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This feature is part of the list of improvements proposed in #2013
Maneuvers
System will include, on players Effect Modifiers Popout, the modifiers based on the following maneuvers:
Aim: the ranged bonus, after the first round aiming, for all ranged weapons.
Evaluate: the bonus, after the first round, to any attack roll
All out Attacks: the bonus to attack (varies)
All out Defense: the bonus to defense (varies)
Parry penalities: the cumulative penality for consecutive parries, using the same weapon, on the same round.
Example
Bree MacFadden is fighting two cultists. On first round, she acts first, and choose AoD Parry:
The first cultist hit his attack. Bree choose to parry the attack:
The second cultist hits too. She decides to parry again, and because she is a Weapon Master, their next parry is at -2:
Setup Parry base penalty.
On character sheet, open the melee attack to define the base Parry penality. Default is -4, but you can define any number here, to support Weapon Master or Trained by a Master traits.
The text was updated successfully, but these errors were encountered:
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changed the title
Feature Request: Add Maneuver's and Parry modifiers automatically before roll
[Feature] Request: Add Maneuver's and Parry modifiers automatically before roll
Nov 29, 2024
This feature is part of the list of improvements proposed in #2013
Maneuvers
System will include, on players
Effect Modifiers Popout
, the modifiers based on the following maneuvers:Example
Bree MacFadden is fighting two cultists. On first round, she acts first, and choose AoD Parry:
The first cultist hit his attack. Bree choose to parry the attack:
The second cultist hits too. She decides to parry again, and because she is a Weapon Master, their next parry is at -2:
Setup Parry base penalty.
On character sheet, open the melee attack to define the base Parry penality. Default is -4, but you can define any number here, to support Weapon Master or Trained by a Master traits.
The text was updated successfully, but these errors were encountered: