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Releases: davelens/fvtt-party-resources

1.7.0

24 Jun 11:12
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  • Change the compatibility to Foundry version 12.

1.6.0

31 May 19:07
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  • Paved the way for FoundryVTT version 11
  • Added the French translation, thanks to @Elfenduil !
  • Added the Polish translation, thanks to @gbursson !
  • Added the Spanish translation, thanks to @WallaceMcGregor !
  • Added the Russian translation, thanks to @kikimor !
  • Updated the Chinese translation, thanks to @TravelingK !

1.5.0

22 Nov 20:34
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  • Added functionality that sanitizes a resource's identifier when typing its name.
  • Added functionality to allow for system-specific currency and/or item tracking.
  • A bunch of refactoring to allow for easier extending of system-specific trackers.

1.4.4

21 Nov 19:40
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Today I learned that FVTT does not handle releases like "1.4.3a" well, so we're bumping it up again. ¯_(ツ)_/¯

1.4.3a - Bugfix release

21 Nov 13:58
b44ea25
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  • As an addition to the previous release, the CTRL+click functionality to open up edit resource form through the status bar can now only be used by gamemasters

1.4.3

21 Nov 13:47
c9a9a62
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Many thanks to user @jagoe for the following additions:

  • Clicking the status bar will open up the dashboard
  • CTRL (Win) or CMD (macos) + clicking a resource in the status bar will open its edit form

1.4.2 - Dutch translation!

09 Oct 21:39
e58a43d
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  • Configured the repository for incoming Weblate PR's
  • Added the dutch translation through Weblate.

1.4.1 - Bugfix release

25 Sep 13:04
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Made sure drag/drop works when dragging icon images in the dashboard, as well.

1.4.0

25 Sep 11:30
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  • Added a way to sort your resources in the dashboard using drag/drop (#50).
  • Split up the resource notification message into separate ones for increments / decrements (#32).
  • Fixed an issue with the Add a new resource-button collapsing in on itself when resizing the window (since Foundry 10).
  • Fixed another lingering issue with a resource's default values not setting a blank string for *_name resources.

1.3.1

15 Sep 18:53
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  • Resources now have strict types and default values set when they get registered in game.settings.
  • Fixed an issue (#48) that caused resources with blank (ie. undefined) values to throw [Setting.value]: may not be undefined errors and block the dashboard from opening. You should now see placeholders (which you can safely edit) for all values that bugged out.