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Since my last issue I've actually realized what I've done wrong.
I needed to compile libpng and libz for the Wii (something I for some reason didn't know how to do), also some stuff for SDL_mixer.
Since then compiled libpng, libz, libjpeg, etc for all of it and completely compiled Wii SDL. All of the .a files seem to be intact.
But when I compile it and test my template in Dolphin, I get the error mentioned in the title.
I was able to compile the other templates included with DevKitPro and the red screen template that I'm using only relies on the same imports as the others and also the SDL imports.
I've made sure all of the LIBS are correct in the makefile and also no errors or warnings occur when compiling the template.
But when I test it Dolphin throws several of the same error and it just hangs.
I'm not sure where to start with trouble shooting so any help would be appreciated.
The text was updated successfully, but these errors were encountered:
Since my last issue I've actually realized what I've done wrong.
I needed to compile libpng and libz for the Wii (something I for some reason didn't know how to do), also some stuff for SDL_mixer.
Since then compiled libpng, libz, libjpeg, etc for all of it and completely compiled Wii SDL. All of the .a files seem to be intact.
But when I compile it and test my template in Dolphin, I get the error mentioned in the title.
I was able to compile the other templates included with DevKitPro and the red screen template that I'm using only relies on the same imports as the others and also the SDL imports.
I've made sure all of the LIBS are correct in the makefile and also no errors or warnings occur when compiling the template.
But when I test it Dolphin throws several of the same error and it just hangs.
I'm not sure where to start with trouble shooting so any help would be appreciated.
The text was updated successfully, but these errors were encountered: