Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Water World Mode - Incorrect Block State #1247

Closed
MadDog443 opened this issue Apr 28, 2022 · 4 comments · Fixed by #1579
Closed

Water World Mode - Incorrect Block State #1247

MadDog443 opened this issue Apr 28, 2022 · 4 comments · Fixed by #1579
Labels

Comments

@MadDog443
Copy link

On Water World Mode there's been this issue that has persisted for a long time which honestly, I think has a decent effect on renders in terms of it standing out. On the Edge of chunks water has the wrong block state so if you use Water World Mode, it gives you this really annoying line into the abyss.
image

@MadDog443
Copy link
Author

The only other issue I could see happening is not being able to set a sea floor height or block palette w/ noise map (kind of like procedural water) to avoid the water world looking off in the render due to it reflecting light differently. This second comment is mainly a feature suggestion to improve the Water World Feature so feel free to ignore it.
As seen here:
image

@Peregrine05
Copy link
Member

A workaround at the moment is to disable Hide water plane in loaded chunks. That extends the water plane over the incorrect water model and hides the gap.

@leMaik leMaik added the bug label Apr 28, 2022
@MadDog443
Copy link
Author

A workaround at the moment is to disable Hide water plane in loaded chunks. That extends the water plane over the incorrect water model and hides the gap.

Yeah, that would not work for me very well.... too many things visible below water level.

@MadDog443
Copy link
Author

A very belated cheers to this fix!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants