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Physics in Godot runs at 60FPS, when the rendering (and scene updates) differs of it, this kind of bad-sync issues appear.
The player movement runs with at physics rate (and its camera so), so the effect is like the video.
Possible fix:
Remove the usage of AnimatableBody3D to sync dynamic bodies, instead, use the StaticBody3D. To sync the player with the body, use the ray cast method (as bevy-explorer does)
The text was updated successfully, but these errors were encountered:
Related to #337
sync-physics-issue.mp4
Physics in Godot runs at 60FPS, when the rendering (and scene updates) differs of it, this kind of bad-sync issues appear.
The player movement runs with at physics rate (and its camera so), so the effect is like the video.
Possible fix:
AnimatableBody3D
to sync dynamic bodies, instead, use the StaticBody3D. To sync the player with the body, use the ray cast method (as bevy-explorer does)The text was updated successfully, but these errors were encountered: