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GTA5_b3258.exe!sub_1413BF314 november-table-ink crash #3032

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mori151 opened this issue Dec 23, 2024 · 6 comments
Open

GTA5_b3258.exe!sub_1413BF314 november-table-ink crash #3032

mori151 opened this issue Dec 23, 2024 · 6 comments
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bug crash triage Needs a preliminary assessment to determine the urgency and required action

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@mori151
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mori151 commented Dec 23, 2024

What happened?

Randomly, a significant number of players are experiencing crashes. It seems to occur particularly around the Legion Square area. This happens regularly every day on a server with a concurrent player count of around 160 to 200.

image

[   8886156] [b3258_DumpServ]                20384/ Process crash captured. Crash dialog content:
[   8886156] [b3258_DumpServ]                20384/ GTA5_b3258.exe!sub_1413BF314 (0x89)
[   8886156] [b3258_DumpServ]                20384/ An error at GTA5_b3258.exe!sub_1413BF314 (0x89) caused FiveM to stop working. A crash report is being uploaded to the FiveM developers.
[   8886156] [b3258_DumpServ]                20384/ 
[   8886156] [b3258_DumpServ]                20384/ Legacy crash hash: november-table-ink
[   8886156] [b3258_DumpServ]                20384/ Stack trace:
[   8886156] [b3258_DumpServ]                20384/   GTA5_b3258.exe!sub_1413BF314 (0x89)
[   8886156] [b3258_DumpServ]                20384/   GTA5_b3258.exe!sub_1413BF8A8 (0xf3)
[   8886156] [b3258_DumpServ]                20384/   GTA5_b3258.exe!sub_1413A7AA8 (0x3a)
[   8886156] [b3258_DumpServ]                20384/   GTA5_b3258.exe!sub_1413E6B3C (0xca)
[   8886156] [b3258_DumpServ]                20384/   GTA5_b3258.exe!sub_1413E6E74 (0x52)
[   8886156] [b3258_DumpServ]                20384/   gta-core-five.dll!DrawModelGeometryHook (0x66) (CrashFixes.cpp:245)
[   8886156] [b3258_DumpServ]                20384/   GTA5_b3258.exe!sub_1413E6EFC (0x1ff)

We have introduced several MLOs, and just before the crashes, we see logs like the ones below. However, the connection between the crashes and these logs is unclear. Since there are already active players, it’s difficult to casually remove the MLOs or even confirm whether removing them would resolve the issue.

[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 81, when there are only 66 vertices.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 222 edge reference is invalid. It leads to vertex 65386, when there are only 3454 vertices.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 34 edge reference is invalid. It leads to vertex 65501, when there are only 627 vertices.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65075, when there are only 2661 vertices.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65027, when there are only 2940 vertices.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63872, when there are only 1032 vertices.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 152, when there are only 112 vertices.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 458 edge reference is invalid. It leads to vertex 65366, when there are only 6395 vertices.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[   8749891] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 12, when there are only 12 vertices.
[   8864656] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_dt1_12_0.ybn.
[   8864656] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[   8864656] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 63788, when there are only 2788 vertices.
[   8880812] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset os_garagedoor_outlet.ydr.
[   8880828] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[   8880828] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65530, when there are only 8 vertices.
[   8881219] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset os_showroom_carstand.ydr.
[   8881219] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[   8881219] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63730, when there are only 13296 vertices.

It would be great if we could identify the cause based on the logs.

Thank you for your support.

Expected result

should not crash

Reproduction steps

Random, not sure any way to reproduce.

Importancy

Crash

Area(s)

FiveM

Specific version(s)

FiveM 12110, Server 12092 linux

Additional information

No response

@mori151 mori151 added bug triage Needs a preliminary assessment to determine the urgency and required action labels Dec 23, 2024
@github-actions github-actions bot added the crash label Dec 23, 2024
@ItzGoatATL
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ItzGoatATL commented Jan 1, 2025

Hey @mori151 do you use Gabz MLOs ? Also which artifacts and game build are you using ? I’m experiencing same issues.

@mori151
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mori151 commented Jan 3, 2025

Yes, I’m using Gabz MLOs.
The client version is b3258 (12110), and the server version is 12092 on Linux.

Here is a list of the Gabz MLOs being used.

  • cfx-gabz-mapdata
  • cfx-gabz-scenarios
  • cfx-gabz-pdprops
  • cfx-gabz-247
  • cfx-gabz-pizzeria
  • cfx-gabz-pdm
  • cfx-gabz-pillbox
  • cfx-gabz-prison
  • cfx-gabz-townhall
  • cfx-gabz-impound
  • cfx-gabz-mrpd
  • cfx-gabz-sandypd
  • cfx-gabz-davispd
  • cfx-gabz-paletopd
  • cfx-gabz-beanmachine
  • cfx-gabz-tattoo
  • cfx-gabz-bobcat
  • cfx-gabz-vu
  • cfx-gabz-binco
  • cfx-gabz-triads
  • cfx-gabz-suburban
  • cfx-gabz-barber
  • cfx-gabz-burgershot
  • cfx-gabz-pearls
  • cfx-gabz-ponsonbys
  • cfx-gabz-pacificbank
  • cfx-gabz-catcafe
  • cfx-gabz-hayes
  • cfx-gabz-bennys

@UnWrittenBot1
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What gamebuild DLC do you use? @mori151

@mori151
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mori151 commented Jan 4, 2025

b3258, Bottom Dollar Bounties

@mori151
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mori151 commented Jan 4, 2025

Is it related? #2181

@Filcatalao
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Filcatalao commented Jan 5, 2025

Same here, ussing b3258 since August, but crashes only started a week ago with same maps as few months ago. (Some gabz maps, kiiya and nothing more) near phillbox and legionsquare

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