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will the release version have the drop-rates pre-configured? (not all 100%)
1b. If not, i'll write up a config with 'recommended' values -or- you can use it as the new 'default' config for release version(s). (admins like things ready to go out-of-the-box).
1c. [[testing now]] if so, does the % value accept decimals? (old plugin i used had most things at about 0.2%)
EDIT: spawned 1000 skeletons/zombies (droprate set to 0.2) no heads dropped, assumeing decimals not supported yet. please add :) Wither skeletons default rate is 2.5%, got 2 of 100.
Death-Types: what exactly do they mean?
ALL - (all events, self explanatory)
PVP - **(Player vs Player, does this include player vs entity?)**
CONTACT - **(cactus? anything else?)**
ENTITY_ATTACK - **(mob attacking a player only?)**
PROJECTILE - (death by arrow)
SUFFOCATION - (stuck in a block)
FALL - (fall damage)
FIRE - (fire damage)
FIRE_TICK - (fire tick damage, ie: left the flames, but still burning)
MELTING - **(?)**
LAVA - (died in lava)
DROWNING - (died from lack of oxygin)
BLOCK_EXPLOSION - **(TNT?)**
ENTITY_EXPLOSION - (creeper explosion)
VOID - (fell out of the world)
LIGHTNING - (struck down from the heavens)
SUICIDE - (WHY would you do this?)
STARVATION - (i forgot to eat....)
POISON - (poision damage)
MAGIC - (potion effects[specifically: potion of harming], **guardian rays?)**
WITHER - (wither effect)
FALLING_BLOCK - **(anvil only?)**
THORNS - (poky armor)
CUSTOM - **(?????)**
unlisted/unsure: KeneicEnergy(elytra), above listed in **bold**
[wiki shows 45 different death messages]
i want to configure it so mobs only drop heads if they are being attacked by a player/attacking a player (not if they die by accident). And players only drop heads if another player kills them.
info-blacklist is used for what? and why?
does looting have an effect on head drops? if not can it be added? [ie: config: lootingrate: 1 -increases looting by +1 per level of looting (as per standard looting),] i'd add this as a mechanic as trophy heads alters normal head drop rates, without looting effect, why have looting?
where are the death types for the mobs configured? or is it set the same for players as it is for mobs? (globally configured preferred, not sure why 'items required' is a thing; unless you could do something like "stick;sharpness:100;smite:100" && set the looting rate with only that item to 100% (admin beheading stick)
The text was updated successfully, but these errors were encountered:
leasoncre
changed the title
Questions: Config explanations
Questions: Config explanations/Improvements
Mar 17, 2016
1b. If not, i'll write up a config with 'recommended' values -or- you can use it as the new 'default' config for release version(s). (admins like things ready to go out-of-the-box).
1c. [[testing now]] if so, does the % value accept decimals? (old plugin i used had most things at about 0.2%)
EDIT: spawned 1000 skeletons/zombies (droprate set to 0.2) no heads dropped, assumeing decimals not supported yet. please add :) Wither skeletons default rate is 2.5%, got 2 of 100.
unlisted/unsure: KeneicEnergy(elytra), above listed in
**bold**
[wiki shows 45 different death messages]
i want to configure it so mobs only drop heads if they are being attacked by a player/attacking a player (not if they die by accident). And players only drop heads if another player kills them.
The text was updated successfully, but these errors were encountered: