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Game(s) running on Boxedwine for Windows but not on web (Touhou: Embodiment of Scarlet Devil) #94

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andrigamerita opened this issue May 28, 2024 · 8 comments

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@andrigamerita
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andrigamerita commented May 28, 2024

Hi, I've been experimenting a lot with this project in the last days. It seems like a pretty neat option for running games on Linux without the hassle of setting up Wine. However, what interests me the most is not the desktop version of Boxedwine, but in fact the web one. And, while general program incompatibilities due to Wine are to be expected, I'm experiencing some really strange inconsistencies between the desktop (Windows x64) version of Boxedwine, and the web one running with proper WASM (in the latest versions of both Firefox and Chromium).

There's one game in particular that I've tried on desktop Boxedwine and have seen it be very playable, and then not even being able to start on the web, and that's "Touhou: Embodiment of Scarlet Devil" (from 2002). But I fear there might be a lot more software that I've tried on web Boxedwine with zero to insufficient success, that maybe will run fine on desktop, but that I've not yet been able to try. Yet, the fact that even just one software behaves differently between the emulator builds points to a probable fault in the emulator itself.

I tried this Touhou game with the following versions of the Wine filesystems downloaded directly from the desktop launcher, with both the Windows x64 and web build of Boxedwine taken from the zip of the latest workflow on your Jenkins server (master#70 as of now), and these are the results on Windows:

  • 1.7: the game runs, but crashes after a random amount of seconds
  • 1.8: game runs but gets very slowed during the action (when there are a lot of entities and particles)
  • 5.0: the game runs and gameplay is very enjoyable, not as fast as I'd expect but still a solid speed and framerate
  • 6.0: the game runs, but performs a bit worse compared to 5.0

Instead, as I said, the game fails to start on web with the exact same file systems and build version. The emulator throws an exception and crashes entirely. The bad behaviour is a bit different on different Wine versions, but overall the outcome is the same; for example, this is the console log when trying to run the game on 5.0, which on desktop just works but here does this:

Browser log
running initial setup
setting auto run to: false
setting root zip file to: Wine5.0-debian10.zip
not setting app zip file
not setting program to execute
setting sound to: true
setting BPP to: 32
setting ondemand to: notset
setting skipFrameFPS to: 0
setting DirectDrawRenderer to: gdi
not setting cdrom iso image
not setting Resolution
Use Storage mode: MEMORY
Unable to delete:/lib/wine/wineboot.exe.so error:Error: ENOENT: No such file or directory., '/lib/wine/wineboot.exe.so'
Unable to find DirectDrawRenderer in user.reg
Emulator params:-root,/root/base,-mount_drive,/root/files/,d,-nozip,-w,/home/username/.wine/dosdevices/d:,/bin/wine,th06e.exe
Starting ...
Command line arguments: "./this.program" "-root" "/root/base" "-mount_drive" "/root/files/" "d" "-nozip" "-w" "/home/username/.wine/dosdevices/d:" "/bin/wine" "th06e.exe"
Using root directory: /root/base
Launching "/bin/wine" "th06e.exe" 
000b:err:module:__wine_process_init L"C:\\windows\\system32\\wineboot.exe" not found
0009:err:environ:run_wineboot failed to start wineboot c0000135
0009:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi sound output probably won't work.
indirect call to null
@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.wasm:wasm-function[3956]:0x14aacc
@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.wasm:wasm-function[3672]:0x139545
@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.wasm:wasm-function[1683]:0x89db7
@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.wasm:wasm-function[1697]:0x8a314
@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.wasm:wasm-function[1683]:0x89db7
@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.wasm:wasm-function[1683]:0x89db7
@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.wasm:wasm-function[1683]:0x89db7
@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.wasm:wasm-function[1683]:0x89db7
@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.wasm:wasm-function[1883]:0x9327c
@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.wasm:wasm-function[3543]:0x134131
@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.wasm:wasm-function[3539]:0x133a27
@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.wasm:wasm-function[3109]:0x124abf
@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.wasm:wasm-function[3817]:0x140bc8
callUserCallback@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.js:1:98479
runIter@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.js:1:99901
Browser_mainLoop_runner@https://hlb0.octt.eu.org/Misc/BoxedWine/boxedwine.js:1:97959

It's curious to note that on Wine1.7.55-v8 (the file system from boxedwine.org) I don't get an emulator crash, but rather the program terminates with an error that, translated from japanese to english, roughly reads like the following:

Touhou action record
T&L HAL appears to be unavailable
HAL does not appear to be available.
Try making the back buffer unblockable.
The T&L HAL does not appear to be a usable HAL
It doesn't even look usable
Direct3D initialization failed, game cannot be played.

Anyways, the last thing I noticed about this game is that it doesn't work even on Boxedwine for Windows if I use Mesa graphics instead of the Default one. Specifically, the emulator crashes on there too, but I can't really understand if that's related to the web crashes. Perhaps software graphics instead of native are the problem, since I assume on Web native graphics can't be used? I ran the emulator under normal Wine on my Debian Linux system to generate a stack trace, since on Windows the emulator just crashes silently:

Native stack trace
Unhandled exception: page fault on execute access to 0x0000000000000000 in 64-bit code (0000000000000000).
Register dump:
 rip:0000000000000000 rsp:000000000692f718 rbp:0000000000000000 eflags:00010246 (  R- --  I  Z- -P- )
 rax:0000000000000008 rbx:00000001404f31e8 rcx:000000000692f750 rdx:0000000000000000
 rsi:0000000000000000 rdi:0000000031ba82e0  r8:0000000000000060  r9:0000000000000060 r10:0000000140000000
 r11:00000001403a8256 r12:0000000000000000 r13:0000000000000000 r14:000000000692f970 r15:0000000000000000
Stack dump:
0x0000000692f718:  0000000140207a9f 0000000000000009
0x0000000692f728:  0000000000000085 0000000000000001
0x0000000692f738:  000000000692f800 000000000692f970
0x0000000692f748:  00000001403915f1 0000000100000022
0x0000000692f758:  0000000000000030 0000000000000031
0x0000000692f768:  0000000000000032 0000000000000000
0x0000000692f778:  0000000000000000 0000000000000000
0x0000000692f788:  0000000000000000 0000000000000000
0x0000000692f798:  0000000000000000 0000000000000000
0x0000000692f7a8:  0000000000000000 0000000000000000
0x0000000692f7b8:  0000000000000000 0000000000000000
0x0000000692f7c8:  0000000000000000 0000000000000000
Backtrace:
=>0 0000000000000000 (0000000000000000)
0000000000000000: -- no code accessible --
Modules:
Module	Address					Debug info	Name (121 modules)
PE	000000007a800000-000000007a909000	Deferred        opengl32
PE	000000007b600000-000000007b65d000	Deferred        kernel32
ELF	000000007d000000-000000007d005000	Deferred        <wine-loader>
PE	0000000140000000-0000000140965000	Deferred        boxedwine_console
PE	0000000170000000-00000001700a3000	Deferred        ntdll
PE	0000000174000000-0000000174299000	Deferred        kernelbase
PE	00000001d0e20000-00000001d0f5d000	Deferred        oleaut32
PE	00000001d8c90000-00000001d8cd3000	Deferred        advapi32
PE	00000001de160000-00000001de202000	Deferred        urlmon
PE	00000001eaf60000-00000001eaf8a000	Deferred        sechost
PE	000000020b860000-000000020b980000	Deferred        ole32
PE	000000020f400000-000000020f42b000	Deferred        mmdevapi
PE	00000002169d0000-0000000216b7c000	Deferred        user32
PE	0000000222ed0000-0000000222fda000	Deferred        comdlg32
PE	0000000223d50000-0000000223d80000	Deferred        winspool
PE	0000000228280000-000000022831b000	Deferred        msvcrt
PE	0000000235120000-000000023512f000	Deferred        msacm32
PE	000000023bc00000-000000023c52a000	Deferred        shell32
PE	0000000250cd0000-0000000250cef000	Deferred        mpr
PE	0000000251d80000-0000000251db2000	Deferred        winex11
PE	000000025dc30000-000000025dc3e000	Deferred        version
PE	000000026c230000-000000026c266000	Deferred        uxtheme
PE	0000000270f60000-000000027130e000	Deferred        d3d9
PE	0000000284ea0000-0000000284ead000	Deferred        powrprof
PE	00000002945e0000-00000002946a4000	Deferred        winmm
PE	00000002a2380000-00000002a23db000	Deferred        shlwapi
PE	00000002bb0a0000-00000002bb121000	Deferred        gdi32
PE	00000002bde30000-00000002bde4b000	Deferred        shcore
PE	00000002c73a0000-00000002c73d9000	Deferred        win32u
PE	00000002c7470000-00000002c7534000	Deferred        ucrtbase
PE	00000002eb230000-00000002eb25f000	Deferred        winepulse
PE	00000002fb3c0000-00000002fb50d000	Deferred        comctl32
PE	00000002fda10000-00000002fda44000	Deferred        winealsa
PE	0000000313390000-00000003133ae000	Deferred        compstui
PE	000000031c5d0000-000000031c62d000	Deferred        combase
PE	0000000343520000-000000034357d000	Deferred        dsound
PE	0000000345640000-00000003456c2000	Deferred        wininet
PE	0000000351a60000-0000000351a80000	Deferred        msacm32
PE	0000000368420000-00000003684ab000	Deferred        rpcrt4
PE	000000036d860000-000000036d8df000	Deferred        setupapi
PE	0000000370f70000-0000000370f98000	Deferred        ws2_32
PE	00000003874b0000-00000003874bd000	Deferred        midimap
PE	0000000393730000-000000039374a000	Deferred        imm32
ELF	00007f03f7400000-00007f03fbf1d000	Deferred        libllvm-15.so
ELF	00007f0431971000-00007f043197d000	Deferred        libpciaccess.so.0
ELF	00007f043197d000-00007f04319be000	Deferred        libtinfo.so.6
ELF	00007f04319be000-00007f04319e4000	Deferred        libdrm_intel.so.1
ELF	00007f04319e4000-00007f0431a00000	Deferred        libelf.so.1
ELF	00007f0431a00000-00007f0433b4a000	Deferred        radeonsi_dri.so
ELF	00007f0433b54000-00007f0433b61000	Deferred        libdrm_amdgpu.so.1
ELF	00007f0433b61000-00007f0433b6f000	Deferred        libdrm_radeon.so.1
ELF	00007f0433b6f000-00007f0433b7a000	Deferred        libdrm_nouveau.so.2
ELF	00007f0433b7a000-00007f0433c3d000	Deferred        libzstd.so.1
ELF	00007f0433c3d000-00007f0433c48000	Deferred        libxcb-xfixes.so.0
ELF	00007f0433c48000-00007f0433c52000	Deferred        libxcb-sync.so.1
ELF	00007f0433c52000-00007f0433c57000	Deferred        libxcb-present.so.0
ELF	00007f0433c57000-00007f0433c5e000	Deferred        libxcb-dri3.so.0
ELF	00007f0433c5e000-00007f0433c72000	Deferred        libxcb-randr.so.0
ELF	00007f0433c72000-00007f0433c77000	Deferred        libxshmfence.so.1
ELF	00007f0433c77000-00007f0433c7c000	Deferred        libxcb-shm.so.0
ELF	00007f0433c7c000-00007f0433c83000	Deferred        libxcb-dri2.so.0
ELF	00007f0433c83000-00007f0433ca1000	Deferred        libxcb-glx.so.0
ELF	00007f0433ca1000-00007f0433cba000	Deferred        libdrm.so.2
ELF	00007f0433cba000-00007f0433cef000	Deferred        libglapi.so.0
ELF	00007f0433cef000-00007f0433d62000	Deferred        libglx_mesa.so.0
ELF	00007f0433d62000-00007f0433e1b000	Deferred        libgldispatch.so.0
ELF	00007f0433e1b000-00007f0433e4e000	Deferred        libglx.so.0
ELF	00007f0433e4e000-00007f0433edc000	Deferred        libgl.so.1
ELF	00007f0433edc000-00007f0433fee000	Deferred        libasound.so.2
ELF	00007f0433ffe000-00007f043405d000	Deferred        libopus.so.0
ELF	00007f043405d000-00007f0434108000	Deferred        libvorbisenc.so.2
ELF	00007f0434108000-00007f0434137000	Deferred        libvorbis.so.0
ELF	00007f0434137000-00007f0434179000	Deferred        libflac.so.8
ELF	00007f0434179000-00007f0434200000	Deferred        libsndfile.so.1
ELF	00007f0434200000-00007f0434660000	Deferred        libcrypto.so.3
ELF	00007f0434661000-00007f0434666000	Deferred        libx11-xcb.so.1
ELF	00007f0434666000-00007f043467f000	Deferred        winealsa.so
ELF	00007f043467f000-00007f043468a000	Deferred        libogg.so.0
ELF	00007f043468a000-00007f0434706000	Deferred        libpulsecommon-17.0.so
ELF	00007f0434706000-00007f0434758000	Deferred        libpulse.so.0
ELF	00007f0434758000-00007f043476d000	Deferred        winepulse.so
ELF	00007f043476d000-00007f0434815000	Deferred        libssl.so.3
ELF	00007f0434815000-00007f04348b5000	Deferred        libcups.so.2
ELF	00007f043490b000-00007f0434913000	Deferred        libxfixes.so.3
ELF	00007f0434913000-00007f0434920000	Deferred        libxcursor.so.1
ELF	00007f0434920000-00007f0434934000	Deferred        libxi.so.6
ELF	00007f0434934000-00007f0434a7c000	Deferred        libx11.so.6
ELF	00007f0434a7c000-00007f0434b0d000	Deferred        winex11.so
ELF	00007f0434b0d000-00007f0434c4b000	Deferred        opengl32.so
ELF	00007f0434c4b000-00007f0434c5b000	Deferred        libffi.so.8
ELF	00007f0434c5f000-00007f0434c64000	Deferred        libxcomposite.so.1
ELF	00007f0434c64000-00007f0434c71000	Deferred        libxrandr.so.2
ELF	00007f0434c71000-00007f0434c7e000	Deferred        libxrender.so.1
ELF	00007f0434c7e000-00007f0434c85000	Deferred        libxxf86vm.so.1
ELF	00007f0434c85000-00007f0434cb1000	Deferred        libxcb.so.1
ELF	00007f0434cb1000-00007f0434cc5000	Deferred        libxext.so.6
ELF	00007f0434cc5000-00007f0434dff000	Deferred        libp11-kit.so.0
ELF	00007f0434e00000-00007f0434e05000	Deferred        libxinerama.so.1
ELF	00007f0434e05000-00007f0434e0b000	Deferred        libxau.so.6
ELF	00007f0434e0d000-00007f0434e13000	Deferred        ws2_32.so
ELF	00007f0434e13000-00007f0434e19000	Deferred        winspool.so
ELF	00007f0435061000-00007f043508e000	Deferred        libexpat.so.1
ELF	00007f043508e000-00007f04350dc000	Deferred        libfontconfig.so.1
ELF	00007f04350dc000-00007f0435124000	Deferred        libpcre.so.1
ELF	00007f0435124000-00007f0435147000	Deferred        libbrotlicommon.so.1
ELF	00007f0435147000-00007f043516b000	Deferred        libgraphite2.so.3
ELF	00007f043516b000-00007f04352a5000	Deferred        libglib-2.0.so.0
ELF	00007f04352a5000-00007f04352b2000	Deferred        libbrotlidec.so.1
ELF	00007f04352b2000-00007f04353bb000	Deferred        libharfbuzz.so.0
ELF	00007f04353bb000-00007f04353f5000	Deferred        libpng16.so.16
ELF	00007f04353f5000-00007f0435409000	Deferred        libbz2.so.1
ELF	00007f0435409000-00007f04354ca000	Deferred        libfreetype.so.6
ELF	00007f04354ca000-00007f0435688000	Deferred        win32u.so
ELF	00007f0435988000-00007f0435b00000	Dwarf           libwine.so.1
ELF	00007f0435e81000-00007f0435f64000	Deferred        libm.so.6
ELF	00007f0435fbb000-00007f0435fd6000	Deferred        libz.so.1
ELF	00007f0435fd6000-00007f0436000000	Deferred        liblzma.so.5
ELF	00007f0436226000-00007f0436247000	Deferred        libgcc_s.so.1
ELF	00007f0436247000-00007f0436262000	Deferred        libunwind.so.8
ELF	00007f0436262000-00007f043632d000	Deferred        ntdll.so
ELF	00007f0436342000-00007f043637b000	Deferred        ld-linux-x86-64.so.2
Threads:
process  tid      prio    name (all IDs are in hex)
00000038 services.exe
	0000003c    0     
	00000040    0     wine_rpcrt4_server
	0000004c    0     wine_rpcrt4_io
	00000078    0     wine_rpcrt4_io
	000000b0    0     wine_rpcrt4_io
	000000c8    0     wine_rpcrt4_io
	000000e0    0     wine_rpcrt4_io
00000044 winedevice.exe
	00000048    0     
	00000054    0     
	00000058    0     wine_sechost_service
	00000064    0     
	00000068    0     
	0000006c    0     
	000000d4    0     
0000005c explorer.exe
	00000060    0     
	00000098    0     
	0000009c    0     wine_rpcrt4_server
00000070 winedevice.exe
	00000074    0     
	0000007c    0     
	00000080    0     wine_sechost_service
	00000084    0     
	00000088    0     
	0000008c    0     
	00000090    0     
	00000094    0     
000000a8 plugplay.exe
	000000ac    0     
	000000b4    0     
	000000b8    0     wine_sechost_service
	000000bc    0     wine_rpcrt4_server
000000c0 svchost.exe
	000000c4    0     
	000000cc    0     
	000000d0    0     wine_sechost_service
000000d8 rpcss.exe
	000000dc    0     
	000000e4    0     
	000000e8    0     wine_sechost_service
	000000ec    0     wine_rpcrt4_server
	000000f0    0     wine_rpcrt4_server
	000000f4    0     wine_rpcrt4_io
00000104 Boxedwine_console.exe
	00000108    0     
	00000288    0     dxvk-submit
	0000028c    0     dxvk-queue
	00000290    0     dxvk-cs
	00000294    0     dxvk-frame
	00000298   -2     dxvk-shader-l
	0000029c   -2     dxvk-shader-n
	000002a0   -2     dxvk-shader-h
	000002a4   -2     dxvk-shader-h
	000002b0    0     
0000010c conhost.exe
	00000110    0     
000002a8 (D) Z:\run\user\1000\doc\ee5c4c3c\Boxedwine_console.exe
	000002ac    0     
	000002bc    0 <== 
	000002c8    0     
	000002e0    0     
	000002e4    0     
	000002ec    0     
	000002f0    0     
	000002fc    0     
	00000300    0     
	00000308    0     
	0000030c    0     
	00000310    0     
	00000314    0     
	00000318    0     
	00000320    0     
	00000324    0     
	00000328    0     
	0000032c    0     
	00000334    0     
	00000338    0     
	0000033c    0     
	00000340    0     
	00000344    0     winealsa_midi_notify
000002b4 conhost.exe
	000002b8    0     
System information:
    Wine build: wine-8.0.2
    Platform: x86_64
    Version: Windows 7
    Host system: Linux
    Host version: 6.1.0-21-amd64

In case you need to test with this specific game to replicate, I am maintaining a page on my private server with a special UI to help myself with testing of Boxedwine web in general: https://hlb0.octt.eu.org/Misc/BoxedWine/. (I'm trying to collect as many different Wine filesystems and working apps on there so that I can rapidly verify is some things work or not, and I've done these tests on there.)

@danoon2
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danoon2 commented May 28, 2024

"Direct3D initialization failed, game cannot be played."

The web version definitely does not support 3d graphics. So far we haven't found a way to map OpenGL to WebGL and Wine converts Direct3D to OpenGL.

Looking at https://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil It seems like that game required 3D so it won't work on the web build. But I am happy to hear that it works on the Windows build.

For 2d games, the web build will work if GDI rendering is enabled in Wine, which the web build tries to do. Starting in Wine 6 ,how GDI is set changed which explain "Unable to find DirectDrawRenderer in user.reg" if you were trying to use Wine 6 the web build.

@danoon2
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danoon2 commented May 28, 2024

Since you are using Wine 6, I assume you are building from source.

Recently I started caching more files to the host file system (not web build). Previously if an app or wine opened a file for writing, I would copy it from the zip file system to the host file system and open it. Now I do that for reads as well. This does something interesting beside improving start up times, it also allows you to see what files are necessary to build a custom file system. You can just zip up the local root directory and use that as a web file system. I did this for a dotnet 2 proof of concept based on the Wine 6 filesystem and result was a custom file system only 30MB.

https://boxedwine.org/dotnet2/boxedwine.html?app=SolitaireDotNet2&p=Solitaire.exe

@andrigamerita
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andrigamerita commented May 29, 2024

@danoon2 Thanks for the explanation. So the OpenGL support must be implemented first for this and other games to work.. in theory I guess software rendering could be used, but that's just an hypotetical, since it would be so slow to be unplayable due to the interpreted emulation. Kind of a shame because this specific game doesn't really use 3D graphics, it's all 2D, but the developer used DirectX and now we're stuck with it.

About Wine 6.0, no, I didn't compile from source! I took the ZIP directly downloaded from the desktop launcher (the version without Mono and Gecko), and I was surprised to see that it actually works on web, albeit slowly both in loading (big ZIP) and execution (a bit slower than 5.0 I reckon). Some programs only work on there, like the latest version of the foobar2000 music player (which is unusable on web anyways because it runs too slow, even just PCM audio is crackly despite it being uncompressed, oh well, I tried). I will surely try out the file logging feature by the way, that could indeed be very useful to create small app-specific packages.

@kungfooman
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At the end of the day, we need to generate either WebGL or WebGPU calls and luckily this work has already been done: https://github.com/ptitSeb/gl4es

The only way to circumvent something like gl4es is by implementing a pure GLES renderer for each game individually (often games come with renderer_dx7.dll, renderer_opengl1.dll and then just go for a simple pass-through for your custom renderer DLL).

I tested around the last days mostly with @ptitSeb's box86 to emulate old GL1 games on a Raspberry Pi 4 and it works surprisingly well. It would be amazing to have an easy-to-debug dev environment like that inside a web browser too if these projects could work together somehow 🙏

@kevodwyer
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I work on the web build and am aware of gl4es and some years back attempted to integrate it. I got some simple GL programs to work
I raised an issue against emscripten against one of the issues encountered at the time, but nothing came of it.

@kungfooman
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@kevodwyer Wow, too cool! I will try it tomorrow with Call of Duty 1 Demo on archive.org, would be nice to get it even half-broken to work for further testing lol

I assume you mean this issue? emscripten-core/emscripten#12082

@kungfooman
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kungfooman commented Jun 10, 2024

So I tested CoDSP.exe with your gl4es for boxedwine version, but now it lacks ddraw.dll, which a newer boxedwine version offers and I couldn't figure out how to merge the required stuff 😢

@kevodwyer Would there be any chance to link to your source code? Just found it: https://github.com/danoon2/Boxedwine/tree/emscripten/use-gl4es

@kevodwyer
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The experiment I performed is at a dead-end and very out-of-date. It was enough to prove that it is possible, but I don't have the skills in OpenGL, gl4es or emscripten internals to take it any further.

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