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Sync physics with collider and slide player #391

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leanmendoza opened this issue Apr 8, 2024 · 0 comments
Open

Sync physics with collider and slide player #391

leanmendoza opened this issue Apr 8, 2024 · 0 comments
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bug Something isn't working runtime support

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@leanmendoza
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Related to #337

sync-physics-issue.mp4

Physics in Godot runs at 60FPS, when the rendering (and scene updates) differs of it, this kind of bad-sync issues appear.
The player movement runs with at physics rate (and its camera so), so the effect is like the video.

Possible fix:

  • Remove the usage of AnimatableBody3D to sync dynamic bodies, instead, use the StaticBody3D. To sync the player with the body, use the ray cast method (as bevy-explorer does)
@leanmendoza leanmendoza moved this to Todo in DAO Explorers Apr 8, 2024
@leanmendoza leanmendoza added bug Something isn't working runtime support labels Apr 8, 2024
@kuruk-mm kuruk-mm removed the status in DAO Explorers Dec 12, 2024
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