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Support UWP / Windows 10 #383
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yeah, we currently don't officially support UWP but it should be possible to get it working if you build from source. It'd be nice to support it if we can but I'm not sure it's possible without breaking other platforms in the process. Maybe there is a way to do it, I'm not sure. The hard part is testing all the other platforms to make sure they still work too. If you do get it working I'd love to know about it. |
I am facing the same issue and think it is caused by how you create your nuget packages. In the nuspec files, I see lines like:
Following the convention for multi-targeting nuget packages, by changing to something like:
should fix this. |
Created pull request #387 to fix issue. No actual code needed to be changed and should not impact functionality on other platforms. |
Perhaps we should use .NET standard now. Profile 111 is https://docs.microsoft.com/en-us/nuget/schema/target-frameworks
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Yep. We definitely should got to .NET standard. It's just not something I've really looked into whole lot. The last time I checked I was under the impression that it wouldn't work because MonoGame would also need to be .NET standard (which I figured wasn't going to happen anytime soon). Maybe? In a more recent conversation I had with @Genbox (Velcro Physics formerly Farseer) I realized that .NET standard is actually PCL compatible, so it might not be as difficult as I first thought. If anyone's interested in looking into this more I'm certainly curious of the pros and cons. |
Why is MonoGame not going to move to .NET standard though? It doesn't look like they have dependencies on anything and moving the shared parts of the codebase from PCL to .NET standard is straightforward. |
MonoGame is quite a complicated beast. To be honest I'm not sure of the reasons other than those already mentioned on the .NET Core issue. Of course, if you have something contribute, or questions, you should post them on MonoGame's issue. |
I wanted to use the Monogame.Extended package in my project but I can't install the NuGet package.
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