Releases: dev7355608/vision-5e
Releases · dev7355608/vision-5e
Version 1.9.1
- Fixed compatibility with DFreds Convenient Effects (#34).
Version 1.9.0
- Imprecise detected tokens are targetable now.
- The elevation of imprecise detected tokens is revealed now.
- Removed the dim-to-bright light boost of Darkvision.
- This change allows players to distinguish between dim and bright light.
- This change allows players to enjoy light animations just like non-Darkvision players.
- Dim light beyond the Darkvision range is no longer incorrectly boosted to bright light.
- Range of unrestricted detection modes is now set to 1e15 instead of Infinity to prevent data model validation errors (#33).
Version 1.8.1
- Fixed compatibility with DFreds Convenient Effects 5.1.0.
- Verified compatibility with 11.307.
Version 1.8.0
- Added Blindsense (rogue feat).
- Added Ethereal Sight (monster feat), which allow vision into the ethereal plane.
- Added Witch Sight (warlock invocation), which allows detection of shapechangers.
- Removed the following senses from the config/HUD. It's no longer necessary to have them there, because the detection filter effect is always applied since the introduction of "important" detection modes.
- Detect Evil and Good
- Detect Magic
- Detect Poison and Disease
- Detect Thoughts
- Divine Sense
- Removed Echolocation. Now Blindsight behaves like Echoloction if the actor has the feat. It's no longer necessary to add an active effect to the actor to convert Blindsight to Echolocation.
- If the actor has the Blind Senses feat (monster feat), Blindsight doesn't work while deafened.
- It's no longer necessary to have an active effect named
Devil's Sight
for Devil's Sight. Now an actor automatically gains Devil's Sight if they have a feat namedInvocation: Devil's Sight
. An NPC actor gains Devil's Sight equal to their Darkvision range automatically if they have a feat namedDevil's Sight
. - Fixed Devil's Sight not being restricted by the Vision Angle.
- Active effects named
Sense Magic
give Detect Magic equal to the range in its description now. - Tweaked the appearance of the Devil's Sight vision mode. Note that the new look is only applied the next time you switch to Devil's Sight.
- Reduced the brightness from bright to half way between dim and bright to allow the player to distinguish between dim and bright light.
- Removed the desaturation.
- Increased the contrast, but not completely to 0. A slightly negative contrast effect helps, because it appears to increase brightness slightly and gives it a different look, which helps the player to distinguish between illuminated areas and darkness.
Version 1.7.0
- Added the Ethereal status effect.
- Tokens in the ethereal plane can see other ethereal tokens. Tokens that are not in the ethereal plane need Truesight or See Invisibility to see ethereal tokens.
- Detect Magic no longer detects common items as magical.
- The reason for this change is that the rarity of a large number of mundane items in the SRD packs has been set to common mistakenly.
- Detect Magic detects magical weapons as magical regardless of its rarity now.
- Improved compatibility with DFreds Convenient Effects.
- The status effects added by Vision 5e are now proper CE effects and are listed under Conditions.
- Replaced the Hearing detection filter.
- Replaced the Burrowing status effect icon.
- Replaced the Inaudible status effect icon.
- Shortened the module title to "Vision 5e".
- Verified compatibility with 11.306.
Version 1.6.3
- Fixed the size and aspect ratio of imprecise detected tokens on hex grids.
- Detect Evil and Good is now able to detect fey races: Centaur, Changeling, Fairy, Hexblood, and Satyr (#21).
- Fixed an issue with the default token config (#22).
- Verified compatibility with 11.305.
- Verified compatibility with dnd5e 2.2.2.
Version 1.6.2
- Added compatibility with Item Piles: Hearing and Tremorsense no longer detect item piles unless they are merchants.
Version 1.6.1
- Fixed compatibility with Levels.
Version 1.6.0
- Added Divine Sense.
- The following detection modes are now restricted by sight-blocking walls and can no longer detect burrowed creatures.
- Detect Evil and Good
- Detect Magic
- Detect Poison and Disease
- Detect Thoughts
- Updated compatibility with DFreds Convenient Effects.
- Note: Some status effects may no longer have any effect on detection modes. If this is the case, you simply need to reapply the status effect.
- Changed the elevation of background tiles to -Infinity to match the elevation of the background image.
- Verified compatibility with 11.304
Version 1.5.0
- The following detection modes now always add their effect to the token even if it wasn't the primary sense that detected it.
- Detect Evil and Good
- Detect Magic
- Detect Poison and Disease
- Detect Thoughts
- Changed elevation of the background image to -Infinity: the background image is now always below everything else in the scene.