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Fatal error in Unity CIL Linker
Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: CodingSeb.ExpressionEvaluator.ExpressionEvaluator.GetTypeByFriendlyName(String,String,Boolean): Error processing method 'CodingSeb.ExpressionEvaluator.ExpressionEvaluator.GetTypeByFriendlyName(String,String,Boolean)' in assembly 'CodingSeb.ExpressionEvaluator.dll'
---> System.NullReferenceException: Object reference not set to an instance of an object.
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody, MethodReference calledMethod, Instruction operation, ValueNodeList methodParams, ValueNode& methodReturnValue) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Dataflow/ReflectionMethodBodyScanner.cs:line 796
at Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody, Instruction operation, Stack`1 currentStack) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Dataflow/MethodBodyScanner.cs:line 859
at Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Dataflow/MethodBodyScanner.cs:line 530
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Dataflow/ReflectionMethodBodyScanner.cs:line 69
at Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body, Boolean requiresReflectionMethodBodyScanner) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker.Steps/UnityMarkStep.cs:line 351
at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 2807
at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker.Steps/UnityMarkStep.cs:line 356
at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 2429
at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker.Steps/UnityMarkStep.cs:line 222
at Mono.Linker.Steps.MarkStep.ProcessQueue() in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 391
--- End of inner exception stack trace ---
at Mono.Linker.Steps.MarkStep.ProcessQueue() in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 393
at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue() in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 376
at Mono.Linker.Steps.MarkStep.Process()
at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker.Steps/UnityMarkStep.cs:line 255
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker/UnityPipeline.cs:line 23
at Mono.Linker.Pipeline.Process(LinkContext context) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker/Pipeline.cs:line 128
at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker/UnityDriver.cs:line 124
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker/UnityDriver.cs:line 80
at Unity.Linker.UnityDriver.RunDriver() in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker/UnityDriver.cs:line 61
The text was updated successfully, but these errors were encountered:
Fatal error in Unity CIL Linker
Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: CodingSeb.ExpressionEvaluator.ExpressionEvaluator.GetTypeByFriendlyName(String,String,Boolean): Error processing method 'CodingSeb.ExpressionEvaluator.ExpressionEvaluator.GetTypeByFriendlyName(String,String,Boolean)' in assembly 'CodingSeb.ExpressionEvaluator.dll'
---> System.NullReferenceException: Object reference not set to an instance of an object.
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody, MethodReference calledMethod, Instruction operation, ValueNodeList methodParams, ValueNode& methodReturnValue) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Dataflow/ReflectionMethodBodyScanner.cs:line 796
at Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody, Instruction operation, Stack`1 currentStack) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Dataflow/MethodBodyScanner.cs:line 859
at Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Dataflow/MethodBodyScanner.cs:line 530
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Dataflow/ReflectionMethodBodyScanner.cs:line 69
at Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body, Boolean requiresReflectionMethodBodyScanner) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker.Steps/UnityMarkStep.cs:line 351
at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 2807
at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker.Steps/UnityMarkStep.cs:line 356
at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 2429
at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker.Steps/UnityMarkStep.cs:line 222
at Mono.Linker.Steps.MarkStep.ProcessQueue() in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 391
--- End of inner exception stack trace ---
at Mono.Linker.Steps.MarkStep.ProcessQueue() in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 393
at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue() in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 376
at Mono.Linker.Steps.MarkStep.Process()
at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker.Steps/UnityMarkStep.cs:line 255
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker/UnityPipeline.cs:line 23
at Mono.Linker.Pipeline.Process(LinkContext context) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker/Pipeline.cs:line 128
at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker/UnityDriver.cs:line 124
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker/UnityDriver.cs:line 80
at Unity.Linker.UnityDriver.RunDriver() in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker/UnityDriver.cs:line 61
The text was updated successfully, but these errors were encountered: