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[Feature] Request: Add Maneuver's and Parry modifiers automatically before roll #2033

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chrismaille opened this issue Nov 20, 2024 · 0 comments · May be fixed by #2017
Open

[Feature] Request: Add Maneuver's and Parry modifiers automatically before roll #2033

chrismaille opened this issue Nov 20, 2024 · 0 comments · May be fixed by #2017

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@chrismaille
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This feature is part of the list of improvements proposed in #2013

Maneuvers

System will include, on players Effect Modifiers Popout, the modifiers based on the following maneuvers:

  • Aim: the ranged bonus, after the first round aiming, for all ranged weapons.
  • Evaluate: the bonus, after the first round, to any attack roll
  • All out Attacks: the bonus to attack (varies)
  • All out Defense: the bonus to defense (varies)
  • Parry penalities: the cumulative penality for consecutive parries, using the same weapon, on the same round.

Example

Bree MacFadden is fighting two cultists. On first round, she acts first, and choose AoD Parry:
image

The first cultist hit his attack. Bree choose to parry the attack:
image

The second cultist hits too. She decides to parry again, and because she is a Weapon Master, their next parry is at -2:
image

Setup Parry base penalty.

On character sheet, open the melee attack to define the base Parry penality. Default is -4, but you can define any number here, to support Weapon Master or Trained by a Master traits.

image

@chrismaille chrismaille linked a pull request Nov 20, 2024 that will close this issue
@mjeffw mjeffw changed the title Feature Request: Add Maneuver's and Parry modifiers automatically before roll [Feature] Request: Add Maneuver's and Parry modifiers automatically before roll Nov 29, 2024
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