Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Collider and multiplayer initialization issue #16

Open
LexGear opened this issue Apr 22, 2024 · 0 comments
Open

Collider and multiplayer initialization issue #16

LexGear opened this issue Apr 22, 2024 · 0 comments

Comments

@LexGear
Copy link

LexGear commented Apr 22, 2024

Firstly, thank you so much for allowing us to download this project. Because of this I was able to debug why, in my game, when playersare added via add_player, they appear randomly in the level, usually on top of the last players head.

So if you turn colliders on so players hit eachother, when you host a game, walk to the other side of the room, and then add a second player, that second player spawns in a seemingly random location. I believe this is because on the first frame after joining a game every player is at 0, 0, 0.

Hopefully I explained that right. Maybe I should report this to the Godot github repo. I tihnk this is a real issue.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant