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Assembly-UnityScript-firstpass-vs.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{9E508D39-56EA-038D-A6C1-73641E1AEB21}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript-firstpass</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_5_1;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_STANDALONE_OSX;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_WEBCAM;ENABLE_MICROPHONE;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW;ENABLE_SUBSTANCE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Standard Assets\Scripts\FPSWalker.js" />
<None Include="Assets\_Shaders\Highlight.shader" />
<None Include="Assets\Scripts\Level Managers\DressingRoomLevel\Glow\GlowEffectDownsample.shader" />
<None Include="Assets\Mappings\User.hbm.xml" />
<None Include="Assets\Scripts\Level Managers\DressingRoomLevel\MirrorReflection\MirrorReflection.shader" />
<None Include="Assets\Mappings\House.hbm.xml" />
<Reference Include="Assets\References\Castle.DynamicProxy">
<HintPath>Assets\References\Castle.DynamicProxy.dll</HintPath>
</Reference>
<Reference Include="Assets\References\I18N">
<HintPath>Assets\References\I18N.dll</HintPath>
</Reference>
<Reference Include="Assets\References\I18N.West">
<HintPath>Assets\References\I18N.West.dll</HintPath>
</Reference>
<Reference Include="Assets\References\Iesi.Collections">
<HintPath>Assets\References\Iesi.Collections.dll</HintPath>
</Reference>
<Reference Include="Assets\References\log4net">
<HintPath>Assets\References\log4net.dll</HintPath>
</Reference>
<Reference Include="Assets\References\mavaruonline">
<HintPath>Assets\References\mavaruonline.dll</HintPath>
</Reference>
<Reference Include="Assets\References\Mono.Data.Sqlite">
<HintPath>Assets\References\Mono.Data.Sqlite.dll</HintPath>
</Reference>
<Reference Include="Assets\References\Mono.Web">
<HintPath>Assets\References\Mono.Web.dll</HintPath>
</Reference>
<Reference Include="Assets\References\MySql.Data">
<HintPath>Assets\References\MySql.Data.dll</HintPath>
</Reference>
<Reference Include="Assets\References\NHibernate">
<HintPath>Assets\References\NHibernate.dll</HintPath>
</Reference>
<Reference Include="Assets\References\System.Configuration">
<HintPath>Assets\References\System.Configuration.dll</HintPath>
</Reference>
<Reference Include="Assets\References\System.Configuration.Install">
<HintPath>Assets\References\System.Configuration.Install.dll</HintPath>
</Reference>
<Reference Include="Assets\References\System.Data">
<HintPath>Assets\References\System.Data.dll</HintPath>
</Reference>
<Reference Include="Assets\References\System.Drawing">
<HintPath>Assets\References\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="Assets\References\System.EnterpriseServices">
<HintPath>Assets\References\System.EnterpriseServices.dll</HintPath>
</Reference>
<Reference Include="Assets\References\System.Runtime.Remoting">
<HintPath>Assets\References\System.Runtime.Remoting.dll</HintPath>
</Reference>
<Reference Include="Assets\References\System.Runtime.Serialization.Formatters.Soap">
<HintPath>Assets\References\System.Runtime.Serialization.Formatters.Soap.dll</HintPath>
</Reference>
<Reference Include="Assets\References\System.Security">
<HintPath>Assets\References\System.Security.dll</HintPath>
</Reference>
<Reference Include="Assets\References\System.Web">
<HintPath>Assets\References\System.Web.dll</HintPath>
</Reference>
<Reference Include="Assets\References\System.Web.Services">
<HintPath>Assets\References\System.Web.Services.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>