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**Problem:**
`getGridRelativeContainingBlock` doesn't correctly return the item
position for flow elements. It was temporarily patched with the
positioning coming from `getGridChildCellCoordBoundsFromCanvas`, but
this PR instead fixes it for good, which cascade-solves a bunch of other
small bugs.
**Fix:**
The flow positioning requires _all_ preceding grid items to be available
in the grid, so this PR does just that: inject every (ordered!) child
into the temporary grid, retrieve the wanted one, and return its
bounding box.
**Manual Tests:**
I hereby swear that:
- [x] I opened a hydrogen project and it loaded
- [x] I could navigate to various routes in Play mode
Fixes#6712
No description provided.
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