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inline.go
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inline.go
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package mathjax
import (
"github.com/yuin/goldmark/ast"
"github.com/yuin/goldmark/parser"
"github.com/yuin/goldmark/renderer"
"github.com/yuin/goldmark/text"
"github.com/yuin/goldmark/util"
)
type inlineMathParser struct {
}
var defaultInlineMathParser = &inlineMathParser{}
func NewInlineMathParser() parser.InlineParser {
return defaultInlineMathParser
}
func (s *inlineMathParser) Trigger() []byte {
return []byte{'$'}
}
func (s *inlineMathParser) Parse(parent ast.Node, block text.Reader, pc parser.Context) ast.Node {
line, startSegment := block.PeekLine()
opener := 0
for ; opener < len(line) && line[opener] == '$'; opener++ {
}
block.Advance(opener)
l, pos := block.Position()
node := NewInlineMath()
for {
line, segment := block.PeekLine()
if line == nil {
block.SetPosition(l, pos)
return ast.NewTextSegment(startSegment.WithStop(startSegment.Start + opener))
}
for i := 0; i < len(line); i++ {
c := line[i]
if c == '$' {
oldi := i
for ; i < len(line) && line[i] == '$'; i++ {
}
closure := i - oldi
if closure == opener && (i+1 >= len(line) || line[i+1] != '$') {
segment := segment.WithStop(segment.Start + i - closure)
if !segment.IsEmpty() {
node.AppendChild(node, ast.NewRawTextSegment(segment))
}
block.Advance(i)
goto end
}
}
}
if !util.IsBlank(line) {
node.AppendChild(node, ast.NewRawTextSegment(segment))
}
block.AdvanceLine()
}
end:
if !node.IsBlank(block.Source()) {
// trim first halfspace and last halfspace
segment := node.FirstChild().(*ast.Text).Segment
shouldTrimmed := true
if !(!segment.IsEmpty() && block.Source()[segment.Start] == ' ') {
shouldTrimmed = false
}
segment = node.LastChild().(*ast.Text).Segment
if !(!segment.IsEmpty() && block.Source()[segment.Stop-1] == ' ') {
shouldTrimmed = false
}
if shouldTrimmed {
t := node.FirstChild().(*ast.Text)
segment := t.Segment
t.Segment = segment.WithStart(segment.Start + 1)
t = node.LastChild().(*ast.Text)
segment = node.LastChild().(*ast.Text).Segment
t.Segment = segment.WithStop(segment.Stop - 1)
}
}
return node
}
func NewInlineMathRenderer(start, end string) renderer.NodeRenderer {
return &InlineMathRenderer{start, end}
}