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Timer.cpp
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Timer.cpp
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#include "Timer.h"
using namespace std;
Timer::Timer() {
//Initialize the variabl
mStartTicks = 0;
mPausedTicks = 0;
mPaused = false;
mStarted = false;
}
void Timer::start() {
mStarted = true;
mPaused = false;
mStartTicks = SDL_GetTicks();
mPausedTicks = 0;
}
void Timer::stop() {
mStarted = false;
mPaused = false;
mStartTicks = 0;
mPausedTicks = 0;
}
void Timer::pause() {
//If the timer is running and isn't already paused
if (mStarted && !mPaused) {
//Pause the timer
mPaused = true;
//Calculate the paused ticks
mPausedTicks = SDL_GetTicks() - mStartTicks;
mStartTicks = 0;
}
}
void Timer::unpause() {
if (mStarted && mPaused) {
//Unpause the timer
mPaused = false;
//Reset the starting ticks
mStartTicks = SDL_GetTicks() - mPausedTicks;
//Reset the paused ticks
mPausedTicks = 0;
}
}
Uint32 Timer::getTicks() {
//The actual timer time
Uint32 time = 0;
//If the timer is running
if (mStarted) {
//If the timer is paused
if (mPaused) {
//Return the number of ticks when the timer was paused
time = mPausedTicks;
}
else {
//Return the current time minus the start time
time = SDL_GetTicks() - mStartTicks;
}
}
return time;
}
bool Timer::isStarted() {
return mStarted;
}
bool Timer::isPaused() {
return mPaused;
}