-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Support for Godot 4.0 #6
Comments
Thanks. I can look into this. |
Are there any updates on this? I find myself really slowed down when I go from modelling in Blender to placing assets in Godot, having to switch navigation methods constantly. |
Honesty, I'm not using Godot any longer so I don't think I will update this. However, it probably would not be hard to port with the code that is available. Sorry. |
Understandable, I'm pretty new to Godot myself and I'm not too familiar with GDScript, but I am asking around to see if anyone is willing to assist me with this. |
I took a brief look at what it would take to do this. Beyond the GDScript changes, GDNative is depreciated in favor of GDExtention and C++ Modules, and so any update would need to be recompiled. It's also currently experimental and isn't compatible between minor releases of Godot. |
It's a litle bit sad, I would love ton control godot with my 3D mouse... I'm disapointed about no software got build in support for this amazing tool... when you controlled camera with 3D connexion mouse, you never want to roll back to the classic mouse with hotkey to navigate in 3D space. |
I have forked this and ported the extension to GDExtension. It's working in perspective mode, but orthogonal projection goes crazy when you turn, so I made a check to deny inputs while in orthogonal mode. |
The addon is not supported by Godot 4.0 or higher. Please Update.
The text was updated successfully, but these errors were encountered: