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ExtensionInfo.xml
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ExtensionInfo.xml
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<HacknetExtension>
<!-- Max name length is 128 characters -->
<Name>Codex Connect</Name>
<AllowSaves>true</AllowSaves>
<!-- a coma separated list of notes that start out as being visible-->
<StartingVisibleNodes></StartingVisibleNodes>
<!-- the mission (if any) that loads in as soon as the player starts -->
<StartingMission>Missions/StartingMission.xml</StartingMission>
<!-- Conditional action set that is loaded in as soon as a new session is created
This is useful to do setup stuff, like giving the player programs, assigning them a faction etc.
If you don't need this, set it to "NONE", or just delete the tag.-->
<StartingActions>Actions/StartingActions.xml</StartingActions>
<!-- Description that appears within Hacknet -->
<Description> --- Codex Connect ---
Use your terminal and your browser to complete missions!</Description>
<!-- Factions involved in this extension! You can define as many or as few as you like -->
<Faction>Factions/StartingFaction.xml</Faction>
<StartsWithTutorial>False</StartsWithTutorial>
<!-- this makes the extension start with the standard restart bootup sequence -->
<HasIntroStartup>true</HasIntroStartup>
<StartingTheme>Themes/ExampleTheme.xml</StartingTheme>
<!--
Base Themes are named:
TerminalOnlyBlack, HacknetBlue, HacknetTeal, HacknetYellow, HackerGreen, HacknetWhite, HacknetPurple, HacknetMint
-->
<!-- You can reference songs from the original game here, or your own .ogg files by path.
To reference original songs, use their name in the files! You don't need the path, just the filename. This works for any songs in these folders:
Content/Music
Content/DLC/Music
To Play your own songs, use the path to that song in your extension.
For example, try changing the song name below to "Music/Chemical_Burns.ogg" - it'll start with that instead for new saves! -->
<IntroStartupSong>Music/PulpFiction.ogg</IntroStartupSong>
<!-- Sequencer stuff. You won't need this till later.-->
<!--
<SequencerTargetID>advExamplePC</SequencerTargetID>
<SequencerSpinUpTime>10.5</SequencerSpinUpTime>
<SequencerFlagRequiredForStart>testFlag</SequencerFlagRequiredForStart>
<ActionsToRunOnSequencerStart>Actions/ThemeSwapActions.xml</ActionsToRunOnSequencerStart>
-->
<!-- Steam workshop fields -->
<!--
public string WorkshopDescription;
public string WorkshopLanguage;
public byte WorhsopVisibility = 2;
public string WorkshopTags;
public string WorkshopPreviewImagePath;
-->
<WorkshopDescription>This extension requires the use of a terminal and real-world tools to complete missions. To get started, you will need to install a terminal emulator or a compatible environment. I recommend using Ubuntu WSL (Windows Subsystem for Linux) or Cygwin if you are running Windows. Also you need to use GIT. Enjoy your journey into the world of hacking and programming Codex Connect!</WorkshopDescription>
<!-- Language that this is set to. -->
<WorkshopLanguage>English</WorkshopLanguage>
<!-- Sets the visibility of this item on the workshop.
0 = public
1 = friends only
2 = private (self only)-->
<WorkshopVisibility>2</WorkshopVisibility>
<!-- Comma separated list of tags that this should be listed under in the workshop. This is not currently used, as the only category
of workshop item in Hacknet is "Extension", so leave this as-is for now.-->
<WorkshopTags>Extension</WorkshopTags>
<!-- Path to the preview image used on the steam workshop for your extension.
This must be within your mod folder, be 16x9 aspect ratio and less than 1MB in size.
I recommend the highest resolution you can provide that fits that criteria,
though steam will likely use a version less than 512x512 in size, and will auto resize it for you.
This can be different to the provided Logo.png if you want, as this will not be transparently backed on steam.
Supported formats are .png, .jpg and .gif
-->
<WorkshopPreviewImagePath>Logo.png</WorkshopPreviewImagePath>
<!-- This is the workshop publish ID. The first time your extension is published to Steam, this will be automatically populated with the ID that steam assigns it.
When this happens, make sure that you keep that version of the file and store the ID somewhere - without it, you wont be able to push out updates to your extension,
and if it's removed, publishing to the workshop will submit it as a new entry, and you'll lose all of your subscribers. Be careful!
Do not manually modify this unless you already know your Publish ID from a previous submission. A new ID will only be generated if this says "NONE"-->
<WorkshopPublishID>NONE</WorkshopPublishID>
</HacknetExtension>