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tileset_fixer.py
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tileset_fixer.py
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#!/usr/bin/python3
from sys import argv
import os, subprocess, struct
if __name__ == '__main__':
is_secondary = argv[2] == "1"
path = os.sep.join([os.curdir, 'data', 'tilesets', 'primary' if not is_secondary else 'secondary', argv[1]])
with open(os.sep.join([path, 'metatile_attributes.bin']), 'rb') as f:
data = f.read()
num_metatiles = int(len(data) / 4)
new_data = bytearray(num_metatiles * 2)
for i in range(0, num_metatiles):
behavior = data[i * 4]
if behavior == 0x2A: # stairs
behavior = 0
elif behavior >= 0x6C and behavior <= 0x6F: # staircase
behavior -= 0x40
elif behavior == 0x81: # bookshelf
behavior = 0xE2
elif behavior == 0x84: # signpost
behavior = 0x7E
elif behavior == 0x87: # pokemon center
behavior = 0x81
elif behavior == 0x88: # pokemon mart
behavior = 0x82
elif behavior >= 0x89 and behavior <= 0x8B: # dishes, sink, drawers
behavior = 0
elif behavior == 0x90: # fridge
behavior = 0
elif behavior == 0x93: # chart
behavior = 0
elif behavior == 0x94: # picture
behavior = 0
elif behavior == 0x95: # machine
behavior = 0
elif behavior == 0x96: # phone
behavior = 0
elif behavior == 0x97: # computer
behavior = 0
elif behavior == 0x9B: # coffee mug
behavior = 0
elif behavior >= 0x9C and behavior <= 0x9D: # window
behavior = 0x88
elif behavior == 0x9E: # machine
behavior = 0
elif behavior == 0xA3: # card thing
behavior = 0
new_data[i * 2] = behavior
bg = data[i * 4 + 3]
if bg & 0x20 == 0x20:
bg = 0x10
new_data[i * 2 + 1] = bg
with open(os.sep.join([path, 'metatile_attributes.bin']), 'wb+') as f:
f.write(new_data)