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layout.go
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layout.go
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package picasso
import (
"image"
"math"
)
type Layout interface {
Compose([]image.Image) Node
}
// TopHeavyLayout creates a layout that works well for up to 4 images with a landscape aspect ratio.
// In this layout, 2 images are shown with equal sizes one atop the other. With 3 images the bottom
// part will get split in half and 2 images will be fit into that part side by side. With 4 and more
// images, the first image will be on top and rest of the images will be on a single row below, all
// with equal widths. Also, with 4 and more images, the top part's height will be 2 times that of the
// bottom one.
func TopHeavyLayout() Layout {
return topHeavy{}
}
type topHeavy struct{}
func (l topHeavy) Compose(images []image.Image) Node {
if len(images) == 0 {
return nil
} else if len(images) == 1 {
return Picture{images[0]}
} else if len(images) == 2 {
return HorizontalSplit{
Ratio: 1,
Top: Picture{images[0]},
Bottom: Picture{images[1]},
}
} else if len(images) == 3 {
return HorizontalSplit{
Ratio: 1,
Top: Picture{images[0]},
Bottom: VerticalSplit{
Ratio: 1,
Left: Picture{images[1]},
Right: Picture{images[2]},
},
}
}
return HorizontalSplit{
Ratio: 2,
Top: Picture{images[0]},
Bottom: createJustifiedVerticalSplits(images[1:]),
}
}
func createJustifiedVerticalSplits(images []image.Image) Node {
if len(images) == 0 {
return nil
} else if len(images) == 1 {
return Picture{images[0]}
}
tail := images[1:]
return VerticalSplit{
Ratio: float32(1) / float32(len(tail)),
Left: Picture{images[0]},
Right: createJustifiedVerticalSplits(tail),
}
}
// GoldenSpiralLayout will create a layout that creates splits following a golden spiral that
// starts moving to the right and to the bottom (the most common version).
func GoldenSpiralLayout() Layout {
return goldenSpiral{}
}
type goldenSpiral struct{}
func (l goldenSpiral) Compose(images []image.Image) Node {
return l.splitRight(images)
}
func (l goldenSpiral) splitRight(images []image.Image) Node {
if len(images) == 0 {
return nil
} else if len(images) == 1 {
return Picture{images[0]}
}
tail := images[1:]
return VerticalSplit{
Ratio: math.Phi,
Left: Picture{images[0]},
Right: l.splitBelow(tail),
}
}
func (l goldenSpiral) splitBelow(images []image.Image) Node {
if len(images) == 0 {
return nil
} else if len(images) == 1 {
return Picture{images[0]}
}
tail := images[1:]
return HorizontalSplit{
Ratio: math.Phi,
Top: Picture{images[0]},
Bottom: l.splitLeft(tail),
}
}
func (l goldenSpiral) splitLeft(images []image.Image) Node {
if len(images) == 0 {
return nil
} else if len(images) == 1 {
return Picture{images[0]}
}
tail := images[1:]
return VerticalSplit{
Ratio: float32(1) / math.Phi,
Left: l.splitAbove(tail),
Right: Picture{images[0]},
}
}
func (l goldenSpiral) splitAbove(images []image.Image) Node {
if len(images) == 0 {
return nil
} else if len(images) == 1 {
return Picture{images[0]}
}
tail := images[1:]
return HorizontalSplit{
Ratio: float32(1) / math.Phi,
Top: l.splitRight(tail),
Bottom: Picture{images[0]},
}
}