From 04d60924b6a8bce3ba8cc378f50d31e1e8e5aae8 Mon Sep 17 00:00:00 2001 From: d4rkc0d3r <1735522+d4rkc0d3r@users.noreply.github.com> Date: Sun, 22 Dec 2024 15:45:31 +0100 Subject: [PATCH] mention that NaNimation toggles might cause broken chatbox/nameplate postioning --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 681f1f2..f3069c6 100644 --- a/README.md +++ b/README.md @@ -92,6 +92,8 @@ This will add an extra bone per original mesh that gets added to each vertex wit Unlike the `Use Shader Toggles` option this does not require the shaders to be changed. It also doesn't have the problems of projectors and blocked shaders not understanding the toggles. +Might cause some issues with name plate & chat box position. If they are inside your head / way too far above your head you should disable this option. + It can't merge meshes that use a WD ON workflow when they are off by default unless the toggles are simple enough that they can get optimized by `Optimize FX Layer`. ## Allow 3 Bone Skinning Allows NaNimation Toggles to be used on meshes that use 4 bone weights on some vertices reducing the skinning quality to only 3 effective bone weights.