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fur_test.tscn
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fur_test.tscn
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://simple_fur.tres" type="Shader" id=1]
[ext_resource path="res://fur_params.png" type="Texture" id=2]
[ext_resource path="res://fur.png" type="Texture" id=3]
[ext_resource path="res://shell_texturing_helper.gd" type="Script" id=4]
[sub_resource type="SphereMesh" id=1]
radius = 1.0
height = 2.0
radial_segments = 64
rings = 32
is_hemisphere = false
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 1 )
shader_param/max_len = 0.05
shader_param/cur_layer = null
shader_param/gravity = null
shader_param/fur_tex = ExtResource( 3 )
shader_param/fur_params_tex = ExtResource( 2 )
_sections_unfolded = [ "shader_param" ]
[sub_resource type="SphereMesh" id=3]
radius = 1.0
height = 2.0
radial_segments = 64
rings = 32
is_hemisphere = false
[node name="fur_test" type="Node"]
[node name="fur" type="MeshInstance" parent="."]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
visible_in_all_rooms = false
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
script = ExtResource( 4 )
_sections_unfolded = [ "material" ]
shells = 8
[node name="alpha_fixer" type="MeshInstance" parent="fur"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
visible_in_all_rooms = false
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null
[node name="this is needed because of rendering bug" type="Node" parent="fur/alpha_fixer"]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.44533 )
projection = 0
fov = 65.0
near = 0.1
far = 100.0
keep_aspect = 1
current = false
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler/tracking = 0
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.57068, 0.627328, -0.529891, 0, 0.645286, 0.763941, 0.821173, -0.435966, 0.368251, 0, 4.71091, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_negative = false
light_specular = 0.5
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 1.0
shadow_contact = 0.0
shadow_max_distance = 200.0
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.2