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I was looking through some of their notes and they discuss U/Q a lot. I wonder some of our realisms will need to be added in U/Q space, since that's what actually observed.
seems like this might only be for curved sky / healpix pixelization. Is that the direction we want to go? Also, just to be clear: this is on the "take a power spectrum to a map" part of the flow, aka replacing namaster, correct?
pysm
This is in active development.
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