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Stereo sound panning in SDL_Wii seems to be reversed from the PC and other SDL
ports. In both WiiDoom and a generic SDL game that I am porting to the Wii, the
sounds are quite clearly oriented backwards from what they should be.
Original issue reported on code.google.com by [email protected] on 17 Sep 2011 at 3:11
The text was updated successfully, but these errors were encountered:
Libogc's AUDIO_InitDMA() function expects samples in the order right,left
whilst SDL expects samples in the order left,right. SDL Wii library
(SDL_wiiaudio.c) passes AUDIO_InitDMA the SDL audio buffer whithout making the
needed inversion.
Original issue reported on code.google.com by
[email protected]
on 17 Sep 2011 at 3:11The text was updated successfully, but these errors were encountered: