabledDepth < 0) {\n error('disabledDepth fell below zero. ' + 'This is a bug in React. Please file an issue.');\n }\n }\n}\n\nvar ReactCurrentDispatcher$1 = ReactSharedInternals.ReactCurrentDispatcher;\nvar prefix;\nfunction describeBuiltInComponentFrame(name, source, ownerFn) {\n {\n if (prefix === undefined) {\n // Extract the VM specific prefix used by each line.\n try {\n throw Error();\n } catch (x) {\n var match = x.stack.trim().match(/\\n( *(at )?)/);\n prefix = match && match[1] || '';\n }\n } // We use the prefix to ensure our stacks line up with native stack frames.\n\n\n return '\\n' + prefix + name;\n }\n}\nvar reentry = false;\nvar componentFrameCache;\n\n{\n var PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map;\n componentFrameCache = new PossiblyWeakMap();\n}\n\nfunction describeNativeComponentFrame(fn, construct) {\n // If something asked for a stack inside a fake render, it should get ignored.\n if ( !fn || reentry) {\n return '';\n }\n\n {\n var frame = componentFrameCache.get(fn);\n\n if (frame !== undefined) {\n return frame;\n }\n }\n\n var control;\n reentry = true;\n var previousPrepareStackTrace = Error.prepareStackTrace; // $FlowFixMe It does accept undefined.\n\n Error.prepareStackTrace = undefined;\n var previousDispatcher;\n\n {\n previousDispatcher = ReactCurrentDispatcher$1.current; // Set the dispatcher in DEV because this might be call in the render function\n // for warnings.\n\n ReactCurrentDispatcher$1.current = null;\n disableLogs();\n }\n\n try {\n // This should throw.\n if (construct) {\n // Something should be setting the props in the constructor.\n var Fake = function () {\n throw Error();\n }; // $FlowFixMe\n\n\n Object.defineProperty(Fake.prototype, 'props', {\n set: function () {\n // We use a throwing setter instead of frozen or non-writable props\n // because that won't throw in a non-strict mode function.\n throw Error();\n }\n });\n\n if (typeof Reflect === 'object' && Reflect.construct) {\n // We construct a different control for this case to include any extra\n // frames added by the construct call.\n try {\n Reflect.construct(Fake, []);\n } catch (x) {\n control = x;\n }\n\n Reflect.construct(fn, [], Fake);\n } else {\n try {\n Fake.call();\n } catch (x) {\n control = x;\n }\n\n fn.call(Fake.prototype);\n }\n } else {\n try {\n throw Error();\n } catch (x) {\n control = x;\n }\n\n fn();\n }\n } catch (sample) {\n // This is inlined manually because closure doesn't do it for us.\n if (sample && control && typeof sample.stack === 'string') {\n // This extracts the first frame from the sample that isn't also in the control.\n // Skipping one frame that we assume is the frame that calls the two.\n var sampleLines = sample.stack.split('\\n');\n var controlLines = control.stack.split('\\n');\n var s = sampleLines.length - 1;\n var c = controlLines.length - 1;\n\n while (s >= 1 && c >= 0 && sampleLines[s] !== controlLines[c]) {\n // We expect at least one stack frame to be shared.\n // Typically this will be the root most one. However, stack frames may be\n // cut off due to maximum stack limits. In this case, one maybe cut off\n // earlier than the other. We assume that the sample is longer or the same\n // and there for cut off earlier. So we should find the root most frame in\n // the sample somewhere in the control.\n c--;\n }\n\n for (; s >= 1 && c >= 0; s--, c--) {\n // Next we find the first one that isn't the same which should be the\n // frame that called our sample function and the control.\n if (sampleLines[s] !== controlLines[c]) {\n // In V8, the first line is describing the message but other VMs don't.\n // If we're about to return the first line, and the control is also on the same\n // line, that's a pretty good indicator that our sample threw at same line as\n // the control. I.e. before we entered the sample frame. So we ignore this result.\n // This can happen if you passed a class to function component, or non-function.\n if (s !== 1 || c !== 1) {\n do {\n s--;\n c--; // We may still have similar intermediate frames from the construct call.\n // The next one that isn't the same should be our match though.\n\n if (c < 0 || sampleLines[s] !== controlLines[c]) {\n // V8 adds a \"new\" prefix for native classes. Let's remove it to make it prettier.\n var _frame = '\\n' + sampleLines[s].replace(' at new ', ' at '); // If our component frame is labeled \"\"\n // but we have a user-provided \"displayName\"\n // splice it in to make the stack more readable.\n\n\n if (fn.displayName && _frame.includes('')) {\n _frame = _frame.replace('', fn.displayName);\n }\n\n {\n if (typeof fn === 'function') {\n componentFrameCache.set(fn, _frame);\n }\n } // Return the line we found.\n\n\n return _frame;\n }\n } while (s >= 1 && c >= 0);\n }\n\n break;\n }\n }\n }\n } finally {\n reentry = false;\n\n {\n ReactCurrentDispatcher$1.current = previousDispatcher;\n reenableLogs();\n }\n\n Error.prepareStackTrace = previousPrepareStackTrace;\n } // Fallback to just using the name if we couldn't make it throw.\n\n\n var name = fn ? fn.displayName || fn.name : '';\n var syntheticFrame = name ? describeBuiltInComponentFrame(name) : '';\n\n {\n if (typeof fn === 'function') {\n componentFrameCache.set(fn, syntheticFrame);\n }\n }\n\n return syntheticFrame;\n}\nfunction describeFunctionComponentFrame(fn, source, ownerFn) {\n {\n return describeNativeComponentFrame(fn, false);\n }\n}\n\nfunction shouldConstruct(Component) {\n var prototype = Component.prototype;\n return !!(prototype && prototype.isReactComponent);\n}\n\nfunction describeUnknownElementTypeFrameInDEV(type, source, ownerFn) {\n\n if (type == null) {\n return '';\n }\n\n if (typeof type === 'function') {\n {\n return describeNativeComponentFrame(type, shouldConstruct(type));\n }\n }\n\n if (typeof type === 'string') {\n return describeBuiltInComponentFrame(type);\n }\n\n switch (type) {\n case REACT_SUSPENSE_TYPE:\n return describeBuiltInComponentFrame('Suspense');\n\n case REACT_SUSPENSE_LIST_TYPE:\n return describeBuiltInComponentFrame('SuspenseList');\n }\n\n if (typeof type === 'object') {\n switch (type.$$typeof) {\n case REACT_FORWARD_REF_TYPE:\n return describeFunctionComponentFrame(type.render);\n\n case REACT_MEMO_TYPE:\n // Memo may contain any component type so we recursively resolve it.\n return describeUnknownElementTypeFrameInDEV(type.type, source, ownerFn);\n\n case REACT_LAZY_TYPE:\n {\n var lazyComponent = type;\n var payload = lazyComponent._payload;\n var init = lazyComponent._init;\n\n try {\n // Lazy may contain any component type so we recursively resolve it.\n return describeUnknownElementTypeFrameInDEV(init(payload), source, ownerFn);\n } catch (x) {}\n }\n }\n }\n\n return '';\n}\n\nvar loggedTypeFailures = {};\nvar ReactDebugCurrentFrame$1 = ReactSharedInternals.ReactDebugCurrentFrame;\n\nfunction setCurrentlyValidatingElement(element) {\n {\n if (element) {\n var owner = element._owner;\n var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null);\n ReactDebugCurrentFrame$1.setExtraStackFrame(stack);\n } else {\n ReactDebugCurrentFrame$1.setExtraStackFrame(null);\n }\n }\n}\n\nfunction checkPropTypes(typeSpecs, values, location, componentName, element) {\n {\n // $FlowFixMe This is okay but Flow doesn't know it.\n var has = Function.call.bind(hasOwnProperty);\n\n for (var typeSpecName in typeSpecs) {\n if (has(typeSpecs, typeSpecName)) {\n var error$1 = void 0; // Prop type validation may throw. In case they do, we don't want to\n // fail the render phase where it didn't fail before. So we log it.\n // After these have been cleaned up, we'll let them throw.\n\n try {\n // This is intentionally an invariant that gets caught. It's the same\n // behavior as without this statement except with a better message.\n if (typeof typeSpecs[typeSpecName] !== 'function') {\n // eslint-disable-next-line react-internal/prod-error-codes\n var err = Error((componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' + 'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.' + 'This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.');\n err.name = 'Invariant Violation';\n throw err;\n }\n\n error$1 = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED');\n } catch (ex) {\n error$1 = ex;\n }\n\n if (error$1 && !(error$1 instanceof Error)) {\n setCurrentlyValidatingElement(element);\n\n error('%s: type specification of %s' + ' `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error$1);\n\n setCurrentlyValidatingElement(null);\n }\n\n if (error$1 instanceof Error && !(error$1.message in loggedTypeFailures)) {\n // Only monitor this failure once because there tends to be a lot of the\n // same error.\n loggedTypeFailures[error$1.message] = true;\n setCurrentlyValidatingElement(element);\n\n error('Failed %s type: %s', location, error$1.message);\n\n setCurrentlyValidatingElement(null);\n }\n }\n }\n }\n}\n\nfunction setCurrentlyValidatingElement$1(element) {\n {\n if (element) {\n var owner = element._owner;\n var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null);\n setExtraStackFrame(stack);\n } else {\n setExtraStackFrame(null);\n }\n }\n}\n\nvar propTypesMisspellWarningShown;\n\n{\n propTypesMisspellWarningShown = false;\n}\n\nfunction getDeclarationErrorAddendum() {\n if (ReactCurrentOwner.current) {\n var name = getComponentNameFromType(ReactCurrentOwner.current.type);\n\n if (name) {\n return '\\n\\nCheck the render method of `' + name + '`.';\n }\n }\n\n return '';\n}\n\nfunction getSourceInfoErrorAddendum(source) {\n if (source !== undefined) {\n var fileName = source.fileName.replace(/^.*[\\\\\\/]/, '');\n var lineNumber = source.lineNumber;\n return '\\n\\nCheck your code at ' + fileName + ':' + lineNumber + '.';\n }\n\n return '';\n}\n\nfunction getSourceInfoErrorAddendumForProps(elementProps) {\n if (elementProps !== null && elementProps !== undefined) {\n return getSourceInfoErrorAddendum(elementProps.__source);\n }\n\n return '';\n}\n/**\n * Warn if there's no key explicitly set on dynamic arrays of children or\n * object keys are not valid. This allows us to keep track of children between\n * updates.\n */\n\n\nvar ownerHasKeyUseWarning = {};\n\nfunction getCurrentComponentErrorInfo(parentType) {\n var info = getDeclarationErrorAddendum();\n\n if (!info) {\n var parentName = typeof parentType === 'string' ? parentType : parentType.displayName || parentType.name;\n\n if (parentName) {\n info = \"\\n\\nCheck the top-level render call using <\" + parentName + \">.\";\n }\n }\n\n return info;\n}\n/**\n * Warn if the element doesn't have an explicit key assigned to it.\n * This element is in an array. The array could grow and shrink or be\n * reordered. All children that haven't already been validated are required to\n * have a \"key\" property assigned to it. Error statuses are cached so a warning\n * will only be shown once.\n *\n * @internal\n * @param {ReactElement} element Element that requires a key.\n * @param {*} parentType element's parent's type.\n */\n\n\nfunction validateExplicitKey(element, parentType) {\n if (!element._store || element._store.validated || element.key != null) {\n return;\n }\n\n element._store.validated = true;\n var currentComponentErrorInfo = getCurrentComponentErrorInfo(parentType);\n\n if (ownerHasKeyUseWarning[currentComponentErrorInfo]) {\n return;\n }\n\n ownerHasKeyUseWarning[currentComponentErrorInfo] = true; // Usually the current owner is the offender, but if it accepts children as a\n // property, it may be the creator of the child that's responsible for\n // assigning it a key.\n\n var childOwner = '';\n\n if (element && element._owner && element._owner !== ReactCurrentOwner.current) {\n // Give the component that originally created this child.\n childOwner = \" It was passed a child from \" + getComponentNameFromType(element._owner.type) + \".\";\n }\n\n {\n setCurrentlyValidatingElement$1(element);\n\n error('Each child in a list should have a unique \"key\" prop.' + '%s%s See https://reactjs.org/link/warning-keys for more information.', currentComponentErrorInfo, childOwner);\n\n setCurrentlyValidatingElement$1(null);\n }\n}\n/**\n * Ensure that every element either is passed in a static location, in an\n * array with an explicit keys property defined, or in an object literal\n * with valid key property.\n *\n * @internal\n * @param {ReactNode} node Statically passed child of any type.\n * @param {*} parentType node's parent's type.\n */\n\n\nfunction validateChildKeys(node, parentType) {\n if (typeof node !== 'object') {\n return;\n }\n\n if (isArray(node)) {\n for (var i = 0; i < node.length; i++) {\n var child = node[i];\n\n if (isValidElement(child)) {\n validateExplicitKey(child, parentType);\n }\n }\n } else if (isValidElement(node)) {\n // This element was passed in a valid location.\n if (node._store) {\n node._store.validated = true;\n }\n } else if (node) {\n var iteratorFn = getIteratorFn(node);\n\n if (typeof iteratorFn === 'function') {\n // Entry iterators used to provide implicit keys,\n // but now we print a separate warning for them later.\n if (iteratorFn !== node.entries) {\n var iterator = iteratorFn.call(node);\n var step;\n\n while (!(step = iterator.next()).done) {\n if (isValidElement(step.value)) {\n validateExplicitKey(step.value, parentType);\n }\n }\n }\n }\n }\n}\n/**\n * Given an element, validate that its props follow the propTypes definition,\n * provided by the type.\n *\n * @param {ReactElement} element\n */\n\n\nfunction validatePropTypes(element) {\n {\n var type = element.type;\n\n if (type === null || type === undefined || typeof type === 'string') {\n return;\n }\n\n var propTypes;\n\n if (typeof type === 'function') {\n propTypes = type.propTypes;\n } else if (typeof type === 'object' && (type.$$typeof === REACT_FORWARD_REF_TYPE || // Note: Memo only checks outer props here.\n // Inner props are checked in the reconciler.\n type.$$typeof === REACT_MEMO_TYPE)) {\n propTypes = type.propTypes;\n } else {\n return;\n }\n\n if (propTypes) {\n // Intentionally inside to avoid triggering lazy initializers:\n var name = getComponentNameFromType(type);\n checkPropTypes(propTypes, element.props, 'prop', name, element);\n } else if (type.PropTypes !== undefined && !propTypesMisspellWarningShown) {\n propTypesMisspellWarningShown = true; // Intentionally inside to avoid triggering lazy initializers:\n\n var _name = getComponentNameFromType(type);\n\n error('Component %s declared `PropTypes` instead of `propTypes`. Did you misspell the property assignment?', _name || 'Unknown');\n }\n\n if (typeof type.getDefaultProps === 'function' && !type.getDefaultProps.isReactClassApproved) {\n error('getDefaultProps is only used on classic React.createClass ' + 'definitions. Use a static property named `defaultProps` instead.');\n }\n }\n}\n/**\n * Given a fragment, validate that it can only be provided with fragment props\n * @param {ReactElement} fragment\n */\n\n\nfunction validateFragmentProps(fragment) {\n {\n var keys = Object.keys(fragment.props);\n\n for (var i = 0; i < keys.length; i++) {\n var key = keys[i];\n\n if (key !== 'children' && key !== 'key') {\n setCurrentlyValidatingElement$1(fragment);\n\n error('Invalid prop `%s` supplied to `React.Fragment`. ' + 'React.Fragment can only have `key` and `children` props.', key);\n\n setCurrentlyValidatingElement$1(null);\n break;\n }\n }\n\n if (fragment.ref !== null) {\n setCurrentlyValidatingElement$1(fragment);\n\n error('Invalid attribute `ref` supplied to `React.Fragment`.');\n\n setCurrentlyValidatingElement$1(null);\n }\n }\n}\nfunction createElementWithValidation(type, props, children) {\n var validType = isValidElementType(type); // We warn in this case but don't throw. We expect the element creation to\n // succeed and there will likely be errors in render.\n\n if (!validType) {\n var info = '';\n\n if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {\n info += ' You likely forgot to export your component from the file ' + \"it's defined in, or you might have mixed up default and named imports.\";\n }\n\n var sourceInfo = getSourceInfoErrorAddendumForProps(props);\n\n if (sourceInfo) {\n info += sourceInfo;\n } else {\n info += getDeclarationErrorAddendum();\n }\n\n var typeString;\n\n if (type === null) {\n typeString = 'null';\n } else if (isArray(type)) {\n typeString = 'array';\n } else if (type !== undefined && type.$$typeof === REACT_ELEMENT_TYPE) {\n typeString = \"<\" + (getComponentNameFromType(type.type) || 'Unknown') + \" />\";\n info = ' Did you accidentally export a JSX literal instead of a component?';\n } else {\n typeString = typeof type;\n }\n\n {\n error('React.createElement: type is invalid -- expected a string (for ' + 'built-in components) or a class/function (for composite ' + 'components) but got: %s.%s', typeString, info);\n }\n }\n\n var element = createElement.apply(this, arguments); // The result can be nullish if a mock or a custom function is used.\n // TODO: Drop this when these are no longer allowed as the type argument.\n\n if (element == null) {\n return element;\n } // Skip key warning if the type isn't valid since our key validation logic\n // doesn't expect a non-string/function type and can throw confusing errors.\n // We don't want exception behavior to differ between dev and prod.\n // (Rendering will throw with a helpful message and as soon as the type is\n // fixed, the key warnings will appear.)\n\n\n if (validType) {\n for (var i = 2; i < arguments.length; i++) {\n validateChildKeys(arguments[i], type);\n }\n }\n\n if (type === REACT_FRAGMENT_TYPE) {\n validateFragmentProps(element);\n } else {\n validatePropTypes(element);\n }\n\n return element;\n}\nvar didWarnAboutDeprecatedCreateFactory = false;\nfunction createFactoryWithValidation(type) {\n var validatedFactory = createElementWithValidation.bind(null, type);\n validatedFactory.type = type;\n\n {\n if (!didWarnAboutDeprecatedCreateFactory) {\n didWarnAboutDeprecatedCreateFactory = true;\n\n warn('React.createFactory() is deprecated and will be removed in ' + 'a future major release. Consider using JSX ' + 'or use React.createElement() directly instead.');\n } // Legacy hook: remove it\n\n\n Object.defineProperty(validatedFactory, 'type', {\n enumerable: false,\n get: function () {\n warn('Factory.type is deprecated. Access the class directly ' + 'before passing it to createFactory.');\n\n Object.defineProperty(this, 'type', {\n value: type\n });\n return type;\n }\n });\n }\n\n return validatedFactory;\n}\nfunction cloneElementWithValidation(element, props, children) {\n var newElement = cloneElement.apply(this, arguments);\n\n for (var i = 2; i < arguments.length; i++) {\n validateChildKeys(arguments[i], newElement.type);\n }\n\n validatePropTypes(newElement);\n return newElement;\n}\n\nfunction startTransition(scope, options) {\n var prevTransition = ReactCurrentBatchConfig.transition;\n ReactCurrentBatchConfig.transition = {};\n var currentTransition = ReactCurrentBatchConfig.transition;\n\n {\n ReactCurrentBatchConfig.transition._updatedFibers = new Set();\n }\n\n try {\n scope();\n } finally {\n ReactCurrentBatchConfig.transition = prevTransition;\n\n {\n if (prevTransition === null && currentTransition._updatedFibers) {\n var updatedFibersCount = currentTransition._updatedFibers.size;\n\n if (updatedFibersCount > 10) {\n warn('Detected a large number of updates inside startTransition. ' + 'If this is due to a subscription please re-write it to use React provided hooks. ' + 'Otherwise concurrent mode guarantees are off the table.');\n }\n\n currentTransition._updatedFibers.clear();\n }\n }\n }\n}\n\nvar didWarnAboutMessageChannel = false;\nvar enqueueTaskImpl = null;\nfunction enqueueTask(task) {\n if (enqueueTaskImpl === null) {\n try {\n // read require off the module object to get around the bundlers.\n // we don't want them to detect a require and bundle a Node polyfill.\n var requireString = ('require' + Math.random()).slice(0, 7);\n var nodeRequire = module && module[requireString]; // assuming we're in node, let's try to get node's\n // version of setImmediate, bypassing fake timers if any.\n\n enqueueTaskImpl = nodeRequire.call(module, 'timers').setImmediate;\n } catch (_err) {\n // we're in a browser\n // we can't use regular timers because they may still be faked\n // so we try MessageChannel+postMessage instead\n enqueueTaskImpl = function (callback) {\n {\n if (didWarnAboutMessageChannel === false) {\n didWarnAboutMessageChannel = true;\n\n if (typeof MessageChannel === 'undefined') {\n error('This browser does not have a MessageChannel implementation, ' + 'so enqueuing tasks via await act(async () => ...) will fail. ' + 'Please file an issue at https://github.com/facebook/react/issues ' + 'if you encounter this warning.');\n }\n }\n }\n\n var channel = new MessageChannel();\n channel.port1.onmessage = callback;\n channel.port2.postMessage(undefined);\n };\n }\n }\n\n return enqueueTaskImpl(task);\n}\n\nvar actScopeDepth = 0;\nvar didWarnNoAwaitAct = false;\nfunction act(callback) {\n {\n // `act` calls can be nested, so we track the depth. This represents the\n // number of `act` scopes on the stack.\n var prevActScopeDepth = actScopeDepth;\n actScopeDepth++;\n\n if (ReactCurrentActQueue.current === null) {\n // This is the outermost `act` scope. Initialize the queue. The reconciler\n // will detect the queue and use it instead of Scheduler.\n ReactCurrentActQueue.current = [];\n }\n\n var prevIsBatchingLegacy = ReactCurrentActQueue.isBatchingLegacy;\n var result;\n\n try {\n // Used to reproduce behavior of `batchedUpdates` in legacy mode. Only\n // set to `true` while the given callback is executed, not for updates\n // triggered during an async event, because this is how the legacy\n // implementation of `act` behaved.\n ReactCurrentActQueue.isBatchingLegacy = true;\n result = callback(); // Replicate behavior of original `act` implementation in legacy mode,\n // which flushed updates immediately after the scope function exits, even\n // if it's an async function.\n\n if (!prevIsBatchingLegacy && ReactCurrentActQueue.didScheduleLegacyUpdate) {\n var queue = ReactCurrentActQueue.current;\n\n if (queue !== null) {\n ReactCurrentActQueue.didScheduleLegacyUpdate = false;\n flushActQueue(queue);\n }\n }\n } catch (error) {\n popActScope(prevActScopeDepth);\n throw error;\n } finally {\n ReactCurrentActQueue.isBatchingLegacy = prevIsBatchingLegacy;\n }\n\n if (result !== null && typeof result === 'object' && typeof result.then === 'function') {\n var thenableResult = result; // The callback is an async function (i.e. returned a promise). Wait\n // for it to resolve before exiting the current scope.\n\n var wasAwaited = false;\n var thenable = {\n then: function (resolve, reject) {\n wasAwaited = true;\n thenableResult.then(function (returnValue) {\n popActScope(prevActScopeDepth);\n\n if (actScopeDepth === 0) {\n // We've exited the outermost act scope. Recursively flush the\n // queue until there's no remaining work.\n recursivelyFlushAsyncActWork(returnValue, resolve, reject);\n } else {\n resolve(returnValue);\n }\n }, function (error) {\n // The callback threw an error.\n popActScope(prevActScopeDepth);\n reject(error);\n });\n }\n };\n\n {\n if (!didWarnNoAwaitAct && typeof Promise !== 'undefined') {\n // eslint-disable-next-line no-undef\n Promise.resolve().then(function () {}).then(function () {\n if (!wasAwaited) {\n didWarnNoAwaitAct = true;\n\n error('You called act(async () => ...) without await. ' + 'This could lead to unexpected testing behaviour, ' + 'interleaving multiple act calls and mixing their ' + 'scopes. ' + 'You should - await act(async () => ...);');\n }\n });\n }\n }\n\n return thenable;\n } else {\n var returnValue = result; // The callback is not an async function. Exit the current scope\n // immediately, without awaiting.\n\n popActScope(prevActScopeDepth);\n\n if (actScopeDepth === 0) {\n // Exiting the outermost act scope. Flush the queue.\n var _queue = ReactCurrentActQueue.current;\n\n if (_queue !== null) {\n flushActQueue(_queue);\n ReactCurrentActQueue.current = null;\n } // Return a thenable. If the user awaits it, we'll flush again in\n // case additional work was scheduled by a microtask.\n\n\n var _thenable = {\n then: function (resolve, reject) {\n // Confirm we haven't re-entered another `act` scope, in case\n // the user does something weird like await the thenable\n // multiple times.\n if (ReactCurrentActQueue.current === null) {\n // Recursively flush the queue until there's no remaining work.\n ReactCurrentActQueue.current = [];\n recursivelyFlushAsyncActWork(returnValue, resolve, reject);\n } else {\n resolve(returnValue);\n }\n }\n };\n return _thenable;\n } else {\n // Since we're inside a nested `act` scope, the returned thenable\n // immediately resolves. The outer scope will flush the queue.\n var _thenable2 = {\n then: function (resolve, reject) {\n resolve(returnValue);\n }\n };\n return _thenable2;\n }\n }\n }\n}\n\nfunction popActScope(prevActScopeDepth) {\n {\n if (prevActScopeDepth !== actScopeDepth - 1) {\n error('You seem to have overlapping act() calls, this is not supported. ' + 'Be sure to await previous act() calls before making a new one. ');\n }\n\n actScopeDepth = prevActScopeDepth;\n }\n}\n\nfunction recursivelyFlushAsyncActWork(returnValue, resolve, reject) {\n {\n var queue = ReactCurrentActQueue.current;\n\n if (queue !== null) {\n try {\n flushActQueue(queue);\n enqueueTask(function () {\n if (queue.length === 0) {\n // No additional work was scheduled. Finish.\n ReactCurrentActQueue.current = null;\n resolve(returnValue);\n } else {\n // Keep flushing work until there's none left.\n recursivelyFlushAsyncActWork(returnValue, resolve, reject);\n }\n });\n } catch (error) {\n reject(error);\n }\n } else {\n resolve(returnValue);\n }\n }\n}\n\nvar isFlushing = false;\n\nfunction flushActQueue(queue) {\n {\n if (!isFlushing) {\n // Prevent re-entrance.\n isFlushing = true;\n var i = 0;\n\n try {\n for (; i < queue.length; i++) {\n var callback = queue[i];\n\n do {\n callback = callback(true);\n } while (callback !== null);\n }\n\n queue.length = 0;\n } catch (error) {\n // If something throws, leave the remaining callbacks on the queue.\n queue = queue.slice(i + 1);\n throw error;\n } finally {\n isFlushing = false;\n }\n }\n }\n}\n\nvar createElement$1 = createElementWithValidation ;\nvar cloneElement$1 = cloneElementWithValidation ;\nvar createFactory = createFactoryWithValidation ;\nvar Children = {\n map: mapChildren,\n forEach: forEachChildren,\n count: countChildren,\n toArray: toArray,\n only: onlyChild\n};\n\nexports.Children = Children;\nexports.Component = Component;\nexports.Fragment = REACT_FRAGMENT_TYPE;\nexports.Profiler = REACT_PROFILER_TYPE;\nexports.PureComponent = PureComponent;\nexports.StrictMode = REACT_STRICT_MODE_TYPE;\nexports.Suspense = REACT_SUSPENSE_TYPE;\nexports.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED = ReactSharedInternals;\nexports.cloneElement = cloneElement$1;\nexports.createContext = createContext;\nexports.createElement = createElement$1;\nexports.createFactory = createFactory;\nexports.createRef = createRef;\nexports.forwardRef = forwardRef;\nexports.isValidElement = isValidElement;\nexports.lazy = lazy;\nexports.memo = memo;\nexports.startTransition = startTransition;\nexports.unstable_act = act;\nexports.useCallback = useCallback;\nexports.useContext = useContext;\nexports.useDebugValue = useDebugValue;\nexports.useDeferredValue = useDeferredValue;\nexports.useEffect = useEffect;\nexports.useId = useId;\nexports.useImperativeHandle = useImperativeHandle;\nexports.useInsertionEffect = useInsertionEffect;\nexports.useLayoutEffect = useLayoutEffect;\nexports.useMemo = useMemo;\nexports.useReducer = useReducer;\nexports.useRef = useRef;\nexports.useState = useState;\nexports.useSyncExternalStore = useSyncExternalStore;\nexports.useTransition = useTransition;\nexports.version = ReactVersion;\n /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\nif (\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop ===\n 'function'\n) {\n __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error());\n}\n \n })();\n}\n", "'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react.production.min.js');\n} else {\n module.exports = require('./cjs/react.development.js');\n}\n", "/**\n * @license React\n * scheduler.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nif (process.env.NODE_ENV !== \"production\") {\n (function() {\n\n 'use strict';\n\n/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\nif (\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===\n 'function'\n) {\n __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());\n}\n var enableSchedulerDebugging = false;\nvar enableProfiling = false;\nvar frameYieldMs = 5;\n\nfunction push(heap, node) {\n var index = heap.length;\n heap.push(node);\n siftUp(heap, node, index);\n}\nfunction peek(heap) {\n return heap.length === 0 ? null : heap[0];\n}\nfunction pop(heap) {\n if (heap.length === 0) {\n return null;\n }\n\n var first = heap[0];\n var last = heap.pop();\n\n if (last !== first) {\n heap[0] = last;\n siftDown(heap, last, 0);\n }\n\n return first;\n}\n\nfunction siftUp(heap, node, i) {\n var index = i;\n\n while (index > 0) {\n var parentIndex = index - 1 >>> 1;\n var parent = heap[parentIndex];\n\n if (compare(parent, node) > 0) {\n // The parent is larger. Swap positions.\n heap[parentIndex] = node;\n heap[index] = parent;\n index = parentIndex;\n } else {\n // The parent is smaller. Exit.\n return;\n }\n }\n}\n\nfunction siftDown(heap, node, i) {\n var index = i;\n var length = heap.length;\n var halfLength = length >>> 1;\n\n while (index < halfLength) {\n var leftIndex = (index + 1) * 2 - 1;\n var left = heap[leftIndex];\n var rightIndex = leftIndex + 1;\n var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.\n\n if (compare(left, node) < 0) {\n if (rightIndex < length && compare(right, left) < 0) {\n heap[index] = right;\n heap[rightIndex] = node;\n index = rightIndex;\n } else {\n heap[index] = left;\n heap[leftIndex] = node;\n index = leftIndex;\n }\n } else if (rightIndex < length && compare(right, node) < 0) {\n heap[index] = right;\n heap[rightIndex] = node;\n index = rightIndex;\n } else {\n // Neither child is smaller. Exit.\n return;\n }\n }\n}\n\nfunction compare(a, b) {\n // Compare sort index first, then task id.\n var diff = a.sortIndex - b.sortIndex;\n return diff !== 0 ? diff : a.id - b.id;\n}\n\n// TODO: Use symbols?\nvar ImmediatePriority = 1;\nvar UserBlockingPriority = 2;\nvar NormalPriority = 3;\nvar LowPriority = 4;\nvar IdlePriority = 5;\n\nfunction markTaskErrored(task, ms) {\n}\n\n/* eslint-disable no-var */\n\nvar hasPerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';\n\nif (hasPerformanceNow) {\n var localPerformance = performance;\n\n exports.unstable_now = function () {\n return localPerformance.now();\n };\n} else {\n var localDate = Date;\n var initialTime = localDate.now();\n\n exports.unstable_now = function () {\n return localDate.now() - initialTime;\n };\n} // Max 31 bit integer. The max integer size in V8 for 32-bit systems.\n// Math.pow(2, 30) - 1\n// 0b111111111111111111111111111111\n\n\nvar maxSigned31BitInt = 1073741823; // Times out immediately\n\nvar IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out\n\nvar USER_BLOCKING_PRIORITY_TIMEOUT = 250;\nvar NORMAL_PRIORITY_TIMEOUT = 5000;\nvar LOW_PRIORITY_TIMEOUT = 10000; // Never times out\n\nvar IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap\n\nvar taskQueue = [];\nvar timerQueue = []; // Incrementing id counter. Used to maintain insertion order.\n\nvar taskIdCounter = 1; // Pausing the scheduler is useful for debugging.\nvar currentTask = null;\nvar currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance.\n\nvar isPerformingWork = false;\nvar isHostCallbackScheduled = false;\nvar isHostTimeoutScheduled = false; // Capture local references to native APIs, in case a polyfill overrides them.\n\nvar localSetTimeout = typeof setTimeout === 'function' ? setTimeout : null;\nvar localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : null;\nvar localSetImmediate = typeof setImmediate !== 'undefined' ? setImmediate : null; // IE and Node.js + jsdom\n\nvar isInputPending = typeof navigator !== 'undefined' && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined ? navigator.scheduling.isInputPending.bind(navigator.scheduling) : null;\n\nfunction advanceTimers(currentTime) {\n // Check for tasks that are no longer delayed and add them to the queue.\n var timer = peek(timerQueue);\n\n while (timer !== null) {\n if (timer.callback === null) {\n // Timer was cancelled.\n pop(timerQueue);\n } else if (timer.startTime <= currentTime) {\n // Timer fired. Transfer to the task queue.\n pop(timerQueue);\n timer.sortIndex = timer.expirationTime;\n push(taskQueue, timer);\n } else {\n // Remaining timers are pending.\n return;\n }\n\n timer = peek(timerQueue);\n }\n}\n\nfunction handleTimeout(currentTime) {\n isHostTimeoutScheduled = false;\n advanceTimers(currentTime);\n\n if (!isHostCallbackScheduled) {\n if (peek(taskQueue) !== null) {\n isHostCallbackScheduled = true;\n requestHostCallback(flushWork);\n } else {\n var firstTimer = peek(timerQueue);\n\n if (firstTimer !== null) {\n requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);\n }\n }\n }\n}\n\nfunction flushWork(hasTimeRemaining, initialTime) {\n\n\n isHostCallbackScheduled = false;\n\n if (isHostTimeoutScheduled) {\n // We scheduled a timeout but it's no longer needed. Cancel it.\n isHostTimeoutScheduled = false;\n cancelHostTimeout();\n }\n\n isPerformingWork = true;\n var previousPriorityLevel = currentPriorityLevel;\n\n try {\n if (enableProfiling) {\n try {\n return workLoop(hasTimeRemaining, initialTime);\n } catch (error) {\n if (currentTask !== null) {\n var currentTime = exports.unstable_now();\n markTaskErrored(currentTask, currentTime);\n currentTask.isQueued = false;\n }\n\n throw error;\n }\n } else {\n // No catch in prod code path.\n return workLoop(hasTimeRemaining, initialTime);\n }\n } finally {\n currentTask = null;\n currentPriorityLevel = previousPriorityLevel;\n isPerformingWork = false;\n }\n}\n\nfunction workLoop(hasTimeRemaining, initialTime) {\n var currentTime = initialTime;\n advanceTimers(currentTime);\n currentTask = peek(taskQueue);\n\n while (currentTask !== null && !(enableSchedulerDebugging )) {\n if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {\n // This currentTask hasn't expired, and we've reached the deadline.\n break;\n }\n\n var callback = currentTask.callback;\n\n if (typeof callback === 'function') {\n currentTask.callback = null;\n currentPriorityLevel = currentTask.priorityLevel;\n var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;\n\n var continuationCallback = callback(didUserCallbackTimeout);\n currentTime = exports.unstable_now();\n\n if (typeof continuationCallback === 'function') {\n currentTask.callback = continuationCallback;\n } else {\n\n if (currentTask === peek(taskQueue)) {\n pop(taskQueue);\n }\n }\n\n advanceTimers(currentTime);\n } else {\n pop(taskQueue);\n }\n\n currentTask = peek(taskQueue);\n } // Return whether there's additional work\n\n\n if (currentTask !== null) {\n return true;\n } else {\n var firstTimer = peek(timerQueue);\n\n if (firstTimer !== null) {\n requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);\n }\n\n return false;\n }\n}\n\nfunction unstable_runWithPriority(priorityLevel, eventHandler) {\n switch (priorityLevel) {\n case ImmediatePriority:\n case UserBlockingPriority:\n case NormalPriority:\n case LowPriority:\n case IdlePriority:\n break;\n\n default:\n priorityLevel = NormalPriority;\n }\n\n var previousPriorityLevel = currentPriorityLevel;\n currentPriorityLevel = priorityLevel;\n\n try {\n return eventHandler();\n } finally {\n currentPriorityLevel = previousPriorityLevel;\n }\n}\n\nfunction unstable_next(eventHandler) {\n var priorityLevel;\n\n switch (currentPriorityLevel) {\n case ImmediatePriority:\n case UserBlockingPriority:\n case NormalPriority:\n // Shift down to normal priority\n priorityLevel = NormalPriority;\n break;\n\n default:\n // Anything lower than normal priority should remain at the current level.\n priorityLevel = currentPriorityLevel;\n break;\n }\n\n var previousPriorityLevel = currentPriorityLevel;\n currentPriorityLevel = priorityLevel;\n\n try {\n return eventHandler();\n } finally {\n currentPriorityLevel = previousPriorityLevel;\n }\n}\n\nfunction unstable_wrapCallback(callback) {\n var parentPriorityLevel = currentPriorityLevel;\n return function () {\n // This is a fork of runWithPriority, inlined for performance.\n var previousPriorityLevel = currentPriorityLevel;\n currentPriorityLevel = parentPriorityLevel;\n\n try {\n return callback.apply(this, arguments);\n } finally {\n currentPriorityLevel = previousPriorityLevel;\n }\n };\n}\n\nfunction unstable_scheduleCallback(priorityLevel, callback, options) {\n var currentTime = exports.unstable_now();\n var startTime;\n\n if (typeof options === 'object' && options !== null) {\n var delay = options.delay;\n\n if (typeof delay === 'number' && delay > 0) {\n startTime = currentTime + delay;\n } else {\n startTime = currentTime;\n }\n } else {\n startTime = currentTime;\n }\n\n var timeout;\n\n switch (priorityLevel) {\n case ImmediatePriority:\n timeout = IMMEDIATE_PRIORITY_TIMEOUT;\n break;\n\n case UserBlockingPriority:\n timeout = USER_BLOCKING_PRIORITY_TIMEOUT;\n break;\n\n case IdlePriority:\n timeout = IDLE_PRIORITY_TIMEOUT;\n break;\n\n case LowPriority:\n timeout = LOW_PRIORITY_TIMEOUT;\n break;\n\n case NormalPriority:\n default:\n timeout = NORMAL_PRIORITY_TIMEOUT;\n break;\n }\n\n var expirationTime = startTime + timeout;\n var newTask = {\n id: taskIdCounter++,\n callback: callback,\n priorityLevel: priorityLevel,\n startTime: startTime,\n expirationTime: expirationTime,\n sortIndex: -1\n };\n\n if (startTime > currentTime) {\n // This is a delayed task.\n newTask.sortIndex = startTime;\n push(timerQueue, newTask);\n\n if (peek(taskQueue) === null && newTask === peek(timerQueue)) {\n // All tasks are delayed, and this is the task with the earliest delay.\n if (isHostTimeoutScheduled) {\n // Cancel an existing timeout.\n cancelHostTimeout();\n } else {\n isHostTimeoutScheduled = true;\n } // Schedule a timeout.\n\n\n requestHostTimeout(handleTimeout, startTime - currentTime);\n }\n } else {\n newTask.sortIndex = expirationTime;\n push(taskQueue, newTask);\n // wait until the next time we yield.\n\n\n if (!isHostCallbackScheduled && !isPerformingWork) {\n isHostCallbackScheduled = true;\n requestHostCallback(flushWork);\n }\n }\n\n return newTask;\n}\n\nfunction unstable_pauseExecution() {\n}\n\nfunction unstable_continueExecution() {\n\n if (!isHostCallbackScheduled && !isPerformingWork) {\n isHostCallbackScheduled = true;\n requestHostCallback(flushWork);\n }\n}\n\nfunction unstable_getFirstCallbackNode() {\n return peek(taskQueue);\n}\n\nfunction unstable_cancelCallback(task) {\n // remove from the queue because you can't remove arbitrary nodes from an\n // array based heap, only the first one.)\n\n\n task.callback = null;\n}\n\nfunction unstable_getCurrentPriorityLevel() {\n return currentPriorityLevel;\n}\n\nvar isMessageLoopRunning = false;\nvar scheduledHostCallback = null;\nvar taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main\n// thread, like user events. By default, it yields multiple times per frame.\n// It does not attempt to align with frame boundaries, since most tasks don't\n// need to be frame aligned; for those that do, use requestAnimationFrame.\n\nvar frameInterval = frameYieldMs;\nvar startTime = -1;\n\nfunction shouldYieldToHost() {\n var timeElapsed = exports.unstable_now() - startTime;\n\n if (timeElapsed < frameInterval) {\n // The main thread has only been blocked for a really short amount of time;\n // smaller than a single frame. Don't yield yet.\n return false;\n } // The main thread has been blocked for a non-negligible amount of time. We\n\n\n return true;\n}\n\nfunction requestPaint() {\n\n}\n\nfunction forceFrameRate(fps) {\n if (fps < 0 || fps > 125) {\n // Using console['error'] to evade Babel and ESLint\n console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing frame rates higher than 125 fps is not supported');\n return;\n }\n\n if (fps > 0) {\n frameInterval = Math.floor(1000 / fps);\n } else {\n // reset the framerate\n frameInterval = frameYieldMs;\n }\n}\n\nvar performWorkUntilDeadline = function () {\n if (scheduledHostCallback !== null) {\n var currentTime = exports.unstable_now(); // Keep track of the start time so we can measure how long the main thread\n // has been blocked.\n\n startTime = currentTime;\n var hasTimeRemaining = true; // If a scheduler task throws, exit the current browser task so the\n // error can be observed.\n //\n // Intentionally not using a try-catch, since that makes some debugging\n // techniques harder. Instead, if `scheduledHostCallback` errors, then\n // `hasMoreWork` will remain true, and we'll continue the work loop.\n\n var hasMoreWork = true;\n\n try {\n hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);\n } finally {\n if (hasMoreWork) {\n // If there's more work, schedule the next message event at the end\n // of the preceding one.\n schedulePerformWorkUntilDeadline();\n } else {\n isMessageLoopRunning = false;\n scheduledHostCallback = null;\n }\n }\n } else {\n isMessageLoopRunning = false;\n } // Yielding to the browser will give it a chance to paint, so we can\n};\n\nvar schedulePerformWorkUntilDeadline;\n\nif (typeof localSetImmediate === 'function') {\n // Node.js and old IE.\n // There's a few reasons for why we prefer setImmediate.\n //\n // Unlike MessageChannel, it doesn't prevent a Node.js process from exiting.\n // (Even though this is a DOM fork of the Scheduler, you could get here\n // with a mix of Node.js 15+, which has a MessageChannel, and jsdom.)\n // https://github.com/facebook/react/issues/20756\n //\n // But also, it runs earlier which is the semantic we want.\n // If other browsers ever implement it, it's better to use it.\n // Although both of these would be inferior to native scheduling.\n schedulePerformWorkUntilDeadline = function () {\n localSetImmediate(performWorkUntilDeadline);\n };\n} else if (typeof MessageChannel !== 'undefined') {\n // DOM and Worker environments.\n // We prefer MessageChannel because of the 4ms setTimeout clamping.\n var channel = new MessageChannel();\n var port = channel.port2;\n channel.port1.onmessage = performWorkUntilDeadline;\n\n schedulePerformWorkUntilDeadline = function () {\n port.postMessage(null);\n };\n} else {\n // We should only fallback here in non-browser environments.\n schedulePerformWorkUntilDeadline = function () {\n localSetTimeout(performWorkUntilDeadline, 0);\n };\n}\n\nfunction requestHostCallback(callback) {\n scheduledHostCallback = callback;\n\n if (!isMessageLoopRunning) {\n isMessageLoopRunning = true;\n schedulePerformWorkUntilDeadline();\n }\n}\n\nfunction requestHostTimeout(callback, ms) {\n taskTimeoutID = localSetTimeout(function () {\n callback(exports.unstable_now());\n }, ms);\n}\n\nfunction cancelHostTimeout() {\n localClearTimeout(taskTimeoutID);\n taskTimeoutID = -1;\n}\n\nvar unstable_requestPaint = requestPaint;\nvar unstable_Profiling = null;\n\nexports.unstable_IdlePriority = IdlePriority;\nexports.unstable_ImmediatePriority = ImmediatePriority;\nexports.unstable_LowPriority = LowPriority;\nexports.unstable_NormalPriority = NormalPriority;\nexports.unstable_Profiling = unstable_Profiling;\nexports.unstable_UserBlockingPriority = UserBlockingPriority;\nexports.unstable_cancelCallback = unstable_cancelCallback;\nexports.unstable_continueExecution = unstable_continueExecution;\nexports.unstable_forceFrameRate = forceFrameRate;\nexports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;\nexports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;\nexports.unstable_next = unstable_next;\nexports.unstable_pauseExecution = unstable_pauseExecution;\nexports.unstable_requestPaint = unstable_requestPaint;\nexports.unstable_runWithPriority = unstable_runWithPriority;\nexports.unstable_scheduleCallback = unstable_scheduleCallback;\nexports.unstable_shouldYield = shouldYieldToHost;\nexports.unstable_wrapCallback = unstable_wrapCallback;\n /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\nif (\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop ===\n 'function'\n) {\n __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error());\n}\n \n })();\n}\n", "'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/scheduler.production.min.js');\n} else {\n module.exports = require('./cjs/scheduler.development.js');\n}\n", "/**\n * @license React\n * react-dom.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nif (process.env.NODE_ENV !== \"production\") {\n (function() {\n\n 'use strict';\n\n/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\nif (\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===\n 'function'\n) {\n __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());\n}\n var React = require('react');\nvar Scheduler = require('scheduler');\n\nvar ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;\n\nvar suppressWarning = false;\nfunction setSuppressWarning(newSuppressWarning) {\n {\n suppressWarning = newSuppressWarning;\n }\n} // In DEV, calls to console.warn and console.error get replaced\n// by calls to these methods by a Babel plugin.\n//\n// In PROD (or in packages without access to React internals),\n// they are left as they are instead.\n\nfunction warn(format) {\n {\n if (!suppressWarning) {\n for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n args[_key - 1] = arguments[_key];\n }\n\n printWarning('warn', format, args);\n }\n }\n}\nfunction error(format) {\n {\n if (!suppressWarning) {\n for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {\n args[_key2 - 1] = arguments[_key2];\n }\n\n printWarning('error', format, args);\n }\n }\n}\n\nfunction printWarning(level, format, args) {\n // When changing this logic, you might want to also\n // update consoleWithStackDev.www.js as well.\n {\n var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n var stack = ReactDebugCurrentFrame.getStackAddendum();\n\n if (stack !== '') {\n format += '%s';\n args = args.concat([stack]);\n } // eslint-disable-next-line react-internal/safe-string-coercion\n\n\n var argsWithFormat = args.map(function (item) {\n return String(item);\n }); // Careful: RN currently depends on this prefix\n\n argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it\n // breaks IE9: https://github.com/facebook/react/issues/13610\n // eslint-disable-next-line react-internal/no-production-logging\n\n Function.prototype.apply.call(console[level], console, argsWithFormat);\n }\n}\n\nvar FunctionComponent = 0;\nvar ClassComponent = 1;\nvar IndeterminateComponent = 2; // Before we know whether it is function or class\n\nvar HostRoot = 3; // Root of a host tree. Could be nested inside another node.\n\nvar HostPortal = 4; // A subtree. Could be an entry point to a different renderer.\n\nvar HostComponent = 5;\nvar HostText = 6;\nvar Fragment = 7;\nvar Mode = 8;\nvar ContextConsumer = 9;\nvar ContextProvider = 10;\nvar ForwardRef = 11;\nvar Profiler = 12;\nvar SuspenseComponent = 13;\nvar MemoComponent = 14;\nvar SimpleMemoComponent = 15;\nvar LazyComponent = 16;\nvar IncompleteClassComponent = 17;\nvar DehydratedFragment = 18;\nvar SuspenseListComponent = 19;\nvar ScopeComponent = 21;\nvar OffscreenComponent = 22;\nvar LegacyHiddenComponent = 23;\nvar CacheComponent = 24;\nvar TracingMarkerComponent = 25;\n\n// -----------------------------------------------------------------------------\n\nvar enableClientRenderFallbackOnTextMismatch = true; // TODO: Need to review this code one more time before landing\n// the react-reconciler package.\n\nvar enableNewReconciler = false; // Support legacy Primer support on internal FB www\n\nvar enableLazyContextPropagation = false; // FB-only usage. The new API has different semantics.\n\nvar enableLegacyHidden = false; // Enables unstable_avoidThisFallback feature in Fiber\n\nvar enableSuspenseAvoidThisFallback = false; // Enables unstable_avoidThisFallback feature in Fizz\n// React DOM Chopping Block\n//\n// Similar to main Chopping Block but only flags related to React DOM. These are\n// grouped because we will likely batch all of them into a single major release.\n// -----------------------------------------------------------------------------\n// Disable support for comment nodes as React DOM containers. Already disabled\n// in open source, but www codebase still relies on it. Need to remove.\n\nvar disableCommentsAsDOMContainers = true; // Disable javascript: URL strings in href for XSS protection.\n// and client rendering, mostly to allow JSX attributes to apply to the custom\n// element's object properties instead of only HTML attributes.\n// https://github.com/facebook/react/issues/11347\n\nvar enableCustomElementPropertySupport = false; // Disables children for