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.gitignore
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.gitignore
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/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/UserSettings/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
.vscode/
.vsconfig
# Idea cache directory
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
debug.log
# Builds
*.apk
*.unitypackage
# Mac invisible folder files
*.DS_Store
# Crashlytics generated file
crashlytics-build.properties
# Any image or video created by the Recorder package
/Recordings/
# Package related files that can be ignored or are better kept user-specific
ProjectSettings/Packages/com.unity.probuilder/Settings.json
ProjectSettings/Packages/com.unity.polybrush/Settings.json
/ProjectSettings/Packages/com.unity.progrids/Settings.json
/ProjectSettings/Packages/com.unity.learn.iet-framework/Settings.json
Assets/Polybrush Data*
Assets/PolybrushData*
Assets/ProBuilder Data*
# Asset Bundles folder and .bin file
/Assets/StreamingAssets
*.bin
# A marker file which is used to decide whether to run the first-launch experience, for example show the welcome dialog
InitCodeMarker
# Tutorial Framework has a backup option for the project's content, let's ignore the possible backup folder
/Tutorial Defaults/
# coherence specific
Assets/coherence/Footprint.cs*
# ParrelSync extension to run multiple editor instances
Assets/ParrelSync
Assets/ParrelSync.meta
mono_crash*.json
//ParrelSync preferences
Assets/Plugins/ParrelSync*