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The old loader started life as a copy of libGDX' SharedLibraryLoader. It was just a liability and terribly out of date at this point.
I don't know Compose Multiplatform, and if it has some support for loading native shared libraries. If it does, just have a look at the GDX or LWJGL3 loader and use them as a reference to implement SteamLibraryLoader yourself.
If it doesn't, it still should be easy to just use one of the loaders. They only add the dependencies required. Personally, I found the LWJGL3 loader a lot more capable, but the GDX loader should be much closer to the old loader regarding features/behaviour.
I'm neither using Lwjgl3 or LibGdx (I'm using Compose Multiplatform if it matters).
Why was the old library loader deleted? Do I have to use either the Lwjgl3 loader or the LibGdx loader?
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