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main.yml
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name: Build and Test
on:
push:
branches:
- 'deployment/**'
tags:
- 'build*'
pull_request:
branches:
- 'deployment/**'
jobs:
buildForWindows:
name: Build for Windows
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
unityVersion:
- 2021.3.24f1
targetPlatform:
- StandaloneWindows64
steps:
# Checkout (without LFS)
- name: Checkout repository
uses: actions/checkout@v3
with:
submodules: true
token: ${{ secrets.GH_PERSONAL_ACCESS_TOKEN }}
# Git LFS
- name: Create LFS file list
run: |
git lfs ls-files -l > .lfs-assets-id-unsorted
git submodule foreach git lfs ls-files -l >> .lfs-assets-id-unsorted
cat .lfs-assets-id-unsorted | cut -d' ' -f1 | sort > .lfs-assets-id
cat .lfs-assets-id-unsorted
- name: Restore LFS cache
uses: actions/cache@v3
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git submodule foreach git lfs pull
git add .
git reset --hard
# Cache
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
# # Test
# - name: Run tests
# uses: game-ci/unity-test-runner@v2
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# with:
# githubToken: ${{ secrets.GITHUB_TOKEN }}
# Build
- name: Build project
uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
buildName: VR2Gather
# Output
- uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}
path: build
retention-days: 4
# buildForLinux:
# name: Build for Linux
# runs-on: ubuntu-latest
# strategy:
# fail-fast: false
# matrix:
# unityVersion:
# - 2021.3.11f1
# targetPlatform:
# - StandaloneLinux64
# # - Android
# steps:
# # Checkout (without LFS)
# - name: Checkout repository
# uses: actions/checkout@v3
# with:
# submodules: true
# token: ${{ secrets.GH_PERSONAL_ACCESS_TOKEN }}
#
# # Git LFS
# - name: Create LFS file list
# run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
#
# - name: Restore LFS cache
# uses: actions/cache@v3
# id: lfs-cache
# with:
# path: .git/lfs
# key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
#
# - name: Git LFS Pull
# run: |
# git lfs pull
# git add .
# git reset --hard
#
# # Cache
# - uses: actions/cache@v3
# with:
# path: Library
# key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
# restore-keys: |
# Library-
#
# # # Test
# # - name: Run tests
# # uses: game-ci/unity-test-runner@v2
# # env:
# # UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# # with:
# # githubToken: ${{ secrets.GITHUB_TOKEN }}
#
# # Build
# - name: Build project
# uses: game-ci/unity-builder@v2
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
# with:
# unityVersion: ${{ matrix.unityVersion }}
# targetPlatform: ${{ matrix.targetPlatform }}
#
# # Output
# - uses: actions/upload-artifact@v3
# with:
# name: Build-${{ matrix.targetPlatform }}
# path: build
# retention-days: 4
#
# buildForMacos:
# name: Build for MacOS
# runs-on: macos-latest
# strategy:
# fail-fast: false
# matrix:
# unityVersion:
# - 2021.3.11f1
# targetPlatform:
# - StandaloneOSX
# steps:
# # Checkout (without LFS)
# - name: Checkout repository
# uses: actions/checkout@v2
# with:
# submodules: true
# token: ${{ secrets.GH_PERSONAL_ACCESS_TOKEN }}
#
# # Git LFS
# - name: Create LFS file list
# run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
#
# - name: Restore LFS cache
# uses: actions/cache@v3
# id: lfs-cache
# with:
# path: .git/lfs
# key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
#
# - name: Git LFS Pull
# run: |
# git lfs pull
# git add .
# git reset --hard
#
# # Cache
# - uses: actions/cache@v3
# with:
# path: Library
# key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
# restore-keys: |
# Library-
#
# # # Test
# # - name: Run tests
# # uses: game-ci/unity-test-runner@v2
# # env:
# # UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# # with:
# # githubToken: ${{ secrets.GITHUB_TOKEN }}
#
# # Build
# - name: Build project
# uses: game-ci/unity-builder@v2
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
# with:
# unityVersion: ${{ matrix.unityVersion }}
# targetPlatform: ${{ matrix.targetPlatform }}
#
# # Output
# - uses: actions/upload-artifact@v3
# with:
# name: Build-${{ matrix.targetPlatform }}
# path: build
# retention-days: 4