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Is your feature request related to a problem? Please describe.
Yes, currently in the game is there is no real way to safely loot a deep dark other than sneaking and stocking up on wool which can both take time and be irritating to do.
Describe the solution you'd like
This idea I have would introduce a new set of armor to the game, wool armor based on sheep, which as a full set bonus would cancel all noise you make (much like wool already does in game!) and maybe reduce fall damage, effectively making you invisible to skulk detectors! I imagine the armor has fairly low durability and armor points, but that's to make it a risky game, high risk high reward. Maybe perhaps the armor could be dyable in the vanilla dye colors, but that's a bit of a stretch and I'm not sure if its possible to do. I'd imagine this armor to viable late game as well, with the way vanilla mc tries to implement armor with unique purposes suited for different parts of the game, so would this wool armor, making it something handy to have on you and worth making at any point in your journey!
Describe alternatives you've considered
I've also thought about the alternative idea of skulk armor, the armor being made of skulk would mean the skulk in the deep dark would recognize you as their own and thus would not be triggered when you make sound. Now this armor I also imagine would have low armor, but unlike the wool armor this armor would have an upgrade in which it would become warden armor! This set of armor would have more armor value and durability, while also making the warden completely ignore you only seeing you as another warden and giving mobs/players you hit the darkness effect!
Additional context
The main thing I really want to make sure stays constant is balance, much like in vanilla mc every armor has its use, gold making piglin's ignore you and turtle helms letting you breathe under water, this armor like those would offer little protecting in which it would make up for in utility!
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Yes, currently in the game is there is no real way to safely loot a deep dark other than sneaking and stocking up on wool which can both take time and be irritating to do.
Describe the solution you'd like
This idea I have would introduce a new set of armor to the game, wool armor based on sheep, which as a full set bonus would cancel all noise you make (much like wool already does in game!) and maybe reduce fall damage, effectively making you invisible to skulk detectors! I imagine the armor has fairly low durability and armor points, but that's to make it a risky game, high risk high reward. Maybe perhaps the armor could be dyable in the vanilla dye colors, but that's a bit of a stretch and I'm not sure if its possible to do. I'd imagine this armor to viable late game as well, with the way vanilla mc tries to implement armor with unique purposes suited for different parts of the game, so would this wool armor, making it something handy to have on you and worth making at any point in your journey!
Describe alternatives you've considered
I've also thought about the alternative idea of skulk armor, the armor being made of skulk would mean the skulk in the deep dark would recognize you as their own and thus would not be triggered when you make sound. Now this armor I also imagine would have low armor, but unlike the wool armor this armor would have an upgrade in which it would become warden armor! This set of armor would have more armor value and durability, while also making the warden completely ignore you only seeing you as another warden and giving mobs/players you hit the darkness effect!
Additional context
The main thing I really want to make sure stays constant is balance, much like in vanilla mc every armor has its use, gold making piglin's ignore you and turtle helms letting you breathe under water, this armor like those would offer little protecting in which it would make up for in utility!
The text was updated successfully, but these errors were encountered: