From c9cb599b537dff69c1ac2eb3514a86a0b1db7118 Mon Sep 17 00:00:00 2001 From: Leo Ohlson Date: Fri, 22 Nov 2024 19:23:55 +0100 Subject: [PATCH] Update TaskPlayAnimAdvanced.md --- TASK/TaskPlayAnimAdvanced.md | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/TASK/TaskPlayAnimAdvanced.md b/TASK/TaskPlayAnimAdvanced.md index 8bb39fa4e..5d0be4055 100644 --- a/TASK/TaskPlayAnimAdvanced.md +++ b/TASK/TaskPlayAnimAdvanced.md @@ -15,19 +15,19 @@ Similar in functionality to [`TASK_PLAY_ANIM`](#_0xEA47FE3719165B94), except the ## Parameters -- **ped**: The ped you want to play the animation -- **animDictionary**: The animation dictionary -- **animationName**: The animation name -- **posX**: Initial X position of the task -- **posY**: Initial Y position of the task -- **posZ**: Initial Z position of the task -- **rotX**: Initial X rotation of the task -- **rotY**: Initial Y rotation of the task -- **rotZ**: Initial Z rotation of the task -- **blendInSpeed**: The speed at which the animation blends in. Lower is slower and higher is faster, 1.0 is normal, 8.0 is basically instant -- **blendOutSpeed**: The speed at which the animation blends out. Lower is slower and higher is faster, 1.0 is normal, 8.0 is basically instant -- **duration**: The duration of the animation in milliseconds. -1 will play the animation until canceled -- **flag**: See [`TASK_PLAY_ANIM`](#_0xEA47FE3719165B94) -- **animTime**: Value between 0.0 and 1.0, lets you start an animation from the given point -- **rotationOrder**: 2 is most common. See [`GET_ENTITY_ROTATION`](#_0xAFBD61CC738D9EB9) -- **ikFlags**: Inverse kinematics flags. Default is 0. +- * **ped**: The ped you want to play the animation +- * **animDictionary**: The animation dictionary +- * **animationName**: The animation name +- * **posX**: Initial X position of the task +- * **posY**: Initial Y position of the task +- * **posZ**: Initial Z position of the task +- * **rotX**: Initial X rotation of the task +- * **rotY**: Initial Y rotation of the task +- * **rotZ**: Initial Z rotation of the task +- * **blendInSpeed**: The speed at which the animation blends in. Lower is slower and higher is faster, 1.0 is normal, 8.0 is basically instant +- * **blendOutSpeed**: The speed at which the animation blends out. Lower is slower and higher is faster, 1.0 is normal, 8.0 is basically instant +- * **duration**: The duration of the animation in milliseconds. -1 will play the animation until canceled +- * **flag**: See [`TASK_PLAY_ANIM`](#_0xEA47FE3719165B94) +- * **animTime**: Value between 0.0 and 1.0, lets you start an animation from the given point +- * **rotationOrder**: 2 is most common. See [`GET_ENTITY_ROTATION`](#_0xAFBD61CC738D9EB9) +- * **ikFlags**: Inverse kinematics flags. Default is 0.