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Merge pull request #260 from christopher-roelofs/main
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christopher-roelofs authored Oct 13, 2023
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4 changes: 2 additions & 2 deletions markdown/2048.md
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## Notes

<br/>
Thanks to [Gabriel Cirulli](http://gabrielecirulli.github.io/2048/) for creating this game and thanks to [Libretro](https://github.com/libretro/libretro-2048) for porting this as a retroarch core.

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4 changes: 2 additions & 2 deletions markdown/abes_adventure.md
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## Notes

<br/>
Thanks to [Gabor Torok/Pedro Izecksohn](https://abe.sourceforge.net/) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/abombniball.md
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## Notes

<br/>
Thanks to Martin Donlon creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/abuse.md
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## Notes

<br/>
Thanks to Jonathan Clark, Dave Taylor and the rest of the Crack Dot Com team for making this 2D game and releasing it as public domain. Thanks to [Xenoveritas](https://github.com/Xenoveritas/abuse) for porting it so that it's easier to build. Also thanks to [romadu](https://github.com/romadu/abuse) for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/alephone-marathoninfinity.md
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## Notes

<br/>
Thanks to the [Aleph-One-Marathon Team](https://github.com/Aleph-One-Marathon/alephone) for creating this opensource engine. Also thanks to romadu for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/am2r.md
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## Notes

<br/>
Thanks to JohnnyonFlame for the [droidports](https://github.com/JohnnyonFlame/droidports) loader that makes this possible.
You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame)

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4 changes: 2 additions & 2 deletions markdown/anarch.md
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## Notes

<br/>
Thanks to [Miloslav Číž/drummyfish](https://drummyfish.itch.io/anarch) for creating the open source game. Also thanks to christopher-roelofs for the porting and packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/augustus.md
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## Notes

<br/>
Thanks to [Keriew](https://github.com/Keriew/augustus) for this modified version of the open source julius port from [Bianca van Schaik](https://github.com/bvschaik/julius) and other contributors. Also thanks to [Kloptops](https://github.com/kloptops/Portmaster-misc/tree/main/Augustus) for the packaging for portmaster and Cebion for the controls work.

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4 changes: 2 additions & 2 deletions markdown/avp.md
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## Notes

<br/>
The following files are needed:
- avp_huds directory
- avp_rifs directory
Expand All @@ -11,4 +11,4 @@ The following files are needed:
Includes 2 saves, 100% all missions and all cheats & a default profile with nothing unlocked.
(both have the controls setup for each species)
- Thanks to [sirlemonhead](https://github.com/neuromancer/avp) and other contributors for this engine. Also thanks to Kreal for the porting work and Rocky5 and Cebion for the packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/axiom.verge.md
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## Notes

<br/>
Thanks to the [FNA-XNA](https://github.com/FNA-XNA/FNA) project for the runtime that's used to make this possible.
Also thanks to JohnnyonFlame, Overflask and Nuxx for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/banana.duck.md
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## Notes

<br/>
Thanks to Hamdy Elzanqali for creating this games and [CYFO games](https://cyfo.itch.io/banana-duck) for permission to include the game files in this port. Also thanks to tabreturn for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/beat2x.md
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## Notes

<br/>
Thanks to miq01 and Zenzuke for this game, Bamboozler for packaging to Portmaster and the Portmaster testers for testing.

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4 changes: 2 additions & 2 deletions markdown/bermuda_syndrome.md
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## Notes

<br/>
Thanks to [cyxx](https://github.com/cyxx/bermuda) for the Bermuda Syndrome engine reimplementation that makes this possible. Also thanks to [jetup](https://github.com/Jetup13/bermuda-oga) for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/billyfrontier.md
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## Notes

<br/>
Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/BillyFrontier) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/blobby.volley2.md
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## Notes

<br/>
Thanks to [Daniel Knobe, Jonathan Sieber, Sven Rech, Erik Schultheis, Silvio Mummert, New beach image and other contributors](https://github.com/danielknobe/blobbyvolley2) for creating this game and making available for free. Also thanks to [Cebion and romadu](https://github.com/romadu/blobbyvolley2) for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/blobwars.md
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## Notes

<br/>
Thanks to [Stephen Sweeney](https://github.com/perpendicular-dimensions/blobwars) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/block.attack.md
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## Notes

<br/>
Thanks to [Poul Sander and contributors](https://github.com/blockattack/blockattack-game) for creating this game and making it available for free. Also, thanks to Cebion for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/blockout2.md
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## Notes

<br/>
Thanks to [Jean-Luc Pons](http://www.blockout.net/blockout2/). and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/blood.md
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## Notes

<br/>
Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the NBlood engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/blues.brothers.md
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## Notes

<br/>
Thanks to [cyxx](https://github.com/cyxx/blues) for the Blues Brothers engine that makes this possible. Also thanks to [Jetup13](https://github.com/Jetup13/blues-oga) for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/bstone-aog.md
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## Notes

<br/>
Thanks to [Boris I. Bendovsky](https://github.com/bibendovsky/bstone) for creating this unofficial source port. Also thanks to Cebion and romadu for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/bstone-ps.md
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## Notes

<br/>
Thanks to [Boris I. Bendovsky](https://github.com/bibendovsky/bstone) for creating this unofficial source port. Also thanks to Cebion and romadu for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/bugdom.md
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## Notes

<br/>
Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/Bugdom) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/burst.md
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## Notes

<br/>
Thanks to [Edgar Mendoza](https://edgarmendoza.itch.io/) for creating this game and for permission to bundle the game files. Also thanks to tabreturn for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/c-dogs.md
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## Notes

<br/>
Thanks to [cxong](https://github.com/cxong/cdogs-sdl) for this SDL build of the game that makes this possible.

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4 changes: 2 additions & 2 deletions markdown/cannonball.md
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## Notes

<br/>
Thanks to [djyt](https://github.com/djyt/cannonball) for creating the engine for this OutRun arcade game and thanks to [Libretro](https://github.com/libretro/cannonball) for adding this as a retroarch core.

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4 changes: 2 additions & 2 deletions markdown/carmageddon.md
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## Notes

<br/>
Thanks to [Dethrace Labs](https://github.com/dethrace-labs/dethrace) for this reverse engineering the Carmageddon 1997 game. Also thanks to orsonmmz for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/cave.story-evo.md
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## Notes

<br/>
Thanks to the [NXEngine](https://github.com/nxengine/nxengine-evo) team for the NXEngine Evo engine that makes this possible.

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4 changes: 2 additions & 2 deletions markdown/cave.story.md
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## Notes

<br/>
Thanks to [Libretro](https://github.com/libretro/nxengine-libretro) for porting this as a retroarch core.

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4 changes: 2 additions & 2 deletions markdown/cceleste.md
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## Notes

<br/>
Thanks to Maddy Thorson & Noel Berry for the original game, lemon32767 for the port. Also thanks to Bamboozler for packaging the game for PortMaster.

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4 changes: 2 additions & 2 deletions markdown/chasm.md
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## Notes

<br/>
Thanks for the the [FNA Project](https://github.com/FNA-XNA/FNA) for the amazing cross-platform, portable implementation of XNA.
Thanks to the [Bit Kid](https://bitkidgames.com/) folks for the amazing game and patience.
Thanks to JohnnyonFlame for the [FNA patches](https://github.com/JohnnyonFlame/FNAPatches) that makes this possible and the packaging for portmaster.
You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame)

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4 changes: 2 additions & 2 deletions markdown/chip.md
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## Notes

<br/>
Thanks to [Unknown Author(s)](https://forum.gamemaker.io/index.php?threads/chip-dale-remastered-open-source.1652/) for creating this port and its distribution. Also thanks to Tekkenfede for the packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/cliff_hanger.md
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## Notes

<br/>
Thanks to [Joel Garcia](https://github.com/joelchrono12/cliff-hanger) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/clockwind.md
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## Notes

<br/>
Thanks to [alesan99](https://alesan99.itch.io/clockwind) for creating this game and making it available for free.

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4 changes: 2 additions & 2 deletions markdown/colorlines.md
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## Notes

<br/>
Thanks to [Egor Kuleshov](https://github.com/Limows/SDL-ColorLines) for this port of a classic game and thanks to Bamboozler for packaging to Portmaster.

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4 changes: 2 additions & 2 deletions markdown/commander.genius.md
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## Notes

<br/>
Thanks to [Gerhard Stein](https://github.com/gerstrong/Commander-Genius) and others related for the development of this port that makes this possible.

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4 changes: 2 additions & 2 deletions markdown/corsixth.md
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## Notes

<br/>
Thanks to [CorsixTH](https://github.com/CorsixTH/CorsixTH) team for creating this clone of Theme Hospital. Also thanks to jetup and romadu for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/cosmo-engine.md
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## Notes

<br/>
Thanks to [Eric Fry](https://github.com/yuv422/cosmo-engine) and other contributors for this open source engine. Also thanks to Bamboozler for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/cromagrally.md
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## Notes

<br/>
Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/CroMagRally) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/daikatana.md
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## Notes

<br/>
Thanks to the [Daikatana 1.3 team](https://bitbucket.org/daikatana13/daikatana) for the guidance and trust. Also thanks to JohnnyonFlame for the porting and packaging for PortMaster.

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4 changes: 2 additions & 2 deletions markdown/davegnukem.md
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## Notes

<br/>
Thanks to [David Joffe](https://github.com/davidjoffe) developers and contributors for the open source game. Also thanks to Bamboozler for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/deep_sleep.md
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## Notes

<br/>
Thanks to [ItsGeppy](https://itsgeppy.itch.io/deep-sleep) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/defshot.md
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## Notes

<br/>
Thanks to [securas](https://securas.itch.io/defshot) for creating this game and making it available for free on itch.io. Also thanks to Cebion for the packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/derclou.md
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## Notes

<br/>
Thanks to the [neo Software Produktions team](https://www.mobygames.com/game/2568/the-clue/) for creating the game and [Vasco Alexandre da Silva Costa](https://github.com/vcosta/derclou) for this open source port. Also thanks to Cebion for the packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/devilutionx.md
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## Notes

<br/>
Thanks to the [diasurgical](https://github.com/diasurgical/devilutionX) team for the source port that makes this possible.

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4 changes: 2 additions & 2 deletions markdown/dinothawr.md
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## Notes

<br/>
Thanks to [Themaister](https://github.com/Themaister/Dinothawr) for creating this game and thanks to [Libretro](https://github.com/libretro/Dinothawr) for adding this as a retroarch core.

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4 changes: 2 additions & 2 deletions markdown/diverdown.md
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## Notes

<br/>
Thanks to the team of [Escada Games](https://github.com/Escada-Games/diver-down) for creating this game and making available for free and [efornara](https://github.com/efornara/frt) for creating the FRT platform. Also thanks to Cebion for the packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/domeromantik.md
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## Notes

<br/>
A heartfelt thank you goes out to [René from Bippinbits](https://bippinbits.itch.io/dome-romantik) for granting authorization for this port and its distribution. Also thanks to Tekkenfede for the packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/donut.dodo.md
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## Notes

<br/>
Thanks to [Pixel Games](https://zapposh.itch.io/donut-dodo-retropie-edition) for creating this game. Also thanks to tabreturn for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/doom3.md
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## Notes

<br/>
Thanks to [Gabriel Cuvillier](https://github.com/gabrielcuvillier/d3wasm) for the d3wasm engine. Also thanks to brooksytech for the porting and packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/droid7.md
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## Notes

<br/>
Thanks to [Juan Colacelli](https://juancolacelli.itch.io/droid7) for creating this game. Also thanks to tabreturn for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/duke.nukem.3d.md
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## Notes

<br/>
Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the Rednukem engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster.

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4 changes: 2 additions & 2 deletions markdown/dungeonrush.md
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## Notes

<br/>
Thanks to [Yujia Qiao/rapiz1](https://github.com/Rapiz1/DungeonRush) for creating the open source game. Also thanks to christopher-roelofs for the porting and packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/echo_chamber.md
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## Notes

<br/>
Thanks to [Jon Topielski](https://jontopielski.itch.io/echo-chamber) creating this game and making it available for free and allowing us to include it in PortMaster. Also thanks to Cebion for the packaging for portmaster.

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4 changes: 2 additions & 2 deletions markdown/eity.md
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## Notes

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Thanks to [Eemeli Mark](https://github.com/TheJeme/Eity) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster.

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