-
Notifications
You must be signed in to change notification settings - Fork 70
/
changeLog.txt
29 lines (25 loc) · 1.8 KB
/
changeLog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
25.0.0
* Updated Wine to latest version
* Internal change to emulate x11 rather than replace winex11 driver.
* Linux file system is now based on Tiny Core Linux 15 instead of Debian 10. This makes it easier to install packages from the Boxedwine UI.
* Normal (slow) CPU core for 32-bit systems can now use multiple threads.
* Mac ARMv8 is lot more stable.
21.0.1
* Added command line option: -fullscreenAspect This will enable full screen with letter boxing in order to preserve the aspect ratio.
* Added command line option: -vsync X where X is 0, 1 or 2. 0 is disabled, 1 is enabled and 2 is adaptive. The default is 0 (disabled).
* Added command line option: -showWindowImmediately This fixes simple OpenGL GLUT examples.
* OpenGL: Implemented glInterleavedArray, fixed glFeedbackBuffer and fixed glReadPixels when using packed formats.
* Recompiled Wine: will now use SSE for floating point math.
* Rewrote the audio driver, now winealsa.drv.so will talk to Boxedwine directly.
* Added an implementation for ddraw.dll ddraw7_WaitForVerticalBlank.
* Lots of work on the Mac build.
* Windows build will use DirectX 9 for UI instead of OpenGL
20.1.2
* 64-bit Windows installer will now default to the correct Programe Files to install to.
* Added about 30 more supported extensions to OpenGL.
* Fixed fstat system call, it will now will report the correct size of the file
* Added SSE2 support for both the x64 and normal cores
* Fixed crash in custom winex11.drv and updated file systems to use it
* Launching Boxedwine without any command line arguments will now launch a new UI. As long as the platform support OpenGL it should work with the UI.
* Windows UI is DPI aware
* Fixed an issue where fast keyboard or mouse input can cause major lag in some games like Sacrafice, Powerslide and Quake 3.