From 6690ad9939c72d81b4aa57f90a55da21d86617d4 Mon Sep 17 00:00:00 2001 From: evil-at-wow Date: Sat, 9 Dec 2023 19:27:35 +0100 Subject: [PATCH] ProcSystemArguments: fix missing member initializer. --- src/game/Entities/Unit.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/Entities/Unit.h b/src/game/Entities/Unit.h index e1e8e3e359..58d4a60955 100644 --- a/src/game/Entities/Unit.h +++ b/src/game/Entities/Unit.h @@ -779,7 +779,7 @@ struct ProcSystemArguments explicit ProcSystemArguments(Unit* attacker, Unit* victim, uint32 procFlagsAttacker, uint32 procFlagsVictim, uint32 procExtra, uint32 amount, uint32 absorb, WeaponAttackType attType = BASE_ATTACK, SpellEntry const* spellInfo = nullptr, Spell* spell = nullptr, uint32 healthGain = 0, bool isHeal = false) : attacker(attacker), victim(victim), procFlagsAttacker(procFlagsAttacker), procFlagsVictim(procFlagsVictim), procExtra(procExtra), damage(amount), - spellInfo(spellInfo), attType(attType), spell(spell), healthGain(healthGain), isHeal(isHeal) + absorb(absorb), spellInfo(spellInfo), attType(attType), spell(spell), healthGain(healthGain), isHeal(isHeal) { } };