diff --git a/GRAPHICS/EnableAlienBloodVfx.md b/GRAPHICS/EnableAlienBloodVfx.md index bad22e034..6cac0b3dc 100644 --- a/GRAPHICS/EnableAlienBloodVfx.md +++ b/GRAPHICS/EnableAlienBloodVfx.md @@ -9,10 +9,10 @@ aliases: ["0x9DCE1F0F78260875"] void ENABLE_ALIEN_BLOOD_VFX(BOOL toggle); ``` -Creates a motion-blur sort of effect, this native does not seem to work, however by using the [`START_SCREEN_EFFECT`](#_0x2206BF9A37B7F724) native with `"DrugsMichaelAliensFight"` as the effect parameter, you should be able to get the effect. +Creates a motion-blur sort of effect, this native does not seem to work, however by using the [`ANIMPOSTFX_PLAY`](#_0x2206BF9A37B7F724) native with `"DrugsMichaelAliensFight"` as the effect parameter, you should be able to get the effect. -This native does not seem to work, however by using the [START_SCREEN_EFFECT](https://runtime.fivem.net/doc/natives/#_0x2206BF9A37B7F724) native with "DrugsMichaelAliensFight" as the effect parameter, you should be able to get the effect. +This native does not seem to work, however by using the [ANIMPOSTFX_PLAY](#_0x2206BF9A37B7F724) native with "DrugsMichaelAliensFight" as the effect parameter, you should be able to get the effect. diff --git a/GRAPHICS/TerraingridActivate.md b/GRAPHICS/TerraingridActivate.md index 579ff759e..9bc10b79f 100644 --- a/GRAPHICS/TerraingridActivate.md +++ b/GRAPHICS/TerraingridActivate.md @@ -10,7 +10,7 @@ void TERRAINGRID_ACTIVATE(BOOL toggle); ``` This native enables/disables the gold putting grid display (https://i.imgur.com/TC6cku6.png). -This requires these two natives to be called as well to configure the grid: [`0x1c4fc5752bcd8e48`](https://runtime.fivem.net/doc/reference.html#_0x1C4FC5752BCD8E48) and [`0x5ce62918f8d703c7`](https://runtime.fivem.net/doc/reference.html#_0x5CE62918F8D703C7). +This requires these two natives to be called as well to configure the grid: [`TERRAINGRID_SET_PARAMS`](#_0x1C4FC5752BCD8E48) and [`TERRAINGRID_SET_COLOURS`](#_0x5CE62918F8D703C7). diff --git a/GRAPHICS/TerraingridSetColours.md b/GRAPHICS/TerraingridSetColours.md index d04504857..7ef97e48b 100644 --- a/GRAPHICS/TerraingridSetColours.md +++ b/GRAPHICS/TerraingridSetColours.md @@ -10,7 +10,7 @@ void TERRAINGRID_SET_COLOURS(int lowR, int lowG, int lowB, int lowAlpha, int R, ``` -This native is used along with these two natives: [`0xa356990e161c9e65`](https://runtime.fivem.net/doc/reference.html#_0xA356990E161C9E65) and [`0x1c4fc5752bcd8e48`](https://runtime.fivem.net/doc/reference.html#_0x1C4FC5752BCD8E48). +This native is used along with these two natives: [`TERRAINGRID_ACTIVATE`](#_0xA356990E161C9E65) and [`TERRAINGRID_SET_PARAMS`](#_0x1C4FC5752BCD8E48). This native sets the colors for the golf putting grid. the 'min...' values are for the lower areas that the grid covers, the 'max...' values are for the higher areas that the grid covers, all remaining values are for the 'normal' ground height. All those natives combined they will output something like this: https://i.imgur.com/TC6cku6.png diff --git a/GRAPHICS/TerraingridSetParams.md b/GRAPHICS/TerraingridSetParams.md index 36ea46ddb..a488d547e 100644 --- a/GRAPHICS/TerraingridSetParams.md +++ b/GRAPHICS/TerraingridSetParams.md @@ -9,7 +9,7 @@ aliases: ["0x1C4FC5752BCD8E48"] void TERRAINGRID_SET_PARAMS(float x, float y, float z, float p3, float rotation, float p5, float width, float height, float p8, float scale, float glowIntensity, float normalHeight, float heightDiff); ``` -This native is used along with these two natives: [`0xa356990e161c9e65`](https://runtime.fivem.net/doc/reference.html#_0xA356990E161C9E65) and [`0x5ce62918f8d703c7`](https://runtime.fivem.net/doc/reference.html#_0x5CE62918F8D703C7). +This native is used along with these two natives: [`TERRAINGRID_ACTIVATE`](#_0xA356990E161C9E65) and [`TERRAINGRID_SET_COLOURS`](#_0x5CE62918F8D703C7). This native configures the location, size, rotation, normal height, and the difference ratio between min, normal and max. diff --git a/HUD/ClearGpsMultiRoute.md b/HUD/ClearGpsMultiRoute.md index fea62ee37..ee288ba46 100644 --- a/HUD/ClearGpsMultiRoute.md +++ b/HUD/ClearGpsMultiRoute.md @@ -9,4 +9,4 @@ aliases: ["0x67EEDEA1B9BAFD94"] void CLEAR_GPS_MULTI_ROUTE(); ``` -Does the same as [`SET_GPS_MULTI_ROUTE_RENDER(false)`](https://runtime.fivem.net/doc/reference.html#_0x3DDA37128DD1ACA8) +Does the same as [`SET_GPS_MULTI_ROUTE_RENDER(false)`](#_0x3DDA37128DD1ACA8) diff --git a/HUD/GivePedToPauseMenu.md b/HUD/GivePedToPauseMenu.md index 2e486770d..249d3f147 100644 --- a/HUD/GivePedToPauseMenu.md +++ b/HUD/GivePedToPauseMenu.md @@ -13,7 +13,7 @@ p1 is either 1 or 2 in the PC scripts. ``` -This native is used to "give"/duplicate a player ped to a frontend menu as configured via the `ACTIVATE_FRONTEND_MENU` native, you first must utilize the `CLONE_PED` ( https://runtime.fivem.net/doc/natives/#_0xEF29A16337FACADB ) to clone said ped. +This native is used to "give"/duplicate a player ped to a frontend menu as configured via the `ACTIVATE_FRONTEND_MENU` native, you first must utilize the [CLONE_PED](#_0xEF29A16337FACADB) to clone said ped. ## Parameters diff --git a/HUD/SetBlipSprite.md b/HUD/SetBlipSprite.md index 33f681f7a..459d711cc 100644 --- a/HUD/SetBlipSprite.md +++ b/HUD/SetBlipSprite.md @@ -8,10 +8,6 @@ ns: HUD void SET_BLIP_SPRITE(Blip blip, int spriteId); ``` - - Sets the displayed sprite for a specific blip. There's a [list of sprites](https://docs.fivem.net/game-references/blips/) on the FiveM documentation site. @@ -23,4 +19,4 @@ There's a [list of sprites](https://docs.fivem.net/game-references/blips/) on th ## Examples ```lua SetBlipSprite(blip, 588) -- changes `blip` to radar_nhp_orbit -``` \ No newline at end of file +``` diff --git a/HUD/SetMinimapGolfCourse.md b/HUD/SetMinimapGolfCourse.md index 2829e3d38..b5dd14218 100644 --- a/HUD/SetMinimapGolfCourse.md +++ b/HUD/SetMinimapGolfCourse.md @@ -16,7 +16,7 @@ All I know for sure is that it draws the specified hole ID on the pause menu map You need to center the minimap manually as well as change/lock it's zoom and angle in order for it to appear correctly on the minimap. You'll also need to use the `GOLF` scaleform in order to get the correct minmap border to show up. -Use [`N_0x35edd5b2e3ff01c0()`](https://runtime.fivem.net/doc/reference.html#_0x35EDD5B2E3FF01C0) to reset the map when you no longer want to display any golf holes (you still need to unlock zoom, position and angle of the radar manually after calling this). +Use [`SET_MINIMAP_GOLF_COURSE_OFF()`](#_0x35EDD5B2E3FF01C0) to reset the map when you no longer want to display any golf holes (you still need to unlock zoom, position and angle of the radar manually after calling this). ## Parameters * **hole**: The ID of the hole to draw on the map. ID starts with 1 for hole 1, 2 for hole 2, etc. 0 disables the golf map behaviour. diff --git a/MISC/SetWeatherTypeNowPersist.md b/MISC/SetWeatherTypeNowPersist.md index 67dff1a50..d69d78154 100644 --- a/MISC/SetWeatherTypeNowPersist.md +++ b/MISC/SetWeatherTypeNowPersist.md @@ -8,7 +8,7 @@ ns: MISC void SET_WEATHER_TYPE_NOW_PERSIST(char* weatherType); ``` -Refer to [`SET_WEATHER_TYPE_NOW`](#0x29B487C359E19889) for weather types. +Refer to [`SET_WEATHER_TYPE_NOW`](#_0x29B487C359E19889) for weather types. ## Parameters * **weatherType**: diff --git a/PED/SetPedFaceFeature.md b/PED/SetPedFaceFeature.md index 4509702bd..398f8f9f1 100644 --- a/PED/SetPedFaceFeature.md +++ b/PED/SetPedFaceFeature.md @@ -37,7 +37,7 @@ Parentheses indicate morph scale/direction as in (-1.0 to 1.0) **Note:** -You may need to call [`SetPedHeadBlendData`](#0x9414E18B9434C2FE) prior to calling this native in order for it to work. +You may need to call [`SetPedHeadBlendData`](#_0x9414E18B9434C2FE) prior to calling this native in order for it to work. ## Parameters * **ped**: The ped entity diff --git a/PED/SetPedHeadBlendData.md b/PED/SetPedHeadBlendData.md index 97632b33e..f0e135a1e 100644 --- a/PED/SetPedHeadBlendData.md +++ b/PED/SetPedHeadBlendData.md @@ -15,10 +15,10 @@ For more info please refer to [this](https://gtaforums.com/topic/858970-all-gtao IDs start at zero and go Male Non-DLC, Female Non-DLC, Male DLC, and Female DLC.
This native function is often called prior to calling natives such as: -- [`SetPedHairColor`](#0xBB43F090) -- [`SetPedHeadOverlayColor`](#0x78935A27) -- [`SetPedHeadOverlay`](#0xD28DBA90) -- [`SetPedFaceFeature`](#0x6C8D4458) +- [`SetPedHairColor`](#_0xBB43F090) +- [`SetPedHeadOverlayColor`](#_0x78935A27) +- [`SetPedHeadOverlay`](#_0xD28DBA90) +- [`SetPedFaceFeature`](#_0x6C8D4458) ## Parameters * **ped**: The ped entity diff --git a/PED/SetPedHeadOverlay.md b/PED/SetPedHeadOverlay.md index 7feca04df..9cb34c9e5 100644 --- a/PED/SetPedHeadOverlay.md +++ b/PED/SetPedHeadOverlay.md @@ -28,7 +28,7 @@ overlayID Part Index, to disable **Note:** -You may need to call [`SetPedHeadBlendData`](#0x9414E18B9434C2FE) prior to calling this native in order for it to work. +You may need to call [`SetPedHeadBlendData`](#_0x9414E18B9434C2FE) prior to calling this native in order for it to work. ## Parameters * **ped**: The ped entity diff --git a/PED/SetPedHeadOverlayColor.md b/PED/SetPedHeadOverlayColor.md index c08917d70..f439f8231 100644 --- a/PED/SetPedHeadOverlayColor.md +++ b/PED/SetPedHeadOverlayColor.md @@ -15,7 +15,7 @@ Called after SET_PED_HEAD_OVERLAY(). **Note:** -You may need to call [`SetPedHeadBlendData`](#0x9414E18B9434C2FE) prior to calling this native in order for it to work. +You may need to call [`SetPedHeadBlendData`](#_0x9414E18B9434C2FE) prior to calling this native in order for it to work. ## Parameters * **ped**: The ped entity diff --git a/WEAPON/SetCanPedEquipAllWeapons.md b/WEAPON/SetCanPedEquipAllWeapons.md index 88f78ec13..05c858a7e 100644 --- a/WEAPON/SetCanPedEquipAllWeapons.md +++ b/WEAPON/SetCanPedEquipAllWeapons.md @@ -9,7 +9,7 @@ aliases: ["0xEFF296097FF1E509"] void _SET_CAN_PED_EQUIP_ALL_WEAPONS(Ped ped, BOOL toggle); ``` -Does the same as [`_SET_CAN_PED_SELECT_WEAPON`](https://runtime.fivem.net/doc/natives/#_0xB4771B9AAF4E68E4) except for all weapons. +Does the same as [`_SET_CAN_PED_SELECT_WEAPON`](#_0xB4771B9AAF4E68E4) except for all weapons. ## Parameters