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As a Foundry VTT GM, I want to code a weather generation system around this module's API. I want the ability to store and replace values of type string in resource objects using the API. I want the string value to optionally display in the top UI bar on the canvas.
For example, if my script configures "Sunny" weather, I want a "Weather" Party Resource object which can store the value "Sunny". I also want that to display as "Sunny" and I want my script to reference the "Sunny" value via your API for the next time I need to generate some weather.
I can already accomplish the mechanics of what I want using simply numbers, for example:
"Sunny" = 1
"Rainy" = 2
"Death Moon" = 3
etc.
However using strings gives me some added options as a coder and also helps me convey game information to the players via the Party Resources UI.
The text was updated successfully, but these errors were encountered:
As a Foundry VTT GM, I want to code a weather generation system around this module's API. I want the ability to store and replace values of type
string
in resource objects using the API. I want the string value to optionally display in the top UI bar on the canvas.For example, if my script configures "Sunny" weather, I want a "Weather" Party Resource object which can store the value "Sunny". I also want that to display as "Sunny" and I want my script to reference the "Sunny" value via your API for the next time I need to generate some weather.
I can already accomplish the mechanics of what I want using simply numbers, for example:
"Sunny" = 1
"Rainy" = 2
"Death Moon" = 3
etc.
However using strings gives me some added options as a coder and also helps me convey game information to the players via the Party Resources UI.
The text was updated successfully, but these errors were encountered: