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glue.js
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var wrap = require('shimmer').wrap;
/*
*
* CONSTANTS
*
*/
var HAS_CREATE_AL = 1 << 0;
var HAS_BEFORE_AL = 1 << 1;
var HAS_AFTER_AL = 1 << 2;
var HAS_ERROR_AL = 1 << 3;
/**
* There is one list of currently active listeners that is mutated in place by
* addAsyncListener and removeAsyncListener. This complicates error-handling,
* for reasons that are discussed below.
*/
var listeners = [];
/**
* There can be multiple listeners with the same properties, so disambiguate
* them by assigning them an ID at creation time.
*/
var uid = 0;
/**
* Ensure that errors coming from within listeners are handed off to domains,
* process._fatalException, or uncaughtException without being treated like
* user errors.
*/
var inAsyncTick = false;
/**
* Because asynchronous contexts can be nested, and errors can come from anywhere
* in the stack, a little extra work is required to keep track of where in the
* nesting we are. Because JS arrays are frequently mutated in place
*/
var listenerStack = [];
/**
* The error handler on a listener can capture errors thrown during synchronous
* execution immediately after the listener is added. To capture both
* synchronous and asynchronous errors, the error handler just uses the
* "global" list of active listeners, and the rest of the code ensures that the
* listener list is correct by using a stack of listener lists during
* asynchronous execution.
*/
var asyncCatcher;
/**
* The guts of the system -- called each time an asynchronous event happens
* while one or more listeners are active.
*/
var asyncWrap;
/**
* Simple helper function that's probably faster than using Array
* filter methods and can be inlined.
*/
function union(dest, added) {
var destLength = dest.length;
var addedLength = added.length;
var returned = [];
if (destLength === 0 && addedLength === 0) return returned;
for (var j = 0; j < destLength; j++) returned[j] = dest[j];
if (addedLength === 0) return returned;
for (var i = 0; i < addedLength; i++) {
var missing = true;
for (j = 0; j < destLength; j++) {
if (dest[j].uid === added[i].uid) {
missing = false;
break;
}
}
if (missing) returned.push(added[i]);
}
return returned;
}
/*
* For performance, split error-handlers and asyncCatcher up into two separate
* code paths.
*/
// 0.9+
if (process._fatalException) {
/**
* Error handlers on listeners can throw, the catcher needs to be able to
* discriminate between exceptions thrown by user code, and exceptions coming
* from within the catcher itself. Use a global to keep track of which state
* the catcher is currently in.
*/
var inErrorTick = false;
/**
* Throwing always happens synchronously. If the current array of values for
* the current list of asyncListeners is put in a module-scoped variable right
* before a call that can throw, it will always be correct when the error
* handlers are run.
*/
var errorValues;
asyncCatcher = function asyncCatcher(er) {
var length = listeners.length;
if (inErrorTick || length === 0) return false;
var handled = false;
/*
* error handlers
*/
inErrorTick = true;
for (var i = 0; i < length; ++i) {
var listener = listeners[i];
if ((listener.flags & HAS_ERROR_AL) === 0) continue;
var value = errorValues && errorValues[listener.uid];
handled = listener.error(value, er) || handled;
}
inErrorTick = false;
/* Test whether there are any listener arrays on the stack. In the case of
* synchronous throws when the listener is active, there may have been
* none pushed yet.
*/
if (listenerStack.length > 0) listeners = listenerStack.pop();
errorValues = undefined;
return handled && !inAsyncTick;
};
asyncWrap = function asyncWrap(original, list, length) {
var values = [];
/*
* listeners
*/
inAsyncTick = true;
for (var i = 0; i < length; ++i) {
var listener = list[i];
values[listener.uid] = listener.data;
if ((listener.flags & HAS_CREATE_AL) === 0) continue;
var value = listener.create(listener.data);
if (value !== undefined) values[listener.uid] = value;
}
inAsyncTick = false;
/* One of the main differences between this polyfill and the core
* asyncListener support is that core avoids creating closures by putting a
* lot of the state managemnt on the C++ side of Node (and of course also it
* bakes support for async listeners into the Node C++ API through the
* AsyncWrap class, which means that it doesn't monkeypatch basically every
* async method like this does).
*/
return function () {
// put the current values where the catcher can see them
errorValues = values;
/* More than one listener can end up inside these closures, so save the
* current listeners on a stack.
*/
listenerStack.push(listeners);
/* Activate both the listeners that were active when the closure was
* created and the listeners that were previously active.
*/
listeners = union(list, listeners);
/*
* before handlers
*/
inAsyncTick = true;
for (var i = 0; i < length; ++i) {
if ((list[i].flags & HAS_BEFORE_AL) > 0) {
list[i].before(this, values[list[i].uid]);
}
}
inAsyncTick = false;
// save the return value to pass to the after callbacks
var returned = original.apply(this, arguments);
/*
* after handlers (not run if original throws)
*/
inAsyncTick = true;
for (i = 0; i < length; ++i) {
if ((list[i].flags & HAS_AFTER_AL) > 0) {
list[i].after(this, values[list[i].uid]);
}
}
inAsyncTick = false;
// back to the previous listener list on the stack
listeners = listenerStack.pop();
errorValues = undefined;
return returned;
};
};
wrap(process, '_fatalException', function (_fatalException) {
return function _asyncFatalException(er) {
return asyncCatcher(er) || _fatalException(er);
};
});
}
// 0.8 and below
else {
/**
* If an error handler in asyncWrap throws, the process must die. Under 0.8
* and earlier the only way to put a bullet through the head of the process
* is to rethrow from inside the exception handler, so rethrow and set
* errorThrew to tell the uncaughtHandler what to do.
*/
var errorThrew = false;
/**
* Under Node 0.8, this handler *only* handles synchronously thrown errors.
* This simplifies it, which almost but not quite makes up for the hit taken
* by putting everything in a try-catch.
*/
asyncCatcher = function uncaughtCatcher(er) {
// going down hard
if (errorThrew) throw er;
var handled = false;
/*
* error handlers
*/
var length = listeners.length;
for (var i = 0; i < length; ++i) {
var listener = listeners[i];
if ((listener.flags & HAS_ERROR_AL) === 0) continue;
handled = listener.error(null, er) || handled;
}
/* Rethrow if one of the before / after handlers fire, which will bring the
* process down immediately.
*/
if (!handled && inAsyncTick) throw er;
};
asyncWrap = function asyncWrap(original, list, length) {
var values = [];
/*
* listeners
*/
inAsyncTick = true;
for (var i = 0; i < length; ++i) {
var listener = list[i];
values[listener.uid] = listener.data;
if ((listener.flags & HAS_CREATE_AL) === 0) continue;
var value = listener.create(listener.data);
if (value !== undefined) values[listener.uid] = value;
}
inAsyncTick = false;
/* One of the main differences between this polyfill and the core
* asyncListener support is that core avoids creating closures by putting a
* lot of the state managemnt on the C++ side of Node (and of course also it
* bakes support for async listeners into the Node C++ API through the
* AsyncWrap class, which means that it doesn't monkeypatch basically every
* async method like this does).
*/
return function () {
/*jshint maxdepth:4*/
// after() handlers don't run if threw
var threw = false;
// ...unless the error is handled
var handled = false;
/* More than one listener can end up inside these closures, so save the
* current listeners on a stack.
*/
listenerStack.push(listeners);
/* Activate both the listeners that were active when the closure was
* created and the listeners that were previously active.
*/
listeners = union(list, listeners);
/*
* before handlers
*/
inAsyncTick = true;
for (var i = 0; i < length; ++i) {
if ((list[i].flags & HAS_BEFORE_AL) > 0) {
list[i].before(this, values[list[i].uid]);
}
}
inAsyncTick = false;
// save the return value to pass to the after callbacks
var returned;
try {
returned = original.apply(this, arguments);
}
catch (er) {
threw = true;
for (var i = 0; i < length; ++i) {
if ((listeners[i].flags & HAS_ERROR_AL) == 0) continue;
try {
handled = listeners[i].error(values[list[i].uid], er) || handled;
}
catch (x) {
errorThrew = true;
throw x;
}
}
if (!handled) {
// having an uncaughtException handler here alters crash semantics
process.removeListener('uncaughtException', asyncCatcher);
process._originalNextTick(function () {
process.addListener('uncaughtException', asyncCatcher);
});
throw er;
}
}
finally {
/*
* after handlers (not run if original throws)
*/
if (!threw || handled) {
inAsyncTick = true;
for (i = 0; i < length; ++i) {
if ((list[i].flags & HAS_AFTER_AL) > 0) {
list[i].after(this, values[list[i].uid]);
}
}
inAsyncTick = false;
}
// back to the previous listener list on the stack
listeners = listenerStack.pop();
}
return returned;
};
};
// will be the first to fire if async-listener is the first module loaded
process.addListener('uncaughtException', asyncCatcher);
}
// for performance in the case where there are no handlers, just the listener
function simpleWrap(original, list, length) {
inAsyncTick = true;
for (var i = 0; i < length; ++i) {
var listener = list[i];
if (listener.create) listener.create(listener.data);
}
inAsyncTick = false;
// still need to make sure nested async calls are made in the context
// of the listeners active at their creation
return function () {
listenerStack.push(listeners);
listeners = union(list, listeners);
var returned = original.apply(this, arguments);
listeners = listenerStack.pop();
return returned;
};
}
/**
* Called each time an asynchronous function that's been monkeypatched in
* index.js is called. If there are no listeners, return the function
* unwrapped. If there are any asyncListeners and any of them have callbacks,
* pass them off to asyncWrap for later use, otherwise just call the listener.
*/
function wrapCallback(original) {
var length = listeners.length;
// no context to capture, so avoid closure creation
if (length === 0) return original;
// capture the active listeners as of when the wrapped function was called
var list = listeners.slice();
for (var i = 0; i < length; ++i) {
if (list[i].flags > 0) return asyncWrap(original, list, length);
}
return simpleWrap(original, list, length);
}
function AsyncListener(callbacks, data) {
if (typeof callbacks.create === 'function') {
this.create = callbacks.create;
this.flags |= HAS_CREATE_AL;
}
if (typeof callbacks.before === 'function') {
this.before = callbacks.before;
this.flags |= HAS_BEFORE_AL;
}
if (typeof callbacks.after === 'function') {
this.after = callbacks.after;
this.flags |= HAS_AFTER_AL;
}
if (typeof callbacks.error === 'function') {
this.error = callbacks.error;
this.flags |= HAS_ERROR_AL;
}
this.uid = ++uid;
this.data = data === undefined ? null : data;
}
AsyncListener.prototype.create = undefined;
AsyncListener.prototype.before = undefined;
AsyncListener.prototype.after = undefined;
AsyncListener.prototype.error = undefined;
AsyncListener.prototype.data = undefined;
AsyncListener.prototype.uid = 0;
AsyncListener.prototype.flags = 0;
function createAsyncListener(callbacks, data) {
if (typeof callbacks !== 'object' || !callbacks) {
throw new TypeError('callbacks argument must be an object');
}
if (callbacks instanceof AsyncListener) {
return callbacks;
}
else {
return new AsyncListener(callbacks, data);
}
}
function addAsyncListener(callbacks, data) {
var listener;
if (!(callbacks instanceof AsyncListener)) {
listener = createAsyncListener(callbacks, data);
}
else {
listener = callbacks;
}
// Make sure the listener isn't already in the list.
var registered = false;
for (var i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
registered = true;
break;
}
}
if (!registered) listeners.push(listener);
return listener;
}
function removeAsyncListener(listener) {
for (var i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
listeners.splice(i, 1);
break;
}
}
}
process.createAsyncListener = createAsyncListener;
process.addAsyncListener = addAsyncListener;
process.removeAsyncListener = removeAsyncListener;
module.exports = wrapCallback;