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Error while running event BlueprintExtensions::on_player_cursor_stack_changed (ID 29) #42
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So I have same problem...
|
temporary fixed in my patch |
Can confirm the error, allways if i open a new blueprintbook. This is a montsh ago. i will load the fix manualy but when the fix goes automatic in an mod update ingame for the other people as 0.5.0.1? Why the pople must load it manualy here? Thanx for the great mod and thx for the fix. |
@FritzHugo3, because it seems the author of this mod abandoned it. It happens, for whatever reasons. He doesn't get paid for this and at least we have github for anybody to fork this mod and fix/update it, so either we have to remove this mod, fix it like kuxynator did, or, I dunno, you could try to pay to @dewiniaid for his time? |
Die Mod Blueprint Extensions (0.5.0) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.
Error while running event BlueprintExtensions::on_player_cursor_stack_changed (ID 29)
Index out of inventory bounds.
stack traceback:
BlueprintExtensions/util.lua:11: in function 'get_blueprint'
BlueprintExtensions/gui.lua:58: in function 'update_visibility'
BlueprintExtensions/control.lua:123: in function '?'
BlueprintExtensions/control.lua:41: in function <BlueprintExtensions/control.lua:39>
stack traceback:
[C]: in function '__index'
BlueprintExtensions/util.lua:11: in function 'get_blueprint'
BlueprintExtensions/gui.lua:58: in function 'update_visibility'
BlueprintExtensions/control.lua:123: in function '?'
BlueprintExtensions/control.lua:41: in function <BlueprintExtensions/control.lua:39>
select the create bluprint tool as usual
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