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vui.h
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vui.h
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#ifndef VUI_H
#define VUI_H
#include <stdint.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <ctype.h>
// ===========================================================================================
//
//
// Configuration - compile time flags and constants
//
//
// ===========================================================================================
#define VUI_DEBUG_CTRL_LAYOUT 1
#define vui_debug_ctrl_layout_dump_file_path "/tmp/vui_ctrls"
#define vui_text_box_select_scroll_amount 4.0f
#ifndef VuiCtrlStyle_max_colors
#define VuiCtrlStyle_max_colors 2
#endif
#ifndef VuiCtrlStyle_max_sizes
#define VuiCtrlStyle_max_sizes 2
#endif
#ifndef VuiCtrlStyle_max_children
#define VuiCtrlStyle_max_children 3
#endif
//
// when making custom controls that have custom style entries.
// you can to extend the sizes, colors or children of the VuiCtrlStyle
// by defining the macros below.
// EG:
#if 0
#define inline_VuiCtrlStyleUserExtColors \
struct { \
VuiColor my_button_style_attribute; \
struct { \
VuiColor my_text_box_style_attribute_1; \
VuiColor my_text_box_style_attribute_2; \
} \
}
#endif
#ifndef inline_VuiCtrlStyleUserExtColors
#define inline_VuiCtrlStyleUserExtColors
#endif
#ifndef inline_VuiCtrlStyleUserExtSizes
#define inline_VuiCtrlStyleUserExtSizes
#endif
#ifndef inline_VuiCtrlStyleUserExtChildren
#define inline_VuiCtrlStyleUserExtChildren
#endif
#ifndef inline_VuiCtrlStyleUserExt
#define inline_VuiCtrlStyleUserExt
#endif
#ifndef VuiCtrlStyleUserExt_lerp
#define VuiCtrlStyleUserExt_lerp(dst, to, from, interp_ratio)
#endif
#ifndef inline_VuiCtrlAnimateAuxUserExt
#define inline_VuiCtrlAnimateAuxUserExt
#endif
//
// you can redefine these macros to supply your own custom memory allocation
#if !defined(vui_mem_alloc)
#include <stdlib.h> //malloc, etc.
#define vui_mem_alloc(allocator, size, align) malloc(size)
#define vui_mem_realloc(allocator, ptr, size, new_size, align) realloc(ptr, new_size)
#define vui_mem_dealloc(allocator, ptr, size, align) free(ptr)
#endif
#define vui_mem_alloc_array(T, allocator, count) vui_mem_alloc(allocator, sizeof(T) * (count), alignof(T))
#define vui_mem_realloc_array(T, allocator, ptr, count, new_count) vui_mem_realloc(allocator, ptr, sizeof(T) * (count), sizeof(T) * (new_count), alignof(T))
#define vui_mem_dealloc_array(T, allocator, ptr, count) vui_mem_dealloc(allocator, ptr, sizeof(T) * (count), alignof(T))
#ifndef noreturn
#define noreturn _Noreturn
#endif
#ifndef alignof
#define alignof _Alignof
#endif
// ===========================================================================================
//
//
// Misc Helpers
//
//
// ===========================================================================================
typedef uint8_t VuiBool;
#define vui_false 0
#define vui_true 1
#define vui_ensure(expr) if (!(expr)) return 0;
#define vui_epsilon 0.001
#define vui_approx_eq(a, b) (fabsf((a) - (b)) < vui_epsilon)
#define vui_ensure_alloc_ok(ptr, ...) if (ptr == NULL) { _vui.flags |= _VuiFlags_out_of_memory; return __VA_ARGS__; }
noreturn void _vui_abort(const char* file, int line, const char* func, char* assert_test, char* message_fmt, ...);
#define vui_abort(message_fmt, ...) \
_vui_abort(__FILE__, __LINE__, __func__, NULL, message_fmt, ##__VA_ARGS__);
#define vui_assert(cond, message_fmt, ...) \
if (!(cond)) _vui_abort(__FILE__, __LINE__, __func__, #cond, message_fmt, ##__VA_ARGS__);
#define vui_assert_loc(file, line, func, cond, message_fmt, ...) \
if (!(cond)) _vui_abort(file, line, func, #cond, message_fmt, ##__VA_ARGS__);
#if VUI_DEBUG_ASSERTIONS
#define vui_debug_assert vui_assert
#else
#define vui_debug_assert(cond, message_fmt, ...) (void)(cond)
#endif
#define vui_auto_len INFINITY
#define vui_fill_len (-INFINITY)
//
// use this macro to get a unique sibling identifier based on the line number.
// if the function is used to define a new control, then get the identifier to be based in as a parameter.
#define vui_sib_id __LINE__
static inline float vui_min(float a, float b) { return a < b ? a : b; }
static inline float vui_max(float a, float b) { return a > b ? a : b; }
static inline float vui_clamp(float v, float min, float max) { return v < min ? min : (v > max ? max : v); }
static inline float vui_lerp(float to, float from, float t) { return (to - from) * t + from; }
#define vui_is_power_of_two(v) ((v) != 0) && (((v) & ((v) - 1)) == 0)
static inline void* vui_ptr_round_up_align(void* ptr, uintptr_t align) {
vui_debug_assert(vui_is_power_of_two(align), "align must be a power of two but got: %zu", align);
return (void*)(((uintptr_t)ptr + (align - 1)) & ~(align - 1));
}
static inline void* vui_ptr_round_down_align(void* ptr, uintptr_t align) {
vui_debug_assert(vui_is_power_of_two(align), "align must be a power of two but got: %zu", align);
return (void*)((uintptr_t)ptr & ~(align - 1));
}
#define vui_ptr_add(ptr, by) (void*)((uintptr_t)(ptr) + (uintptr_t)(by))
#define vui_ptr_sub(ptr, by) (void*)((uintptr_t)(ptr) - (uintptr_t)(by))
#define vui_ptr_diff(to, from) ((char*)(to) - (char*)(from))
#define _vui_defer_loop(start_expr, end_expr) for (int _i_ = (start_expr, 0); _i_ < 1; _i_ += 1, end_expr)
uint32_t vui_utf8_codepoint(const char* str, int32_t* out_codepoint);
uint32_t vui_utf8_prev_char(const char* str, uint32_t idx);
VuiBool vui_utf8_is_codepoint_boundary(char ch);
VuiBool vui_utf8_is_word_delimiter(int32_t codept);
VuiBool vui_utf8_is_whitespace(int32_t codept);
typedef struct {
float x;
float y;
} VuiVec2;
VuiVec2 vui_cubic_bezier_curve_interp(VuiVec2 points[4], float progress);
// ===========================================================================================
//
//
// Stack - LIFO (inspired by stb stretchy buffer)
// will not work for a type with an alignment greater than alignof(void*)
//
//
// ===========================================================================================
#define VuiStk(T) T*
typedef struct _VuiStkHeader _VuiStkHeader;
struct _VuiStkHeader {
uint32_t cap;
uint32_t count;
};
//
// only get the typeof if c++ as c will implicitly cast to and from a void*
#ifdef __cplusplus
#define _vui_typeof(type) decltype(type)
#else
#define _vui_typeof(type) void*
#endif
//
// these are the functions that the macro versions call, refer to the comments of the macro.
VuiBool _VuiStk_resize_cap(void** stk_ptr, uint32_t new_cap, uint32_t elmt_size);
void* _VuiStk_push_many(void** stk_ptr, uint32_t elmts_count, uint32_t elmt_size);
void* _VuiStk_insert_many(void** stk_ptr, uint32_t idx, uint32_t elmts_count, uint32_t elmt_size);
void _VuiStk_remove_range_shift(void* stk, uint32_t start_idx, uint32_t end_idx, uint32_t elmt_size);
//
// the number of elements the stacks will initially be able to hold
#define vui_stk_init_cap 16
// get the header of the stack that sits directly before the pointer you have.
#define _VuiStk_header(stk) ((_VuiStkHeader*)((char*)(stk) - sizeof(_VuiStkHeader)))
// gets the size of all the elements in bytes, returns zero if stk is NULL
#define VuiStk_size(stk) ((stk) ? (uintptr_t)_VuiStk_header(stk)->count * sizeof(*(stk)) : 0)
// removes all the elements from the stack by setting the count to 0
#define VuiStk_clear(stk) ((stk) ? _VuiStk_header(stk)->count = 0 : 0)
// gets the number of elements in the stack, returns zero if stk is NULL
#define VuiStk_count(stk) ((stk) ? _VuiStk_header(stk)->count : 0)
// gets the capacity of the stack, returns zero if stk is NULL
#define VuiStk_cap(stk) ((stk) ? _VuiStk_header(stk)->cap : 0)
// returns the last element, you can also take the address of this
#define VuiStk_last(stk) ((stk)[_VuiStk_header(stk)->count - 1])
// returns true if the stack has reached its maximum capacity, if stk is null returns true
#define VuiStk_is_full(stk) (VuiStk_count(stk) == VuiStk_cap(stk))
#define VuiStk_pop(stk) (_VuiStk_header(stk)->count -= 1)
//
// reallocates the stack to hold @param(new_cap) number of elements.
//
// @param stk: the stack of type VuiStk(T)
//
// @param new_cap: the number of elements you want to be able to hold in the stack before you need to reallocate again
//
// @return: on allocation failure vui_false is returned, otherwise returns vui_true
//
// @example:
// VuiStk_resize_cap(&stk, 24);
//
#define VuiStk_resize_cap(stk_ptr, new_cap) _VuiStk_resize_cap((void**)stk_ptr, new_cap, sizeof(**(stk_ptr)))
// pushes an uninitialized element on the stack and returns a pointer to it.
// NULL is returned on allocation failure.
//
// @example:
// uin32_t* elmt = VuiStk_push(&stk, 24);
#define VuiStk_push(stk_ptr) (_vui_typeof(*(stk_ptr)))VuiStk_push_many(stk_ptr, 1)
// pushes @param(elmts_count) number of uninitialized elements on the stack and returns a pointer to the first one.
// NULL is returned on allocation failure.
#define VuiStk_push_many(stk_ptr, elmts_count) (_vui_typeof(*(stk_ptr)))_VuiStk_push_many((void**)stk_ptr, elmts_count, sizeof(**(stk_ptr)))
// inserts an uninitialized element into the stack at @param(idx) and returns a pointer to it.
// NULL is returned on allocation failure.
//
// @example:
// uin32_t* elmt = VuiStk_insert(&stk, 4, 24);
#define VuiStk_insert(stk_ptr, idx) (_vui_typeof(*(stk_ptr)))VuiStk_insert_many(stk_ptr, idx, 1)
// inserts @param(elmts_count) number of uninitialized elements on the stack and returns a pointer to the first one.
// NULL is returned on allocation failure.
#define VuiStk_insert_many(stk_ptr, idx, elmts_count) (_vui_typeof(*(stk_ptr)))_VuiStk_insert_many((void**)stk_ptr, idx, elmts_count, sizeof(**(stk_ptr)))
//
// remove an element at @param(idx) by shifting the ones to it's right to the left.
// this retains the order of elements but comes at a cost of copying all the elements to it's right.
//
#define VuiStk_remove_shift(stk, idx) VuiStk_remove_range_shift(stk, idx, (idx) + 1)
//
// removes a range of elements by shifting the ones to it's right to the left.
// this retains the order of elements but comes at a cost of copying all the elements to it's right.
//
// @param stk: the stack of type VuiStk(T)
//
// @param start_idx: the index of the first element you wish to remove
//
// @param end_idx: the index after the last element you wish to remove
// this must be greater than @param(start_idx)
//
// @example:
// VuiStk_remove_range_shift(stk, 12, 18);
//
#define VuiStk_remove_range_shift(stk, start_idx, end_idx) _VuiStk_remove_range_shift(stk, start_idx, end_idx, sizeof(*(stk)))
//
// deallocates the stack and returns NULL.
//
// @example:
// stk = VuiStk_deinit(stk);
//
#define VuiStk_deinit(stk) ((stk) ? vui_mem_dealloc(_vui.allocator, _VuiStk_header(stk), VuiStk_size(stk) + sizeof(_VuiStkHeader), alignof(void*)), NULL : NULL)
// ===========================================================================================
//
//
// Common Types
//
//
// ===========================================================================================
#define VuiVec2_init(x, y) (VuiVec2){ x, y }
#define VuiVec2_zero (VuiVec2){0}
#define VuiVec2_auto (VuiVec2){vui_auto_len, vui_auto_len}
#define VuiVec2_fill (VuiVec2){vui_fill_len, vui_fill_len}
static inline VuiVec2 VuiVec2_add(VuiVec2 a, VuiVec2 b) { return VuiVec2_init(a.x + b.x, a.y + b.y); }
static inline VuiVec2 VuiVec2_sub(VuiVec2 a, VuiVec2 b) { return VuiVec2_init(a.x - b.x, a.y - b.y); }
static inline VuiVec2 VuiVec2_mul(VuiVec2 a, VuiVec2 b) { return VuiVec2_init(a.x * b.x, a.y * b.y); }
static inline VuiVec2 VuiVec2_div(VuiVec2 a, VuiVec2 b) { return VuiVec2_init(a.x / b.x, a.y / b.y); }
static inline VuiVec2 VuiVec2_add_scalar(VuiVec2 v, float by) { return VuiVec2_init(v.x + by, v.y + by); }
static inline VuiVec2 VuiVec2_sub_scalar(VuiVec2 v, float by) { return VuiVec2_init(v.x - by, v.y - by); }
static inline VuiVec2 VuiVec2_mul_scalar(VuiVec2 v, float by) { return VuiVec2_init(v.x * by, v.y * by); }
static inline VuiVec2 VuiVec2_div_scalar(VuiVec2 v, float by) { return VuiVec2_init(v.x / by, v.y / by); }
static inline VuiVec2 VuiVec2_neg(VuiVec2 v) { return VuiVec2_init(-v.x, -v.y); }
static inline VuiVec2 VuiVec2_abs(VuiVec2 v) { return VuiVec2_init(fabsf(v.x), fabsf(v.y)); }
static inline float VuiVec2_len(VuiVec2 v) { return sqrtf((v.x * v.x) + (v.y * v.y)); }
static inline VuiVec2 VuiVec2_norm(VuiVec2 v) {
if (v.x == 0 && v.y == 0) return v;
float k = 1.0 / sqrtf((v.x * v.x) + (v.y * v.y));
return VuiVec2_init(v.x * k, v.y * k);
}
static inline float VuiVec2_dot(VuiVec2 a, VuiVec2 b) {
float p = 0.0;
p += a.x * b.x;
p += a.y * b.y;
return p;
}
static inline VuiVec2 VuiVec2_mul_cross_scalar(VuiVec2 v, float s) { return VuiVec2_init(v.y * s, v.x * s); }
static inline float VuiVec2_mul_cross_vec(VuiVec2 a, VuiVec2 b) { return (a.x * b.y) - (a.y * b.x); }
static inline VuiVec2 VuiVec2_perp_left(VuiVec2 v) { return VuiVec2_init(v.y, -v.x); }
static inline VuiVec2 VuiVec2_perp_right(VuiVec2 v) { return VuiVec2_init(-v.y, v.x); }
static inline VuiVec2 VuiVec2_min(VuiVec2 a, VuiVec2 b) { return VuiVec2_init(vui_min(a.x, b.x), vui_min(a.y, b.y)); }
static inline VuiVec2 VuiVec2_max(VuiVec2 a, VuiVec2 b) { return VuiVec2_init(vui_max(a.x, b.x), vui_max(a.y, b.y)); }
static inline VuiVec2 VuiVec2_clamp(VuiVec2 v, VuiVec2 min, VuiVec2 max) { return VuiVec2_init(vui_clamp(v.x, min.x, max.x), vui_clamp(v.y, min.y, max.y)); }
static inline float VuiVec2_x(VuiVec2 v) { return v.x; }
static inline float VuiVec2_y(VuiVec2 v) { return v.y; }
typedef struct VuiColor VuiColor;
struct VuiColor {
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
#define VuiColor_init(r, g, b, a) ((VuiColor){r,g,b,a})
#define VuiColor_white ((VuiColor){0xff, 0xff, 0xff, 0xff})
#define VuiColor_black ((VuiColor){0, 0, 0, 0xff})
#define VuiColor_transparent ((VuiColor){0})
static inline VuiColor VuiColor_lerp(VuiColor to, VuiColor from, float interp_ratio) {
return VuiColor_init(
vui_lerp(to.r, from.r, interp_ratio),
vui_lerp(to.g, from.g, interp_ratio),
vui_lerp(to.b, from.b, interp_ratio),
vui_lerp(to.a, from.a, interp_ratio)
);
}
typedef union VuiVec4 VuiVec4;
typedef VuiVec4 VuiRect;
typedef VuiVec4 VuiThickness;
union VuiVec4 {
// thickness: margin, padding
struct {
VuiVec2 left_top;
VuiVec2 right_bottom;
};
struct {
float left;
float top;
float right;
float bottom;
};
// rectangle
struct {
float x;
float y;
union {
struct {
float ex;
float ey;
};
struct {
float z;
float w;
};
};
};
float array[4];
};
#define VuiVec4_init(x_, y_, z_, w_) ((VuiVec4){.x=x_, .y=y_, .z=z_, .w=w_})
#define VuiThickness_zero ((VuiVec4){0})
#define VuiThickness_init(left_, top_, right_, bottom_) ((VuiVec4){.left = left_, .top = top_, .right = right_, .bottom = bottom_})
#define VuiThickness_init_even(size) ((VuiVec4){.left=size, .top=size, .right=size, .bottom=size})
#define VuiThickness_hv_init(horizontal, vertical) ((VuiVec4){.left=horizontal, .top=vertical, .right=horizontal, .bottom=vertical})
#define VuiThickness_hv(thickness) VuiVec2_init(((thickness).left + (thickness).right), (thickness).top + (thickness).bottom)
static inline float VuiThickness_horizontal(const VuiThickness* thickness) { return thickness->left + thickness->right; }
static inline float VuiThickness_vertical(const VuiThickness* thickness) { return thickness->top + thickness->bottom; }
static inline VuiVec2 VuiThickness_size(const VuiThickness* thickness) { return VuiVec2_init(thickness->left + thickness->right, thickness->top + thickness->bottom); }
static inline void VuiThickness_lerp(VuiThickness* result, const VuiThickness* to, const VuiThickness* from, float interp_ratio) {
result->left = vui_lerp(to->left, from->left, interp_ratio);
result->top = vui_lerp(to->top, from->top, interp_ratio);
result->right = vui_lerp(to->right, from->right, interp_ratio);
result->bottom = vui_lerp(to->bottom, from->bottom, interp_ratio);
}
#define VuiRect_zero ((VuiVec4){0})
#define VuiRect_init(left_, top_, right_, bottom_) ((VuiVec4){.left = left_, .top = top_, .right = right_, .bottom = bottom_})
#define VuiRect_init_wh(left_, top_, width, height) ((VuiVec4){.left = left_, .top = top_, .right = (left_) + (width), .bottom = (top_) + (height)})
#define VuiRect_init_v2(left_top_, right_bottom_) ((VuiVec4){.left_top = left_top_, .right_bottom = right_bottom_})
#define VuiRect_left_bottom(rect) VuiVec2_init((rect).left, (rect).bottom)
#define VuiRect_right_top(rect) VuiVec2_init((rect).right, (rect).top)
#define VuiRect_size(rect) VuiVec2_init((rect).right - (rect).left, (rect).bottom - (rect).top)
static inline float VuiRect_width(const VuiRect* rect) { return rect->right - rect->left; }
static inline float VuiRect_neg_width(const VuiRect* rect) { return rect->left - rect->right; }
static inline float VuiRect_height(const VuiRect* rect) { return rect->bottom - rect->top; }
VuiVec2 VuiRect_center(const VuiRect* r);
VuiRect VuiRect_clip(const VuiRect* a, const VuiRect* b);
VuiVec2 VuiRect_clip_pt(const VuiRect* rect, VuiVec2 pt);
VuiBool VuiRect_intersects(const VuiRect* a, const VuiRect* b);
VuiBool VuiRect_intersects_pt(const VuiRect* r, VuiVec2 pt);
typedef uint32_t VuiFontId;
typedef uint32_t VuiImageId;
typedef uint32_t VuiCtrlId;
typedef uint32_t VuiCtrlSibId;
typedef enum {
VuiFocusState_none = 0x0,
// signals that the ctrl is mouse or keyboard focused
VuiFocusState_focused = 0x1,
// signals has been pressed this frame
VuiFocusState_pressed = 0x2,
// signals has been double pressed this frame
VuiFocusState_double_pressed = 0x4,
// signals is being held this frame
VuiFocusState_held = 0x8,
// signals has been released this frame
VuiFocusState_released = 0x10,
} VuiFocusState;
// ===========================================================================================
//
//
// Input
//
//
// ===========================================================================================
typedef enum {
VuiMouseButtons_none = 0x0,
VuiMouseButtons_left = 0x1,
VuiMouseButtons_middle = 0x2,
VuiMouseButtons_right = 0x4,
} VuiMouseButtons;
typedef enum {
VuiInputActions_none = 0x0,
//
// the single key actions are the only ones you need
// to fill in from your applications input system
//
VuiInputActions_ctrl_pressed = 0x1,
VuiInputActions_shift_pressed = 0x2,
VuiInputActions_left = 0x4,
VuiInputActions_right = 0x8,
VuiInputActions_down = 0x10,
VuiInputActions_up = 0x20,
VuiInputActions_enter = 0x40,
VuiInputActions_space = 0x80,
VuiInputActions_backspace = 0x100,
VuiInputActions_delete = 0x200,
VuiInputActions_home = 0x400,
VuiInputActions_end = 0x800,
VuiInputActions_page_up = 0x1000,
VuiInputActions_page_down = 0x2000,
VuiInputActions_focus_next = 0x4000, // TAB
VuiInputActions_focus_pressed = 0x8000,
VuiInputActions_focus_held = 0x10000,
VuiInputActions_focus_released = 0x20000,
//
// these are the only two key actions that will have to be set manually
//
VuiInputActions_undo = 0x40001, // CTRL + Z
VuiInputActions_cut = 0x80001, // CTRL + X
VuiInputActions_copy = 0x100001, // CTRL + C
VuiInputActions_paste = 0x200001, // CTRL + V
VuiInputActions_select_all = 0x400001, // CTRL + A
//
// from here are no longer single keys and are
// automatically worked out based on the combinations
//
VuiInputActions_redo = 0x8003, // CTRL + SHIFT + Z
VuiInputActions_delete_to_start_of_word = 0x101, // CTRL + BACKSPACE
VuiInputActions_delete_to_end_of_word = 0x201, // CTRL + DELETE
VuiInputActions_word_start = 0x5, // CTRL + LEFT
VuiInputActions_word_end = 0x9, // CTRL + RIGHT
VuiInputActions_document_home = 0x401, // CTRL + HOME
VuiInputActions_document_end = 0x801, // CTRL + END
VuiInputActions_page_prev = 0x1001, // CTRL + PAGEUP
VuiInputActions_page_next = 0x2001, // CTRL + PAGEDOWN
VuiInputActions_select_left = 0x6, // SHIFT + LEFT
VuiInputActions_select_right = 0xa, // SHIFT + RIGHT
VuiInputActions_select_down = 0x12, // SHIFT + DOWN
VuiInputActions_select_up = 0x22, // SHIFT + UP
VuiInputActions_select_word_start = 0x7, // CTRL + SHIFT + LEFT
VuiInputActions_select_word_end = 0xb, // CTRL + SHIFT + RIGHT
VuiInputActions_select_home = 0x402, // SHIFT + HOME
VuiInputActions_select_end = 0x802, // SHIFT + END
VuiInputActions_select_page_up = 0x1002, // SHIFT + PAGEUP
VuiInputActions_select_page_down = 0x2002, // SHIFT + PAGEDOWN
VuiInputActions_select_to_document_home = 0x403, // CTRL + SHIFT + HOME
VuiInputActions_select_to_document_end = 0x803, // CTRL + SHIFT + HOME
VuiInputActions_focus_prev = 0x4002, // SHIFT + TAB
} VuiInputActions;
void vui_input_set_mouse_pos(float x, float y);
void vui_input_set_mouse_wheel_offset(float wheel_offset_x, float wheel_offset_y);
void vui_input_set_mouse_button_pressed(VuiMouseButtons buttons);
void vui_input_set_mouse_button_released(VuiMouseButtons buttons);
void vui_input_add_actions(VuiInputActions actions);
void vui_input_add_text(const char* string, uint32_t string_length);
VuiVec2 vui_mouse_pos();
VuiBool vui_has_mouse_over_ctrl();
VuiBool vui_has_mouse_focused_ctrl();
VuiBool vui_has_mouse_scroll_focused_ctrl();
VuiBool vui_has_text_box_focused();
VuiBool vui_ctrl_is_mouse_focused(VuiCtrlId ctrl_id);
VuiBool vui_ctrl_is_focused(VuiCtrlId ctrl_id);
VuiBool vui_ctrl_is_mouse_scroll_focused(VuiCtrlId ctrl_id);
void vui_ctrl_set_focused(VuiCtrlId ctrl_id);
// ===========================================================================================
//
//
// Control & Style Types & Funcions
//
//
// ===========================================================================================
typedef uint8_t VuiAlign;
enum {
VuiAlign_left_top,
VuiAlign_left_center,
VuiAlign_left_bottom,
VuiAlign_center_top,
VuiAlign_center,
VuiAlign_center_bottom,
VuiAlign_right_top,
VuiAlign_right_center,
VuiAlign_right_bottom,
VuiAlign_COUNT,
};
typedef uint8_t VuiImageScaleMode;
enum {
VuiImageScaleMode_stretch, // image is scaled to fit but will not maintain the aspect ratio
VuiImageScaleMode_uniform, // image is scaled to fit and will maintain the aspect ratio
VuiImageScaleMode_uniform_crop, // image is scaled to fit on a single side and crop the other, this will maintain the aspect ratio
VuiImageScaleMode_none, // image is not scaled, the original size is used.
};
typedef struct VuiCtrlAttrs VuiCtrlAttrs;
struct VuiCtrlAttrs {
float width;
float width_min;
float width_max;
float height;
float height_min;
float height_max;
float layout_spacing;
float layout_wrap_spacing;
VuiBool layout_wrap;
VuiVec2 offset;
VuiAlign align;
VuiImageScaleMode image_scale_mode;
float style_transition_time;
};
typedef uint8_t VuiCtrlAttr;
enum {
VuiCtrlAttr_width,
VuiCtrlAttr_width_min,
VuiCtrlAttr_width_max,
VuiCtrlAttr_height,
VuiCtrlAttr_height_min,
VuiCtrlAttr_height_max,
VuiCtrlAttr_offset,
VuiCtrlAttr_align,
VuiCtrlAttr_layout_spacing,
VuiCtrlAttr_layout_wrap_spacing,
VuiCtrlAttr_layout_wrap,
VuiCtrlAttr_image_scale_mode,
VuiCtrlAttr_style_transition_time,
VuiCtrlAttr_COUNT,
};
typedef union VuiCtrlAttrValue VuiCtrlAttrValue;
union VuiCtrlAttrValue {
float float_;
VuiVec2 vec2;
VuiAlign align;
VuiBool bool_;
VuiImageScaleMode image_scale_mode;
};
typedef uint8_t VuiCtrlState;
enum {
VuiCtrlState_default,
VuiCtrlState_focused,
VuiCtrlState_active,
VuiCtrlState_disabled,
VuiCtrlState_COUNT,
};
extern char* VuiCtrlState_strings[VuiCtrlState_COUNT];
typedef uint8_t VuiCtrlStateFlags;
enum {
VuiCtrlStateFlags_default = 1 << VuiCtrlState_default,
VuiCtrlStateFlags_focused = 1 << VuiCtrlState_focused,
VuiCtrlStateFlags_active = 1 << VuiCtrlState_active,
VuiCtrlStateFlags_disabled = 1 << VuiCtrlState_disabled,
};
extern void vui_push_disabled(VuiBool enabled);
extern void vui_pop_disabled();
#define vui_scope_disabled(enabled) _vui_defer_loop(vui_push_disabled(enabled), vui_pop_disabled())
//
// push and pop attributes for a given control state that override the global style
extern void _vui_push_ctrl_attr(VuiCtrlAttr attr, VuiCtrlAttrValue value);
extern void _vui_pop_ctrl_attr(VuiCtrlAttr attr);
#define vui_push_width(value) _vui_push_ctrl_attr(VuiCtrlAttr_width, (VuiCtrlAttrValue) { .float_ = value })
#define vui_pop_width() _vui_pop_ctrl_attr(VuiCtrlAttr_width)
#define vui_scope_width(value) _vui_defer_loop(vui_push_width(value), vui_pop_width())
#define vui_push_width_ratio(value) vui_push_width(-(value))
#define vui_pop_width_ratio() vui_pop_width()
#define vui_scope_width_ratio(value) _vui_defer_loop(vui_push_width_ratio(value), vui_pop_width())
#define vui_push_width_min(value) _vui_push_ctrl_attr(VuiCtrlAttr_width_min, (VuiCtrlAttrValue) { .float_ = value })
#define vui_pop_width_min() _vui_pop_ctrl_attr(VuiCtrlAttr_width_min)
#define vui_scope_width_min(value) _vui_defer_loop(vui_push_width_min(value), vui_pop_width_min())
#define vui_push_width_min_ratio(value) vui_push_width_min(-(value))
#define vui_pop_width_min_ratio() vui_pop_width_min()
#define vui_scope_width_min_ratio(value) _vui_defer_loop(vui_push_width_min_ratio(value), vui_pop_width_min())
#define vui_push_width_max(value) _vui_push_ctrl_attr(VuiCtrlAttr_width_max, (VuiCtrlAttrValue) { .float_ = value })
#define vui_pop_width_max() _vui_pop_ctrl_attr(VuiCtrlAttr_width_max)
#define vui_scope_width_max(value) _vui_defer_loop(vui_push_width_max(value), vui_pop_width_max())
#define vui_push_width_max_ratio(value) vui_push_width_max(-(value))
#define vui_pop_width_max_ratio() vui_pop_width_max()
#define vui_scope_width_max_ratio(value) _vui_defer_loop(vui_push_width_max_ratio(value), vui_pop_width_max())
#define vui_push_height(value) _vui_push_ctrl_attr(VuiCtrlAttr_height, (VuiCtrlAttrValue) { .float_ = value })
#define vui_pop_height() _vui_pop_ctrl_attr(VuiCtrlAttr_height)
#define vui_scope_height(value) _vui_defer_loop(vui_push_height(value), vui_pop_height())
#define vui_push_height_ratio(value) vui_push_height(-(value))
#define vui_pop_height_ratio() vui_pop_height()
#define vui_scope_height_ratio(value) _vui_defer_loop(vui_push_height_ratio(value), vui_pop_height())
#define vui_push_height_min(value) _vui_push_ctrl_attr(VuiCtrlAttr_height_min, (VuiCtrlAttrValue) { .float_ = value })
#define vui_pop_height_min() _vui_pop_ctrl_attr(VuiCtrlAttr_height_min)
#define vui_scope_height_min(value) _vui_defer_loop(vui_push_height_min(value), vui_pop_height_min())
#define vui_push_height_min_ratio(value) vui_push_height_min(-(value))
#define vui_pop_height_min_ratio() vui_pop_height_min()
#define vui_scope_height_min_ratio(value) _vui_defer_loop(vui_push_height_min_ratio(value), vui_pop_height_min())
#define vui_push_height_max(value) _vui_push_ctrl_attr(VuiCtrlAttr_height_max, (VuiCtrlAttrValue) { .float_ = value })
#define vui_pop_height_max() _vui_pop_ctrl_attr(VuiCtrlAttr_height_max)
#define vui_scope_height_max(value) _vui_defer_loop(vui_push_height_max(value), vui_pop_height_max())
#define vui_push_height_max_ratio(value) vui_push_height_max(-(value))
#define vui_pop_height_max_ratio() vui_pop_height_max()
#define vui_scope_height_max_ratio(value) _vui_defer_loop(vui_push_height_max_ratio(value), vui_pop_height_max())
#define vui_push_offset(x, y) _vui_push_ctrl_attr(VuiCtrlAttr_offset, (VuiCtrlAttrValue) { .vec2 = VuiVec2_init(x, y) })
#define vui_pop_offset() _vui_pop_ctrl_attr(VuiCtrlAttr_offset)
#define vui_scope_offset(x, y) _vui_defer_loop(vui_push_offset(x, y), vui_pop_offset())
#define vui_push_align(value) _vui_push_ctrl_attr(VuiCtrlAttr_align, (VuiCtrlAttrValue) { .align = value })
#define vui_pop_align() _vui_pop_ctrl_attr(VuiCtrlAttr_align)
#define vui_scope_align(value) _vui_defer_loop(vui_push_align(value), vui_pop_align())
#define vui_push_layout_spacing(value) _vui_push_ctrl_attr(VuiCtrlAttr_layout_spacing, (VuiCtrlAttrValue) { .float_ = value })
#define vui_pop_layout_spacing() _vui_pop_ctrl_attr(VuiCtrlAttr_layout_spacing)
#define vui_scope_layout_spacing(value) _vui_defer_loop(vui_push_layout_spacing(value), vui_pop_layout_spacing())
#define vui_push_layout_wrap_spacing(value) _vui_push_ctrl_attr(VuiCtrlAttr_layout_wrap_spacing, (VuiCtrlAttrValue) { .float_ = value })
#define vui_pop_layout_wrap_spacing() _vui_pop_ctrl_attr(VuiCtrlAttr_layout_wrap_spacing)
#define vui_scope_layout_wrap_spacing(value) _vui_defer_loop(vui_push_layout_wrap_spacing(value), vui_pop_layout_wrap_spacing())
#define vui_push_layout_wrap(value) _vui_push_ctrl_attr(VuiCtrlAttr_layout_wrap, (VuiCtrlAttrValue) { .bool_ = value })
#define vui_pop_layout_wrap() _vui_pop_ctrl_attr(VuiCtrlAttr_layout_wrap)
#define vui_scope_layout_wrap(value) _vui_defer_loop(vui_push_layout_wrap(value), vui_pop_layout_wrap())
#define vui_push_image_scale_mode(value) _vui_push_ctrl_attr(VuiCtrlAttr_image_scale_mode, (VuiCtrlAttrValue) { .image_scale_mode = value })
#define vui_pop_image_scale_mode() _vui_pop_ctrl_attr(VuiCtrlAttr_image_scale_mode)
#define vui_scope_image_scale_mode(value) _vui_defer_loop(vui_push_image_scale_mode(value), vui_pop_image_scale_mode())
#define vui_push_style_transition_time(value) _vui_push_ctrl_attr(VuiCtrlAttr_style_transition_time, (VuiCtrlAttrValue) { .float_ = value })
#define vui_pop_style_transition_time() _vui_pop_ctrl_attr(VuiCtrlAttr_style_transition_time)
#define vui_scope_style_transition_time(value) _vui_defer_loop(vui_push_style_transition_time(value), vui_pop_style_transition_time())
typedef uint64_t VuiCtrlFlags;
enum {
VuiCtrlFlags_focusable = 0x1,
VuiCtrlFlags_scrollable_vertical = 0x2,
VuiCtrlFlags_scrollable_vertical_always_show = 0x4,
VuiCtrlFlags_scrollable_horizontal = 0x8,
VuiCtrlFlags_scrollable_horizontal_always_show = 0x10,
VuiCtrlFlags_resizable = 0x20,
VuiCtrlFlags_pressable = 0x100,
VuiCtrlFlags_toggleable = 0x200,
VuiCtrlFlags_selectable = 0x400,
VuiCtrlFlags_focusable_scroll = 0x800,
VuiCtrlFlags_focusable_no_keyboard_actions = 0x1000,
VuiCtrlFlags_focusable_no_keyboard_focus_nav = 0x2000,
_VuiCtrlFlags_show_vertical_bar = 0x4000,
_VuiCtrlFlags_show_horizontal_bar = 0x8000,
_VuiCtrlFlags_is_new = 0x10000,
_VuiCtrlFlags_is_popover = 0x20000,
_VuiCtrlFlags_is_laid_out = 0x40000,
_VuiCtrlFlags_is_popover_open = 0x80000,
_VuiCtrlFlags_is_canvas = 0x100000,
_VuiCtrlFlags_is_removing = 0x200000,
};
typedef uint8_t VuiLayoutType;
enum {
VuiLayoutType_stack,
VuiLayoutType_row,
VuiLayoutType_column,
};
extern char* VuiLayoutType_strings[];
typedef struct VuiCtrl VuiCtrl;
typedef void (*VuiCtrlStyleAnimateFn)(VuiCtrl* ctrl, float dt, float interp_ratio, VuiBool changed_this_frame);
typedef struct VuiCtrlStyle VuiCtrlStyle;
struct VuiCtrlStyle {
VuiThickness margin;
VuiThickness padding;
VuiColor bg_color;
VuiColor border_color;
float border_width;
float radius;
union {
VuiColor colors[VuiCtrlStyle_max_colors];
struct {
VuiColor selection_color;
VuiColor cursor_color;
};
VuiColor text_color;
VuiColor bar_color;
VuiColor check_color;
inline_VuiCtrlStyleUserExtColors;
};
union {
float sizes[VuiCtrlStyle_max_sizes];
struct {
float bar_height;
float button_width;
};
float text_line_height;
struct {
float check_box_size;
float check_size;
};
float slider_width;
float cursor_width;
float separator_size;
inline_VuiCtrlStyleUserExtSizes;
};
VuiFontId font_id;
VuiCtrlStyleAnimateFn pre_animate_fn;
VuiCtrlStyleAnimateFn post_animate_fn;
union {
//
// all of these styles points to an array of styles, one for for each VuiCtrlState value
const VuiCtrlStyle* children[VuiCtrlStyle_max_children];
struct {
union {
const VuiCtrlStyle* image_styles;
const VuiCtrlStyle* bar_styles;
};
union {
const VuiCtrlStyle* text_styles;
const VuiCtrlStyle* button_styles;
};
const VuiCtrlStyle* slider_styles;
};
inline_VuiCtrlStyleUserExtChildren;
};
inline_VuiCtrlStyleUserExt;
};
typedef struct VuiCtrlAnimateAux VuiCtrlAnimateAux;
struct VuiCtrlAnimateAux {
VuiVec2 pos;
float radius;
VuiVec2 size;
inline_VuiCtrlAnimateAuxUserExt;
};
typedef uint8_t VuiCanvasItemType;
enum VuiCanvasItemType {
VuiCanvasItemType_line,
VuiCanvasItemType_line_dotted,
VuiCanvasItemType_line_dashed,
VuiCanvasItemType_rect,
VuiCanvasItemType_rect_border,
VuiCanvasItemType_circle,
VuiCanvasItemType_circle_border,
VuiCanvasItemType_triangle,
VuiCanvasItemType_triangle_border,
VuiCanvasItemType_bezier_curve,
};
typedef struct VuiCanvasItem VuiCanvasItem;
struct VuiCanvasItem {
union {
struct {
VuiVec2 start_pos;
VuiVec2 end_pos;
float width;
} line;
struct {
VuiVec2 start_pos;
VuiVec2 end_pos;
float width;
float gap;
} line_dotted;
struct {
VuiVec2 start_pos;
VuiVec2 end_pos;
float width;
float dash_length;
float gap;
} line_dashed;
struct {
VuiRect rect;
float radius;
float width;
} rect;
struct {
VuiVec2 pos;
float radius;
float width;
} circle;
struct {
VuiVec2 a;
VuiVec2 b;
VuiVec2 c;
float width;
} triangle;
struct {
VuiVec2 points[4];
float width;
} bezier_curve;
};
VuiColor color;
VuiCanvasItemType type;
};
typedef void (*VuiCtrlRenderFn)(VuiCtrl* ctrl, VuiRect* content_rect, float interp_ratio);
struct VuiCtrl {
VuiCtrlId id;
VuiCtrlId parent_id;
VuiCtrlId child_first_id;
VuiCtrlId child_last_id;
VuiCtrlId sibling_prev_id;
VuiCtrlId sibling_next_id;
VuiCtrlId scroll_content_id;
VuiCtrlSibId sib_id;
uint32_t last_frame_idx;
VuiRect rect;
VuiCtrlStateFlags state_flags;
VuiLayoutType layout_type;
VuiFocusState focus_state;
VuiCtrlFlags flags;
VuiCtrlRenderFn render_fn;
VuiVec2 scroll_offset;
float state_time;
VuiCtrlState state;
VuiCtrlState prev_state;
const VuiCtrlStyle* styles; // this is an array to be index with VuiCtrlState
VuiCtrlStyle prev_style;
VuiCtrlStyle style;
union {
struct {
VuiImageId image_id;
VuiColor image_tint;
};
struct {
uint32_t text_start_idx;
uint32_t text_length;
uint32_t text_word_wrap_at_width;
};
struct {
VuiVec2 scroll_view_size;
};
struct {
VuiCtrlId popover_target_ctrl_id;
VuiBool* popover_is_open_ptr;
};
VuiStk(VuiCanvasItem) canvas_items;
};
VuiCtrlAnimateAux prev_animate_aux;
VuiCtrlAnimateAux animate_aux;
VuiCtrlAttrs attributes;
};
// ===========================================================================================
//
//
// Default Style
//
//
// ===========================================================================================
#ifndef vui_margin_default
#define vui_margin_default VuiThickness_init_even(4.f)
#endif
#ifndef vui_padding_default
#define vui_padding_default VuiThickness_init_even(4.f)
#endif
#ifndef vui_border_width_default
#define vui_border_width_default 2.f
#endif
#ifndef vui_radius_default
#define vui_radius_default 4.f
#endif
#ifndef vui_line_height_header
#define vui_line_height_header 32.f
#endif
#ifndef vui_line_height_menu
#define vui_line_height_menu 24.f
#endif
#ifndef vui_scroll_bar_width_default
#define vui_scroll_bar_width_default 18.f
#endif
#ifndef vui_separator_size_default
#define vui_separator_size_default 4.f
#endif
#ifndef vui_check_box_size_default
#define vui_check_box_size_default 32.f
#endif
#ifndef vui_check_size_focused_default
#define vui_check_size_focused_default 8.f
#endif
#ifndef vui_check_size_active_default
#define vui_check_size_active_default 20.f
#endif
#ifndef vui_cursor_width_default
#define vui_cursor_width_default 2.f
#endif
#ifndef vui_slider_bar_height_default
#define vui_slider_bar_height_default 16.f
#endif
#ifndef vui_slider_button_width_default
#define vui_slider_button_width_default 32.f
#endif
#define vui_color_white VuiColor_init(0xfa, 0xfa, 0xfa, 0xff)
#define vui_color_gray VuiColor_init(0xbd, 0xbd, 0xbd, 0xff)
#define vui_color_dark_gray VuiColor_init(0x46, 0x46, 0x46, 0xff)
#define vui_color_very_dark_grayish_blue VuiColor_init(0x32, 0x39, 0x3d, 0xff)
#define vui_color_very_dark_gray VuiColor_init(0x37, 0x37, 0x37, 0xff)