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rework the arcatraz intro script, using spawn_group and worldstates (#…
…677) * Add a better handling for Arcatraz Intro 1 Protean Nightmare respawns as long the Arcatraz Defenders are alive 9 Protean Horrors respawn as long both Arcatraz Warden groups are alive All handled via database now * correct worldstates * changes code requested in comments * Prevent xp/rep farm exploit * tab
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