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Iterating to calculate ValidCells takes a long time (few sec), especially for ~4000 Cells (possibly an unusual case of ~1.5mm die?).
One way to solve this is to calculate the valid cells only when calling a function that affects it, and then store it as an Object property for later lookup - no need to recalculate. For example, the following functions should trigger a recalc:
Cell/Matrix Shift
Cell/CellSize
EdgeClearance changes
if, during a get_ValidCells() the lookup table is not calc'd, then calculate it.
Apart from the above, get_ValidCells() should just return the lookup table stored int he object (eg. Cell.ValidCells).
The text was updated successfully, but these errors were encountered:
Iterating to calculate ValidCells takes a long time (few sec), especially for ~4000 Cells (possibly an unusual case of ~1.5mm die?).
One way to solve this is to calculate the valid cells only when calling a function that affects it, and then store it as an Object property for later lookup - no need to recalculate. For example, the following functions should trigger a recalc:
get_ValidCells()
the lookup table is not calc'd, then calculate it.Apart from the above,
get_ValidCells()
should just return the lookup table stored int he object (eg.Cell.ValidCells
).The text was updated successfully, but these errors were encountered: