Parachute freezing players #2275
vWRENCH
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Another related issue is that AttachDataNode should possibly be referenced in the reassignment/relevant checks (+ maybe other data nodes apply here). Culled netid's look like they can still leak through cloned task info and some task routines are not well-equipped to handle NULL (or incorrect) entities. Vehicle gadgets look like they could be hit by this as well. |
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https://forum.cfx.re/t/parachute-freezing-players/5184994/5
https://forum.cfx.re/t/onesync-crash-with-many-players-in-scope/1609104/4
Will there be any solution? Because my Battle Royale server that holds 1000 players is gradually suffering due to this crash.
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