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Firstly, thank you so much for allowing us to download this project. Because of this I was able to debug why, in my game, when playersare added via add_player, they appear randomly in the level, usually on top of the last players head.
So if you turn colliders on so players hit eachother, when you host a game, walk to the other side of the room, and then add a second player, that second player spawns in a seemingly random location. I believe this is because on the first frame after joining a game every player is at 0, 0, 0.
Hopefully I explained that right. Maybe I should report this to the Godot github repo. I tihnk this is a real issue.
The text was updated successfully, but these errors were encountered:
Firstly, thank you so much for allowing us to download this project. Because of this I was able to debug why, in my game, when playersare added via add_player, they appear randomly in the level, usually on top of the last players head.
So if you turn colliders on so players hit eachother, when you host a game, walk to the other side of the room, and then add a second player, that second player spawns in a seemingly random location. I believe this is because on the first frame after joining a game every player is at 0, 0, 0.
Hopefully I explained that right. Maybe I should report this to the Godot github repo. I tihnk this is a real issue.
The text was updated successfully, but these errors were encountered: