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CMakeLists.txt
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CMakeLists.txt
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# SPDX-FileCopyrightText: 2006 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# -----------------------------------------------------------------------------
# Early Initialization
# NOTE: We don't allow in-source builds. This causes no end of troubles because
# all out-of-source builds will use the CMakeCache.txt file there and even
# build the libs and objects in it.
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
if(NOT DEFINED WITH_IN_SOURCE_BUILD)
message(FATAL_ERROR
"CMake generation for blender is not allowed within the source directory!"
"\n Remove \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" and try again from another folder, e.g.:"
"\n "
"\n rm -rf CMakeCache.txt CMakeFiles"
"\n cd .."
"\n mkdir cmake-make"
"\n cd cmake-make"
"\n cmake ../blender"
"\n "
"\n Alternately define WITH_IN_SOURCE_BUILD to force this option (not recommended!)"
)
endif()
endif()
cmake_minimum_required(VERSION 3.10)
if(NOT EXECUTABLE_OUTPUT_PATH)
set(FIRST_RUN TRUE)
else()
set(FIRST_RUN FALSE)
endif()
# this starts out unset
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/build_files/cmake/Modules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/build_files/cmake/platform")
# Avoid having an empty `CMAKE_BUILD_TYPE`.
if(NOT DEFINED CMAKE_BUILD_TYPE_INIT)
set(CMAKE_BUILD_TYPE_INIT "Release")
# Internal logic caches this variable, avoid showing it by default
# since it's easy to accidentally set instead of the build type.
mark_as_advanced(CMAKE_BUILD_TYPE_INIT)
endif()
# Omit superfluous "Up-to-date" messages.
if(NOT DEFINED CMAKE_INSTALL_MESSAGE)
set(CMAKE_INSTALL_MESSAGE "LAZY")
endif()
# quiet output for Makefiles, 'make -s' helps too
# set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
# Global compile definitions since add_definitions() adds for all.
# _DEBUG is a Visual Studio define, enabled for all platforms.
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS
$<$<CONFIG:Debug>:_DEBUG>
)
# -----------------------------------------------------------------------------
# Set policy
# see "cmake --help-policy CMP0003"
# So library linking is more sane
cmake_policy(SET CMP0003 NEW)
# So BUILDINFO and BLENDERPATH strings are automatically quoted
cmake_policy(SET CMP0005 NEW)
# So syntax problems are errors
cmake_policy(SET CMP0010 NEW)
# Input directories must have CMakeLists.txt
cmake_policy(SET CMP0014 NEW)
# Silence draco warning on macOS, new policy works fine.
if(POLICY CMP0068)
cmake_policy(SET CMP0068 NEW)
endif()
# find_package() uses <PackageName>_ROOT variables.
if(POLICY CMP0074)
cmake_policy(SET CMP0074 NEW)
endif()
# Install CODE|SCRIPT allow the use of generator expressions.
if(POLICY CMP0087)
cmake_policy(SET CMP0087 NEW)
endif()
# -----------------------------------------------------------------------------
# Load Blender's Local Macros
include(build_files/cmake/macros.cmake)
# -----------------------------------------------------------------------------
# Initialize Project
blender_project_hack_pre()
project(Blender)
blender_project_hack_post()
enable_testing()
# -----------------------------------------------------------------------------
# Test Compiler Support
#
# Keep in sync with: https://developer.blender.org/docs/handbook/building_blender/
if(CMAKE_COMPILER_IS_GNUCC)
if("${CMAKE_C_COMPILER_VERSION}" VERSION_LESS "11.0.0")
message(FATAL_ERROR "\
The minimum supported version of GCC is 11.0.0, found ${CMAKE_C_COMPILER_VERSION}"
)
endif()
elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
if(CMAKE_COMPILER_IS_GNUCC AND ("${CMAKE_C_COMPILER_VERSION}" VERSION_LESS "8.0"))
message(FATAL_ERROR "\
The minimum supported version of CLANG is 8.0, found ${CMAKE_C_COMPILER_VERSION}"
)
endif()
elseif(CMAKE_CXX_COMPILER_ID MATCHES MSVC)
if(MSVC_VERSION VERSION_LESS "1928")
# MSVC_VERSION is an internal version number, it doesn't map to something
# the end user would recognize as a version. Because of this, for MSVC we do
# not show the found number. When using our make.bat the actual VS version
# will be displayed on the console before starting the build, anyway.
message(FATAL_ERROR "The minimum supported version of MSVC is 2019 (16.9.16)")
endif()
endif()
# -----------------------------------------------------------------------------
# Test Compiler/Library Features
include(build_files/cmake/have_features.cmake)
# -----------------------------------------------------------------------------
# Redirect Output Files
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin CACHE INTERNAL "" FORCE)
set(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib CACHE INTERNAL "" FORCE)
get_property(GENERATOR_IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(GENERATOR_IS_MULTI_CONFIG)
set(TESTS_OUTPUT_DIR ${EXECUTABLE_OUTPUT_PATH}/tests/$<CONFIG>/ CACHE INTERNAL "" FORCE)
else()
set(TESTS_OUTPUT_DIR ${EXECUTABLE_OUTPUT_PATH}/tests/ CACHE INTERNAL "" FORCE)
endif()
# -----------------------------------------------------------------------------
# Set Default Configuration Options
get_blender_version()
if(WIN32)
add_definitions(
# This is the app ID used for file registration, given it's used from several modules
# there really is no nice way to get this information consistent without a global define.
-DBLENDER_WIN_APPID="blender.${BLENDER_VERSION_MAJOR}.${BLENDER_VERSION_MINOR}"
# This is the name that will be shown in the taskbar and OpenWith windows UI
-DBLENDER_WIN_APPID_FRIENDLY_NAME="Blender ${BLENDER_VERSION_MAJOR}.${BLENDER_VERSION_MINOR}"
)
endif()
if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.19")
# This changes the default value from Off to On, but will still allow people to manually change
# this setting through their CMakeCache.txt if they desire to do so.
set(CMAKE_OPTIMIZE_DEPENDENCIES ON CACHE INTERNAL "")
endif()
# -----------------------------------------------------------------------------
# Declare Options
# Blender internal features
option(WITH_BLENDER "Build blender (disable to build only Cycles stand-alone)." ON)
mark_as_advanced(WITH_BLENDER)
if(WIN32)
option(WITH_BLENDER_THUMBNAILER "\
Build \"BlendThumb.dll\" helper for Windows explorer integration to support extracting \
thumbnails from `.blend` files."
ON
)
else()
set(_option_default ON)
if(APPLE)
# In future, can be used with `quicklookthumbnailing/qlthumbnailreply`
# to create file thumbnails for say Finder.
# Turn it off for now, even though it can build on APPLE, it's not likely to be useful.
set(_option_default OFF)
endif()
option(WITH_BLENDER_THUMBNAILER "\
Build stand-alone \"blender-thumbnailer\" command-line thumbnail extraction utility, \
intended for use by file-managers to extract PNG images from `.blend` files."
${_option_default}
)
unset(_option_default)
endif()
option(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
option(WITH_PYTHON "Enable Embedded Python API (only disable for development)" ON)
option(WITH_PYTHON_SECURITY "Disables execution of scripts within blend files by default" ON)
# Don't want people disabling this unless they really know what they are doing.
mark_as_advanced(WITH_PYTHON)
# Some distributions see this as a security issue, rather than have them patch it,
# make a build option.
mark_as_advanced(WITH_PYTHON_SECURITY)
option(WITH_PYTHON_SAFETY "\
Enable internal API error checking to track invalid data to prevent crash on access \
(at the expense of some efficiency, only enable for development)."
OFF
)
mark_as_advanced(WITH_PYTHON_SAFETY)
option(WITH_PYTHON_MODULE "\
Enable building as a python module which runs without a user interface, \
like running regular blender in background mode (only enable for development), \
installs to PYTHON_SITE_PACKAGES (or CMAKE_INSTALL_PREFIX if WITH_INSTALL_PORTABLE is enabled)."
OFF
)
option(WITH_BUILDINFO "\
Include extra build details (only disable for development & faster builds)"
ON
)
set(BUILDINFO_OVERRIDE_DATE "" CACHE STRING "\
Use instead of the current date for reproducible builds (empty string disables this option)"
)
set(BUILDINFO_OVERRIDE_TIME "" CACHE STRING "\
Use instead of the current time for reproducible builds (empty string disables this option)"
)
set(CPACK_OVERRIDE_PACKAGENAME "" CACHE STRING "\
Use instead of the standard packagename (empty string disables this option)"
)
mark_as_advanced(CPACK_OVERRIDE_PACKAGENAME)
mark_as_advanced(BUILDINFO_OVERRIDE_DATE)
mark_as_advanced(BUILDINFO_OVERRIDE_TIME)
if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16")
option(WITH_UNITY_BUILD "\
Enable unity build for modules that support it to improve compile times.\n\
WARNING: this option allows files to be built without all necessary headers!\n
This option should be disabled before manipulating or removing headers."
ON
)
mark_as_advanced(WITH_UNITY_BUILD)
else()
set(WITH_UNITY_BUILD OFF)
endif()
option(WITH_IK_ITASC "\
Enable ITASC IK solver (only disable for development & for incompatible C++ compilers)"
ON
)
option(WITH_IK_SOLVER "\
Enable Legacy IK solver (only disable for development)"
ON
)
option(WITH_FFTW3 "Enable FFTW3 support (Used for smoke, ocean sim, and audio effects)" ON)
option(WITH_PUGIXML "Enable PugiXML support (Used for OpenImageIO, Grease Pencil SVG export)" ON)
option(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
option(WITH_SYSTEM_BULLET "\
Use the systems bullet library (currently unsupported due to missing features in upstream!)"
OFF
)
mark_as_advanced(WITH_SYSTEM_BULLET)
option(WITH_OPENCOLORIO "Enable OpenColorIO color management" ON)
set(_option_default ON)
if(APPLE)
# There's no OpenXR runtime in sight for macOS, neither is code well
# tested there -> disable it by default.
set(_option_default OFF)
endif()
option(WITH_XR_OPENXR "Enable VR features through the OpenXR specification" ${_option_default})
if(APPLE)
mark_as_advanced(WITH_XR_OPENXR)
endif()
unset(_option_default)
option(WITH_GMP "Enable features depending on GMP (Exact Boolean)" ON)
# Compositor
option(WITH_COMPOSITOR_CPU "Enable the tile based CPU nodal compositor" ON)
option(WITH_OPENIMAGEDENOISE "Enable the OpenImageDenoise compositing node" ON)
option(WITH_OPENSUBDIV "Enable OpenSubdiv for surface subdivision" ON)
option(WITH_POTRACE "Enable features relying on potrace" ON)
option(WITH_OPENVDB "Enable features relying on OpenVDB" ON)
option(WITH_OPENVDB_BLOSC "\
Enable blosc compression for OpenVDB, only enable if OpenVDB was built with blosc support"
ON
)
option(WITH_OPENVDB_3_ABI_COMPATIBLE "\
Assume OpenVDB library has been compiled with version 3 ABI compatibility"
OFF
)
mark_as_advanced(WITH_OPENVDB_3_ABI_COMPATIBLE)
option(WITH_NANOVDB "Enable usage of NanoVDB data structure for rendering on the GPU" ON)
option(WITH_HARU "Enable features relying on Libharu (Grease pencil PDF export)" ON)
# GHOST Windowing Library Options
option(WITH_GHOST_DEBUG "Enable debugging output for the GHOST library" OFF)
mark_as_advanced(WITH_GHOST_DEBUG)
option(WITH_GHOST_SDL "\
Enable building Blender against SDL for windowing rather than the native APIs"
OFF
)
mark_as_advanced(WITH_GHOST_SDL)
if(UNIX AND NOT (APPLE OR HAIKU))
option(WITH_GHOST_X11 "Enable building Blender against X11 for windowing" ON)
mark_as_advanced(WITH_GHOST_X11)
option(WITH_GHOST_WAYLAND "Enable building Blender against Wayland for windowing" ON)
mark_as_advanced(WITH_GHOST_WAYLAND)
if(WITH_GHOST_WAYLAND)
option(WITH_GHOST_WAYLAND_LIBDECOR "Optionally build with LibDecor window decorations" ON)
mark_as_advanced(WITH_GHOST_WAYLAND_LIBDECOR)
option(WITH_GHOST_WAYLAND_DYNLOAD "Enable runtime dynamic WAYLAND libraries loading" ON)
mark_as_advanced(WITH_GHOST_WAYLAND_DYNLOAD)
set(WITH_GHOST_WAYLAND_APP_ID "" CACHE STRING "\
The application ID used for Blender (use default when an empty string), \
this can be used to differentiate Blender instances by version or branch for example."
)
mark_as_advanced(WITH_GHOST_WAYLAND_APP_ID)
endif()
endif()
if(WITH_GHOST_X11)
option(WITH_GHOST_XDND "Enable drag'n'drop support on X11 using XDND protocol" ON)
endif()
# Misc...
option(WITH_HEADLESS "Build without graphical support (renderfarm, server mode only)" OFF)
mark_as_advanced(WITH_HEADLESS)
option(WITH_QUADRIFLOW "Build with quadriflow remesher support" ON)
option(WITH_AUDASPACE "\
Build with blenders audio library (only disable if you know what you're doing!)"
ON
)
option(WITH_SYSTEM_AUDASPACE "\
Build with external audaspace library installed on the system \
(only enable if you know what you're doing!)"
OFF
)
mark_as_advanced(WITH_AUDASPACE)
mark_as_advanced(WITH_SYSTEM_AUDASPACE)
set_and_warn_dependency(WITH_AUDASPACE WITH_SYSTEM_AUDASPACE OFF)
option(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" ON)
if(UNIX AND NOT APPLE)
option(WITH_OPENMP_STATIC "Link OpenMP statically (only used by the release environment)" OFF)
mark_as_advanced(WITH_OPENMP_STATIC)
endif()
if(WITH_GHOST_X11)
option(WITH_X11_XINPUT "Enable X11 Xinput (tablet support and unicode input)" ON)
option(WITH_X11_XF86VMODE "Enable X11 video mode switching" ON)
option(WITH_X11_XFIXES "Enable X11 XWayland cursor warping workaround" ON)
endif()
if(UNIX AND NOT APPLE)
option(WITH_SYSTEM_FREETYPE "Use the freetype library provided by the operating system" OFF)
option(WITH_SYSTEM_EIGEN3 "Use the systems Eigen3 library" OFF)
else()
set(WITH_SYSTEM_FREETYPE OFF)
set(WITH_SYSTEM_EIGEN3 OFF)
endif()
# Modifiers
option(WITH_MOD_FLUID "Enable Mantaflow Fluid Simulation Framework" ON)
option(WITH_MOD_REMESH "Enable Remesh Modifier" ON)
option(WITH_MOD_OCEANSIM "Enable Ocean Modifier" ON)
# Image format support
option(WITH_IMAGE_OPENEXR "Enable OpenEXR Support (http://www.openexr.com)" ON)
option(WITH_IMAGE_OPENJPEG "Enable OpenJpeg Support (http://www.openjpeg.org)" ON)
option(WITH_IMAGE_CINEON "Enable CINEON and DPX Image Support" ON)
option(WITH_IMAGE_WEBP "Enable WebP Image Support" ON)
# Audio/Video format support
option(WITH_CODEC_AVI "Enable Blenders own AVI file support (raw/jpeg)" ON)
option(WITH_CODEC_FFMPEG "Enable FFMPeg Support (http://ffmpeg.org)" ON)
option(WITH_CODEC_SNDFILE "Enable libsndfile Support (http://www.mega-nerd.com/libsndfile)" ON)
# Alembic support
option(WITH_ALEMBIC "Enable Alembic Support" ON)
# Universal Scene Description support
option(WITH_USD "Enable Universal Scene Description (USD) Support" ON)
# MaterialX
option(WITH_MATERIALX "Enable MaterialX Support" ON)
# Hydra render engine
option(WITH_HYDRA "Enable Hydra render engine" ON)
# RTL Languages, Complex Shaping, OpenType Features
option(WITH_FRIBIDI "Enable features relying on fribidi" OFF)
option(WITH_HARFBUZZ "Enable features relying on harfbuzz" OFF)
# 3D format support
# Disable opencollada when we don't have precompiled libs
option(WITH_OPENCOLLADA "Enable OpenCollada Support (http://www.opencollada.org)" ON)
option(WITH_IO_WAVEFRONT_OBJ "Enable Wavefront-OBJ 3D file format support (*.obj)" ON)
option(WITH_IO_PLY "Enable PLY 3D file format support (*.ply)" ON)
option(WITH_IO_STL "Enable STL 3D file format support (*.stl)" ON)
option(WITH_IO_GPENCIL "Enable grease-pencil file format IO (*.svg, *.pdf)" ON)
# Sound output
option(WITH_SDL "Enable SDL for sound" ON)
option(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
if(APPLE)
option(WITH_COREAUDIO "Enable CoreAudio for audio support on macOS" ON)
else()
set(WITH_COREAUDIO OFF)
endif()
if(NOT WIN32)
set(_option_default ON)
if(APPLE)
set(_option_default OFF)
endif()
option(WITH_JACK "Enable JACK Support (http://www.jackaudio.org)" ${_option_default})
unset(_option_default)
option(WITH_JACK_DYNLOAD "Enable runtime dynamic JACK libraries loading" OFF)
else()
set(WITH_JACK OFF)
endif()
if(UNIX AND NOT APPLE)
option(WITH_SDL_DYNLOAD "Enable runtime dynamic SDL libraries loading" OFF)
endif()
if(UNIX AND NOT APPLE)
option(WITH_PULSEAUDIO "Enable PulseAudio for audio support on Linux" ON)
option(WITH_PULSEAUDIO_DYNLOAD "Enable runtime dynamic PulseAudio libraries loading" OFF)
else()
set(WITH_PULSEAUDIO OFF)
endif()
if(WIN32)
option(WITH_WASAPI "Enable Windows Audio Sessions API for audio support on Windows" ON)
else()
set(WITH_WASAPI OFF)
endif()
# Compression
option(WITH_LZO "Enable fast LZO compression (used for pointcache)" ON)
option(WITH_LZMA "Enable best LZMA compression, (used for pointcache)" ON)
if(UNIX AND NOT APPLE)
option(WITH_SYSTEM_LZO "Use the system LZO library" OFF)
endif()
option(WITH_DRACO "Enable Draco mesh compression Python module (used for glTF)" ON)
# Camera/motion tracking
option(WITH_LIBMV "Enable Libmv structure from motion library" ON)
option(WITH_LIBMV_SCHUR_SPECIALIZATIONS "Enable fixed-size schur specializations." ON)
mark_as_advanced(WITH_LIBMV_SCHUR_SPECIALIZATIONS)
# Logging/unbit test libraries.
option(WITH_SYSTEM_GFLAGS "Use system-wide Gflags instead of a bundled one" OFF)
option(WITH_SYSTEM_GLOG "Use system-wide Glog instead of a bundled one" OFF)
mark_as_advanced(WITH_SYSTEM_GFLAGS)
mark_as_advanced(WITH_SYSTEM_GLOG)
# Freestyle
option(WITH_FREESTYLE "Enable Freestyle (advanced edges rendering)" ON)
# Libraries.
if(UNIX AND NOT APPLE)
# Optionally build without pre-compiled libraries.
# NOTE: this could be supported on all platforms however in practice UNIX is the only platform
# that has good support for detecting installed libraries.
option(WITH_LIBS_PRECOMPILED "\
Detect and link against pre-compiled libraries (typically found under \"../lib/\"). \
Disabling this option will use the system libraries although cached paths \
that point to pre-compiled libraries will be left as-is."
ON
)
mark_as_advanced(WITH_LIBS_PRECOMPILED)
option(WITH_STATIC_LIBS "\
Try to link with static libraries, as much as possible, \
to make blender more portable across distributions"
OFF
)
if(WITH_STATIC_LIBS)
option(WITH_BOOST_ICU "\
Boost uses ICU library (required for linking with static Boost built with libicu)."
OFF
)
mark_as_advanced(WITH_BOOST_ICU)
endif()
endif()
# Misc
if(WIN32 OR APPLE OR ((UNIX AND (NOT HAIKU)) AND WITH_GHOST_WAYLAND))
option(WITH_INPUT_IME "Enable Input Method Editor (IME) for complex Asian character input" ON)
else()
set(WITH_INPUT_IME OFF)
endif()
option(WITH_INPUT_NDOF "Enable NDOF input devices (SpaceNavigator and friends)" ON)
# On Windows and for the Blender application on macOS, portable install
# is the only supported installation type, so there is no option.
if(UNIX AND (NOT APPLE OR WITH_PYTHON_MODULE))
option(WITH_INSTALL_PORTABLE "\
Install redistributable runtime, otherwise install into CMAKE_INSTALL_PREFIX"
ON
)
endif()
option(WITH_PYTHON_INSTALL "Copy system python into the blender install folder" ON)
option(WITH_INSTALL_COPYRIGHT "\
Copy the official Blender Authors's copyright.txt into the Blender install folder"
OFF
)
mark_as_advanced(WITH_INSTALL_COPYRIGHT)
if((WITH_AUDASPACE AND NOT WITH_SYSTEM_AUDASPACE) OR WITH_MOD_FLUID)
option(WITH_PYTHON_NUMPY "Include NumPy in Blender (used by Audaspace and Mantaflow)" ON)
endif()
if(WIN32 OR APPLE)
# Windows and macOS have this bundled with Python libraries.
elseif(WITH_PYTHON_INSTALL OR WITH_PYTHON_NUMPY)
set(PYTHON_NUMPY_PATH "" CACHE PATH "\
Path to python site-packages or dist-packages containing 'numpy' module"
)
mark_as_advanced(PYTHON_NUMPY_PATH)
set(PYTHON_NUMPY_INCLUDE_DIRS "" CACHE PATH "Path to the include directory of the NumPy module")
mark_as_advanced(PYTHON_NUMPY_INCLUDE_DIRS)
endif()
if(WITH_PYTHON_INSTALL)
option(WITH_PYTHON_INSTALL_NUMPY "Copy system NumPy into the blender install folder" ON)
if(UNIX AND NOT APPLE)
option(WITH_PYTHON_INSTALL_REQUESTS "Copy system requests into the blender install folder" ON)
set(PYTHON_REQUESTS_PATH "" CACHE PATH "\
Path to python site-packages or dist-packages containing 'requests' module"
)
mark_as_advanced(PYTHON_REQUESTS_PATH)
endif()
option(WITH_PYTHON_INSTALL_ZSTANDARD "Copy zstandard into the blender install folder" ON)
set(PYTHON_ZSTANDARD_PATH "" CACHE PATH "\
Path to python site-packages or dist-packages containing 'zstandard' module"
)
mark_as_advanced(PYTHON_ZSTANDARD_PATH)
endif()
option(WITH_CPU_SIMD "Enable SIMD instruction if they're detected on the host machine" ON)
mark_as_advanced(WITH_CPU_SIMD)
# Cycles
option(WITH_CYCLES "Enable Cycles Render Engine" ON)
option(WITH_CYCLES_OSL "Build Cycles with OpenShadingLanguage support" ON)
option(WITH_CYCLES_PATH_GUIDING "Build Cycles with path guiding support" ON)
option(WITH_CYCLES_EMBREE "Build Cycles with Embree support" ON)
option(WITH_CYCLES_LOGGING "Build Cycles with logging support" ON)
option(WITH_CYCLES_DEBUG "Build Cycles with options useful for debugging (e.g., MIS)" OFF)
option(WITH_CYCLES_STANDALONE "Build Cycles standalone application" OFF)
option(WITH_CYCLES_STANDALONE_GUI "Build Cycles standalone with GUI" OFF)
option(WITH_CYCLES_PRECOMPUTE "Build Cycles data precomputation tool" OFF)
option(WITH_CYCLES_HYDRA_RENDER_DELEGATE "Build Cycles Hydra render delegate" OFF)
option(WITH_CYCLES_DEBUG_NAN "\
Build Cycles with additional asserts for detecting NaNs and invalid values"
OFF
)
option(WITH_CYCLES_NATIVE_ONLY "\
Build Cycles with native kernel only (which fits current CPU, use for development only)"
OFF
)
option(WITH_CYCLES_KERNEL_ASAN "\
Build Cycles kernels with address sanitizer when WITH_COMPILER_ASAN is on, even if it's very slow"
OFF
)
set(CYCLES_TEST_DEVICES CPU CACHE STRING "\
Run regression tests on the specified device types (CPU CUDA OPTIX HIP)"
)
mark_as_advanced(WITH_CYCLES_KERNEL_ASAN)
mark_as_advanced(WITH_CYCLES_LOGGING)
mark_as_advanced(WITH_CYCLES_DEBUG_NAN)
mark_as_advanced(WITH_CYCLES_NATIVE_ONLY)
mark_as_advanced(WITH_CYCLES_PRECOMPUTE)
mark_as_advanced(CYCLES_TEST_DEVICES)
# NVIDIA CUDA & OptiX
if(NOT APPLE)
option(WITH_CYCLES_DEVICE_CUDA "Enable Cycles NVIDIA CUDA compute support" ON)
option(WITH_CYCLES_DEVICE_OPTIX "Enable Cycles NVIDIA OptiX support" ON)
mark_as_advanced(WITH_CYCLES_DEVICE_CUDA)
option(WITH_CYCLES_CUDA_BINARIES "Build Cycles NVIDIA CUDA binaries" OFF)
set(CYCLES_CUDA_BINARIES_ARCH
sm_30 sm_35 sm_37 sm_50 sm_52 sm_60 sm_61 sm_70 sm_75 sm_86 sm_89 compute_75
CACHE STRING "CUDA architectures to build binaries for"
)
option(WITH_CYCLES_CUDA_BUILD_SERIAL "\
Build cubins one after another (useful on machines with limited RAM)"
OFF
)
option(WITH_CUDA_DYNLOAD "\
Dynamically load CUDA libraries at runtime (for developers, makes cuda-gdb work)"
ON
)
set(OPTIX_ROOT_DIR "" CACHE PATH "\
Path to the OptiX SDK root directory, for building Cycles OptiX kernels."
)
set(CYCLES_RUNTIME_OPTIX_ROOT_DIR "" CACHE PATH "\
Path to the OptiX SDK root directory. \
When set, this path will be used at runtime to compile OptiX kernels."
)
mark_as_advanced(CYCLES_CUDA_BINARIES_ARCH)
mark_as_advanced(WITH_CYCLES_CUDA_BUILD_SERIAL)
mark_as_advanced(WITH_CUDA_DYNLOAD)
mark_as_advanced(OPTIX_ROOT_DIR)
mark_as_advanced(CYCLES_RUNTIME_OPTIX_ROOT_DIR)
endif()
# AMD HIP
if(NOT APPLE)
option(WITH_CYCLES_DEVICE_HIP "Enable Cycles AMD HIP support" ON)
option(WITH_CYCLES_HIP_BINARIES "Build Cycles AMD HIP binaries" OFF)
# Radeon VII (gfx906) not currently working with HIP SDK, so left out of the list.
set(CYCLES_HIP_BINARIES_ARCH
gfx900 gfx90c gfx902
gfx1010 gfx1011 gfx1012
gfx1030 gfx1031 gfx1032 gfx1034 gfx1035 gfx1036
gfx1100 gfx1101 gfx1102 gfx1103
CACHE STRING "AMD HIP architectures to build binaries for"
)
mark_as_advanced(WITH_CYCLES_DEVICE_HIP)
mark_as_advanced(CYCLES_HIP_BINARIES_ARCH)
# HIPRT is only available on Windows for now.
if(WIN32)
option(WITH_CYCLES_DEVICE_HIPRT "Enable Cycles AMD HIPRT support" OFF)
mark_as_advanced(WITH_CYCLES_DEVICE_HIPRT)
endif()
endif()
# Apple Metal
if(APPLE)
option(WITH_CYCLES_DEVICE_METAL "Enable Cycles Apple Metal compute support" ON)
endif()
# oneAPI
if(NOT APPLE)
option(WITH_CYCLES_DEVICE_ONEAPI "Enable Cycles oneAPI compute support" OFF)
option(WITH_CYCLES_ONEAPI_BINARIES "\
Enable Ahead-Of-Time compilation for Cycles oneAPI device"
OFF
)
option(WITH_CYCLES_ONEAPI_HOST_TASK_EXECUTION "\
Switch target of oneAPI implementation from SYCL devices to Host Task (single thread on CPU). \
This option is only for debugging purposes."
OFF
)
# https://www.intel.com/content/www/us/en/develop/documentation/oneapi-dpcpp-cpp-compiler-dev-guide-and-reference/top/compilation/ahead-of-time-compilation.html
# The target architectures levels can be retrieved from `ocloc` output when running
# `ocloc compile -device {device_id} test.c` for given GPUs PCI device IDs.
# 12.55.8 is for Arc Alchemist GPUs. 12.70.0 for Meteor Lake iGPUs.
set(CYCLES_ONEAPI_INTEL_BINARIES_ARCH 12.55.8 12.70.0 CACHE STRING "\
oneAPI Intel GPU architectures to build binaries for"
)
set(CYCLES_ONEAPI_SYCL_TARGETS spir64 spir64_gen CACHE STRING "\
oneAPI targets to build AOT binaries for"
)
mark_as_advanced(WITH_CYCLES_ONEAPI_HOST_TASK_EXECUTION)
mark_as_advanced(CYCLES_ONEAPI_INTEL_BINARIES_ARCH)
mark_as_advanced(CYCLES_ONEAPI_SYCL_TARGETS)
endif()
# Draw Manager
option(WITH_DRAW_DEBUG "Add extra debug capabilities to Draw Manager" OFF)
mark_as_advanced(WITH_DRAW_DEBUG)
# LLVM
option(WITH_LLVM "Use LLVM" OFF)
if(APPLE)
# We prefer static llvm build on Apple, dyn build possible though.
option(LLVM_STATIC "Link with LLVM static libraries" ON)
else()
option(LLVM_STATIC "Link with LLVM static libraries" OFF)
endif()
mark_as_advanced(LLVM_STATIC)
option(WITH_CLANG "Use Clang" OFF)
# disable for now, but plan to support on all platforms eventually
option(WITH_MEM_JEMALLOC "Enable malloc replacement (http://www.canonware.com/jemalloc)" ON)
mark_as_advanced(WITH_MEM_JEMALLOC)
# currently only used for BLI_mempool
option(WITH_MEM_VALGRIND "Enable extended valgrind support for better reporting" OFF)
mark_as_advanced(WITH_MEM_VALGRIND)
# Debug
option(WITH_CXX_GUARDEDALLOC "\
Enable GuardedAlloc for C++ memory allocation tracking (only enable for development)"
OFF
)
mark_as_advanced(WITH_CXX_GUARDEDALLOC)
option(WITH_ASSERT_ABORT "Call abort() when raising an assertion through BLI_assert()" ON)
mark_as_advanced(WITH_ASSERT_ABORT)
option(WITH_ASSERT_RELEASE "Build with asserts enabled even for non-debug configurations" OFF)
mark_as_advanced(WITH_ASSERT_RELEASE)
if((UNIX AND NOT APPLE) OR (CMAKE_GENERATOR MATCHES "^Visual Studio.+"))
option(WITH_CLANG_TIDY "\
Use Clang Tidy to analyze the source code \
(only enable for development on Linux using Clang, or Windows using the Visual Studio IDE)"
OFF
)
mark_as_advanced(WITH_CLANG_TIDY)
endif()
option(WITH_BOOST "Enable features depending on boost" ON)
option(WITH_TBB "\
Enable multi-threading. TBB is also required for features such as Cycles, OpenVDB and USD"
ON
)
# TBB malloc is only supported on for windows currently
if(WIN32)
option(WITH_TBB_MALLOC_PROXY "Enable the TBB malloc replacement" ON)
endif()
# This should be turned off when Blender enter beta/rc/release
if("${BLENDER_VERSION_CYCLE}" STREQUAL "alpha")
set(WITH_EXPERIMENTAL_FEATURES ON)
else()
set(WITH_EXPERIMENTAL_FEATURES OFF)
endif()
# Unit testing
option(WITH_GTESTS "Enable GTest unit testing" OFF)
option(WITH_GPU_RENDER_TESTS "Enable GPU render related unit testing (EEVEE, Workbench and Grease Pencil)" OFF)
option(WITH_GPU_DRAW_TESTS "Enable GPU drawing related unit testing (GPU backends and draw manager)" OFF)
option(WITH_COMPOSITOR_REALTIME_TESTS "Enable regression testing for realtime compositor" OFF)
if(UNIX AND NOT (APPLE OR HAIKU))
option(WITH_UI_TESTS "\
Enable user-interface tests using a headless display server. \
Currently this depends on WITH_GHOST_WAYLAND and the weston compositor \
(Experimental)"
OFF
)
else()
# TODO: support running GUI tests on other platforms.
set(WITH_UI_TESTS OFF)
endif()
# Enabled by default for typical use cases to speed up development cycles. However, when looking
# into threading or memory related issues (in dependency graph, out-of-bounds, etc) forcing single
# test per Blender instance could give much better clues about the root of the problem.
option(WITH_TESTS_BATCHED "Run multiple tests in a single Blender invocation, for faster test execution" ON)
mark_as_advanced(WITH_TESTS_BATCHED)
option(WITH_TESTS_SINGLE_BINARY "\
Link GTest tests into a single binary. \
For faster overall build and less disk space, but slower individual test build"
ON
)
mark_as_advanced(WITH_TESTS_SINGLE_BINARY)
# NOTE: All callers of this must add `TEST_PYTHON_EXE_EXTRA_ARGS` before any other arguments.
set(TEST_PYTHON_EXE "" CACHE PATH "Python executable to run unit tests")
mark_as_advanced(TEST_PYTHON_EXE)
# Documentation
if(UNIX AND NOT APPLE)
option(WITH_DOC_MANPAGE "Create a manual page (Unix manpage)" OFF)
endif()
# GPU Module
option(WITH_GPU_BUILDTIME_SHADER_BUILDER "\
Shader builder is a developer option enabling linting on GLSL during compilation"
OFF
)
option(WITH_RENDERDOC "Use Renderdoc API to capture frames" OFF)
mark_as_advanced(
WITH_GPU_BUILDTIME_SHADER_BUILDER
WITH_RENDERDOC
)
# OpenGL
if(NOT APPLE)
option(WITH_OPENGL_BACKEND "Enable OpenGL support as graphic backend" ON)
mark_as_advanced(WITH_OPENGL_BACKEND)
else()
set(WITH_OPENGL_BACKEND OFF)
endif()
# Vulkan
if(NOT APPLE)
option(WITH_VULKAN_BACKEND "Enable Vulkan as graphics backend (experimental)" ON)
option(WITH_VULKAN_GUARDEDALLOC "\
Use guardedalloc for host allocations done inside Vulkan (development option)"
OFF
)
mark_as_advanced(
WITH_VULKAN_BACKEND
WITH_VULKAN_GUARDEDALLOC
)
if(NOT WITH_EXPERIMENTAL_FEATURES)
set(WITH_VULKAN_BACKEND OFF)
endif()
endif()
# Metal
if(APPLE)
option(WITH_METAL_BACKEND "\
Use Metal for graphics instead of (or as well as) OpenGL on macOS."
ON
)
mark_as_advanced(WITH_METAL_BACKEND)
else()
set(WITH_METAL_BACKEND OFF)
endif()
if(WIN32)
getDefaultWindowsPrefixBase(CMAKE_GENERIC_PROGRAM_FILES)
set(CPACK_INSTALL_PREFIX ${CMAKE_GENERIC_PROGRAM_FILES}/${})
endif()
option(WITH_STRSIZE_DEBUG "\
Ensure string operations on fixed size buffers \
(works well with with \"WITH_COMPILER_ASAN\" & valgrind to detect incorrect buffer size arguments)"
OFF)
mark_as_advanced(WITH_STRSIZE_DEBUG)
# Compiler tool-chain.
if(UNIX)
if(CMAKE_COMPILER_IS_GNUCC)
option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
mark_as_advanced(WITH_LINKER_GOLD)
endif()
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
mark_as_advanced(WITH_LINKER_LLD)
option(WITH_LINKER_MOLD "Use ld.mold linker which is usually faster than ld.gold & ld.lld" OFF)
mark_as_advanced(WITH_LINKER_MOLD)
endif()
endif()
option(WITH_COMPILER_ASAN "\
Build and link against address sanitizer (only for Debug & RelWithDebInfo targets)."
OFF
)
mark_as_advanced(WITH_COMPILER_ASAN)
option(WITH_COMPILER_ASAN_EXTERN "\
Build `extern` dependencies with address sanitizer when WITH_COMPILER_ASAN is on. \
Can cause linking issues due to too large binary size."
OFF
)
mark_as_advanced(WITH_COMPILER_ASAN_EXTERN)
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
if(WITH_COMPILER_ASAN)
set(_asan_defaults "\
-fsanitize=address \
-fsanitize=bool \
-fsanitize=bounds \
-fsanitize=enum \
-fsanitize=float-cast-overflow \
-fsanitize=float-divide-by-zero \
-fsanitize=nonnull-attribute \
-fsanitize=returns-nonnull-attribute \
-fsanitize=signed-integer-overflow \
-fsanitize=undefined \
-fsanitize=vla-bound \
-fno-sanitize=alignment \
")
if(MSVC)
# clang-cl doesn't support all sanitizers, but leak and object-size give errors/warnings.
set(_asan_defaults "${_asan_defaults}")
elseif(APPLE)
# AppleClang doesn't support all sanitizers, but leak gives error.
# Build type is not known for multi-config generator, so don't add object-size sanitizer.
if(CMAKE_BUILD_TYPE MATCHES "Debug" OR GENERATOR_IS_MULTI_CONFIG)
# Silence the warning that object-size is not effective in -O0.
set(_asan_defaults "${_asan_defaults}")
else()
string(APPEND _asan_defaults " -fsanitize=object-size")
endif()
elseif(CMAKE_COMPILER_IS_GNUCC)
string(APPEND _asan_defaults " -fsanitize=leak -fsanitize=object-size")
else()
string(APPEND _asan_defaults " -fsanitize=leak")
endif()
set(COMPILER_ASAN_CFLAGS "${_asan_defaults}" CACHE STRING "C flags for address sanitizer")
mark_as_advanced(COMPILER_ASAN_CFLAGS)
set(COMPILER_ASAN_CXXFLAGS "${_asan_defaults}" CACHE STRING "C++ flags for address sanitizer")
mark_as_advanced(COMPILER_ASAN_CXXFLAGS)
unset(_asan_defaults)
if(MSVC)
find_library(
COMPILER_ASAN_LIBRARY NAMES clang_rt.asan-x86_64
PATHS
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\LLVM\\LLVM;]/lib/clang/7.0.0/lib/windows
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\LLVM\\LLVM;]/lib/clang/6.0.0/lib/windows
)
mark_as_advanced(COMPILER_ASAN_LIBRARY)
elseif(APPLE)
execute_process(COMMAND ${CMAKE_CXX_COMPILER}
-print-file-name=lib
OUTPUT_VARIABLE CLANG_LIB_DIR
)
string(STRIP "${CLANG_LIB_DIR}" CLANG_LIB_DIR)
find_library(
COMPILER_ASAN_LIBRARY
NAMES
libclang_rt.asan_osx_dynamic.dylib
PATHS
"${CLANG_LIB_DIR}/darwin/"
)
unset(CLANG_LIB_DIR)
mark_as_advanced(COMPILER_ASAN_LIBRARY)
elseif(CMAKE_COMPILER_IS_GNUCC)
find_library(
COMPILER_ASAN_LIBRARY asan ${CMAKE_C_IMPLICIT_LINK_DIRECTORIES}
)
mark_as_advanced(COMPILER_ASAN_LIBRARY)
endif()
endif()
endif()
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
option(WITH_COMPILER_SHORT_FILE_MACRO "\
Make paths in macros like __FILE__ relative to top level source and build directories."
ON
)
mark_as_advanced(WITH_COMPILER_SHORT_FILE_MACRO)
endif()
if(WIN32)
# Use hardcoded paths or find_package to find externals
option(WITH_WINDOWS_FIND_MODULES "Use find_package to locate libraries" OFF)
mark_as_advanced(WITH_WINDOWS_FIND_MODULES)
option(WINDOWS_PYTHON_DEBUG "\
Include the files needed for debugging python scripts with visual studio 2017+."
OFF
)
mark_as_advanced(WINDOWS_PYTHON_DEBUG)
option(WITH_WINDOWS_BUNDLE_CRT "Bundle the C runtime for install free distribution." ON)
mark_as_advanced(WITH_WINDOWS_BUNDLE_CRT)
option(WITH_WINDOWS_SCCACHE "Use sccache to speed up builds (Ninja builder only)" OFF)
mark_as_advanced(WITH_WINDOWS_SCCACHE)
option(WITH_WINDOWS_RELEASE_PDB "\
Generate a pdb file for client side stacktraces for release builds"
ON
)
mark_as_advanced(WITH_WINDOWS_RELEASE_PDB)
option(WITH_WINDOWS_RELEASE_STRIPPED_PDB "Use a stripped PDB file for release builds" ON)
mark_as_advanced(WITH_WINDOWS_RELEASE_STRIPPED_PDB)
endif()
if(WIN32 OR XCODE)
option(IDE_GROUP_SOURCES_IN_FOLDERS "\
Organize the source files in filters matching the source folders."
ON
)