forked from grazianobolla/godot-monke-net
-
Notifications
You must be signed in to change notification settings - Fork 0
/
multiplayer-base.sln
19 lines (19 loc) · 1.04 KB
/
multiplayer-base.sln
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "multiplayer-base", "multiplayer-base.csproj", "{55D81ECA-2F65-4280-B713-0832380F5661}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{55D81ECA-2F65-4280-B713-0832380F5661}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{55D81ECA-2F65-4280-B713-0832380F5661}.Debug|Any CPU.Build.0 = Debug|Any CPU
{55D81ECA-2F65-4280-B713-0832380F5661}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{55D81ECA-2F65-4280-B713-0832380F5661}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{55D81ECA-2F65-4280-B713-0832380F5661}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{55D81ECA-2F65-4280-B713-0832380F5661}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal