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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
# ---- Options ----
option(COPY_BUILD "Copy the build output to the Skyrim directory." OFF)
# ---- Cache build vars ----
macro(set_from_environment VARIABLE)
if (NOT DEFINED ${VARIABLE} AND DEFINED ENV{${VARIABLE}})
set(${VARIABLE} $ENV{${VARIABLE}})
endif ()
endmacro()
set_from_environment(Skyrim64Path)
set_from_environment(VCPKG_ROOT)
if (DEFINED VCPKG_ROOT)
set(CMAKE_TOOLCHAIN_FILE "${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
set(VCPKG_TARGET_TRIPLET "x64-windows-static" CACHE STRING "")
else ()
message(
WARNING
"Variable VCPKG_ROOT is not set. Continuing without vcpkg."
)
endif ()
set(Boost_USE_STATIC_RUNTIME OFF CACHE BOOL "")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>" CACHE STRING "")
# ---- Project ----
project(
SurvivalControlPanel
VERSION 1.1.1
LANGUAGES CXX
)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/Version.h.in
${CMAKE_CURRENT_BINARY_DIR}/include/Version.h
@ONLY
)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.rc.in
${CMAKE_CURRENT_BINARY_DIR}/version.rc
@ONLY
)
# ---- Include guards ----
if(PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
message(
FATAL_ERROR
"In-source builds not allowed. Please make a new directory (called a build directory) and run CMake from there."
)
endif()
# ---- Globals ----
if (MSVC)
add_compile_definitions(
_UNICODE
)
if (NOT ${CMAKE_GENERATOR} STREQUAL "Ninja")
add_compile_options(
/MP # Build with Multiple Processes
)
endif ()
endif ()
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_DEBUG OFF)
set(Boost_USE_STATIC_LIBS ON)
# ---- Dependencies ----
add_subdirectory("extern/CommonLibSSE" CommonLibSSE)
find_package(spdlog REQUIRED CONFIG)
# ---- Add source files ----
include(cmake/sourcelist.cmake)
source_group(
TREE
${CMAKE_CURRENT_SOURCE_DIR}
FILES
${SOURCES}
)
source_group(
TREE
${CMAKE_CURRENT_BINARY_DIR}
FILES
${CMAKE_CURRENT_BINARY_DIR}/include/Version.h
)
# ---- Create DLL ----
add_library(
${PROJECT_NAME}
SHARED
${SOURCES}
${CMAKE_CURRENT_BINARY_DIR}/include/Version.h
${CMAKE_CURRENT_BINARY_DIR}/version.rc
.clang-format
.editorconfig
)
target_compile_features(
${PROJECT_NAME}
PRIVATE
cxx_std_20
)
target_include_directories(
${PROJECT_NAME}
PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/include
)
target_link_libraries(
${PROJECT_NAME}
PRIVATE
CommonLibSSE::CommonLibSSE
spdlog::spdlog
)
if (MSVC)
target_compile_options(
${PROJECT_NAME}
PRIVATE
/sdl # Enable Additional Security Checks
/utf-8 # Set Source and Executable character sets to UTF-8
/Zi # Debug Information Format
/permissive- # Standards conformance
/Zc:alignedNew # C++17 over-aligned allocation
/Zc:auto # Deduce Variable Type
/Zc:char8_t
/Zc:__cplusplus # Enable updated __cplusplus macro
/Zc:externC
/Zc:externConstexpr # Enable extern constexpr variables
/Zc:forScope # Force Conformance in for Loop Scope
/Zc:hiddenFriend
/Zc:implicitNoexcept # Implicit Exception Specifiers
/Zc:lambda
/Zc:noexceptTypes # C++17 noexcept rules
/Zc:preprocessor # Enable preprocessor conformance mode
/Zc:referenceBinding # Enforce reference binding rules
/Zc:rvalueCast # Enforce type conversion rules
/Zc:sizedDealloc # Enable Global Sized Deallocation Functions
/Zc:strictStrings # Disable string literal type conversion
/Zc:ternary # Enforce conditional operator rules
/Zc:threadSafeInit # Thread-safe Local Static Initialization
/Zc:tlsGuards
/Zc:trigraphs # Trigraphs Substitution
/Zc:wchar_t # wchar_t Is Native Type
/external:anglebrackets
/external:W0
/W4 # Warning level
/WX # Warning level (warnings are errors)
"$<$<CONFIG:DEBUG>:>"
"$<$<CONFIG:RELEASE>:/Zc:inline;/JMC-;/Ob3>"
)
target_link_options(
${PROJECT_NAME}
PRIVATE
/WX # Treat Linker Warnings as Errors
"$<$<CONFIG:DEBUG>:/INCREMENTAL;/OPT:NOREF;/OPT:NOICF>"
"$<$<CONFIG:RELEASE>:/INCREMENTAL:NO;/OPT:REF;/OPT:ICF;/DEBUG:FULL>"
)
endif ()
target_precompile_headers(
${PROJECT_NAME}
PRIVATE
include/PCH.h
)
# ---- Post build ----
if (COPY_BUILD)
if (DEFINED Skyrim64Path)
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${PROJECT_NAME}> ${Skyrim64Path}/Data/SKSE/Plugins/
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PDB_FILE:${PROJECT_NAME}> ${Skyrim64Path}/Data/SKSE/Plugins/
)
else ()
message(
WARNING
"Variable Skyrim64Path is not defined. Skipping post-build copy command."
)
endif ()
endif ()