From 5618447e48d433bfb190578a3772126206971f26 Mon Sep 17 00:00:00 2001 From: unknown Date: Fri, 13 Oct 2023 11:01:56 -0400 Subject: [PATCH 1/2] Add credits to markdown for existing ports --- markdown/2048.md | 4 ++ markdown/abes_adventure.md | 4 ++ markdown/abombniball.md | 4 ++ markdown/abuse.md | 4 ++ markdown/alephone-marathoninfinity.md | 4 ++ markdown/am2r.md | 5 +++ markdown/anarch.md | 4 ++ markdown/augustus.md | 4 ++ markdown/avp.md | 14 +++++++ markdown/axiom.verge.md | 5 +++ markdown/banana.duck.md | 4 ++ markdown/beat2x.md | 4 ++ markdown/bermuda_syndrome.md | 4 ++ markdown/billyfrontier.md | 4 ++ markdown/blobby.volley2.md | 4 ++ markdown/blobwars.md | 4 ++ markdown/block.attack.md | 4 ++ markdown/blockout2.md | 4 ++ markdown/blood.md | 4 ++ markdown/blues.brothers.md | 4 ++ markdown/bstone-aog.md | 4 ++ markdown/bstone-ps.md | 4 ++ markdown/bugdom.md | 4 ++ markdown/burst.md | 4 ++ markdown/c-dogs.md | 4 ++ markdown/cannonball.md | 4 ++ markdown/carmageddon.md | 4 ++ markdown/cave.story-evo.md | 4 ++ markdown/cave.story.md | 4 ++ markdown/cceleste.md | 25 +----------- markdown/chasm.md | 7 ++++ markdown/chip.md | 4 ++ markdown/cliff_hanger.md | 4 ++ markdown/clockwind.md | 4 ++ markdown/colorlines.md | 4 ++ markdown/commander.genius.md | 4 ++ markdown/corsixth.md | 4 ++ markdown/cosmo-engine.md | 4 ++ markdown/cromagrally.md | 4 ++ markdown/daikatana.md | 4 ++ markdown/davegnukem.md | 4 ++ markdown/deep_sleep.md | 4 ++ markdown/default.md | 0 markdown/defshot.md | 4 ++ markdown/derclou.md | 4 ++ markdown/devilutionx.md | 32 +-------------- markdown/dinothawr.md | 4 ++ markdown/diverdown.md | 4 ++ markdown/domeromantik.md | 4 ++ markdown/donut.dodo.md | 4 ++ markdown/doom3.md | 4 ++ markdown/droid7.md | 4 ++ markdown/duke.nukem.3d.md | 4 ++ markdown/dungeonrush.md | 4 ++ markdown/echo_chamber.md | 4 ++ markdown/eity.md | 4 ++ markdown/enigma.md | 4 ++ markdown/escape.md | 4 ++ markdown/exhumed.md | 4 ++ markdown/exult.md | 4 ++ markdown/f1race.md | 17 +------- markdown/fade_to_black.md | 6 +++ markdown/falling_time.md | 4 ++ markdown/fallout1.md | 4 ++ markdown/fallout2.md | 4 ++ markdown/farmner.md | 5 +++ markdown/fheroes2.md | 4 ++ markdown/final_quest.md | 4 ++ markdown/fire_and_fondness2.md | 4 ++ markdown/firearrow.md | 4 ++ markdown/flare.md | 4 ++ markdown/freedom.planet.md | 2 + markdown/freedroid.md | 4 ++ markdown/freegemas.md | 4 ++ markdown/freeserf.md | 4 ++ markdown/gemrb.md | 4 ++ markdown/gigalomania.md | 4 ++ markdown/gmu.music.player.md | 4 ++ markdown/gnurobbo.md | 4 ++ markdown/gumgem.md | 4 ++ markdown/half-life.md | 4 ++ markdown/hawkthorne.md | 4 ++ markdown/heart.of.darkness.md | 4 ++ markdown/help.no.brake.md | 4 ++ markdown/hex-a-hop.md | 4 ++ markdown/hexen2.md | 4 ++ markdown/hftsr.md | 4 ++ markdown/hijinx.md | 4 ++ markdown/hocoslamfy.md | 4 ++ markdown/hota.md | 4 ++ markdown/hoverboard.md | 4 ++ markdown/humming.out.md | 4 ++ markdown/hurrican.md | 4 ++ markdown/hydorah.md | 4 ++ markdown/hydra.castle.labyrinth.md | 4 ++ markdown/hyper.jump.md | 4 ++ markdown/hyperfight.md | 4 ++ markdown/iconoclasts.md | 7 ++++ markdown/iichantra_pear.md | 4 ++ markdown/invaders.md | 4 ++ markdown/iortcw.md | 5 +++ markdown/jazz2.md | 4 ++ markdown/jediacademy.md | 4 ++ markdown/jedioutcast.md | 4 ++ markdown/laserkombat.md | 4 ++ markdown/lbreakouthd.md | 4 ++ markdown/magicvigilante.md | 4 ++ markdown/maldita.castilla.md | 4 ++ markdown/margot_beatrice_adventure.md | 5 +++ markdown/maximilien_adventure.md | 4 ++ markdown/meandmyshadow.md | 4 ++ markdown/megaman.md | 4 ++ markdown/meritous.md | 4 ++ markdown/mightymike.md | 4 ++ markdown/mirrormagic.md | 4 ++ markdown/missdriller.md | 4 ++ markdown/moonlight.md | 4 ++ markdown/mr.boom.md | 4 ++ markdown/multris.md | 4 ++ markdown/murtop.md | 4 ++ markdown/nam.md | 4 ++ markdown/nanosaur.md | 4 ++ markdown/nanosaur2.md | 4 ++ markdown/neoncityriders.md | 4 ++ markdown/neverball.md | 4 ++ markdown/nkaruga.md | 4 ++ markdown/nonny.md | 54 +------------------------ markdown/nothing.md | 4 ++ markdown/nova_pinball.md | 4 ++ markdown/npuzzle.md | 4 ++ markdown/oddworld.md | 4 ++ markdown/openblok.md | 4 ++ markdown/openclaw.md | 4 ++ markdown/openfodder.md | 4 ++ markdown/openggs.md | 4 ++ markdown/openjazz.md | 4 ++ markdown/openmrac.md | 4 ++ markdown/openomf.md | 4 ++ markdown/openrct2.md | 4 ++ markdown/opensupaplex.md | 4 ++ markdown/opensyobon.md | 4 ++ markdown/opentyrian.md | 4 ++ markdown/openxcom.md | 5 +++ markdown/ottomatic.md | 4 ++ markdown/owlboy.md | 8 ++++ markdown/paused.md | 4 ++ markdown/pekka-kana-2.md | 4 ++ markdown/pinball_disc_room.md | 4 ++ markdown/pixelheat.md | 4 ++ markdown/planetwaves.md | 4 ++ markdown/plaqueattackremake.md | 4 ++ markdown/pockettactics.md | 4 ++ markdown/powder.md | 4 ++ markdown/prehistorik.2.md | 4 ++ markdown/profadeluxe.md | 4 ++ markdown/puremetal.md | 4 ++ markdown/quake.2.md | 4 ++ markdown/quake.md | 4 ++ markdown/quake3.md | 4 ++ markdown/raptor.md | 4 ++ markdown/rawgl.md | 4 ++ markdown/redneck.rampage.md | 4 ++ markdown/redneck.rampage.rides.again.md | 4 ++ markdown/reminiscence.md | 4 ++ markdown/retrotime.md | 4 ++ markdown/ri_li.md | 4 ++ markdown/rick.dangerous.md | 4 ++ markdown/rigelengine.md | 4 ++ markdown/rlvm.md | 4 ++ markdown/rocksndiamonds.md | 4 ++ markdown/roguelight.md | 4 ++ markdown/rota.md | 4 ++ markdown/rott.md | 4 ++ markdown/russiansubwaydogs.md | 4 ++ markdown/rvgl.md | 4 ++ markdown/sdlpop.md | 4 ++ markdown/sdlsopwith.md | 4 ++ markdown/shadow.warrior.md | 4 ++ markdown/shipwreck.md | 9 +++++ markdown/shovel.knight.md | 8 ++++ markdown/simplesokoban.md | 4 ++ markdown/skijump3.md | 4 ++ markdown/sonic.1.md | 4 ++ markdown/sonic.2.md | 4 ++ markdown/sonic.cd.md | 4 ++ markdown/sonic.mania.md | 6 +++ markdown/sorr.md | 5 +++ markdown/space.cadet.pinball.md | 4 ++ markdown/spelunky.md | 5 +++ markdown/spinch.md | 4 ++ markdown/spooky.md | 4 ++ markdown/srb2.md | 4 ++ markdown/srb2kart.md | 4 ++ markdown/starboy.md | 4 ++ markdown/starcatcher.md | 4 ++ markdown/stardewvalley.md | 7 ++++ markdown/steelassault.md | 7 ++++ markdown/super.mario.war.md | 4 ++ markdown/supertux.md | 4 ++ markdown/supertuxkart.md | 4 ++ markdown/superxyx.md | 4 ++ markdown/tamatool.md | 4 ++ markdown/thecurseofissyos.md | 4 ++ markdown/thermomorph.md | 4 ++ markdown/thwack.md | 4 ++ markdown/tileworld.md | 4 ++ markdown/timespinner.md | 7 ++++ markdown/tiny-crate.md | 4 ++ markdown/titan_tactics.md | 4 ++ markdown/tomb.raider.1.md | 4 ++ markdown/turbotabletennis.md | 4 ++ markdown/ubermoshcollection.md | 4 ++ markdown/ultimatetapankaikki.md | 4 ++ markdown/undertale.md | 9 +++++ markdown/upo.md | 4 ++ markdown/uqm.md | 4 ++ markdown/valhalla.md | 4 ++ markdown/vanillara.md | 4 ++ markdown/vanillatd.md | 4 ++ markdown/vcmi.md | 4 ++ markdown/vvvvvv.md | 4 ++ markdown/wetspot2.md | 4 ++ markdown/wizardchase.md | 4 ++ markdown/wizznic.md | 4 ++ markdown/wordlesdl.md | 4 ++ markdown/world.war.ii.gi.md | 4 ++ markdown/worship_vector.md | 4 ++ markdown/xenonvalkyrie.md | 4 ++ markdown/yatka.md | 4 ++ markdown/zeroranger.md | 4 ++ markdown/zgloom.md | 4 ++ markdown/znax.md | 18 +-------- 232 files changed, 967 insertions(+), 136 deletions(-) create mode 100644 markdown/2048.md create mode 100644 markdown/abes_adventure.md create mode 100644 markdown/abombniball.md create mode 100644 markdown/abuse.md create mode 100644 markdown/alephone-marathoninfinity.md create mode 100644 markdown/am2r.md create mode 100644 markdown/anarch.md create mode 100644 markdown/augustus.md create mode 100644 markdown/avp.md create mode 100644 markdown/axiom.verge.md create mode 100644 markdown/banana.duck.md create mode 100644 markdown/beat2x.md create mode 100644 markdown/bermuda_syndrome.md create mode 100644 markdown/billyfrontier.md create mode 100644 markdown/blobby.volley2.md create mode 100644 markdown/blobwars.md create mode 100644 markdown/block.attack.md create mode 100644 markdown/blockout2.md create mode 100644 markdown/blood.md create mode 100644 markdown/blues.brothers.md create mode 100644 markdown/bstone-aog.md create mode 100644 markdown/bstone-ps.md create mode 100644 markdown/bugdom.md create mode 100644 markdown/burst.md create mode 100644 markdown/c-dogs.md create mode 100644 markdown/cannonball.md create mode 100644 markdown/carmageddon.md create mode 100644 markdown/cave.story-evo.md create mode 100644 markdown/cave.story.md create mode 100644 markdown/chasm.md create mode 100644 markdown/chip.md create mode 100644 markdown/cliff_hanger.md create mode 100644 markdown/clockwind.md create mode 100644 markdown/colorlines.md create mode 100644 markdown/commander.genius.md create mode 100644 markdown/corsixth.md create mode 100644 markdown/cosmo-engine.md create mode 100644 markdown/cromagrally.md create mode 100644 markdown/daikatana.md create mode 100644 markdown/davegnukem.md create mode 100644 markdown/deep_sleep.md delete mode 100644 markdown/default.md create mode 100644 markdown/defshot.md create mode 100644 markdown/derclou.md create mode 100644 markdown/dinothawr.md create mode 100644 markdown/diverdown.md create mode 100644 markdown/domeromantik.md create mode 100644 markdown/donut.dodo.md create mode 100644 markdown/doom3.md create mode 100644 markdown/droid7.md create mode 100644 markdown/duke.nukem.3d.md create mode 100644 markdown/dungeonrush.md create mode 100644 markdown/echo_chamber.md create mode 100644 markdown/eity.md create mode 100644 markdown/enigma.md create mode 100644 markdown/escape.md create mode 100644 markdown/exhumed.md create mode 100644 markdown/exult.md create mode 100644 markdown/fade_to_black.md create mode 100644 markdown/falling_time.md create mode 100644 markdown/fallout1.md create mode 100644 markdown/fallout2.md create mode 100644 markdown/farmner.md create mode 100644 markdown/fheroes2.md create mode 100644 markdown/final_quest.md create mode 100644 markdown/fire_and_fondness2.md create mode 100644 markdown/firearrow.md create mode 100644 markdown/flare.md create mode 100644 markdown/freedom.planet.md create mode 100644 markdown/freedroid.md create mode 100644 markdown/freegemas.md create mode 100644 markdown/freeserf.md create mode 100644 markdown/gemrb.md create mode 100644 markdown/gigalomania.md create mode 100644 markdown/gmu.music.player.md create mode 100644 markdown/gnurobbo.md create mode 100644 markdown/gumgem.md create mode 100644 markdown/half-life.md create mode 100644 markdown/hawkthorne.md create mode 100644 markdown/heart.of.darkness.md create mode 100644 markdown/help.no.brake.md create mode 100644 markdown/hex-a-hop.md create mode 100644 markdown/hexen2.md create mode 100644 markdown/hftsr.md create mode 100644 markdown/hijinx.md create mode 100644 markdown/hocoslamfy.md create mode 100644 markdown/hota.md create mode 100644 markdown/hoverboard.md create mode 100644 markdown/humming.out.md create mode 100644 markdown/hurrican.md create mode 100644 markdown/hydorah.md create mode 100644 markdown/hydra.castle.labyrinth.md create mode 100644 markdown/hyper.jump.md create mode 100644 markdown/hyperfight.md create mode 100644 markdown/iconoclasts.md create mode 100644 markdown/iichantra_pear.md create mode 100644 markdown/invaders.md create mode 100644 markdown/iortcw.md create mode 100644 markdown/jazz2.md create mode 100644 markdown/jediacademy.md create mode 100644 markdown/jedioutcast.md create mode 100644 markdown/laserkombat.md create mode 100644 markdown/lbreakouthd.md create mode 100644 markdown/magicvigilante.md create mode 100644 markdown/maldita.castilla.md create mode 100644 markdown/margot_beatrice_adventure.md create mode 100644 markdown/maximilien_adventure.md create mode 100644 markdown/meandmyshadow.md create mode 100644 markdown/megaman.md create mode 100644 markdown/meritous.md create mode 100644 markdown/mightymike.md create mode 100644 markdown/mirrormagic.md create mode 100644 markdown/missdriller.md create mode 100644 markdown/moonlight.md create mode 100644 markdown/mr.boom.md create mode 100644 markdown/multris.md create mode 100644 markdown/murtop.md create mode 100644 markdown/nam.md create mode 100644 markdown/nanosaur.md create mode 100644 markdown/nanosaur2.md create mode 100644 markdown/neoncityriders.md create mode 100644 markdown/neverball.md create mode 100644 markdown/nkaruga.md create mode 100644 markdown/nothing.md create mode 100644 markdown/nova_pinball.md create mode 100644 markdown/npuzzle.md create mode 100644 markdown/oddworld.md create mode 100644 markdown/openblok.md create mode 100644 markdown/openclaw.md create mode 100644 markdown/openfodder.md create mode 100644 markdown/openggs.md create mode 100644 markdown/openjazz.md create mode 100644 markdown/openmrac.md create mode 100644 markdown/openomf.md create mode 100644 markdown/openrct2.md create mode 100644 markdown/opensupaplex.md create mode 100644 markdown/opensyobon.md create mode 100644 markdown/opentyrian.md create mode 100644 markdown/openxcom.md create mode 100644 markdown/ottomatic.md create mode 100644 markdown/owlboy.md create mode 100644 markdown/paused.md create mode 100644 markdown/pekka-kana-2.md create mode 100644 markdown/pinball_disc_room.md create mode 100644 markdown/pixelheat.md create mode 100644 markdown/planetwaves.md create mode 100644 markdown/plaqueattackremake.md create mode 100644 markdown/pockettactics.md create mode 100644 markdown/powder.md create mode 100644 markdown/prehistorik.2.md create mode 100644 markdown/profadeluxe.md create mode 100644 markdown/puremetal.md create mode 100644 markdown/quake.2.md create mode 100644 markdown/quake.md create mode 100644 markdown/quake3.md create mode 100644 markdown/raptor.md create mode 100644 markdown/rawgl.md create mode 100644 markdown/redneck.rampage.md create mode 100644 markdown/redneck.rampage.rides.again.md create mode 100644 markdown/reminiscence.md create mode 100644 markdown/retrotime.md create mode 100644 markdown/ri_li.md create mode 100644 markdown/rick.dangerous.md create mode 100644 markdown/rigelengine.md create mode 100644 markdown/rlvm.md create mode 100644 markdown/rocksndiamonds.md create mode 100644 markdown/roguelight.md create mode 100644 markdown/rota.md create mode 100644 markdown/rott.md create mode 100644 markdown/russiansubwaydogs.md create mode 100644 markdown/rvgl.md create mode 100644 markdown/sdlpop.md create mode 100644 markdown/sdlsopwith.md create mode 100644 markdown/shadow.warrior.md create mode 100644 markdown/shipwreck.md create mode 100644 markdown/shovel.knight.md create mode 100644 markdown/simplesokoban.md create mode 100644 markdown/skijump3.md create mode 100644 markdown/sonic.1.md create mode 100644 markdown/sonic.2.md create mode 100644 markdown/sonic.cd.md create mode 100644 markdown/sonic.mania.md create mode 100644 markdown/sorr.md create mode 100644 markdown/space.cadet.pinball.md create mode 100644 markdown/spelunky.md create mode 100644 markdown/spinch.md create mode 100644 markdown/spooky.md create mode 100644 markdown/srb2.md create mode 100644 markdown/srb2kart.md create mode 100644 markdown/starboy.md create mode 100644 markdown/starcatcher.md create mode 100644 markdown/stardewvalley.md create mode 100644 markdown/steelassault.md create mode 100644 markdown/super.mario.war.md create mode 100644 markdown/supertux.md create mode 100644 markdown/supertuxkart.md create mode 100644 markdown/superxyx.md create mode 100644 markdown/tamatool.md create mode 100644 markdown/thecurseofissyos.md create mode 100644 markdown/thermomorph.md create mode 100644 markdown/thwack.md create mode 100644 markdown/tileworld.md create mode 100644 markdown/timespinner.md create mode 100644 markdown/tiny-crate.md create mode 100644 markdown/titan_tactics.md create mode 100644 markdown/tomb.raider.1.md create mode 100644 markdown/turbotabletennis.md create mode 100644 markdown/ubermoshcollection.md create mode 100644 markdown/ultimatetapankaikki.md create mode 100644 markdown/undertale.md create mode 100644 markdown/upo.md create mode 100644 markdown/uqm.md create mode 100644 markdown/valhalla.md create mode 100644 markdown/vanillara.md create mode 100644 markdown/vanillatd.md create mode 100644 markdown/vcmi.md create mode 100644 markdown/vvvvvv.md create mode 100644 markdown/wetspot2.md create mode 100644 markdown/wizardchase.md create mode 100644 markdown/wizznic.md create mode 100644 markdown/wordlesdl.md create mode 100644 markdown/world.war.ii.gi.md create mode 100644 markdown/worship_vector.md create mode 100644 markdown/xenonvalkyrie.md create mode 100644 markdown/yatka.md create mode 100644 markdown/zeroranger.md create mode 100644 markdown/zgloom.md diff --git a/markdown/2048.md b/markdown/2048.md new file mode 100644 index 00000000..c268a9d2 --- /dev/null +++ b/markdown/2048.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Gabriel Cirulli](http://gabrielecirulli.github.io/2048/) for creating this game and thanks to [Libretro](https://github.com/libretro/libretro-2048) for porting this as a retroarch core. + diff --git a/markdown/abes_adventure.md b/markdown/abes_adventure.md new file mode 100644 index 00000000..8fa40ff1 --- /dev/null +++ b/markdown/abes_adventure.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Gabor Torok/Pedro Izecksohn](https://abe.sourceforge.net/) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/abombniball.md b/markdown/abombniball.md new file mode 100644 index 00000000..a8addacd --- /dev/null +++ b/markdown/abombniball.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to Martin Donlon creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/abuse.md b/markdown/abuse.md new file mode 100644 index 00000000..465df26e --- /dev/null +++ b/markdown/abuse.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to Jonathan Clark, Dave Taylor and the rest of the Crack Dot Com team for making this 2D game and releasing it as public domain. Thanks to [Xenoveritas](https://github.com/Xenoveritas/abuse) for porting it so that it's easier to build. Also thanks to [romadu](https://github.com/romadu/abuse) for the porting work for portmaster. + diff --git a/markdown/alephone-marathoninfinity.md b/markdown/alephone-marathoninfinity.md new file mode 100644 index 00000000..62b936f0 --- /dev/null +++ b/markdown/alephone-marathoninfinity.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [Aleph-One-Marathon Team](https://github.com/Aleph-One-Marathon/alephone) for creating this opensource engine. Also thanks to romadu for the porting work for portmaster. + diff --git a/markdown/am2r.md b/markdown/am2r.md new file mode 100644 index 00000000..7e66f07f --- /dev/null +++ b/markdown/am2r.md @@ -0,0 +1,5 @@ +## Credits + +Thanks to JohnnyonFlame for the [droidports](https://github.com/JohnnyonFlame/droidports) loader that makes this possible. +You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) + diff --git a/markdown/anarch.md b/markdown/anarch.md new file mode 100644 index 00000000..32b9c79e --- /dev/null +++ b/markdown/anarch.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Miloslav Číž/drummyfish](https://drummyfish.itch.io/anarch) for creating the open source game. Also thanks to christopher-roelofs for the porting and packaging for portmaster. + diff --git a/markdown/augustus.md b/markdown/augustus.md new file mode 100644 index 00000000..64b45ac0 --- /dev/null +++ b/markdown/augustus.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Keriew](https://github.com/Keriew/augustus) for this modified version of the open source julius port from [Bianca van Schaik](https://github.com/bvschaik/julius) and other contributors. Also thanks to [Kloptops](https://github.com/kloptops/Portmaster-misc/tree/main/Augustus) for the packaging for portmaster and Cebion for the controls work. + diff --git a/markdown/avp.md b/markdown/avp.md new file mode 100644 index 00000000..1a59f047 --- /dev/null +++ b/markdown/avp.md @@ -0,0 +1,14 @@ +## Credits + +The following files are needed: +- avp_huds directory +- avp_rifs directory +- fastfile directory +- language.txt file + + #### ALL FILES AND FOLDERS NEED TO BE LOWERCASE #### + + Includes 2 saves, 100% all missions and all cheats & a default profile with nothing unlocked. + (both have the controls setup for each species) +- Thanks to [sirlemonhead](https://github.com/neuromancer/avp) and other contributors for this engine. Also thanks to Kreal for the porting work and Rocky5 and Cebion for the packaging for portmaster. + diff --git a/markdown/axiom.verge.md b/markdown/axiom.verge.md new file mode 100644 index 00000000..a138b86f --- /dev/null +++ b/markdown/axiom.verge.md @@ -0,0 +1,5 @@ +## Credits + +Thanks to the [FNA-XNA](https://github.com/FNA-XNA/FNA) project for the runtime that's used to make this possible. +Also thanks to JohnnyonFlame, Overflask and Nuxx for the porting work for portmaster. + diff --git a/markdown/banana.duck.md b/markdown/banana.duck.md new file mode 100644 index 00000000..1ad75d3c --- /dev/null +++ b/markdown/banana.duck.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to Hamdy Elzanqali for creating this games and [CYFO games](https://cyfo.itch.io/banana-duck) for permission to include the game files in this port. Also thanks to tabreturn for the porting work for portmaster. + diff --git a/markdown/beat2x.md b/markdown/beat2x.md new file mode 100644 index 00000000..caf84097 --- /dev/null +++ b/markdown/beat2x.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to miq01 and Zenzuke for this game, Bamboozler for packaging to Portmaster and the Portmaster testers for testing. + diff --git a/markdown/bermuda_syndrome.md b/markdown/bermuda_syndrome.md new file mode 100644 index 00000000..e8757dfe --- /dev/null +++ b/markdown/bermuda_syndrome.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [cyxx](https://github.com/cyxx/bermuda) for the Bermuda Syndrome engine reimplementation that makes this possible. Also thanks to [jetup](https://github.com/Jetup13/bermuda-oga) for the porting work for portmaster. + diff --git a/markdown/billyfrontier.md b/markdown/billyfrontier.md new file mode 100644 index 00000000..3049745d --- /dev/null +++ b/markdown/billyfrontier.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/BillyFrontier) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. + diff --git a/markdown/blobby.volley2.md b/markdown/blobby.volley2.md new file mode 100644 index 00000000..b35a4ab3 --- /dev/null +++ b/markdown/blobby.volley2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Daniel Knobe, Jonathan Sieber, Sven Rech, Erik Schultheis, Silvio Mummert, New beach image and other contributors](https://github.com/danielknobe/blobbyvolley2) for creating this game and making available for free. Also thanks to [Cebion and romadu](https://github.com/romadu/blobbyvolley2) for the porting work for portmaster. + diff --git a/markdown/blobwars.md b/markdown/blobwars.md new file mode 100644 index 00000000..f4c63894 --- /dev/null +++ b/markdown/blobwars.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Stephen Sweeney](https://github.com/perpendicular-dimensions/blobwars) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/block.attack.md b/markdown/block.attack.md new file mode 100644 index 00000000..08b2d294 --- /dev/null +++ b/markdown/block.attack.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Poul Sander and contributors](https://github.com/blockattack/blockattack-game) for creating this game and making it available for free. Also, thanks to Cebion for the porting work for portmaster. + diff --git a/markdown/blockout2.md b/markdown/blockout2.md new file mode 100644 index 00000000..c7b82182 --- /dev/null +++ b/markdown/blockout2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Jean-Luc Pons](http://www.blockout.net/blockout2/). and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/blood.md b/markdown/blood.md new file mode 100644 index 00000000..02dac92b --- /dev/null +++ b/markdown/blood.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the NBlood engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. + diff --git a/markdown/blues.brothers.md b/markdown/blues.brothers.md new file mode 100644 index 00000000..c4614473 --- /dev/null +++ b/markdown/blues.brothers.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [cyxx](https://github.com/cyxx/blues) for the Blues Brothers engine that makes this possible. Also thanks to [Jetup13](https://github.com/Jetup13/blues-oga) for the porting work for portmaster. + diff --git a/markdown/bstone-aog.md b/markdown/bstone-aog.md new file mode 100644 index 00000000..6e54f07a --- /dev/null +++ b/markdown/bstone-aog.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Boris I. Bendovsky](https://github.com/bibendovsky/bstone) for creating this unofficial source port. Also thanks to Cebion and romadu for the porting work for portmaster. + diff --git a/markdown/bstone-ps.md b/markdown/bstone-ps.md new file mode 100644 index 00000000..6e54f07a --- /dev/null +++ b/markdown/bstone-ps.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Boris I. Bendovsky](https://github.com/bibendovsky/bstone) for creating this unofficial source port. Also thanks to Cebion and romadu for the porting work for portmaster. + diff --git a/markdown/bugdom.md b/markdown/bugdom.md new file mode 100644 index 00000000..45c5d927 --- /dev/null +++ b/markdown/bugdom.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/Bugdom) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. + diff --git a/markdown/burst.md b/markdown/burst.md new file mode 100644 index 00000000..60f47775 --- /dev/null +++ b/markdown/burst.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Edgar Mendoza](https://edgarmendoza.itch.io/) for creating this game and for permission to bundle the game files. Also thanks to tabreturn for the porting work for portmaster. + diff --git a/markdown/c-dogs.md b/markdown/c-dogs.md new file mode 100644 index 00000000..32e2688a --- /dev/null +++ b/markdown/c-dogs.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [cxong](https://github.com/cxong/cdogs-sdl) for this SDL build of the game that makes this possible. + diff --git a/markdown/cannonball.md b/markdown/cannonball.md new file mode 100644 index 00000000..54ffe2b1 --- /dev/null +++ b/markdown/cannonball.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [djyt](https://github.com/djyt/cannonball) for creating the engine for this OutRun arcade game and thanks to [Libretro](https://github.com/libretro/cannonball) for adding this as a retroarch core. + diff --git a/markdown/carmageddon.md b/markdown/carmageddon.md new file mode 100644 index 00000000..c362bc34 --- /dev/null +++ b/markdown/carmageddon.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Dethrace Labs](https://github.com/dethrace-labs/dethrace) for this reverse engineering the Carmageddon 1997 game. Also thanks to orsonmmz for the porting work for portmaster. + diff --git a/markdown/cave.story-evo.md b/markdown/cave.story-evo.md new file mode 100644 index 00000000..19609ad5 --- /dev/null +++ b/markdown/cave.story-evo.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [NXEngine](https://github.com/nxengine/nxengine-evo) team for the NXEngine Evo engine that makes this possible. + diff --git a/markdown/cave.story.md b/markdown/cave.story.md new file mode 100644 index 00000000..513fb80f --- /dev/null +++ b/markdown/cave.story.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Libretro](https://github.com/libretro/nxengine-libretro) for porting this as a retroarch core. + diff --git a/markdown/cceleste.md b/markdown/cceleste.md index e99ce6a3..42e6a27a 100644 --- a/markdown/cceleste.md +++ b/markdown/cceleste.md @@ -1,25 +1,4 @@ +## Credits -**Controls** +Thanks to Maddy Thorson & Noel Berry for the original game, lemon32767 for the port. Also thanks to Bamboozler for packaging the game for PortMaster. -Start/Select = Pause - -Start+Select = Exit - -Dpad and Left stick = left/right and look up/down -Right Stick = left/right - -A = Jump -B = Dash -Y = Hold to reset -X = Toggle screenshake - -l1/l2 = Load state -r1/r2 - Save state - -Start + Select = Exit - -**Developer Notes:** - -Build instructions: - -Standard makefile diff --git a/markdown/chasm.md b/markdown/chasm.md new file mode 100644 index 00000000..caba6b27 --- /dev/null +++ b/markdown/chasm.md @@ -0,0 +1,7 @@ +## Credits + +Thanks for the the [FNA Project](https://github.com/FNA-XNA/FNA) for the amazing cross-platform, portable implementation of XNA. +Thanks to the [Bit Kid](https://bitkidgames.com/) folks for the amazing game and patience. +Thanks to JohnnyonFlame for the [FNA patches](https://github.com/JohnnyonFlame/FNAPatches) that makes this possible and the packaging for portmaster. +You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) + diff --git a/markdown/chip.md b/markdown/chip.md new file mode 100644 index 00000000..1318b1d5 --- /dev/null +++ b/markdown/chip.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Unknown Author(s)](https://forum.gamemaker.io/index.php?threads/chip-dale-remastered-open-source.1652/) for creating this port and its distribution. Also thanks to Tekkenfede for the packaging for portmaster. + diff --git a/markdown/cliff_hanger.md b/markdown/cliff_hanger.md new file mode 100644 index 00000000..0228a5f0 --- /dev/null +++ b/markdown/cliff_hanger.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Joel Garcia](https://github.com/joelchrono12/cliff-hanger) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/clockwind.md b/markdown/clockwind.md new file mode 100644 index 00000000..edcb7bb8 --- /dev/null +++ b/markdown/clockwind.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [alesan99](https://alesan99.itch.io/clockwind) for creating this game and making it available for free. + diff --git a/markdown/colorlines.md b/markdown/colorlines.md new file mode 100644 index 00000000..ec03da15 --- /dev/null +++ b/markdown/colorlines.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Egor Kuleshov](https://github.com/Limows/SDL-ColorLines) for this port of a classic game and thanks to Bamboozler for packaging to Portmaster. + diff --git a/markdown/commander.genius.md b/markdown/commander.genius.md new file mode 100644 index 00000000..029be3a2 --- /dev/null +++ b/markdown/commander.genius.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Gerhard Stein](https://github.com/gerstrong/Commander-Genius) and others related for the development of this port that makes this possible. + diff --git a/markdown/corsixth.md b/markdown/corsixth.md new file mode 100644 index 00000000..34a5ec76 --- /dev/null +++ b/markdown/corsixth.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [CorsixTH](https://github.com/CorsixTH/CorsixTH) team for creating this clone of Theme Hospital. Also thanks to jetup and romadu for the porting work for portmaster. + diff --git a/markdown/cosmo-engine.md b/markdown/cosmo-engine.md new file mode 100644 index 00000000..5999f9c6 --- /dev/null +++ b/markdown/cosmo-engine.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Eric Fry](https://github.com/yuv422/cosmo-engine) and other contributors for this open source engine. Also thanks to Bamboozler for the porting work for portmaster. + diff --git a/markdown/cromagrally.md b/markdown/cromagrally.md new file mode 100644 index 00000000..193d31e4 --- /dev/null +++ b/markdown/cromagrally.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/CroMagRally) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. + diff --git a/markdown/daikatana.md b/markdown/daikatana.md new file mode 100644 index 00000000..052d1a01 --- /dev/null +++ b/markdown/daikatana.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [Daikatana 1.3 team](https://bitbucket.org/daikatana13/daikatana) for the guidance and trust. Also thanks to JohnnyonFlame for the porting and packaging for PortMaster. + diff --git a/markdown/davegnukem.md b/markdown/davegnukem.md new file mode 100644 index 00000000..1064871f --- /dev/null +++ b/markdown/davegnukem.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [David Joffe](https://github.com/davidjoffe) developers and contributors for the open source game. Also thanks to Bamboozler for the porting work for portmaster. + diff --git a/markdown/deep_sleep.md b/markdown/deep_sleep.md new file mode 100644 index 00000000..57405e17 --- /dev/null +++ b/markdown/deep_sleep.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [ItsGeppy](https://itsgeppy.itch.io/deep-sleep) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/default.md b/markdown/default.md deleted file mode 100644 index e69de29b..00000000 diff --git a/markdown/defshot.md b/markdown/defshot.md new file mode 100644 index 00000000..efde06be --- /dev/null +++ b/markdown/defshot.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [securas](https://securas.itch.io/defshot) for creating this game and making it available for free on itch.io. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/derclou.md b/markdown/derclou.md new file mode 100644 index 00000000..11d6c430 --- /dev/null +++ b/markdown/derclou.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [neo Software Produktions team](https://www.mobygames.com/game/2568/the-clue/) for creating the game and [Vasco Alexandre da Silva Costa](https://github.com/vcosta/derclou) for this open source port. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/devilutionx.md b/markdown/devilutionx.md index aa5ec1cd..00ad884c 100644 --- a/markdown/devilutionx.md +++ b/markdown/devilutionx.md @@ -1,32 +1,4 @@ +## Credits -**Controls** +Thanks to the [diasurgical](https://github.com/diasurgical/devilutionX) team for the source port that makes this possible. -DevilutionX supports most gamepad controls. - -Default controller mappings (A/B/X/Y as in Nintendo layout, so the rightmost button is attack; A ○, B ×, X △, Y □): - -- Left analog or D-Pad: move hero -- A: attack nearby enemies, talk to townspeople and merchants, pickup/place items in the inventory, OK while in main menu -- B: select spell, back while in menus -- X: pickup items, open nearby chests and doors, use item in the inventory -- Y: cast spell, delete character while in main menu -- L1: use health item from belt -- R1: use mana potion from belt -- L2: character sheet (alt: Start + L1 or ←) -- R2: inventory (alt: Start + L2 or →) -- Left analog click: toggle automap (alt: Start + ↓) -- Start + Select: game menu (alt: Start + ↑) -- Select + A/B/X/Y: Spell hotkeys -- Right analog: move automap or simulate mouse -- Right analog click: left mouse click (alt: Select + L1) -- Select + Right analog click: right mouse click (alt: Select + R1) -- Select + L2: quest log (alt: Start + Y) -- Select + R2: spell book (alt: Start + B) - -**Developer Notes** - -Build instructions: - -git clone --recursive https://github.com/diasurgical/devilutionX.git -git checkout tags/{version} -cmake -S. -Bbuild -DCMAKE_BUILD_TYPE="Release" -DDISABLE_ZERO_TIER=ON -DBUILD_TESTING=OFF -DBUILD_ASSETS_MPQ=OFF -DDEBUG=OFF -DPREFILL_PLAYER_NAME=ON diff --git a/markdown/dinothawr.md b/markdown/dinothawr.md new file mode 100644 index 00000000..9506d851 --- /dev/null +++ b/markdown/dinothawr.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Themaister](https://github.com/Themaister/Dinothawr) for creating this game and thanks to [Libretro](https://github.com/libretro/Dinothawr) for adding this as a retroarch core. + diff --git a/markdown/diverdown.md b/markdown/diverdown.md new file mode 100644 index 00000000..50b5ee75 --- /dev/null +++ b/markdown/diverdown.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the team of [Escada Games](https://github.com/Escada-Games/diver-down) for creating this game and making available for free and [efornara](https://github.com/efornara/frt) for creating the FRT platform. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/domeromantik.md b/markdown/domeromantik.md new file mode 100644 index 00000000..9d418770 --- /dev/null +++ b/markdown/domeromantik.md @@ -0,0 +1,4 @@ +## Credits + +A heartfelt thank you goes out to [René from Bippinbits](https://bippinbits.itch.io/dome-romantik) for granting authorization for this port and its distribution. Also thanks to Tekkenfede for the packaging for portmaster. + diff --git a/markdown/donut.dodo.md b/markdown/donut.dodo.md new file mode 100644 index 00000000..83df4ba1 --- /dev/null +++ b/markdown/donut.dodo.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Pixel Games](https://zapposh.itch.io/donut-dodo-retropie-edition) for creating this game. Also thanks to tabreturn for the porting work for portmaster. + diff --git a/markdown/doom3.md b/markdown/doom3.md new file mode 100644 index 00000000..3d2492c2 --- /dev/null +++ b/markdown/doom3.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Gabriel Cuvillier](https://github.com/gabrielcuvillier/d3wasm) for the d3wasm engine. Also thanks to brooksytech for the porting and packaging for portmaster. + diff --git a/markdown/droid7.md b/markdown/droid7.md new file mode 100644 index 00000000..63ad051b --- /dev/null +++ b/markdown/droid7.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Juan Colacelli](https://juancolacelli.itch.io/droid7) for creating this game. Also thanks to tabreturn for the porting work for portmaster. + diff --git a/markdown/duke.nukem.3d.md b/markdown/duke.nukem.3d.md new file mode 100644 index 00000000..33a41f11 --- /dev/null +++ b/markdown/duke.nukem.3d.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the Rednukem engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. + diff --git a/markdown/dungeonrush.md b/markdown/dungeonrush.md new file mode 100644 index 00000000..b29d3622 --- /dev/null +++ b/markdown/dungeonrush.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Yujia Qiao/rapiz1](https://github.com/Rapiz1/DungeonRush) for creating the open source game. Also thanks to christopher-roelofs for the porting and packaging for portmaster. + diff --git a/markdown/echo_chamber.md b/markdown/echo_chamber.md new file mode 100644 index 00000000..4ff9373d --- /dev/null +++ b/markdown/echo_chamber.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Jon Topielski](https://jontopielski.itch.io/echo-chamber) creating this game and making it available for free and allowing us to include it in PortMaster. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/eity.md b/markdown/eity.md new file mode 100644 index 00000000..84347cd7 --- /dev/null +++ b/markdown/eity.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Eemeli Mark](https://github.com/TheJeme/Eity) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/enigma.md b/markdown/enigma.md new file mode 100644 index 00000000..1e80cefc --- /dev/null +++ b/markdown/enigma.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Enigma-Game](https://github.com/Enigma-Game/Enigma) developers and contributors for the open source puzzle game. Also thanks to Bamboozler for the porting work for portmaster. + diff --git a/markdown/escape.md b/markdown/escape.md new file mode 100644 index 00000000..e5743a90 --- /dev/null +++ b/markdown/escape.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [tom7](http://escape.spacebar.org/) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/exhumed.md b/markdown/exhumed.md new file mode 100644 index 00000000..32b7a049 --- /dev/null +++ b/markdown/exhumed.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the PCExhumed engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. + diff --git a/markdown/exult.md b/markdown/exult.md new file mode 100644 index 00000000..aad3d57a --- /dev/null +++ b/markdown/exult.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [Exult Team](https://github.com/exult/exult) for the Exult engine that makes this possible. Also thanks to nl255 for the porting work for portmaster. + diff --git a/markdown/f1race.md b/markdown/f1race.md index e13006ea..d0caca9e 100644 --- a/markdown/f1race.md +++ b/markdown/f1race.md @@ -1,17 +1,4 @@ +## Credits -**Controls** +Thanks to [EXL](https://github.com/EXL/F1-Race) for making this game available, Bamboozler for packaging for Portmaster and to the Portmaster testing team. -Select = Esc/Exit -Start + Select = Exit - -Dpad and left stick = movement - -A = Jump/Fly -X = Switch MIDI -Y = Toggle mute - -**Developer Notes:** - -Build instructions: - -make build-linux diff --git a/markdown/fade_to_black.md b/markdown/fade_to_black.md new file mode 100644 index 00000000..c395ca93 --- /dev/null +++ b/markdown/fade_to_black.md @@ -0,0 +1,6 @@ +## Credits + +It’s been reported that only the US based CD version of Fade to Black works with this port. +(Europe and downsized US DOSBox versions are not compatible even when all files are present). Thanks to waeggy123 for reporting this. +Thanks to [cyxx](https://github.com/cyxx/f2bgl) for the Fade to Black engine reimplementation that makes this possible. Also thanks to romadu for the porting work for portmaster. + diff --git a/markdown/falling_time.md b/markdown/falling_time.md new file mode 100644 index 00000000..a69ce261 --- /dev/null +++ b/markdown/falling_time.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Nebuleon Fumika/Cong Xu](https://github.com/cxong/FallingTime) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/fallout1.md b/markdown/fallout1.md new file mode 100644 index 00000000..75bd5841 --- /dev/null +++ b/markdown/fallout1.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Alex Batalov](https://github.com/alexbatalov/fallout1-ce) and other contributors for creating this community edition. Also thanks to Kloptops for the packaging for portmaster. + diff --git a/markdown/fallout2.md b/markdown/fallout2.md new file mode 100644 index 00000000..ac88a6cb --- /dev/null +++ b/markdown/fallout2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Alex Batalov](https://github.com/alexbatalov/fallout2-ce) and other contributors for creating this community edition. Also thanks to Orson for the packaging for portmaster. + diff --git a/markdown/farmner.md b/markdown/farmner.md new file mode 100644 index 00000000..ab6372e4 --- /dev/null +++ b/markdown/farmner.md @@ -0,0 +1,5 @@ +## Credits + +* Suggested for rg552 is to force a lower resolution and speed up the mouse in the gpkt file. +* Thanks to [jaydensippy](https://jaydensippy.itch.io/farmner) for this game and at the portmaster community for testing. Also thanks to Tekkenfede for the packaging for portmaster. + diff --git a/markdown/fheroes2.md b/markdown/fheroes2.md new file mode 100644 index 00000000..6b71b448 --- /dev/null +++ b/markdown/fheroes2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Ihar Hubchyk](https://github.com/ihhub/fheroes2) for the Free Heroes of Might and Magic II engine that makes this possible. Also thanks to romadu for the porting work for portmaster. + diff --git a/markdown/final_quest.md b/markdown/final_quest.md new file mode 100644 index 00000000..9ea7fe24 --- /dev/null +++ b/markdown/final_quest.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Adrián Touriño Franco](https://github.com/AdrianTF/godot-research-and-development) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/fire_and_fondness2.md b/markdown/fire_and_fondness2.md new file mode 100644 index 00000000..a0041723 --- /dev/null +++ b/markdown/fire_and_fondness2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [John Gabriel](https://bitbucket.org/JohnGabrielUK/fire-and-fondness-2/) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/firearrow.md b/markdown/firearrow.md new file mode 100644 index 00000000..5555487f --- /dev/null +++ b/markdown/firearrow.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Team Grybanser Fox](https://store.steampowered.com/app/509780/Fire_Arrow_Plus/) for creating this game. Also thanks to Tekkenfede for the porting work for portmaster. + diff --git a/markdown/flare.md b/markdown/flare.md new file mode 100644 index 00000000..f3a978f8 --- /dev/null +++ b/markdown/flare.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [Flare team](https://github.com/flareteam/flare-engine) for creating the game. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/freedom.planet.md b/markdown/freedom.planet.md new file mode 100644 index 00000000..00676774 --- /dev/null +++ b/markdown/freedom.planet.md @@ -0,0 +1,2 @@ +## Credits + diff --git a/markdown/freedroid.md b/markdown/freedroid.md new file mode 100644 index 00000000..3b50b469 --- /dev/null +++ b/markdown/freedroid.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [FreedroidRPG Team](https://www.freedroid.org/) for creating this game. Also thanks to Cebion for the porting and packaging for portmaster. + diff --git a/markdown/freegemas.md b/markdown/freegemas.md new file mode 100644 index 00000000..138080d3 --- /dev/null +++ b/markdown/freegemas.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [José Tomás Tocino](https://github.com/JoseTomasTocino/freegemas) for the open source recreation of Bejeweled. Also thanks to Bamboozler for the porting work for portmaster. + diff --git a/markdown/freeserf.md b/markdown/freeserf.md new file mode 100644 index 00000000..126f9437 --- /dev/null +++ b/markdown/freeserf.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [freeserf Team](https://github.com/freeserf/freeserf) and contributors for creating this game. Also thanks to [kloptops](https://github.com/kloptops/Portmaster-misc/tree/main/FreeSerf) for the porting and packaging for portmaster. + diff --git a/markdown/gemrb.md b/markdown/gemrb.md new file mode 100644 index 00000000..0ea50451 --- /dev/null +++ b/markdown/gemrb.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [GemRB](https://github.com/gemrb/gemrb) team for creating this open source engine. Also thanks to [kloptops](https://github.com/kloptops/gemrb) for the porting and packaging for portmaster. + diff --git a/markdown/gigalomania.md b/markdown/gigalomania.md new file mode 100644 index 00000000..86f0efc9 --- /dev/null +++ b/markdown/gigalomania.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Mark Harman](https://gigalomania.sourceforge.net/) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/gmu.music.player.md b/markdown/gmu.music.player.md new file mode 100644 index 00000000..6eb6d749 --- /dev/null +++ b/markdown/gmu.music.player.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [jhe2](https://github.com/jhe2/gmu) for the development of this player initially designed for the GP2X, GCW0, Pandora, and other devices! Thanks to [kane159](https://github.com/kane159/gmu-rk3326) on github for initial work on porting Gmu to the rg351v. Also thanks to Slayer366 for the packaging for portmaster. + diff --git a/markdown/gnurobbo.md b/markdown/gnurobbo.md new file mode 100644 index 00000000..e1a0ccd1 --- /dev/null +++ b/markdown/gnurobbo.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Marcin Klimczewski](https://github.com/bomblik/GNU_Robbo_PSVITA_PSP) for updating the original port and adding new features. Also thanks to Bamboozler for packaging to Portmaster. + diff --git a/markdown/gumgem.md b/markdown/gumgem.md new file mode 100644 index 00000000..437c8a00 --- /dev/null +++ b/markdown/gumgem.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Dzel](https://dazel.itch.io/gumgem/) for creating this game and for permission to bundle the game files. Also thanks to tabreturn for the porting work for portmaster. + diff --git a/markdown/half-life.md b/markdown/half-life.md new file mode 100644 index 00000000..956d959a --- /dev/null +++ b/markdown/half-life.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [Flying With Gauss](https://github.com/FWGS/xash3d-fwgs) team and contributors for the Xash3D Engine fork of Unkle Mike's original work that makes this possible. Also thanks to [kloptops](https://github.com/kloptops/Portmaster-HalfLife) for the porting work for portmaster. + diff --git a/markdown/hawkthorne.md b/markdown/hawkthorne.md new file mode 100644 index 00000000..1697e572 --- /dev/null +++ b/markdown/hawkthorne.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [Project Hawkthorne Team](https://github.com/hawkthorne/hawkthorne-journey) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/heart.of.darkness.md b/markdown/heart.of.darkness.md new file mode 100644 index 00000000..3827d120 --- /dev/null +++ b/markdown/heart.of.darkness.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [usineur](https://github.com/usineur/hode) for the hode engine that makes this possible. Also thanks to [Jetup13](https://github.com/Jetup13/hode-vs-oga) for the porting work for portmaster. + diff --git a/markdown/help.no.brake.md b/markdown/help.no.brake.md new file mode 100644 index 00000000..60f47775 --- /dev/null +++ b/markdown/help.no.brake.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Edgar Mendoza](https://edgarmendoza.itch.io/) for creating this game and for permission to bundle the game files. Also thanks to tabreturn for the porting work for portmaster. + diff --git a/markdown/hex-a-hop.md b/markdown/hex-a-hop.md new file mode 100644 index 00000000..aa2750a1 --- /dev/null +++ b/markdown/hex-a-hop.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [amuzen/pabs3](https://hexahop.sourceforge.net/) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/hexen2.md b/markdown/hexen2.md new file mode 100644 index 00000000..139e8771 --- /dev/null +++ b/markdown/hexen2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to Slayer366 for the packaging for portmaster. + diff --git a/markdown/hftsr.md b/markdown/hftsr.md new file mode 100644 index 00000000..59ae7c1c --- /dev/null +++ b/markdown/hftsr.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Alex Huntley](https://github.com/alexhuntley/Hunt-for-the-Shadow-Rider) for this game. Also thanks to Tekkenfede for the porting work for portmaster. + diff --git a/markdown/hijinx.md b/markdown/hijinx.md new file mode 100644 index 00000000..23d58d19 --- /dev/null +++ b/markdown/hijinx.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [John Gabriel](https://bitbucket.org/JohnGabrielUK/hijinx/) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/hocoslamfy.md b/markdown/hocoslamfy.md new file mode 100644 index 00000000..1eb772b5 --- /dev/null +++ b/markdown/hocoslamfy.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Nebuleon](https://github.com/Nebuleon/hocoslamfy) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/hota.md b/markdown/hota.md new file mode 100644 index 00000000..3b2fef20 --- /dev/null +++ b/markdown/hota.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [M-HT](https://github.com/M-HT/hota) for this native port and thanks to Bamboozler for packing for Portmaster. + diff --git a/markdown/hoverboard.md b/markdown/hoverboard.md new file mode 100644 index 00000000..4b0da97c --- /dev/null +++ b/markdown/hoverboard.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Dmitry Marakasov](https://github.com/AMDmi3/hoverboard-sdl) for making a native version of Randall Munroe's [game](https://xkcd.com/1608/). Also thanks to Bamboozler for the packaging for portmaster and the portmaster team for testing. + diff --git a/markdown/humming.out.md b/markdown/humming.out.md new file mode 100644 index 00000000..5528145c --- /dev/null +++ b/markdown/humming.out.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [MFauzan80](https://mfproject.itch.io/hummin-out) for creating this game. Also thanks to tabreturn for the packaging for portmaster. + diff --git a/markdown/hurrican.md b/markdown/hurrican.md new file mode 100644 index 00000000..f9b38169 --- /dev/null +++ b/markdown/hurrican.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [thrimbor](https://github.com/thrimbor/Hurrican) for the Hurrican engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/Hurrican) for the porting work for portmaster. + diff --git a/markdown/hydorah.md b/markdown/hydorah.md new file mode 100644 index 00000000..5488107e --- /dev/null +++ b/markdown/hydorah.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Locomalito, Gryzor87, Abylight](https://store.steampowered.com/app/628800/Super_Hydorah/) for creating this game. Also thanks to Tekkenfede for the porting work for portmaster. + diff --git a/markdown/hydra.castle.labyrinth.md b/markdown/hydra.castle.labyrinth.md new file mode 100644 index 00000000..63631f2d --- /dev/null +++ b/markdown/hydra.castle.labyrinth.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [ptitSeb](https://github.com/ptitSeb/hydracastlelabyrinth) for the SDL port of this game that makes this possible on this platform. + diff --git a/markdown/hyper.jump.md b/markdown/hyper.jump.md new file mode 100644 index 00000000..60f47775 --- /dev/null +++ b/markdown/hyper.jump.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Edgar Mendoza](https://edgarmendoza.itch.io/) for creating this game and for permission to bundle the game files. Also thanks to tabreturn for the porting work for portmaster. + diff --git a/markdown/hyperfight.md b/markdown/hyperfight.md new file mode 100644 index 00000000..615fb640 --- /dev/null +++ b/markdown/hyperfight.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [joh-devl](https://github.com/joh-dev/HYPERFIGHT) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/iconoclasts.md b/markdown/iconoclasts.md new file mode 100644 index 00000000..38e9bb9c --- /dev/null +++ b/markdown/iconoclasts.md @@ -0,0 +1,7 @@ +## Credits + +**This game is best played on devices with a 640x480 screen resolution or higher!** + +Thanks to JohnnyonFlame for [gl4es](https://github.com/ptitSeb/gl4es/pull/362) and the [necessary packaging](https://github.com/JohnnyonFlame/BoxofPatches) to allow this game to run on portmaster. +You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) + diff --git a/markdown/iichantra_pear.md b/markdown/iichantra_pear.md new file mode 100644 index 00000000..2859041f --- /dev/null +++ b/markdown/iichantra_pear.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [Anonymous developers](https://iichantra.ru/) and other contributors for creating this game and making available for free. Also thanks to Cebion and kloptops for the packaging for portmaster. + diff --git a/markdown/invaders.md b/markdown/invaders.md new file mode 100644 index 00000000..279d14a0 --- /dev/null +++ b/markdown/invaders.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [loadzero](https://github.com/loadzero/si78c) for the memory accurate reimplementation of this game. Also thanks to [romadu](https://github.com/romadu/si78c) for the porting work for portmaster and packaging for portmaster. + diff --git a/markdown/iortcw.md b/markdown/iortcw.md new file mode 100644 index 00000000..dc6edd46 --- /dev/null +++ b/markdown/iortcw.md @@ -0,0 +1,5 @@ +## Credits + +Thanks to [Donny Springer, Zack Middleton, James Canete and other contributors](https://github.com/iortcw/iortcw) for this engine. Also thanks to [JohnnyonFlame](https://github.com/JohnnyonFlame/handheld-iortcw) for the porting work for portmaster and romadu for the packaging for portmaster. +You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) + diff --git a/markdown/jazz2.md b/markdown/jazz2.md new file mode 100644 index 00000000..3287a730 --- /dev/null +++ b/markdown/jazz2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [deathkiller](https://github.com/deathkiller/jazz2-native) for creating this port. Also thanks to orsonmmz for the porting and packaging work for portmaster. + diff --git a/markdown/jediacademy.md b/markdown/jediacademy.md new file mode 100644 index 00000000..ca1db099 --- /dev/null +++ b/markdown/jediacademy.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [JACoders](https://github.com/JACoders/OpenJK) for the opensource engine. Also thanks to [brooksytech](https://github.com/brooksytech/OpenJK-RG552) for the porting and packaging for portmaster. + diff --git a/markdown/jedioutcast.md b/markdown/jedioutcast.md new file mode 100644 index 00000000..ca1db099 --- /dev/null +++ b/markdown/jedioutcast.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [JACoders](https://github.com/JACoders/OpenJK) for the opensource engine. Also thanks to [brooksytech](https://github.com/brooksytech/OpenJK-RG552) for the porting and packaging for portmaster. + diff --git a/markdown/laserkombat.md b/markdown/laserkombat.md new file mode 100644 index 00000000..eaaad0bf --- /dev/null +++ b/markdown/laserkombat.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Wouter Wijsman](https://github.com/sharkwouter/laserkombat) for this game, Bamboozler for packaging for Portmaster and the Portmaster team for testing. + diff --git a/markdown/lbreakouthd.md b/markdown/lbreakouthd.md new file mode 100644 index 00000000..22410b6c --- /dev/null +++ b/markdown/lbreakouthd.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Michael Speck](https://lgames.sourceforge.io/LBreakoutHD/) for creating LBreakout2 and LBreakoutHD, Bamboozler for packaging the game for PortMaster and to the PortMaster team for testing. + diff --git a/markdown/magicvigilante.md b/markdown/magicvigilante.md new file mode 100644 index 00000000..1415e048 --- /dev/null +++ b/markdown/magicvigilante.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [nizakashii](https://nizakashii.itch.io/magicvigilante) for creating this game and make it available for free. Also thanks to booYah187 for the packaging for portmaster. + diff --git a/markdown/maldita.castilla.md b/markdown/maldita.castilla.md new file mode 100644 index 00000000..39e3081f --- /dev/null +++ b/markdown/maldita.castilla.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Locomalito](https://locomalito.com/maldita_castilla.php) for creating this game and make it available for free. + diff --git a/markdown/margot_beatrice_adventure.md b/markdown/margot_beatrice_adventure.md new file mode 100644 index 00000000..c4375b21 --- /dev/null +++ b/markdown/margot_beatrice_adventure.md @@ -0,0 +1,5 @@ +## Credits + +Thanks to [Luc-Frédéric Langis](https://github.com/Levrault/margot-beatrice-adventure) for creating this game and making it available for free. + Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/maximilien_adventure.md b/markdown/maximilien_adventure.md new file mode 100644 index 00000000..f33cbcce --- /dev/null +++ b/markdown/maximilien_adventure.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Luc-Frédéric Langis](https://github.com/Levrault/godot-maximilien-adventure) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/meandmyshadow.md b/markdown/meandmyshadow.md new file mode 100644 index 00000000..876a5fb3 --- /dev/null +++ b/markdown/meandmyshadow.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Jz Pan](https://github.com/acmepjz/meandmyshadow) and other contributers to this game, Bamboozler for packaging for Portmaster and the Portmaster team for testing. + diff --git a/markdown/megaman.md b/markdown/megaman.md new file mode 100644 index 00000000..a417225b --- /dev/null +++ b/markdown/megaman.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Dennis Engelhard](https://dennisengelhard.com/rock-n-roll/) for creating this game and its distribution. Also thanks to Tekkenfede for the packaging for portmaster. + diff --git a/markdown/meritous.md b/markdown/meritous.md new file mode 100644 index 00000000..e4bb5d29 --- /dev/null +++ b/markdown/meritous.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Lancer-X/ASCEAI](https://github.com/zear/meritous) and other contributors for creating this game and making available for free. Also thanks to Cebion and Romadu for the packaging for portmaster. + diff --git a/markdown/mightymike.md b/markdown/mightymike.md new file mode 100644 index 00000000..abafd6c8 --- /dev/null +++ b/markdown/mightymike.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/MightyMike) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. + diff --git a/markdown/mirrormagic.md b/markdown/mirrormagic.md new file mode 100644 index 00000000..67774411 --- /dev/null +++ b/markdown/mirrormagic.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Artsoft Entertainment](https://www.artsoft.org/mirrormagic/) for developing it and making it avaialble for free. Also thanks to Bamboozler for the porting work for portmaster. + diff --git a/markdown/missdriller.md b/markdown/missdriller.md new file mode 100644 index 00000000..90e89666 --- /dev/null +++ b/markdown/missdriller.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Adas](http://www.geocities.co.jp/berkeley/2093/driller.html) for the original port, kfazz, birslip and edd for the updated graphics and Tekkenfede for the new titlescreen and title on the play screen. + diff --git a/markdown/moonlight.md b/markdown/moonlight.md new file mode 100644 index 00000000..7f25abf2 --- /dev/null +++ b/markdown/moonlight.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [moonlight-stream](https://github.com/moonlight-stream/moonlight-embedded) team for creating this solution that makes it possible. Also thanks to [AreaScout](https://github.com/AreaScout/moonlight-embedded) for the necessary modifications that make this possible to run on portmaster. + diff --git a/markdown/mr.boom.md b/markdown/mr.boom.md new file mode 100644 index 00000000..9c2c6abf --- /dev/null +++ b/markdown/mr.boom.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Javanaise](https://github.com/Javanaise/mrboom-libretro) for creating this clone for libretro/retroarch and thanks to [Libretro](https://github.com/libretro/mrboom-libretro) for officially incorporating this as a retroarch core. + diff --git a/markdown/multris.md b/markdown/multris.md new file mode 100644 index 00000000..da23f280 --- /dev/null +++ b/markdown/multris.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Russell Reich](https://github.com/RustyReich/Multris) for developing this open source game. Also thanks to Bamboozler for the porting work for portmaster. + diff --git a/markdown/murtop.md b/markdown/murtop.md new file mode 100644 index 00000000..e7786f08 --- /dev/null +++ b/markdown/murtop.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [hiulit](https://hiulit.itch.io/murtop) for creating this game. Also thanks to tabreturn for the porting work for portmaster. + diff --git a/markdown/nam.md b/markdown/nam.md new file mode 100644 index 00000000..33a41f11 --- /dev/null +++ b/markdown/nam.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the Rednukem engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. + diff --git a/markdown/nanosaur.md b/markdown/nanosaur.md new file mode 100644 index 00000000..d9dc5a45 --- /dev/null +++ b/markdown/nanosaur.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/nanosaur) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. + diff --git a/markdown/nanosaur2.md b/markdown/nanosaur2.md new file mode 100644 index 00000000..3813fdb6 --- /dev/null +++ b/markdown/nanosaur2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/nanosaur) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. + diff --git a/markdown/neoncityriders.md b/markdown/neoncityriders.md new file mode 100644 index 00000000..8b60ed52 --- /dev/null +++ b/markdown/neoncityriders.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Mecha Studios](https://store.steampowered.com/app/1102650/Neon_City_Riders/) for creating this game. Also thanks to booYah187 for the packaging for portmaster. + diff --git a/markdown/neverball.md b/markdown/neverball.md new file mode 100644 index 00000000..c36342ad --- /dev/null +++ b/markdown/neverball.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Neverball](https://github.com/Neverball/neverball) for creating both of these open source games. Thanks to Bamboozler for the packaging work for portmaster. + diff --git a/markdown/nkaruga.md b/markdown/nkaruga.md new file mode 100644 index 00000000..48080187 --- /dev/null +++ b/markdown/nkaruga.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [matrefeytontias](https://github.com/matrefeytontias/nKaruga) for creating this game. Thanks to [gameblabla](https://github.com/gameblabla/nKaruga) for the additional work on this game. Also thanks to jetup for the packaging work for portmaster. + diff --git a/markdown/nonny.md b/markdown/nonny.md index 893be91f..6f0ac7ef 100644 --- a/markdown/nonny.md +++ b/markdown/nonny.md @@ -1,54 +1,4 @@ +## Credits +Thanks to [Greg Kikola](https://github.com/gkikola/nonny) for creating this game. Thanks to Bamboozler for the packaging work for portmaster. -**Features** - -- Can play both standard and multicolor nonograms - - Tracks completion status for all puzzles - - Tracks time spent on solving each puzzle and records best completion times - - Will save your progress on unfinished puzzles - - Optional hint system shows you which lines can be further solved - - No explicit limits on puzzle size or complexity - - Information panel shows details about the current puzzle and shows a snapshot of the puzzle grid -- Can create both standard and multicolor nonograms - - Various drawing tools are available: draw lines, rectangles, and ellipses, or fill regions with a particular color - - Allows you to save title, author, and copyright information for each puzzle you create -- Undo and redo commands can be used while solving or editing puzzles -- Built-in solver and analysis tool - - Will solve most simple puzzles very quickly - - Can solve puzzles which require guessing or multi-line reasoning - - Can determine whether a puzzle has a unique solution - - Can determine whether a puzzle is solvable one line at a time - - Can find and display multiple solutions for a puzzle -- File selector displays puzzle information and allows you to load and save puzzles anywhere and in various file formats - - Supports the [.non format](http://www.lancaster.ac.uk/~simpsons/nonogram/fmt2) used in Steven Simpson's solver, extended with multicolor support - - Supports the .g and .mk formats used in [Mirek Olšák and Petr Olšák's solver](http://www.olsak.net/grid.html#English) - - Supports the .nin format used by [Jakub Wilk's solver](https://jwilk.net/software/nonogram) - - -**Controls** - -File Menu - -Dpad nd and Left stick up/down = up and down -Dpad and Left stick left/right = move through navigation breadcrums -B = up one directory -Y = Home directory -A = Select file -X = Open saved - -Puzzle Screen - -Dpad and left stick = move selector -A = Select/Unselect -B = Mark X -Y = Toggle hints -X = Analyze and solve -L1/R1 = Zoom out/in -L2/R2 = cycle colors -Right stick = Move puzzle - -**Developer Notes:** - -Build instructions: - -Standard cmake diff --git a/markdown/nothing.md b/markdown/nothing.md new file mode 100644 index 00000000..a119da8d --- /dev/null +++ b/markdown/nothing.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Tsoding](https://github.com/tsoding/nothing) for creating this game. Also thanks to [Tekkenfede](https://github.com/tsoding/nothing) for the packaging for portmaster. + diff --git a/markdown/nova_pinball.md b/markdown/nova_pinball.md new file mode 100644 index 00000000..198bca8f --- /dev/null +++ b/markdown/nova_pinball.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Wesley Werner](https://github.com/wesleywerner/nova-pinball) for creating this game and making it available for free and Eric Ahnell for the Löve 11.2 Port. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/npuzzle.md b/markdown/npuzzle.md new file mode 100644 index 00000000..47c8d501 --- /dev/null +++ b/markdown/npuzzle.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Andy Shih](https://github.com/ashih42/n_puzzle) for making this game, Bamboozler for porting and packing to Portmaster and the Portmaster team for testing. + diff --git a/markdown/oddworld.md b/markdown/oddworld.md new file mode 100644 index 00000000..03395da8 --- /dev/null +++ b/markdown/oddworld.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Alive Team](https://github.com/AliveTeam/alive_reversing) for creating the opensource port that makes this possible. Also thanks to Orson for the porting work for portmaster. + diff --git a/markdown/openblok.md b/markdown/openblok.md new file mode 100644 index 00000000..d5d31bfe --- /dev/null +++ b/markdown/openblok.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Mátyás Mustoha](https://github.com/mmatyas) for developing this open source game. Also thanks to Bamboozler for the porting work for portmaster. + diff --git a/markdown/openclaw.md b/markdown/openclaw.md new file mode 100644 index 00000000..ac08706a --- /dev/null +++ b/markdown/openclaw.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Petr Jašíček](https://github.com/pjasicek/OpenClaw) for creating the opensource port that makes this possible. Also thanks to Cebion for the porting work for portmaster. + diff --git a/markdown/openfodder.md b/markdown/openfodder.md new file mode 100644 index 00000000..d4003407 --- /dev/null +++ b/markdown/openfodder.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [OpenFodder Team](https://github.com/OpenFodder/openfodder) for the open source Cannon Fodder engine that makes this possible. Also thanks to the kloptops for the porting work for portmaster. + diff --git a/markdown/openggs.md b/markdown/openggs.md new file mode 100644 index 00000000..8bbe073b --- /dev/null +++ b/markdown/openggs.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Martin Imobersteg and Roman Högg](https://github.com/bugix/OpenGGS) for this game and puch666 for providing music for the game. Thanks to Bamboozler for porting and packaging for PostMaster. + diff --git a/markdown/openjazz.md b/markdown/openjazz.md new file mode 100644 index 00000000..997365a1 --- /dev/null +++ b/markdown/openjazz.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [AlisterT](https://github.com/AlisterT/openjazz) for creating the opensource port that makes this possible. Also thanks to [Jetup13](https://github.com/Jetup13/openjazz-oga) for the porting work for portmaster. + diff --git a/markdown/openmrac.md b/markdown/openmrac.md new file mode 100644 index 00000000..f5d40d7f --- /dev/null +++ b/markdown/openmrac.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to Franticware for creating this game and making it available for free and Vojtěch Salajka for the Programming. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/openomf.md b/markdown/openomf.md new file mode 100644 index 00000000..572349bb --- /dev/null +++ b/markdown/openomf.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [omf2097 team](https://github.com/omf2097/openomf) for creating this opensource port. Also thanks to Cebion for the porting work for portmaster. + diff --git a/markdown/openrct2.md b/markdown/openrct2.md new file mode 100644 index 00000000..6d553586 --- /dev/null +++ b/markdown/openrct2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [OpenRCT2 team](https://github.com/OpenRCT2/OpenRCT2) for creating this opensource port. Also thanks to [kloptops](https://github.com/kloptops/Portmaster-misc/tree/main/OpenRCT2) for the porting work for portmaster. + diff --git a/markdown/opensupaplex.md b/markdown/opensupaplex.md new file mode 100644 index 00000000..ab65faa9 --- /dev/null +++ b/markdown/opensupaplex.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Sergio Padrino](https://github.com/sergiou87/open-supaplex) for this remake, Bamboozler for packaging for Portmaster and the Portmaster team for testing. + diff --git a/markdown/opensyobon.md b/markdown/opensyobon.md new file mode 100644 index 00000000..62a28932 --- /dev/null +++ b/markdown/opensyobon.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Wei Mingzhi](https://github.com/weimzh/syobon) for this updated remake, Bamboozler for packaging for Portmaster and the Portmaster team for testing. + diff --git a/markdown/opentyrian.md b/markdown/opentyrian.md new file mode 100644 index 00000000..632d4b47 --- /dev/null +++ b/markdown/opentyrian.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [OpenTyrian Team](https://github.com/opentyrian/opentyrian) and contributors for the open-source port that makes this possible. + diff --git a/markdown/openxcom.md b/markdown/openxcom.md new file mode 100644 index 00000000..0d4336c1 --- /dev/null +++ b/markdown/openxcom.md @@ -0,0 +1,5 @@ +## Credits + +**Never enable OpenGL or it will crash immediately on loading (which can be fixed by editing the .cfg file and turning it back off there)** +Thanks to [MeridianOXC](https://github.com/MeridianOXC/OpenXcom) and contributors for the open-source ports that makes this possible. Also thanks to nl255 for the porting work for portmaster. + diff --git a/markdown/ottomatic.md b/markdown/ottomatic.md new file mode 100644 index 00000000..bc917e0a --- /dev/null +++ b/markdown/ottomatic.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/ottomatic) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. + diff --git a/markdown/owlboy.md b/markdown/owlboy.md new file mode 100644 index 00000000..1bafd8db --- /dev/null +++ b/markdown/owlboy.md @@ -0,0 +1,8 @@ +## Credits + +**This game is best played on devices with at least a 5" screen.** It is somewhat feasible on the 3.5" 640x480 device like the Chi, RG351MP or RG351V. Text is not legible on the 480x320 devices such as the RG351P/M, RGB10, or RK2020. +Thanks to the [FNA-XNA](https://github.com/FNA-XNA/FNA) project for the runtime that's used to make this possible. +Thanks to JohnnyonFlame for the port work that makes this possible. +You can sponsor FNA-XNA's work [here](https://github.com/sponsors/flibitijibibo) +You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) + diff --git a/markdown/paused.md b/markdown/paused.md new file mode 100644 index 00000000..5f2a2188 --- /dev/null +++ b/markdown/paused.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Hamdy of CYFO](https://cyfo.itch.io/paused) for for permission to bundle the game files. Also thanks to tabreturn for the packaging for portmaster. + diff --git a/markdown/pekka-kana-2.md b/markdown/pekka-kana-2.md new file mode 100644 index 00000000..43278d08 --- /dev/null +++ b/markdown/pekka-kana-2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Janne Kivilahti, Samuli Tuomola, Danilo Lemos](https://github.com/danilolc/pk2) for creating this game, porting it to SDL and finally to SDL2 and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/pinball_disc_room.md b/markdown/pinball_disc_room.md new file mode 100644 index 00000000..cf61b428 --- /dev/null +++ b/markdown/pinball_disc_room.md @@ -0,0 +1,4 @@ +## Credits + +A big thanks to [dulsi](https://github.com/dulsi/PinballDiscRoom) for creating the game and sharing the source code. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/pixelheat.md b/markdown/pixelheat.md new file mode 100644 index 00000000..e3b2c461 --- /dev/null +++ b/markdown/pixelheat.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [LucasMegaSriker](https://lucasmegastriker.itch.io/beat-of-the-pixelheat) for creating this game. Also, thanks to Tekkenfede for the porting work and packaging for portmaster. + diff --git a/markdown/planetwaves.md b/markdown/planetwaves.md new file mode 100644 index 00000000..d81d0168 --- /dev/null +++ b/markdown/planetwaves.md @@ -0,0 +1,4 @@ +## Credits + +A big thanks to [Escada Games](https://github.com/Escada-Games/planet-waves) for creating the game and sharing the source code. Also thanks to [Tekkenfede](https://github.com/Tekkenfede/planet-waves-handhelds) for the packaging for portmaster. + diff --git a/markdown/plaqueattackremake.md b/markdown/plaqueattackremake.md new file mode 100644 index 00000000..6d1fc959 --- /dev/null +++ b/markdown/plaqueattackremake.md @@ -0,0 +1,4 @@ +## Credits + +A big thanks to [Escada Games](https://github.com/Keyband/dentaldefense) for creating the game and sharing the source code. Also thanks to Tekkenfede for the packaging for portmaster. + diff --git a/markdown/pockettactics.md b/markdown/pockettactics.md new file mode 100644 index 00000000..513b6aae --- /dev/null +++ b/markdown/pockettactics.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Team Potato](https://gitlab.com/team-potato/pocket_tactics) for creating this game and making it available for free. Also, thanks to Cebion for the porting work for portmaster. + diff --git a/markdown/powder.md b/markdown/powder.md new file mode 100644 index 00000000..43e78ebd --- /dev/null +++ b/markdown/powder.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Jeff Lait](https://www.zincland.com/powder/) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/prehistorik.2.md b/markdown/prehistorik.2.md new file mode 100644 index 00000000..c4614473 --- /dev/null +++ b/markdown/prehistorik.2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [cyxx](https://github.com/cyxx/blues) for the Blues Brothers engine that makes this possible. Also thanks to [Jetup13](https://github.com/Jetup13/blues-oga) for the porting work for portmaster. + diff --git a/markdown/profadeluxe.md b/markdown/profadeluxe.md new file mode 100644 index 00000000..e1038adc --- /dev/null +++ b/markdown/profadeluxe.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [dmitrysmagin](https://github.com/dmitrysmagin/profadeluxe) and the Team of MA Software for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/puremetal.md b/markdown/puremetal.md new file mode 100644 index 00000000..e99410eb --- /dev/null +++ b/markdown/puremetal.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Limpid Liaison](https://store.steampowered.com/app/757050/Pure_Metal_Feature_1/?l=italian) for creating this game. Also thanks to Tekkenfede for the porting work for portmaster. + diff --git a/markdown/quake.2.md b/markdown/quake.2.md new file mode 100644 index 00000000..d7a6eb10 --- /dev/null +++ b/markdown/quake.2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [Yamagi Quake II team](https://github.com/yquake2/yquake2) for developing this client and [romadu](https://github.com/romadu/yquake2) for the porting work for portmaster. + diff --git a/markdown/quake.md b/markdown/quake.md new file mode 100644 index 00000000..a4538c5f --- /dev/null +++ b/markdown/quake.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Libretro](https://github.com/libretro/tyrquake) for adding this as a retroarch core. + diff --git a/markdown/quake3.md b/markdown/quake3.md new file mode 100644 index 00000000..af1bf867 --- /dev/null +++ b/markdown/quake3.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Eugene C.](https://github.com/ec-/Quake3e) for developing this updated engine and [brooksytech](https://github.com/brooksytech/Quake3e) for the porting work for portmaster. + diff --git a/markdown/raptor.md b/markdown/raptor.md new file mode 100644 index 00000000..372fb5cb --- /dev/null +++ b/markdown/raptor.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [skynettx and wel97459 (Winston Lowe)](https://github.com/skynettx/raptor) for the port of this classic game and Bamboozler for the porting work for portmaster. + diff --git a/markdown/rawgl.md b/markdown/rawgl.md new file mode 100644 index 00000000..16f4eeaf --- /dev/null +++ b/markdown/rawgl.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [cyxx](https://github.com/cyxx/rawgl) for the rawgl engine that makes this possible. Also thanks to [Jetup13](https://github.com/Jetup13/rawgl-oga) for the porting work for portmaster. + diff --git a/markdown/redneck.rampage.md b/markdown/redneck.rampage.md new file mode 100644 index 00000000..33a41f11 --- /dev/null +++ b/markdown/redneck.rampage.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the Rednukem engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. + diff --git a/markdown/redneck.rampage.rides.again.md b/markdown/redneck.rampage.rides.again.md new file mode 100644 index 00000000..33a41f11 --- /dev/null +++ b/markdown/redneck.rampage.rides.again.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the Rednukem engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. + diff --git a/markdown/reminiscence.md b/markdown/reminiscence.md new file mode 100644 index 00000000..0f0713ed --- /dev/null +++ b/markdown/reminiscence.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Alex Chermenin](https://github.com/chermenin/REminiscence) for the Reminiscence engine that makes this possible. Also thanks to [Jetup](https://github.com/Jetup13/REminiscence-oga) and romadu for the porting work for portmaster. + diff --git a/markdown/retrotime.md b/markdown/retrotime.md new file mode 100644 index 00000000..5975ce8d --- /dev/null +++ b/markdown/retrotime.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Willems Davy](https://github.com/joyrider3774/RetroTime) for making this game, Bamboozler for porting to Portmaster and the Portmaster team for testing. + diff --git a/markdown/ri_li.md b/markdown/ri_li.md new file mode 100644 index 00000000..dd7b7360 --- /dev/null +++ b/markdown/ri_li.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [Ri-li team](https://ri-li.sourceforge.net/index.html) for creating this open source port. Also thanks to Kloptops & Cebion for the packaging for portmaster. + diff --git a/markdown/rick.dangerous.md b/markdown/rick.dangerous.md new file mode 100644 index 00000000..e9873d1f --- /dev/null +++ b/markdown/rick.dangerous.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [r-type](https://github.com/r-type/xrick-libretro) for creating this libretro/retroarch core and thanks to [Libretro](https://github.com/libretro/xrick-libretro) for officially incorporating this as a retroarch core. + diff --git a/markdown/rigelengine.md b/markdown/rigelengine.md new file mode 100644 index 00000000..ec13472e --- /dev/null +++ b/markdown/rigelengine.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Lethal Guitar](https://github.com/lethal-guitar/RigelEngine) for the source port of this game. Also thanks to romadu for the porting work for portmaster. + diff --git a/markdown/rlvm.md b/markdown/rlvm.md new file mode 100644 index 00000000..a74cce63 --- /dev/null +++ b/markdown/rlvm.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Elliot Glaysher](https://github.com/eglaysher/rlvm.git) for the rlvm interpreter that makes this possible. Also thanks to [kloptops](https://github.com/kloptops/rlvm) for the porting work for portmaster. + diff --git a/markdown/rocksndiamonds.md b/markdown/rocksndiamonds.md new file mode 100644 index 00000000..99b79524 --- /dev/null +++ b/markdown/rocksndiamonds.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Artsoft Entertainment](https://git.artsoft.org/rocksndiamonds.git/) for creating this game and making it available for free. + diff --git a/markdown/roguelight.md b/markdown/roguelight.md new file mode 100644 index 00000000..c49b49b2 --- /dev/null +++ b/markdown/roguelight.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Daniel Linssen](https://managore.itch.io/roguelight) for creating this game. Also thanks to booYah187 for the packaging for portmaster. + diff --git a/markdown/rota.md b/markdown/rota.md new file mode 100644 index 00000000..f1a62320 --- /dev/null +++ b/markdown/rota.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Harmony Honey](https://github.com/HarmonyHoney/ROTA) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/rott.md b/markdown/rott.md new file mode 100644 index 00000000..bb10729e --- /dev/null +++ b/markdown/rott.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [icculus](https://icculus.org/rott/) for the source port of this game. Also thanks to romadu for the porting work for portmaster. + diff --git a/markdown/russiansubwaydogs.md b/markdown/russiansubwaydogs.md new file mode 100644 index 00000000..a3984e2d --- /dev/null +++ b/markdown/russiansubwaydogs.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Spooky Squid Games Inc.](https://store.steampowered.com/developer/spookysquid?snr=1_5_9__2000)](https://store.steampowered.com/app/762610/Russian_Subway_Dogs/) for creating this game. Also thanks to booYah187 for the packaging for portmaster. + diff --git a/markdown/rvgl.md b/markdown/rvgl.md new file mode 100644 index 00000000..08b8f62c --- /dev/null +++ b/markdown/rvgl.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [RV Team](https://rvgl.re-volt.io/) for this cross-platform rewrite / port of Re-Volt. Also thanks to romadu for the packaging for portmaster. + diff --git a/markdown/sdlpop.md b/markdown/sdlpop.md new file mode 100644 index 00000000..18cff099 --- /dev/null +++ b/markdown/sdlpop.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [NagyD](https://github.com/NagyD/SDLPoP) for the open-source port of this game which makes this possible. + diff --git a/markdown/sdlsopwith.md b/markdown/sdlsopwith.md new file mode 100644 index 00000000..a8e167a0 --- /dev/null +++ b/markdown/sdlsopwith.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Simon Howard](https://github.com/fragglet/sdl-sopwith) for the SDL port and Dave L. Clark for releasing the source code for the original game. Thanks to Bamboozler for packing for Portmaster and the Portmaster team for testing. + diff --git a/markdown/shadow.warrior.md b/markdown/shadow.warrior.md new file mode 100644 index 00000000..0150462f --- /dev/null +++ b/markdown/shadow.warrior.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Jonathon Fowler](https://github.com/jonof/jfsw) for the source port of Ken Silverman's build engine. Also thanks to romadu for the porting work for portmaster. + diff --git a/markdown/shipwreck.md b/markdown/shipwreck.md new file mode 100644 index 00000000..77c610ae --- /dev/null +++ b/markdown/shipwreck.md @@ -0,0 +1,9 @@ +## Credits + +Thanks to the [FNA-XNA](https://github.com/FNA-XNA/FNA) project for the runtime that's used to make this possible. +Thanks to JohnnyonFlame for the FNA fork to run FNA games on these devices. +Thanks to jtothebell for the port work that makes this possible. +You can sponsor FNA-XNA's work [here](https://github.com/sponsors/flibitijibibo) +You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) +You can sponsor jtothebell's work [here](https://github.com/sponsors/jtothebell) + diff --git a/markdown/shovel.knight.md b/markdown/shovel.knight.md new file mode 100644 index 00000000..625da88c --- /dev/null +++ b/markdown/shovel.knight.md @@ -0,0 +1,8 @@ +## Credits + +**For PortMaster version, copy your Shovel Knight Treasure Trove for Linux folder to the ports/shovelknight/gamedata folder. You should have ports/shovelknight/gamedata/shovelknight folder structure with additional subfolders such as 32, 64, and data within ports/shovelknight/gamedata/shovelknight. Once done, just run Shovel Knight.sh. + +Thanks to ptitSeb for box86 (https://github.com/ptitSeb/box86) +Thanks to JohnnyonFlame for gl4es and the necessary packaging to allow this game to run on supported linux distros. (https://github.com/JohnnyonFlame/gl4es/tree/sk_hacks) +You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) + diff --git a/markdown/simplesokoban.md b/markdown/simplesokoban.md new file mode 100644 index 00000000..e698a904 --- /dev/null +++ b/markdown/simplesokoban.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Mateusz Viste](http://simplesok.osdn.io/) for creating the open source game. Also thanks to christopher-roelofs for the porting and packaging for portmaster. + diff --git a/markdown/skijump3.md b/markdown/skijump3.md new file mode 100644 index 00000000..6c702f99 --- /dev/null +++ b/markdown/skijump3.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [suomipelit](https://github.com/suomipelit/skijump3-sdl) for creating this SDL2 ports. Also thanks to cebion for the porting work for portmaster. + diff --git a/markdown/sonic.1.md b/markdown/sonic.1.md new file mode 100644 index 00000000..5087b675 --- /dev/null +++ b/markdown/sonic.1.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Rubberduckycooly](https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation) for the decompilation work that makes this possible. + diff --git a/markdown/sonic.2.md b/markdown/sonic.2.md new file mode 100644 index 00000000..5087b675 --- /dev/null +++ b/markdown/sonic.2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Rubberduckycooly](https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation) for the decompilation work that makes this possible. + diff --git a/markdown/sonic.cd.md b/markdown/sonic.cd.md new file mode 100644 index 00000000..54042464 --- /dev/null +++ b/markdown/sonic.cd.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Rubberduckycooly](https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation) for the decompilation work that makes this possible. + diff --git a/markdown/sonic.mania.md b/markdown/sonic.mania.md new file mode 100644 index 00000000..d22e637b --- /dev/null +++ b/markdown/sonic.mania.md @@ -0,0 +1,6 @@ +## Credits + +* Thanks to [Rubberduckycooly](https://github.com/Rubberduckycooly/RSDKv5-Decompilation) for the decompilation work that makes this possible. Thanks to [TheGammaSqueeze](https://github.com/TheGammaSqueeze/RSDKv5-Decompilation) for the porting work. +* Please note that the game comes preconfigured for displaying on a 640x480 device (ex. RG351V and RG353V/VS). Unfortunately this truncates the menus a little but does not affect gameplay (the ring and lives hud are placed correctly). If you go to Options then Video, you can force Fullscreen to On and restart the game and it will set the screen to fullscreen for widescreen devices but add black bars at the top and bottom of 4:3 screens like the RG351V. Once you've made this change, you can't go back to 4:3 without either manually editing the settings.ini file within the sonicmania port folder and changing pixWidth to 320 and fullscreen to 0, or redownload the port through portmaster which will overwrite this settings.ini file with the default one provided in the port package that is preconfigured for 4:3. +* To access DLC (Sonic Mania Plus), per the developer's [license requirements](https://github.com/Rubberduckycooly/RSDKv5-Decompilation/blob/master/LICENSE.md), users need to compile this themselves. Thanks to romadu, the compile process has been made as simple as possible by providing a single GitHub repo that can be compiled on a device with ArkOS by following these instructions available [here](https://github.com/romadu/RSDKv5-Decompilation/blob/master/README.md#building-on-device-with-arkos). + diff --git a/markdown/sorr.md b/markdown/sorr.md new file mode 100644 index 00000000..027a23f9 --- /dev/null +++ b/markdown/sorr.md @@ -0,0 +1,5 @@ +## Credits + +Thanks to [josebagar](https://gitlab.com/josebagar/bennugd-monolithic) for the update to the bennugd-monolithic that made this possible. +Thanks to [isage](https://github.com/isage/sorr-vita) for the slow down fix that benefits this platform. + diff --git a/markdown/space.cadet.pinball.md b/markdown/space.cadet.pinball.md new file mode 100644 index 00000000..50d5e3f6 --- /dev/null +++ b/markdown/space.cadet.pinball.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Muzychenko Andrey](https://github.com/k4zmu2a/SpaceCadetPinball) for the reversed engineering work of this. Also thanks to [Jetup](https://github.com/Jetup13/SpaceCadetPinball) and [romadu](https://github.com/romadu/SpaceCadetPinball) for the porting work for portmaster. + diff --git a/markdown/spelunky.md b/markdown/spelunky.md new file mode 100644 index 00000000..2be2b842 --- /dev/null +++ b/markdown/spelunky.md @@ -0,0 +1,5 @@ +## Credits + +Thanks to [ptitSeb](https://github.com/ptitSeb/box86) for box86. +Thanks to [yancharkin](https://github.com/yancharkin/SpelunkyClassicHD) for the updated source build. + diff --git a/markdown/spinch.md b/markdown/spinch.md new file mode 100644 index 00000000..9b635599 --- /dev/null +++ b/markdown/spinch.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [[Queen Bee Games](https://store.steampowered.com/search/?developer=Queen%20Bee%20Games&snr=1_5_9__2000) for creating this game. Also thanks to booYah187 for the packaging for portmaster. + diff --git a/markdown/spooky.md b/markdown/spooky.md new file mode 100644 index 00000000..f266a6cf --- /dev/null +++ b/markdown/spooky.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Zertuk](https://store.steampowered.com/app/820620/Spooky_Ghosts_Dot_Com/) for creating this game. Also thanks to Tekkenfede for the porting work for portmaster. + diff --git a/markdown/srb2.md b/markdown/srb2.md new file mode 100644 index 00000000..39aa4084 --- /dev/null +++ b/markdown/srb2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Sonic Team Junior](https://github.com/STJr/SRB2) for creating this opensource fan game. Also thanks to romadu for the packaging for portmaster. + diff --git a/markdown/srb2kart.md b/markdown/srb2kart.md new file mode 100644 index 00000000..8314d867 --- /dev/null +++ b/markdown/srb2kart.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Sonic Team Junior](https://github.com/STJr/Kart-Public) for creating this opensource fan game. Also thanks to romadu for the packaging for portmaster. + diff --git a/markdown/starboy.md b/markdown/starboy.md new file mode 100644 index 00000000..96bc50ed --- /dev/null +++ b/markdown/starboy.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [mrkdji](https://mrkdji.itch.io/starboy) for creating this game. Also thanks to tabreturn for the packaging for portmaster. + diff --git a/markdown/starcatcher.md b/markdown/starcatcher.md new file mode 100644 index 00000000..ce968cbf --- /dev/null +++ b/markdown/starcatcher.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the team of [Escada Games](https://github.com/Escada-Games/starcatcher) for creating this game and making available for free and [efornara](https://github.com/efornara/frt) for creating the FRT platform. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/stardewvalley.md b/markdown/stardewvalley.md new file mode 100644 index 00000000..a057547b --- /dev/null +++ b/markdown/stardewvalley.md @@ -0,0 +1,7 @@ +## Credits + +Thanks to the [MonoGame](https://github.com/MonoGame/MonoGame) project for the framework that's used to make this possible. +Thanks to JohnnyonFlame for the port work that makes this possible. +You can donate towards MonoGame's work [here](https://www.monogame.net/donate/) +You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) + diff --git a/markdown/steelassault.md b/markdown/steelassault.md new file mode 100644 index 00000000..8a8e3825 --- /dev/null +++ b/markdown/steelassault.md @@ -0,0 +1,7 @@ +## Credits + +Thanks to the [FNA-XNA](https://github.com/FNA-XNA/FNA) project for the runtime that's used to make this possible. +Thanks to JohnnyonFlame for the port work that makes this possible. +You can sponsor FNA-XNA's work [here](https://github.com/sponsors/flibitijibibo) +You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) + diff --git a/markdown/super.mario.war.md b/markdown/super.mario.war.md new file mode 100644 index 00000000..4b8f017b --- /dev/null +++ b/markdown/super.mario.war.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Mátyás Mustoha](https://github.com/mmatyas/supermariowar) for continuing the work originally started by Samuele Poletto and then Florian Hufsky to make this game what it is today. + diff --git a/markdown/supertux.md b/markdown/supertux.md new file mode 100644 index 00000000..c606aca3 --- /dev/null +++ b/markdown/supertux.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [SuperTux](https://github.com/SuperTux/supertux) team and contributors for creating and making this game what it is today. + diff --git a/markdown/supertuxkart.md b/markdown/supertuxkart.md new file mode 100644 index 00000000..3e343393 --- /dev/null +++ b/markdown/supertuxkart.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [SuperTuxKart](https://github.com/supertuxkart/stk-code) team and contributors for creating and making this game what it is today. + diff --git a/markdown/superxyx.md b/markdown/superxyx.md new file mode 100644 index 00000000..a349e940 --- /dev/null +++ b/markdown/superxyx.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Team Grybanser Fox](https://store.steampowered.com/app/654500/Super_XYX/?l=italian) for creating this game. Also thanks to Tekkenfede for the porting work for portmaster. + diff --git a/markdown/tamatool.md b/markdown/tamatool.md new file mode 100644 index 00000000..c217569a --- /dev/null +++ b/markdown/tamatool.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Tamatool](https://github.com/jcrona/tamatool) for this Tamagotchi P1 explorer. Also thanks to Bamboozler for the porting work for portmaster. + diff --git a/markdown/thecurseofissyos.md b/markdown/thecurseofissyos.md new file mode 100644 index 00000000..fe6ca258 --- /dev/null +++ b/markdown/thecurseofissyos.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [locomalito](http://locomalito.com/curse_of_issyos.php) for this game. Also thanks to Tekkenfede for the porting and packaging for PortMaster. + diff --git a/markdown/thermomorph.md b/markdown/thermomorph.md new file mode 100644 index 00000000..1ad511f8 --- /dev/null +++ b/markdown/thermomorph.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Varun Ramesh](https://github.com/rameshvarun/thermomorph) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/thwack.md b/markdown/thwack.md new file mode 100644 index 00000000..61f76828 --- /dev/null +++ b/markdown/thwack.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Jon Topielski and team](https://cyfo.itch.io/paused) for creating this games. Also thanks to tabreturn for the packaging for portmaster. + diff --git a/markdown/tileworld.md b/markdown/tileworld.md new file mode 100644 index 00000000..0a14c37d --- /dev/null +++ b/markdown/tileworld.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Ricardo Angeli](https://github.com/rangeli/tileworld) for this emulation port of Chip's Challenge created by Chuck Sommerville. Also thanks to Slayer366 for the porting work for portmaster. + diff --git a/markdown/timespinner.md b/markdown/timespinner.md new file mode 100644 index 00000000..8a8e3825 --- /dev/null +++ b/markdown/timespinner.md @@ -0,0 +1,7 @@ +## Credits + +Thanks to the [FNA-XNA](https://github.com/FNA-XNA/FNA) project for the runtime that's used to make this possible. +Thanks to JohnnyonFlame for the port work that makes this possible. +You can sponsor FNA-XNA's work [here](https://github.com/sponsors/flibitijibibo) +You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) + diff --git a/markdown/tiny-crate.md b/markdown/tiny-crate.md new file mode 100644 index 00000000..5ec9f9d5 --- /dev/null +++ b/markdown/tiny-crate.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [HarmonyHoney](https://github.com/HarmonyHoney/tiny_crate) for creating this game and making available for free and [efornara](https://github.com/efornara/frt) for creating the FRT platform. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/titan_tactics.md b/markdown/titan_tactics.md new file mode 100644 index 00000000..4da99b26 --- /dev/null +++ b/markdown/titan_tactics.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Team Potato](https://gitlab.com/team-potato/titan_tactics) for creating this game and making available for free and [efornara](https://github.com/efornara/frt) for creating the FRT platform. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/tomb.raider.1.md b/markdown/tomb.raider.1.md new file mode 100644 index 00000000..9925da55 --- /dev/null +++ b/markdown/tomb.raider.1.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [XProger](https://github.com/XProger/OpenLara) for the OpenLara engine that makes this possible. + diff --git a/markdown/turbotabletennis.md b/markdown/turbotabletennis.md new file mode 100644 index 00000000..8e152269 --- /dev/null +++ b/markdown/turbotabletennis.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [MenacingMecha](https://menacingmecha.itch.io/turbo-table-tennis) for creating this game and allowing distribution of it. Also thanks to booYah187 for the packaging for portmaster. + diff --git a/markdown/ubermoshcollection.md b/markdown/ubermoshcollection.md new file mode 100644 index 00000000..68ced361 --- /dev/null +++ b/markdown/ubermoshcollection.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Walter Machado](https://store.steampowered.com/sub/95016/) for creating this game. Also thanks to Tekkenfede for the porting work for portmaster. + diff --git a/markdown/ultimatetapankaikki.md b/markdown/ultimatetapankaikki.md new file mode 100644 index 00000000..12d57cf5 --- /dev/null +++ b/markdown/ultimatetapankaikki.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to the [suomipelit team](https://github.com/suomipelit/ultimatetapankaikki) for creating this open source port. Also thanks to Kloptops and Cebion for the packaging for portmaster. + diff --git a/markdown/undertale.md b/markdown/undertale.md new file mode 100644 index 00000000..88b4dee1 --- /dev/null +++ b/markdown/undertale.md @@ -0,0 +1,9 @@ +## Credits + +- It's been reported that version 1.0.8 seems to work best with this setup. Version 2.0 or newer does not work at this time. +- On devices with resolutions higher than 640x480, pressing L1 or L2 will adjust the screen aspect ratio. + +Thanks to ptitSeb for box86 (https://github.com/ptitSeb/box86) +Thanks to JohnnyonFlame for the necessary modification to allow this game to run on supported linux distros. +You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) + diff --git a/markdown/upo.md b/markdown/upo.md new file mode 100644 index 00000000..37de3b7d --- /dev/null +++ b/markdown/upo.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Eemeli Mark](https://github.com/TheJeme/upo) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/uqm.md b/markdown/uqm.md new file mode 100644 index 00000000..b2bdbcc2 --- /dev/null +++ b/markdown/uqm.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [avolkov, luminescent, mcmartin and meep-eep](https://sourceforge.net/p/sc2/uqm/ci/main/tree/) for the creation and continued updates of this engine. + diff --git a/markdown/valhalla.md b/markdown/valhalla.md new file mode 100644 index 00000000..e44bdd78 --- /dev/null +++ b/markdown/valhalla.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [sukebangames](https://sukebangames.itch.io/valhalla-bar) for this game. Also thanks to Tekkenfede for the porting and packaging for PortMaster. + diff --git a/markdown/vanillara.md b/markdown/vanillara.md new file mode 100644 index 00000000..81e14bdd --- /dev/null +++ b/markdown/vanillara.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [TheAssemblyArmada](https://github.com/TheAssemblyArmada/Vanilla-Conquer) and other contributors for the build. Also thanks to kloptops and Snoopy from the AmberElec Discord for the porting work. + diff --git a/markdown/vanillatd.md b/markdown/vanillatd.md new file mode 100644 index 00000000..46dac486 --- /dev/null +++ b/markdown/vanillatd.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Vanilla Conquer](https://github.com/TheAssemblyArmada/Vanilla-Conquer) and other contributors for the build. Also thanks to kloptops and Snoopy from the AmberElec Discord for the porting work. + diff --git a/markdown/vcmi.md b/markdown/vcmi.md new file mode 100644 index 00000000..45ab4826 --- /dev/null +++ b/markdown/vcmi.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [VCMI Team](https://github.com/vcmi/vcmi) for the open source Heroes of Might and Magic III engine that makes this possible. Also thanks to the [kloptops](https://github.com/kloptops/Portmaster-misc/tree/main/VCMI) for the porting work for portmaster. + diff --git a/markdown/vvvvvv.md b/markdown/vvvvvv.md new file mode 100644 index 00000000..2746fa1c --- /dev/null +++ b/markdown/vvvvvv.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Terry Cavanagh](https://github.com/TerryCavanagh/VVVVVV) and other authors and contributors for the creation and continued updates of this game. + diff --git a/markdown/wetspot2.md b/markdown/wetspot2.md new file mode 100644 index 00000000..a01c3fd6 --- /dev/null +++ b/markdown/wetspot2.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [dmitrysmagin](https://github.com/dmitrysmagin/wetspot2) and [Angelo Mottola](https://geocities.restorativland.org/SiliconValley/Lakes/7303/) for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/wizardchase.md b/markdown/wizardchase.md new file mode 100644 index 00000000..f5dbd58a --- /dev/null +++ b/markdown/wizardchase.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [John Clarkr](https://github.com/clarkjohn/wizard-chase) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/wizznic.md b/markdown/wizznic.md new file mode 100644 index 00000000..e1184be6 --- /dev/null +++ b/markdown/wizznic.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [DusteDdk](https://github.com/DusteDdk/Wizznic) for the original port, thanks to Bamboozler for the packaging for portmaster and thanks to the Portmaster testers for testing. + diff --git a/markdown/wordlesdl.md b/markdown/wordlesdl.md new file mode 100644 index 00000000..356fc6b0 --- /dev/null +++ b/markdown/wordlesdl.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Andrei Rafael](https://github.com/AndreiRafael/wordle_clone) for the original port and Rinnegatamante for the non desktop control logic. Also thanks to Bamboozler for the packaging for portmaster. + diff --git a/markdown/world.war.ii.gi.md b/markdown/world.war.ii.gi.md new file mode 100644 index 00000000..33a41f11 --- /dev/null +++ b/markdown/world.war.ii.gi.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the Rednukem engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. + diff --git a/markdown/worship_vector.md b/markdown/worship_vector.md new file mode 100644 index 00000000..73650e7b --- /dev/null +++ b/markdown/worship_vector.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Quasist, JohnnyonFlame and Zear](https://github.com/JohnnyonFlame/Worship-Vector) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. + diff --git a/markdown/xenonvalkyrie.md b/markdown/xenonvalkyrie.md new file mode 100644 index 00000000..604415ed --- /dev/null +++ b/markdown/xenonvalkyrie.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Diabolical Mind](https://store.steampowered.com/app/573780/Xenon_Valkyrie) for creating this game. Also thanks to booYah187 for the packaging for portmaster. + diff --git a/markdown/yatka.md b/markdown/yatka.md new file mode 100644 index 00000000..09827011 --- /dev/null +++ b/markdown/yatka.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [szymor](https://github.com/szymor/yatka) for the source code. Also thanks to Tekkenfede for the packaging for portmaster. + diff --git a/markdown/zeroranger.md b/markdown/zeroranger.md new file mode 100644 index 00000000..fb702735 --- /dev/null +++ b/markdown/zeroranger.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [system-erasure](https://system-erasure.itch.io/zeroranger) for this game. Also thanks to Tekkenfede for the porting and packaging for PortMaster. + diff --git a/markdown/zgloom.md b/markdown/zgloom.md new file mode 100644 index 00000000..9d3f09a4 --- /dev/null +++ b/markdown/zgloom.md @@ -0,0 +1,4 @@ +## Credits + +Thanks to [Swizpig](https://github.com/Swizpig/ZGloom) for this opensource port. Also thanks to Bamboozler for the porting work for portmaster. + diff --git a/markdown/znax.md b/markdown/znax.md index 061cacc9..1e91cc81 100644 --- a/markdown/znax.md +++ b/markdown/znax.md @@ -1,18 +1,4 @@ +## Credits -**Controls** - -Start = Enter -Select = Back/Esc -Start + Select = Exit - -Dpad and left stick = move left/right - -A = Select -Y = Cycle theme - -**Developer Notes:** - -Build instructions: - -Standard makefile +Thanks to Nick Kouvaris for the original flash game, [Willems Davy](https://github.com/joyrider3774/Znax) for this port, Donskeeto for the music, Bamboozler for packaging for PortMaster and a special thanks to tekkenfede for creating a new theme for this port. From 0c9f7530f3dfa1579df9a20b6a0f95421db7d9a0 Mon Sep 17 00:00:00 2001 From: unknown Date: Fri, 13 Oct 2023 11:12:06 -0400 Subject: [PATCH 2/2] change credits to notes --- markdown/2048.md | 2 +- markdown/abes_adventure.md | 2 +- markdown/abombniball.md | 2 +- markdown/abuse.md | 2 +- markdown/alephone-marathoninfinity.md | 2 +- markdown/am2r.md | 2 +- markdown/anarch.md | 2 +- markdown/augustus.md | 2 +- markdown/avp.md | 2 +- markdown/axiom.verge.md | 2 +- markdown/banana.duck.md | 2 +- markdown/beat2x.md | 2 +- markdown/bermuda_syndrome.md | 2 +- markdown/billyfrontier.md | 2 +- markdown/blobby.volley2.md | 2 +- markdown/blobwars.md | 2 +- markdown/block.attack.md | 2 +- markdown/blockout2.md | 2 +- markdown/blood.md | 2 +- markdown/blues.brothers.md | 2 +- markdown/bstone-aog.md | 2 +- markdown/bstone-ps.md | 2 +- markdown/bugdom.md | 2 +- markdown/burst.md | 2 +- markdown/c-dogs.md | 2 +- markdown/cannonball.md | 2 +- markdown/carmageddon.md | 2 +- markdown/cave.story-evo.md | 2 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| 2 +- markdown/iconoclasts.md | 2 +- markdown/iichantra_pear.md | 2 +- markdown/invaders.md | 2 +- markdown/iortcw.md | 2 +- markdown/jazz2.md | 2 +- markdown/jediacademy.md | 2 +- markdown/jedioutcast.md | 2 +- markdown/laserkombat.md | 2 +- markdown/lbreakouthd.md | 2 +- markdown/magicvigilante.md | 2 +- markdown/maldita.castilla.md | 2 +- markdown/margot_beatrice_adventure.md | 2 +- markdown/maximilien_adventure.md | 2 +- markdown/meandmyshadow.md | 2 +- markdown/megaman.md | 2 +- markdown/meritous.md | 2 +- markdown/mightymike.md | 2 +- markdown/mirrormagic.md | 2 +- markdown/missdriller.md | 2 +- markdown/moonlight.md | 2 +- markdown/mr.boom.md | 2 +- markdown/multris.md | 2 +- markdown/murtop.md | 2 +- markdown/nam.md | 2 +- markdown/nanosaur.md | 2 +- markdown/nanosaur2.md | 2 +- markdown/neoncityriders.md | 2 +- markdown/neverball.md | 2 +- markdown/nkaruga.md | 2 +- markdown/nonny.md | 2 +- markdown/nothing.md | 2 +- markdown/nova_pinball.md | 2 +- markdown/npuzzle.md | 2 +- markdown/oddworld.md | 2 +- markdown/openblok.md | 2 +- markdown/openclaw.md | 2 +- markdown/openfodder.md | 2 +- markdown/openggs.md | 2 +- markdown/openjazz.md | 2 +- markdown/openmrac.md | 2 +- markdown/openomf.md | 2 +- markdown/openrct2.md | 2 +- markdown/opensupaplex.md | 2 +- markdown/opensyobon.md | 2 +- markdown/opentyrian.md | 2 +- markdown/openxcom.md | 2 +- markdown/ottomatic.md | 2 +- markdown/owlboy.md | 2 +- markdown/paused.md | 2 +- markdown/pekka-kana-2.md | 2 +- markdown/pinball_disc_room.md | 2 +- markdown/pixelheat.md | 2 +- markdown/planetwaves.md | 2 +- markdown/plaqueattackremake.md | 2 +- markdown/pockettactics.md | 2 +- markdown/powder.md | 2 +- markdown/prehistorik.2.md | 2 +- markdown/profadeluxe.md | 2 +- markdown/puremetal.md | 2 +- markdown/quake.2.md | 2 +- markdown/quake.md | 2 +- markdown/quake3.md | 2 +- markdown/raptor.md | 2 +- markdown/rawgl.md | 2 +- markdown/redneck.rampage.md | 2 +- markdown/redneck.rampage.rides.again.md | 2 +- markdown/reminiscence.md | 2 +- markdown/retrotime.md | 2 +- markdown/ri_li.md | 2 +- markdown/rick.dangerous.md | 2 +- markdown/rigelengine.md | 2 +- markdown/rlvm.md | 2 +- markdown/rocksndiamonds.md | 2 +- markdown/roguelight.md | 2 +- markdown/rota.md | 2 +- markdown/rott.md | 2 +- markdown/russiansubwaydogs.md | 2 +- markdown/rvgl.md | 2 +- markdown/sdlpop.md | 2 +- markdown/sdlsopwith.md | 2 +- markdown/shadow.warrior.md | 2 +- markdown/shipwreck.md | 2 +- markdown/shovel.knight.md | 2 +- markdown/simplesokoban.md | 2 +- markdown/skijump3.md | 2 +- markdown/sonic.1.md | 2 +- markdown/sonic.2.md | 2 +- markdown/sonic.cd.md | 2 +- markdown/sonic.mania.md | 2 +- markdown/sorr.md | 2 +- markdown/space.cadet.pinball.md | 2 +- markdown/spelunky.md | 2 +- markdown/spinch.md | 2 +- markdown/spooky.md | 2 +- markdown/srb2.md | 2 +- markdown/srb2kart.md | 2 +- markdown/starboy.md | 2 +- markdown/starcatcher.md | 2 +- markdown/stardewvalley.md | 2 +- markdown/steelassault.md | 2 +- markdown/super.mario.war.md | 2 +- markdown/supertux.md | 2 +- markdown/supertuxkart.md | 2 +- markdown/superxyx.md | 2 +- markdown/tamatool.md | 2 +- markdown/thecurseofissyos.md | 2 +- markdown/thermomorph.md | 2 +- markdown/thwack.md | 2 +- markdown/tileworld.md | 2 +- markdown/timespinner.md | 2 +- markdown/tiny-crate.md | 2 +- markdown/titan_tactics.md | 2 +- markdown/tomb.raider.1.md | 2 +- markdown/turbotabletennis.md | 2 +- markdown/ubermoshcollection.md | 2 +- markdown/ultimatetapankaikki.md | 2 +- markdown/undertale.md | 2 +- markdown/upo.md | 2 +- markdown/uqm.md | 2 +- markdown/valhalla.md | 2 +- markdown/vanillara.md | 2 +- markdown/vanillatd.md | 2 +- markdown/vcmi.md | 2 +- markdown/vvvvvv.md | 2 +- markdown/wetspot2.md | 2 +- markdown/wizardchase.md | 2 +- markdown/wizznic.md | 2 +- markdown/wordlesdl.md | 2 +- markdown/world.war.ii.gi.md | 2 +- markdown/worship_vector.md | 2 +- markdown/xenonvalkyrie.md | 2 +- markdown/yatka.md | 2 +- markdown/zeroranger.md | 2 +- markdown/zgloom.md | 2 +- markdown/znax.md | 2 +- 231 files changed, 231 insertions(+), 231 deletions(-) diff --git a/markdown/2048.md b/markdown/2048.md index c268a9d2..3c749a7c 100644 --- a/markdown/2048.md +++ b/markdown/2048.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Gabriel Cirulli](http://gabrielecirulli.github.io/2048/) for creating this game and thanks to [Libretro](https://github.com/libretro/libretro-2048) for porting this as a retroarch core. diff --git a/markdown/abes_adventure.md b/markdown/abes_adventure.md index 8fa40ff1..eb616898 100644 --- a/markdown/abes_adventure.md +++ b/markdown/abes_adventure.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Gabor Torok/Pedro Izecksohn](https://abe.sourceforge.net/) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/abombniball.md b/markdown/abombniball.md index a8addacd..36fab543 100644 --- a/markdown/abombniball.md +++ b/markdown/abombniball.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Martin Donlon creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/abuse.md b/markdown/abuse.md index 465df26e..10cbd575 100644 --- a/markdown/abuse.md +++ b/markdown/abuse.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Jonathan Clark, Dave Taylor and the rest of the Crack Dot Com team for making this 2D game and releasing it as public domain. Thanks to [Xenoveritas](https://github.com/Xenoveritas/abuse) for porting it so that it's easier to build. Also thanks to [romadu](https://github.com/romadu/abuse) for the porting work for portmaster. diff --git a/markdown/alephone-marathoninfinity.md b/markdown/alephone-marathoninfinity.md index 62b936f0..7472579a 100644 --- a/markdown/alephone-marathoninfinity.md +++ b/markdown/alephone-marathoninfinity.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [Aleph-One-Marathon Team](https://github.com/Aleph-One-Marathon/alephone) for creating this opensource engine. Also thanks to romadu for the porting work for portmaster. diff --git a/markdown/am2r.md b/markdown/am2r.md index 7e66f07f..c3bede05 100644 --- a/markdown/am2r.md +++ b/markdown/am2r.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to JohnnyonFlame for the [droidports](https://github.com/JohnnyonFlame/droidports) loader that makes this possible. You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) diff --git a/markdown/anarch.md b/markdown/anarch.md index 32b9c79e..dba506a2 100644 --- a/markdown/anarch.md +++ b/markdown/anarch.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Miloslav Číž/drummyfish](https://drummyfish.itch.io/anarch) for creating the open source game. Also thanks to christopher-roelofs for the porting and packaging for portmaster. diff --git a/markdown/augustus.md b/markdown/augustus.md index 64b45ac0..3fc1c040 100644 --- a/markdown/augustus.md +++ b/markdown/augustus.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Keriew](https://github.com/Keriew/augustus) for this modified version of the open source julius port from [Bianca van Schaik](https://github.com/bvschaik/julius) and other contributors. Also thanks to [Kloptops](https://github.com/kloptops/Portmaster-misc/tree/main/Augustus) for the packaging for portmaster and Cebion for the controls work. diff --git a/markdown/avp.md b/markdown/avp.md index 1a59f047..700c4caf 100644 --- a/markdown/avp.md +++ b/markdown/avp.md @@ -1,4 +1,4 @@ -## Credits +## Notes The following files are needed: - avp_huds directory diff --git a/markdown/axiom.verge.md b/markdown/axiom.verge.md index a138b86f..983664fb 100644 --- a/markdown/axiom.verge.md +++ b/markdown/axiom.verge.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [FNA-XNA](https://github.com/FNA-XNA/FNA) project for the runtime that's used to make this possible. Also thanks to JohnnyonFlame, Overflask and Nuxx for the porting work for portmaster. diff --git a/markdown/banana.duck.md b/markdown/banana.duck.md index 1ad75d3c..567be413 100644 --- a/markdown/banana.duck.md +++ b/markdown/banana.duck.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Hamdy Elzanqali for creating this games and [CYFO games](https://cyfo.itch.io/banana-duck) for permission to include the game files in this port. Also thanks to tabreturn for the porting work for portmaster. diff --git a/markdown/beat2x.md b/markdown/beat2x.md index caf84097..cb1b1748 100644 --- a/markdown/beat2x.md +++ b/markdown/beat2x.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to miq01 and Zenzuke for this game, Bamboozler for packaging to Portmaster and the Portmaster testers for testing. diff --git a/markdown/bermuda_syndrome.md b/markdown/bermuda_syndrome.md index e8757dfe..c2ec2173 100644 --- a/markdown/bermuda_syndrome.md +++ b/markdown/bermuda_syndrome.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [cyxx](https://github.com/cyxx/bermuda) for the Bermuda Syndrome engine reimplementation that makes this possible. Also thanks to [jetup](https://github.com/Jetup13/bermuda-oga) for the porting work for portmaster. diff --git a/markdown/billyfrontier.md b/markdown/billyfrontier.md index 3049745d..b7caf57b 100644 --- a/markdown/billyfrontier.md +++ b/markdown/billyfrontier.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/BillyFrontier) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. diff --git a/markdown/blobby.volley2.md b/markdown/blobby.volley2.md index b35a4ab3..56fae814 100644 --- a/markdown/blobby.volley2.md +++ b/markdown/blobby.volley2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Daniel Knobe, Jonathan Sieber, Sven Rech, Erik Schultheis, Silvio Mummert, New beach image and other contributors](https://github.com/danielknobe/blobbyvolley2) for creating this game and making available for free. Also thanks to [Cebion and romadu](https://github.com/romadu/blobbyvolley2) for the porting work for portmaster. diff --git a/markdown/blobwars.md b/markdown/blobwars.md index f4c63894..a23244bb 100644 --- a/markdown/blobwars.md +++ b/markdown/blobwars.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Stephen Sweeney](https://github.com/perpendicular-dimensions/blobwars) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/block.attack.md b/markdown/block.attack.md index 08b2d294..56fcc0f2 100644 --- a/markdown/block.attack.md +++ b/markdown/block.attack.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Poul Sander and contributors](https://github.com/blockattack/blockattack-game) for creating this game and making it available for free. Also, thanks to Cebion for the porting work for portmaster. diff --git a/markdown/blockout2.md b/markdown/blockout2.md index c7b82182..b0a94282 100644 --- a/markdown/blockout2.md +++ b/markdown/blockout2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Jean-Luc Pons](http://www.blockout.net/blockout2/). and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/blood.md b/markdown/blood.md index 02dac92b..7d37f3f3 100644 --- a/markdown/blood.md +++ b/markdown/blood.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the NBlood engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. diff --git a/markdown/blues.brothers.md b/markdown/blues.brothers.md index c4614473..d781135b 100644 --- a/markdown/blues.brothers.md +++ b/markdown/blues.brothers.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [cyxx](https://github.com/cyxx/blues) for the Blues Brothers engine that makes this possible. Also thanks to [Jetup13](https://github.com/Jetup13/blues-oga) for the porting work for portmaster. diff --git a/markdown/bstone-aog.md b/markdown/bstone-aog.md index 6e54f07a..d6a1191d 100644 --- a/markdown/bstone-aog.md +++ b/markdown/bstone-aog.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Boris I. Bendovsky](https://github.com/bibendovsky/bstone) for creating this unofficial source port. Also thanks to Cebion and romadu for the porting work for portmaster. diff --git a/markdown/bstone-ps.md b/markdown/bstone-ps.md index 6e54f07a..d6a1191d 100644 --- a/markdown/bstone-ps.md +++ b/markdown/bstone-ps.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Boris I. Bendovsky](https://github.com/bibendovsky/bstone) for creating this unofficial source port. Also thanks to Cebion and romadu for the porting work for portmaster. diff --git a/markdown/bugdom.md b/markdown/bugdom.md index 45c5d927..da53e439 100644 --- a/markdown/bugdom.md +++ b/markdown/bugdom.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/Bugdom) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. diff --git a/markdown/burst.md b/markdown/burst.md index 60f47775..4ebfe388 100644 --- a/markdown/burst.md +++ b/markdown/burst.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Edgar Mendoza](https://edgarmendoza.itch.io/) for creating this game and for permission to bundle the game files. Also thanks to tabreturn for the porting work for portmaster. diff --git a/markdown/c-dogs.md b/markdown/c-dogs.md index 32e2688a..2d957cad 100644 --- a/markdown/c-dogs.md +++ b/markdown/c-dogs.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [cxong](https://github.com/cxong/cdogs-sdl) for this SDL build of the game that makes this possible. diff --git a/markdown/cannonball.md b/markdown/cannonball.md index 54ffe2b1..2bb2ec3d 100644 --- a/markdown/cannonball.md +++ b/markdown/cannonball.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [djyt](https://github.com/djyt/cannonball) for creating the engine for this OutRun arcade game and thanks to [Libretro](https://github.com/libretro/cannonball) for adding this as a retroarch core. diff --git a/markdown/carmageddon.md b/markdown/carmageddon.md index c362bc34..0fe94675 100644 --- a/markdown/carmageddon.md +++ b/markdown/carmageddon.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Dethrace Labs](https://github.com/dethrace-labs/dethrace) for this reverse engineering the Carmageddon 1997 game. Also thanks to orsonmmz for the porting work for portmaster. diff --git a/markdown/cave.story-evo.md b/markdown/cave.story-evo.md index 19609ad5..d7de43dd 100644 --- a/markdown/cave.story-evo.md +++ b/markdown/cave.story-evo.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [NXEngine](https://github.com/nxengine/nxengine-evo) team for the NXEngine Evo engine that makes this possible. diff --git a/markdown/cave.story.md b/markdown/cave.story.md index 513fb80f..8f5f7d7d 100644 --- a/markdown/cave.story.md +++ b/markdown/cave.story.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Libretro](https://github.com/libretro/nxengine-libretro) for porting this as a retroarch core. diff --git a/markdown/cceleste.md b/markdown/cceleste.md index 42e6a27a..9f7ac005 100644 --- a/markdown/cceleste.md +++ b/markdown/cceleste.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Maddy Thorson & Noel Berry for the original game, lemon32767 for the port. Also thanks to Bamboozler for packaging the game for PortMaster. diff --git a/markdown/chasm.md b/markdown/chasm.md index caba6b27..1bfa1799 100644 --- a/markdown/chasm.md +++ b/markdown/chasm.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks for the the [FNA Project](https://github.com/FNA-XNA/FNA) for the amazing cross-platform, portable implementation of XNA. Thanks to the [Bit Kid](https://bitkidgames.com/) folks for the amazing game and patience. diff --git a/markdown/chip.md b/markdown/chip.md index 1318b1d5..d2199dae 100644 --- a/markdown/chip.md +++ b/markdown/chip.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Unknown Author(s)](https://forum.gamemaker.io/index.php?threads/chip-dale-remastered-open-source.1652/) for creating this port and its distribution. Also thanks to Tekkenfede for the packaging for portmaster. diff --git a/markdown/cliff_hanger.md b/markdown/cliff_hanger.md index 0228a5f0..af08c62a 100644 --- a/markdown/cliff_hanger.md +++ b/markdown/cliff_hanger.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Joel Garcia](https://github.com/joelchrono12/cliff-hanger) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/clockwind.md b/markdown/clockwind.md index edcb7bb8..fa7039df 100644 --- a/markdown/clockwind.md +++ b/markdown/clockwind.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [alesan99](https://alesan99.itch.io/clockwind) for creating this game and making it available for free. diff --git a/markdown/colorlines.md b/markdown/colorlines.md index ec03da15..9b8c8f0a 100644 --- a/markdown/colorlines.md +++ b/markdown/colorlines.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Egor Kuleshov](https://github.com/Limows/SDL-ColorLines) for this port of a classic game and thanks to Bamboozler for packaging to Portmaster. diff --git a/markdown/commander.genius.md b/markdown/commander.genius.md index 029be3a2..e5c1ea0b 100644 --- a/markdown/commander.genius.md +++ b/markdown/commander.genius.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Gerhard Stein](https://github.com/gerstrong/Commander-Genius) and others related for the development of this port that makes this possible. diff --git a/markdown/corsixth.md b/markdown/corsixth.md index 34a5ec76..9490cede 100644 --- a/markdown/corsixth.md +++ b/markdown/corsixth.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [CorsixTH](https://github.com/CorsixTH/CorsixTH) team for creating this clone of Theme Hospital. Also thanks to jetup and romadu for the porting work for portmaster. diff --git a/markdown/cosmo-engine.md b/markdown/cosmo-engine.md index 5999f9c6..37145ffc 100644 --- a/markdown/cosmo-engine.md +++ b/markdown/cosmo-engine.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Eric Fry](https://github.com/yuv422/cosmo-engine) and other contributors for this open source engine. Also thanks to Bamboozler for the porting work for portmaster. diff --git a/markdown/cromagrally.md b/markdown/cromagrally.md index 193d31e4..aca071be 100644 --- a/markdown/cromagrally.md +++ b/markdown/cromagrally.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/CroMagRally) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. diff --git a/markdown/daikatana.md b/markdown/daikatana.md index 052d1a01..ff1df921 100644 --- a/markdown/daikatana.md +++ b/markdown/daikatana.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [Daikatana 1.3 team](https://bitbucket.org/daikatana13/daikatana) for the guidance and trust. Also thanks to JohnnyonFlame for the porting and packaging for PortMaster. diff --git a/markdown/davegnukem.md b/markdown/davegnukem.md index 1064871f..26f3e85c 100644 --- a/markdown/davegnukem.md +++ b/markdown/davegnukem.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [David Joffe](https://github.com/davidjoffe) developers and contributors for the open source game. Also thanks to Bamboozler for the porting work for portmaster. diff --git a/markdown/deep_sleep.md b/markdown/deep_sleep.md index 57405e17..f33eaa16 100644 --- a/markdown/deep_sleep.md +++ b/markdown/deep_sleep.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [ItsGeppy](https://itsgeppy.itch.io/deep-sleep) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/defshot.md b/markdown/defshot.md index efde06be..0806d855 100644 --- a/markdown/defshot.md +++ b/markdown/defshot.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [securas](https://securas.itch.io/defshot) for creating this game and making it available for free on itch.io. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/derclou.md b/markdown/derclou.md index 11d6c430..66bcdf8a 100644 --- a/markdown/derclou.md +++ b/markdown/derclou.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [neo Software Produktions team](https://www.mobygames.com/game/2568/the-clue/) for creating the game and [Vasco Alexandre da Silva Costa](https://github.com/vcosta/derclou) for this open source port. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/devilutionx.md b/markdown/devilutionx.md index 00ad884c..c9f491ab 100644 --- a/markdown/devilutionx.md +++ b/markdown/devilutionx.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [diasurgical](https://github.com/diasurgical/devilutionX) team for the source port that makes this possible. diff --git a/markdown/dinothawr.md b/markdown/dinothawr.md index 9506d851..d825143d 100644 --- a/markdown/dinothawr.md +++ b/markdown/dinothawr.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Themaister](https://github.com/Themaister/Dinothawr) for creating this game and thanks to [Libretro](https://github.com/libretro/Dinothawr) for adding this as a retroarch core. diff --git a/markdown/diverdown.md b/markdown/diverdown.md index 50b5ee75..fa3b4291 100644 --- a/markdown/diverdown.md +++ b/markdown/diverdown.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the team of [Escada Games](https://github.com/Escada-Games/diver-down) for creating this game and making available for free and [efornara](https://github.com/efornara/frt) for creating the FRT platform. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/domeromantik.md b/markdown/domeromantik.md index 9d418770..db5f6ce3 100644 --- a/markdown/domeromantik.md +++ b/markdown/domeromantik.md @@ -1,4 +1,4 @@ -## Credits +## Notes A heartfelt thank you goes out to [René from Bippinbits](https://bippinbits.itch.io/dome-romantik) for granting authorization for this port and its distribution. Also thanks to Tekkenfede for the packaging for portmaster. diff --git a/markdown/donut.dodo.md b/markdown/donut.dodo.md index 83df4ba1..f3d8f5a8 100644 --- a/markdown/donut.dodo.md +++ b/markdown/donut.dodo.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Pixel Games](https://zapposh.itch.io/donut-dodo-retropie-edition) for creating this game. Also thanks to tabreturn for the porting work for portmaster. diff --git a/markdown/doom3.md b/markdown/doom3.md index 3d2492c2..8c4407f3 100644 --- a/markdown/doom3.md +++ b/markdown/doom3.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Gabriel Cuvillier](https://github.com/gabrielcuvillier/d3wasm) for the d3wasm engine. Also thanks to brooksytech for the porting and packaging for portmaster. diff --git a/markdown/droid7.md b/markdown/droid7.md index 63ad051b..b4dbdade 100644 --- a/markdown/droid7.md +++ b/markdown/droid7.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Juan Colacelli](https://juancolacelli.itch.io/droid7) for creating this game. Also thanks to tabreturn for the porting work for portmaster. diff --git a/markdown/duke.nukem.3d.md b/markdown/duke.nukem.3d.md index 33a41f11..94457781 100644 --- a/markdown/duke.nukem.3d.md +++ b/markdown/duke.nukem.3d.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the Rednukem engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. diff --git a/markdown/dungeonrush.md b/markdown/dungeonrush.md index b29d3622..e6af82e6 100644 --- a/markdown/dungeonrush.md +++ b/markdown/dungeonrush.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Yujia Qiao/rapiz1](https://github.com/Rapiz1/DungeonRush) for creating the open source game. Also thanks to christopher-roelofs for the porting and packaging for portmaster. diff --git a/markdown/echo_chamber.md b/markdown/echo_chamber.md index 4ff9373d..d323891c 100644 --- a/markdown/echo_chamber.md +++ b/markdown/echo_chamber.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Jon Topielski](https://jontopielski.itch.io/echo-chamber) creating this game and making it available for free and allowing us to include it in PortMaster. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/eity.md b/markdown/eity.md index 84347cd7..a323fb43 100644 --- a/markdown/eity.md +++ b/markdown/eity.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Eemeli Mark](https://github.com/TheJeme/Eity) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/enigma.md b/markdown/enigma.md index 1e80cefc..cd452c5e 100644 --- a/markdown/enigma.md +++ b/markdown/enigma.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Enigma-Game](https://github.com/Enigma-Game/Enigma) developers and contributors for the open source puzzle game. Also thanks to Bamboozler for the porting work for portmaster. diff --git a/markdown/escape.md b/markdown/escape.md index e5743a90..9a82e082 100644 --- a/markdown/escape.md +++ b/markdown/escape.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [tom7](http://escape.spacebar.org/) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/exhumed.md b/markdown/exhumed.md index 32b7a049..458296cc 100644 --- a/markdown/exhumed.md +++ b/markdown/exhumed.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the PCExhumed engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. diff --git a/markdown/exult.md b/markdown/exult.md index aad3d57a..e189544b 100644 --- a/markdown/exult.md +++ b/markdown/exult.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [Exult Team](https://github.com/exult/exult) for the Exult engine that makes this possible. Also thanks to nl255 for the porting work for portmaster. diff --git a/markdown/f1race.md b/markdown/f1race.md index d0caca9e..24fc1e17 100644 --- a/markdown/f1race.md +++ b/markdown/f1race.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [EXL](https://github.com/EXL/F1-Race) for making this game available, Bamboozler for packaging for Portmaster and to the Portmaster testing team. diff --git a/markdown/fade_to_black.md b/markdown/fade_to_black.md index c395ca93..ac8d018e 100644 --- a/markdown/fade_to_black.md +++ b/markdown/fade_to_black.md @@ -1,4 +1,4 @@ -## Credits +## Notes It’s been reported that only the US based CD version of Fade to Black works with this port. (Europe and downsized US DOSBox versions are not compatible even when all files are present). Thanks to waeggy123 for reporting this. diff --git a/markdown/falling_time.md b/markdown/falling_time.md index a69ce261..63af522e 100644 --- a/markdown/falling_time.md +++ b/markdown/falling_time.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Nebuleon Fumika/Cong Xu](https://github.com/cxong/FallingTime) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/fallout1.md b/markdown/fallout1.md index 75bd5841..82daecf4 100644 --- a/markdown/fallout1.md +++ b/markdown/fallout1.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Alex Batalov](https://github.com/alexbatalov/fallout1-ce) and other contributors for creating this community edition. Also thanks to Kloptops for the packaging for portmaster. diff --git a/markdown/fallout2.md b/markdown/fallout2.md index ac88a6cb..ce32f6f7 100644 --- a/markdown/fallout2.md +++ b/markdown/fallout2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Alex Batalov](https://github.com/alexbatalov/fallout2-ce) and other contributors for creating this community edition. Also thanks to Orson for the packaging for portmaster. diff --git a/markdown/farmner.md b/markdown/farmner.md index ab6372e4..bff0aac6 100644 --- a/markdown/farmner.md +++ b/markdown/farmner.md @@ -1,4 +1,4 @@ -## Credits +## Notes * Suggested for rg552 is to force a lower resolution and speed up the mouse in the gpkt file. * Thanks to [jaydensippy](https://jaydensippy.itch.io/farmner) for this game and at the portmaster community for testing. Also thanks to Tekkenfede for the packaging for portmaster. diff --git a/markdown/fheroes2.md b/markdown/fheroes2.md index 6b71b448..b5a0989a 100644 --- a/markdown/fheroes2.md +++ b/markdown/fheroes2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Ihar Hubchyk](https://github.com/ihhub/fheroes2) for the Free Heroes of Might and Magic II engine that makes this possible. Also thanks to romadu for the porting work for portmaster. diff --git a/markdown/final_quest.md b/markdown/final_quest.md index 9ea7fe24..8bdc5a8c 100644 --- a/markdown/final_quest.md +++ b/markdown/final_quest.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Adrián Touriño Franco](https://github.com/AdrianTF/godot-research-and-development) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/fire_and_fondness2.md b/markdown/fire_and_fondness2.md index a0041723..e12e2248 100644 --- a/markdown/fire_and_fondness2.md +++ b/markdown/fire_and_fondness2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [John Gabriel](https://bitbucket.org/JohnGabrielUK/fire-and-fondness-2/) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/firearrow.md b/markdown/firearrow.md index 5555487f..7cee1957 100644 --- a/markdown/firearrow.md +++ b/markdown/firearrow.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Team Grybanser Fox](https://store.steampowered.com/app/509780/Fire_Arrow_Plus/) for creating this game. Also thanks to Tekkenfede for the porting work for portmaster. diff --git a/markdown/flare.md b/markdown/flare.md index f3a978f8..bc32fe84 100644 --- a/markdown/flare.md +++ b/markdown/flare.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [Flare team](https://github.com/flareteam/flare-engine) for creating the game. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/freedom.planet.md b/markdown/freedom.planet.md index 00676774..07afa156 100644 --- a/markdown/freedom.planet.md +++ b/markdown/freedom.planet.md @@ -1,2 +1,2 @@ -## Credits +## Notes diff --git a/markdown/freedroid.md b/markdown/freedroid.md index 3b50b469..c1a31f7c 100644 --- a/markdown/freedroid.md +++ b/markdown/freedroid.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [FreedroidRPG Team](https://www.freedroid.org/) for creating this game. Also thanks to Cebion for the porting and packaging for portmaster. diff --git a/markdown/freegemas.md b/markdown/freegemas.md index 138080d3..4e430325 100644 --- a/markdown/freegemas.md +++ b/markdown/freegemas.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [José Tomás Tocino](https://github.com/JoseTomasTocino/freegemas) for the open source recreation of Bejeweled. Also thanks to Bamboozler for the porting work for portmaster. diff --git a/markdown/freeserf.md b/markdown/freeserf.md index 126f9437..09bd5888 100644 --- a/markdown/freeserf.md +++ b/markdown/freeserf.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [freeserf Team](https://github.com/freeserf/freeserf) and contributors for creating this game. Also thanks to [kloptops](https://github.com/kloptops/Portmaster-misc/tree/main/FreeSerf) for the porting and packaging for portmaster. diff --git a/markdown/gemrb.md b/markdown/gemrb.md index 0ea50451..60c329ca 100644 --- a/markdown/gemrb.md +++ b/markdown/gemrb.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [GemRB](https://github.com/gemrb/gemrb) team for creating this open source engine. Also thanks to [kloptops](https://github.com/kloptops/gemrb) for the porting and packaging for portmaster. diff --git a/markdown/gigalomania.md b/markdown/gigalomania.md index 86f0efc9..79bbeb62 100644 --- a/markdown/gigalomania.md +++ b/markdown/gigalomania.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Mark Harman](https://gigalomania.sourceforge.net/) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/gmu.music.player.md b/markdown/gmu.music.player.md index 6eb6d749..5c3f1250 100644 --- a/markdown/gmu.music.player.md +++ b/markdown/gmu.music.player.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [jhe2](https://github.com/jhe2/gmu) for the development of this player initially designed for the GP2X, GCW0, Pandora, and other devices! Thanks to [kane159](https://github.com/kane159/gmu-rk3326) on github for initial work on porting Gmu to the rg351v. Also thanks to Slayer366 for the packaging for portmaster. diff --git a/markdown/gnurobbo.md b/markdown/gnurobbo.md index e1a0ccd1..4c114e8d 100644 --- a/markdown/gnurobbo.md +++ b/markdown/gnurobbo.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Marcin Klimczewski](https://github.com/bomblik/GNU_Robbo_PSVITA_PSP) for updating the original port and adding new features. Also thanks to Bamboozler for packaging to Portmaster. diff --git a/markdown/gumgem.md b/markdown/gumgem.md index 437c8a00..98d6e085 100644 --- a/markdown/gumgem.md +++ b/markdown/gumgem.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Dzel](https://dazel.itch.io/gumgem/) for creating this game and for permission to bundle the game files. Also thanks to tabreturn for the porting work for portmaster. diff --git a/markdown/half-life.md b/markdown/half-life.md index 956d959a..cc185803 100644 --- a/markdown/half-life.md +++ b/markdown/half-life.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [Flying With Gauss](https://github.com/FWGS/xash3d-fwgs) team and contributors for the Xash3D Engine fork of Unkle Mike's original work that makes this possible. Also thanks to [kloptops](https://github.com/kloptops/Portmaster-HalfLife) for the porting work for portmaster. diff --git a/markdown/hawkthorne.md b/markdown/hawkthorne.md index 1697e572..e60253c1 100644 --- a/markdown/hawkthorne.md +++ b/markdown/hawkthorne.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [Project Hawkthorne Team](https://github.com/hawkthorne/hawkthorne-journey) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/heart.of.darkness.md b/markdown/heart.of.darkness.md index 3827d120..45f7dec5 100644 --- a/markdown/heart.of.darkness.md +++ b/markdown/heart.of.darkness.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [usineur](https://github.com/usineur/hode) for the hode engine that makes this possible. Also thanks to [Jetup13](https://github.com/Jetup13/hode-vs-oga) for the porting work for portmaster. diff --git a/markdown/help.no.brake.md b/markdown/help.no.brake.md index 60f47775..4ebfe388 100644 --- a/markdown/help.no.brake.md +++ b/markdown/help.no.brake.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Edgar Mendoza](https://edgarmendoza.itch.io/) for creating this game and for permission to bundle the game files. Also thanks to tabreturn for the porting work for portmaster. diff --git a/markdown/hex-a-hop.md b/markdown/hex-a-hop.md index aa2750a1..96c0fed6 100644 --- a/markdown/hex-a-hop.md +++ b/markdown/hex-a-hop.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [amuzen/pabs3](https://hexahop.sourceforge.net/) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/hexen2.md b/markdown/hexen2.md index 139e8771..7e9e73f2 100644 --- a/markdown/hexen2.md +++ b/markdown/hexen2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Slayer366 for the packaging for portmaster. diff --git a/markdown/hftsr.md b/markdown/hftsr.md index 59ae7c1c..55b7f3d2 100644 --- a/markdown/hftsr.md +++ b/markdown/hftsr.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Alex Huntley](https://github.com/alexhuntley/Hunt-for-the-Shadow-Rider) for this game. Also thanks to Tekkenfede for the porting work for portmaster. diff --git a/markdown/hijinx.md b/markdown/hijinx.md index 23d58d19..808a77d1 100644 --- a/markdown/hijinx.md +++ b/markdown/hijinx.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [John Gabriel](https://bitbucket.org/JohnGabrielUK/hijinx/) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/hocoslamfy.md b/markdown/hocoslamfy.md index 1eb772b5..45d93e99 100644 --- a/markdown/hocoslamfy.md +++ b/markdown/hocoslamfy.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Nebuleon](https://github.com/Nebuleon/hocoslamfy) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/hota.md b/markdown/hota.md index 3b2fef20..b37e1bd2 100644 --- a/markdown/hota.md +++ b/markdown/hota.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [M-HT](https://github.com/M-HT/hota) for this native port and thanks to Bamboozler for packing for Portmaster. diff --git a/markdown/hoverboard.md b/markdown/hoverboard.md index 4b0da97c..f5a17e06 100644 --- a/markdown/hoverboard.md +++ b/markdown/hoverboard.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Dmitry Marakasov](https://github.com/AMDmi3/hoverboard-sdl) for making a native version of Randall Munroe's [game](https://xkcd.com/1608/). Also thanks to Bamboozler for the packaging for portmaster and the portmaster team for testing. diff --git a/markdown/humming.out.md b/markdown/humming.out.md index 5528145c..26542e92 100644 --- a/markdown/humming.out.md +++ b/markdown/humming.out.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [MFauzan80](https://mfproject.itch.io/hummin-out) for creating this game. Also thanks to tabreturn for the packaging for portmaster. diff --git a/markdown/hurrican.md b/markdown/hurrican.md index f9b38169..ac965c81 100644 --- a/markdown/hurrican.md +++ b/markdown/hurrican.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [thrimbor](https://github.com/thrimbor/Hurrican) for the Hurrican engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/Hurrican) for the porting work for portmaster. diff --git a/markdown/hydorah.md b/markdown/hydorah.md index 5488107e..dfbabfb0 100644 --- a/markdown/hydorah.md +++ b/markdown/hydorah.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Locomalito, Gryzor87, Abylight](https://store.steampowered.com/app/628800/Super_Hydorah/) for creating this game. Also thanks to Tekkenfede for the porting work for portmaster. diff --git a/markdown/hydra.castle.labyrinth.md b/markdown/hydra.castle.labyrinth.md index 63631f2d..2d0d0b23 100644 --- a/markdown/hydra.castle.labyrinth.md +++ b/markdown/hydra.castle.labyrinth.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [ptitSeb](https://github.com/ptitSeb/hydracastlelabyrinth) for the SDL port of this game that makes this possible on this platform. diff --git a/markdown/hyper.jump.md b/markdown/hyper.jump.md index 60f47775..4ebfe388 100644 --- a/markdown/hyper.jump.md +++ b/markdown/hyper.jump.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Edgar Mendoza](https://edgarmendoza.itch.io/) for creating this game and for permission to bundle the game files. Also thanks to tabreturn for the porting work for portmaster. diff --git a/markdown/hyperfight.md b/markdown/hyperfight.md index 615fb640..abc06eac 100644 --- a/markdown/hyperfight.md +++ b/markdown/hyperfight.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [joh-devl](https://github.com/joh-dev/HYPERFIGHT) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/iconoclasts.md b/markdown/iconoclasts.md index 38e9bb9c..e7253732 100644 --- a/markdown/iconoclasts.md +++ b/markdown/iconoclasts.md @@ -1,4 +1,4 @@ -## Credits +## Notes **This game is best played on devices with a 640x480 screen resolution or higher!** diff --git a/markdown/iichantra_pear.md b/markdown/iichantra_pear.md index 2859041f..da7d8371 100644 --- a/markdown/iichantra_pear.md +++ b/markdown/iichantra_pear.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [Anonymous developers](https://iichantra.ru/) and other contributors for creating this game and making available for free. Also thanks to Cebion and kloptops for the packaging for portmaster. diff --git a/markdown/invaders.md b/markdown/invaders.md index 279d14a0..a7b0114d 100644 --- a/markdown/invaders.md +++ b/markdown/invaders.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [loadzero](https://github.com/loadzero/si78c) for the memory accurate reimplementation of this game. Also thanks to [romadu](https://github.com/romadu/si78c) for the porting work for portmaster and packaging for portmaster. diff --git a/markdown/iortcw.md b/markdown/iortcw.md index dc6edd46..59794f48 100644 --- a/markdown/iortcw.md +++ b/markdown/iortcw.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Donny Springer, Zack Middleton, James Canete and other contributors](https://github.com/iortcw/iortcw) for this engine. Also thanks to [JohnnyonFlame](https://github.com/JohnnyonFlame/handheld-iortcw) for the porting work for portmaster and romadu for the packaging for portmaster. You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame) diff --git a/markdown/jazz2.md b/markdown/jazz2.md index 3287a730..f9995c3a 100644 --- a/markdown/jazz2.md +++ b/markdown/jazz2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [deathkiller](https://github.com/deathkiller/jazz2-native) for creating this port. Also thanks to orsonmmz for the porting and packaging work for portmaster. diff --git a/markdown/jediacademy.md b/markdown/jediacademy.md index ca1db099..42690027 100644 --- a/markdown/jediacademy.md +++ b/markdown/jediacademy.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [JACoders](https://github.com/JACoders/OpenJK) for the opensource engine. Also thanks to [brooksytech](https://github.com/brooksytech/OpenJK-RG552) for the porting and packaging for portmaster. diff --git a/markdown/jedioutcast.md b/markdown/jedioutcast.md index ca1db099..42690027 100644 --- a/markdown/jedioutcast.md +++ b/markdown/jedioutcast.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [JACoders](https://github.com/JACoders/OpenJK) for the opensource engine. Also thanks to [brooksytech](https://github.com/brooksytech/OpenJK-RG552) for the porting and packaging for portmaster. diff --git a/markdown/laserkombat.md b/markdown/laserkombat.md index eaaad0bf..e135a861 100644 --- a/markdown/laserkombat.md +++ b/markdown/laserkombat.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Wouter Wijsman](https://github.com/sharkwouter/laserkombat) for this game, Bamboozler for packaging for Portmaster and the Portmaster team for testing. diff --git a/markdown/lbreakouthd.md b/markdown/lbreakouthd.md index 22410b6c..2b83d781 100644 --- a/markdown/lbreakouthd.md +++ b/markdown/lbreakouthd.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Michael Speck](https://lgames.sourceforge.io/LBreakoutHD/) for creating LBreakout2 and LBreakoutHD, Bamboozler for packaging the game for PortMaster and to the PortMaster team for testing. diff --git a/markdown/magicvigilante.md b/markdown/magicvigilante.md index 1415e048..32fae53d 100644 --- a/markdown/magicvigilante.md +++ b/markdown/magicvigilante.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [nizakashii](https://nizakashii.itch.io/magicvigilante) for creating this game and make it available for free. Also thanks to booYah187 for the packaging for portmaster. diff --git a/markdown/maldita.castilla.md b/markdown/maldita.castilla.md index 39e3081f..c9f6df21 100644 --- a/markdown/maldita.castilla.md +++ b/markdown/maldita.castilla.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Locomalito](https://locomalito.com/maldita_castilla.php) for creating this game and make it available for free. diff --git a/markdown/margot_beatrice_adventure.md b/markdown/margot_beatrice_adventure.md index c4375b21..934e9319 100644 --- a/markdown/margot_beatrice_adventure.md +++ b/markdown/margot_beatrice_adventure.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Luc-Frédéric Langis](https://github.com/Levrault/margot-beatrice-adventure) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/maximilien_adventure.md b/markdown/maximilien_adventure.md index f33cbcce..6a29466b 100644 --- a/markdown/maximilien_adventure.md +++ b/markdown/maximilien_adventure.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Luc-Frédéric Langis](https://github.com/Levrault/godot-maximilien-adventure) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/meandmyshadow.md b/markdown/meandmyshadow.md index 876a5fb3..cd8b504d 100644 --- a/markdown/meandmyshadow.md +++ b/markdown/meandmyshadow.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Jz Pan](https://github.com/acmepjz/meandmyshadow) and other contributers to this game, Bamboozler for packaging for Portmaster and the Portmaster team for testing. diff --git a/markdown/megaman.md b/markdown/megaman.md index a417225b..829050c6 100644 --- a/markdown/megaman.md +++ b/markdown/megaman.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Dennis Engelhard](https://dennisengelhard.com/rock-n-roll/) for creating this game and its distribution. Also thanks to Tekkenfede for the packaging for portmaster. diff --git a/markdown/meritous.md b/markdown/meritous.md index e4bb5d29..d9ce9ddd 100644 --- a/markdown/meritous.md +++ b/markdown/meritous.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Lancer-X/ASCEAI](https://github.com/zear/meritous) and other contributors for creating this game and making available for free. Also thanks to Cebion and Romadu for the packaging for portmaster. diff --git a/markdown/mightymike.md b/markdown/mightymike.md index abafd6c8..ba98e35a 100644 --- a/markdown/mightymike.md +++ b/markdown/mightymike.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/MightyMike) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. diff --git a/markdown/mirrormagic.md b/markdown/mirrormagic.md index 67774411..bd4814c0 100644 --- a/markdown/mirrormagic.md +++ b/markdown/mirrormagic.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Artsoft Entertainment](https://www.artsoft.org/mirrormagic/) for developing it and making it avaialble for free. Also thanks to Bamboozler for the porting work for portmaster. diff --git a/markdown/missdriller.md b/markdown/missdriller.md index 90e89666..99b7091a 100644 --- a/markdown/missdriller.md +++ b/markdown/missdriller.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Adas](http://www.geocities.co.jp/berkeley/2093/driller.html) for the original port, kfazz, birslip and edd for the updated graphics and Tekkenfede for the new titlescreen and title on the play screen. diff --git a/markdown/moonlight.md b/markdown/moonlight.md index 7f25abf2..dcd1e0a3 100644 --- a/markdown/moonlight.md +++ b/markdown/moonlight.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [moonlight-stream](https://github.com/moonlight-stream/moonlight-embedded) team for creating this solution that makes it possible. Also thanks to [AreaScout](https://github.com/AreaScout/moonlight-embedded) for the necessary modifications that make this possible to run on portmaster. diff --git a/markdown/mr.boom.md b/markdown/mr.boom.md index 9c2c6abf..31a2064f 100644 --- a/markdown/mr.boom.md +++ b/markdown/mr.boom.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Javanaise](https://github.com/Javanaise/mrboom-libretro) for creating this clone for libretro/retroarch and thanks to [Libretro](https://github.com/libretro/mrboom-libretro) for officially incorporating this as a retroarch core. diff --git a/markdown/multris.md b/markdown/multris.md index da23f280..a7730a06 100644 --- a/markdown/multris.md +++ b/markdown/multris.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Russell Reich](https://github.com/RustyReich/Multris) for developing this open source game. Also thanks to Bamboozler for the porting work for portmaster. diff --git a/markdown/murtop.md b/markdown/murtop.md index e7786f08..e4417f86 100644 --- a/markdown/murtop.md +++ b/markdown/murtop.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [hiulit](https://hiulit.itch.io/murtop) for creating this game. Also thanks to tabreturn for the porting work for portmaster. diff --git a/markdown/nam.md b/markdown/nam.md index 33a41f11..94457781 100644 --- a/markdown/nam.md +++ b/markdown/nam.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the Rednukem engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. diff --git a/markdown/nanosaur.md b/markdown/nanosaur.md index d9dc5a45..fafd7e9e 100644 --- a/markdown/nanosaur.md +++ b/markdown/nanosaur.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/nanosaur) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. diff --git a/markdown/nanosaur2.md b/markdown/nanosaur2.md index 3813fdb6..df9d719c 100644 --- a/markdown/nanosaur2.md +++ b/markdown/nanosaur2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/nanosaur) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. diff --git a/markdown/neoncityriders.md b/markdown/neoncityriders.md index 8b60ed52..cbbe9d5c 100644 --- a/markdown/neoncityriders.md +++ b/markdown/neoncityriders.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Mecha Studios](https://store.steampowered.com/app/1102650/Neon_City_Riders/) for creating this game. Also thanks to booYah187 for the packaging for portmaster. diff --git a/markdown/neverball.md b/markdown/neverball.md index c36342ad..83f913e2 100644 --- a/markdown/neverball.md +++ b/markdown/neverball.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Neverball](https://github.com/Neverball/neverball) for creating both of these open source games. Thanks to Bamboozler for the packaging work for portmaster. diff --git a/markdown/nkaruga.md b/markdown/nkaruga.md index 48080187..cb23b463 100644 --- a/markdown/nkaruga.md +++ b/markdown/nkaruga.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [matrefeytontias](https://github.com/matrefeytontias/nKaruga) for creating this game. Thanks to [gameblabla](https://github.com/gameblabla/nKaruga) for the additional work on this game. Also thanks to jetup for the packaging work for portmaster. diff --git a/markdown/nonny.md b/markdown/nonny.md index 6f0ac7ef..398d1425 100644 --- a/markdown/nonny.md +++ b/markdown/nonny.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Greg Kikola](https://github.com/gkikola/nonny) for creating this game. Thanks to Bamboozler for the packaging work for portmaster. diff --git a/markdown/nothing.md b/markdown/nothing.md index a119da8d..470262fa 100644 --- a/markdown/nothing.md +++ b/markdown/nothing.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Tsoding](https://github.com/tsoding/nothing) for creating this game. Also thanks to [Tekkenfede](https://github.com/tsoding/nothing) for the packaging for portmaster. diff --git a/markdown/nova_pinball.md b/markdown/nova_pinball.md index 198bca8f..4819fd3a 100644 --- a/markdown/nova_pinball.md +++ b/markdown/nova_pinball.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Wesley Werner](https://github.com/wesleywerner/nova-pinball) for creating this game and making it available for free and Eric Ahnell for the Löve 11.2 Port. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/npuzzle.md b/markdown/npuzzle.md index 47c8d501..25e3771b 100644 --- a/markdown/npuzzle.md +++ b/markdown/npuzzle.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Andy Shih](https://github.com/ashih42/n_puzzle) for making this game, Bamboozler for porting and packing to Portmaster and the Portmaster team for testing. diff --git a/markdown/oddworld.md b/markdown/oddworld.md index 03395da8..8735b72e 100644 --- a/markdown/oddworld.md +++ b/markdown/oddworld.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Alive Team](https://github.com/AliveTeam/alive_reversing) for creating the opensource port that makes this possible. Also thanks to Orson for the porting work for portmaster. diff --git a/markdown/openblok.md b/markdown/openblok.md index d5d31bfe..339205d1 100644 --- a/markdown/openblok.md +++ b/markdown/openblok.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Mátyás Mustoha](https://github.com/mmatyas) for developing this open source game. Also thanks to Bamboozler for the porting work for portmaster. diff --git a/markdown/openclaw.md b/markdown/openclaw.md index ac08706a..22e8540d 100644 --- a/markdown/openclaw.md +++ b/markdown/openclaw.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Petr Jašíček](https://github.com/pjasicek/OpenClaw) for creating the opensource port that makes this possible. Also thanks to Cebion for the porting work for portmaster. diff --git a/markdown/openfodder.md b/markdown/openfodder.md index d4003407..2f507b28 100644 --- a/markdown/openfodder.md +++ b/markdown/openfodder.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [OpenFodder Team](https://github.com/OpenFodder/openfodder) for the open source Cannon Fodder engine that makes this possible. Also thanks to the kloptops for the porting work for portmaster. diff --git a/markdown/openggs.md b/markdown/openggs.md index 8bbe073b..0745d96a 100644 --- a/markdown/openggs.md +++ b/markdown/openggs.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Martin Imobersteg and Roman Högg](https://github.com/bugix/OpenGGS) for this game and puch666 for providing music for the game. Thanks to Bamboozler for porting and packaging for PostMaster. diff --git a/markdown/openjazz.md b/markdown/openjazz.md index 997365a1..dffa3f01 100644 --- a/markdown/openjazz.md +++ b/markdown/openjazz.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [AlisterT](https://github.com/AlisterT/openjazz) for creating the opensource port that makes this possible. Also thanks to [Jetup13](https://github.com/Jetup13/openjazz-oga) for the porting work for portmaster. diff --git a/markdown/openmrac.md b/markdown/openmrac.md index f5d40d7f..898ff0ec 100644 --- a/markdown/openmrac.md +++ b/markdown/openmrac.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Franticware for creating this game and making it available for free and Vojtěch Salajka for the Programming. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/openomf.md b/markdown/openomf.md index 572349bb..547ceaa0 100644 --- a/markdown/openomf.md +++ b/markdown/openomf.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [omf2097 team](https://github.com/omf2097/openomf) for creating this opensource port. Also thanks to Cebion for the porting work for portmaster. diff --git a/markdown/openrct2.md b/markdown/openrct2.md index 6d553586..2018ecfe 100644 --- a/markdown/openrct2.md +++ b/markdown/openrct2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [OpenRCT2 team](https://github.com/OpenRCT2/OpenRCT2) for creating this opensource port. Also thanks to [kloptops](https://github.com/kloptops/Portmaster-misc/tree/main/OpenRCT2) for the porting work for portmaster. diff --git a/markdown/opensupaplex.md b/markdown/opensupaplex.md index ab65faa9..8f1a5e37 100644 --- a/markdown/opensupaplex.md +++ b/markdown/opensupaplex.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Sergio Padrino](https://github.com/sergiou87/open-supaplex) for this remake, Bamboozler for packaging for Portmaster and the Portmaster team for testing. diff --git a/markdown/opensyobon.md b/markdown/opensyobon.md index 62a28932..d6c22783 100644 --- a/markdown/opensyobon.md +++ b/markdown/opensyobon.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Wei Mingzhi](https://github.com/weimzh/syobon) for this updated remake, Bamboozler for packaging for Portmaster and the Portmaster team for testing. diff --git a/markdown/opentyrian.md b/markdown/opentyrian.md index 632d4b47..4c598711 100644 --- a/markdown/opentyrian.md +++ b/markdown/opentyrian.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [OpenTyrian Team](https://github.com/opentyrian/opentyrian) and contributors for the open-source port that makes this possible. diff --git a/markdown/openxcom.md b/markdown/openxcom.md index 0d4336c1..bc10a7a7 100644 --- a/markdown/openxcom.md +++ b/markdown/openxcom.md @@ -1,4 +1,4 @@ -## Credits +## Notes **Never enable OpenGL or it will crash immediately on loading (which can be fixed by editing the .cfg file and turning it back off there)** Thanks to [MeridianOXC](https://github.com/MeridianOXC/OpenXcom) and contributors for the open-source ports that makes this possible. Also thanks to nl255 for the porting work for portmaster. diff --git a/markdown/ottomatic.md b/markdown/ottomatic.md index bc917e0a..684387e9 100644 --- a/markdown/ottomatic.md +++ b/markdown/ottomatic.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Pangea Software for creating the game and publicly releasing the game files. Thanks to [Jorio](https://github.com/jorio/ottomatic) for porting the game engine to various platforms. Also thanks to brooksytech for the porting work for portmaster. diff --git a/markdown/owlboy.md b/markdown/owlboy.md index 1bafd8db..a29a7bf3 100644 --- a/markdown/owlboy.md +++ b/markdown/owlboy.md @@ -1,4 +1,4 @@ -## Credits +## Notes **This game is best played on devices with at least a 5" screen.** It is somewhat feasible on the 3.5" 640x480 device like the Chi, RG351MP or RG351V. Text is not legible on the 480x320 devices such as the RG351P/M, RGB10, or RK2020. Thanks to the [FNA-XNA](https://github.com/FNA-XNA/FNA) project for the runtime that's used to make this possible. diff --git a/markdown/paused.md b/markdown/paused.md index 5f2a2188..72fdd9c9 100644 --- a/markdown/paused.md +++ b/markdown/paused.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Hamdy of CYFO](https://cyfo.itch.io/paused) for for permission to bundle the game files. Also thanks to tabreturn for the packaging for portmaster. diff --git a/markdown/pekka-kana-2.md b/markdown/pekka-kana-2.md index 43278d08..aa43385f 100644 --- a/markdown/pekka-kana-2.md +++ b/markdown/pekka-kana-2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Janne Kivilahti, Samuli Tuomola, Danilo Lemos](https://github.com/danilolc/pk2) for creating this game, porting it to SDL and finally to SDL2 and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/pinball_disc_room.md b/markdown/pinball_disc_room.md index cf61b428..8ddda444 100644 --- a/markdown/pinball_disc_room.md +++ b/markdown/pinball_disc_room.md @@ -1,4 +1,4 @@ -## Credits +## Notes A big thanks to [dulsi](https://github.com/dulsi/PinballDiscRoom) for creating the game and sharing the source code. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/pixelheat.md b/markdown/pixelheat.md index e3b2c461..00505a27 100644 --- a/markdown/pixelheat.md +++ b/markdown/pixelheat.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [LucasMegaSriker](https://lucasmegastriker.itch.io/beat-of-the-pixelheat) for creating this game. Also, thanks to Tekkenfede for the porting work and packaging for portmaster. diff --git a/markdown/planetwaves.md b/markdown/planetwaves.md index d81d0168..d031dd3d 100644 --- a/markdown/planetwaves.md +++ b/markdown/planetwaves.md @@ -1,4 +1,4 @@ -## Credits +## Notes A big thanks to [Escada Games](https://github.com/Escada-Games/planet-waves) for creating the game and sharing the source code. Also thanks to [Tekkenfede](https://github.com/Tekkenfede/planet-waves-handhelds) for the packaging for portmaster. diff --git a/markdown/plaqueattackremake.md b/markdown/plaqueattackremake.md index 6d1fc959..97073b5e 100644 --- a/markdown/plaqueattackremake.md +++ b/markdown/plaqueattackremake.md @@ -1,4 +1,4 @@ -## Credits +## Notes A big thanks to [Escada Games](https://github.com/Keyband/dentaldefense) for creating the game and sharing the source code. Also thanks to Tekkenfede for the packaging for portmaster. diff --git a/markdown/pockettactics.md b/markdown/pockettactics.md index 513b6aae..d3d62646 100644 --- a/markdown/pockettactics.md +++ b/markdown/pockettactics.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Team Potato](https://gitlab.com/team-potato/pocket_tactics) for creating this game and making it available for free. Also, thanks to Cebion for the porting work for portmaster. diff --git a/markdown/powder.md b/markdown/powder.md index 43e78ebd..dd3886cd 100644 --- a/markdown/powder.md +++ b/markdown/powder.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Jeff Lait](https://www.zincland.com/powder/) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/prehistorik.2.md b/markdown/prehistorik.2.md index c4614473..d781135b 100644 --- a/markdown/prehistorik.2.md +++ b/markdown/prehistorik.2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [cyxx](https://github.com/cyxx/blues) for the Blues Brothers engine that makes this possible. Also thanks to [Jetup13](https://github.com/Jetup13/blues-oga) for the porting work for portmaster. diff --git a/markdown/profadeluxe.md b/markdown/profadeluxe.md index e1038adc..afeab3b7 100644 --- a/markdown/profadeluxe.md +++ b/markdown/profadeluxe.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [dmitrysmagin](https://github.com/dmitrysmagin/profadeluxe) and the Team of MA Software for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/puremetal.md b/markdown/puremetal.md index e99410eb..830616d5 100644 --- a/markdown/puremetal.md +++ b/markdown/puremetal.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Limpid Liaison](https://store.steampowered.com/app/757050/Pure_Metal_Feature_1/?l=italian) for creating this game. Also thanks to Tekkenfede for the porting work for portmaster. diff --git a/markdown/quake.2.md b/markdown/quake.2.md index d7a6eb10..4415432a 100644 --- a/markdown/quake.2.md +++ b/markdown/quake.2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [Yamagi Quake II team](https://github.com/yquake2/yquake2) for developing this client and [romadu](https://github.com/romadu/yquake2) for the porting work for portmaster. diff --git a/markdown/quake.md b/markdown/quake.md index a4538c5f..cd96459b 100644 --- a/markdown/quake.md +++ b/markdown/quake.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Libretro](https://github.com/libretro/tyrquake) for adding this as a retroarch core. diff --git a/markdown/quake3.md b/markdown/quake3.md index af1bf867..831ec352 100644 --- a/markdown/quake3.md +++ b/markdown/quake3.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Eugene C.](https://github.com/ec-/Quake3e) for developing this updated engine and [brooksytech](https://github.com/brooksytech/Quake3e) for the porting work for portmaster. diff --git a/markdown/raptor.md b/markdown/raptor.md index 372fb5cb..fc13781b 100644 --- a/markdown/raptor.md +++ b/markdown/raptor.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [skynettx and wel97459 (Winston Lowe)](https://github.com/skynettx/raptor) for the port of this classic game and Bamboozler for the porting work for portmaster. diff --git a/markdown/rawgl.md b/markdown/rawgl.md index 16f4eeaf..198ff2e9 100644 --- a/markdown/rawgl.md +++ b/markdown/rawgl.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [cyxx](https://github.com/cyxx/rawgl) for the rawgl engine that makes this possible. Also thanks to [Jetup13](https://github.com/Jetup13/rawgl-oga) for the porting work for portmaster. diff --git a/markdown/redneck.rampage.md b/markdown/redneck.rampage.md index 33a41f11..94457781 100644 --- a/markdown/redneck.rampage.md +++ b/markdown/redneck.rampage.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the Rednukem engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. diff --git a/markdown/redneck.rampage.rides.again.md b/markdown/redneck.rampage.rides.again.md index 33a41f11..94457781 100644 --- a/markdown/redneck.rampage.rides.again.md +++ b/markdown/redneck.rampage.rides.again.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the Rednukem engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. diff --git a/markdown/reminiscence.md b/markdown/reminiscence.md index 0f0713ed..60b37c2e 100644 --- a/markdown/reminiscence.md +++ b/markdown/reminiscence.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Alex Chermenin](https://github.com/chermenin/REminiscence) for the Reminiscence engine that makes this possible. Also thanks to [Jetup](https://github.com/Jetup13/REminiscence-oga) and romadu for the porting work for portmaster. diff --git a/markdown/retrotime.md b/markdown/retrotime.md index 5975ce8d..08ffc445 100644 --- a/markdown/retrotime.md +++ b/markdown/retrotime.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Willems Davy](https://github.com/joyrider3774/RetroTime) for making this game, Bamboozler for porting to Portmaster and the Portmaster team for testing. diff --git a/markdown/ri_li.md b/markdown/ri_li.md index dd7b7360..6690bcef 100644 --- a/markdown/ri_li.md +++ b/markdown/ri_li.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [Ri-li team](https://ri-li.sourceforge.net/index.html) for creating this open source port. Also thanks to Kloptops & Cebion for the packaging for portmaster. diff --git a/markdown/rick.dangerous.md b/markdown/rick.dangerous.md index e9873d1f..07b243d4 100644 --- a/markdown/rick.dangerous.md +++ b/markdown/rick.dangerous.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [r-type](https://github.com/r-type/xrick-libretro) for creating this libretro/retroarch core and thanks to [Libretro](https://github.com/libretro/xrick-libretro) for officially incorporating this as a retroarch core. diff --git a/markdown/rigelengine.md b/markdown/rigelengine.md index ec13472e..5ba3d480 100644 --- a/markdown/rigelengine.md +++ b/markdown/rigelengine.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Lethal Guitar](https://github.com/lethal-guitar/RigelEngine) for the source port of this game. Also thanks to romadu for the porting work for portmaster. diff --git a/markdown/rlvm.md b/markdown/rlvm.md index a74cce63..67203340 100644 --- a/markdown/rlvm.md +++ b/markdown/rlvm.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Elliot Glaysher](https://github.com/eglaysher/rlvm.git) for the rlvm interpreter that makes this possible. Also thanks to [kloptops](https://github.com/kloptops/rlvm) for the porting work for portmaster. diff --git a/markdown/rocksndiamonds.md b/markdown/rocksndiamonds.md index 99b79524..73825f0d 100644 --- a/markdown/rocksndiamonds.md +++ b/markdown/rocksndiamonds.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Artsoft Entertainment](https://git.artsoft.org/rocksndiamonds.git/) for creating this game and making it available for free. diff --git a/markdown/roguelight.md b/markdown/roguelight.md index c49b49b2..6d239d35 100644 --- a/markdown/roguelight.md +++ b/markdown/roguelight.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Daniel Linssen](https://managore.itch.io/roguelight) for creating this game. Also thanks to booYah187 for the packaging for portmaster. diff --git a/markdown/rota.md b/markdown/rota.md index f1a62320..bda50b46 100644 --- a/markdown/rota.md +++ b/markdown/rota.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Harmony Honey](https://github.com/HarmonyHoney/ROTA) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/rott.md b/markdown/rott.md index bb10729e..93fdf6a2 100644 --- a/markdown/rott.md +++ b/markdown/rott.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [icculus](https://icculus.org/rott/) for the source port of this game. Also thanks to romadu for the porting work for portmaster. diff --git a/markdown/russiansubwaydogs.md b/markdown/russiansubwaydogs.md index a3984e2d..98957f11 100644 --- a/markdown/russiansubwaydogs.md +++ b/markdown/russiansubwaydogs.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Spooky Squid Games Inc.](https://store.steampowered.com/developer/spookysquid?snr=1_5_9__2000)](https://store.steampowered.com/app/762610/Russian_Subway_Dogs/) for creating this game. Also thanks to booYah187 for the packaging for portmaster. diff --git a/markdown/rvgl.md b/markdown/rvgl.md index 08b8f62c..689f3aac 100644 --- a/markdown/rvgl.md +++ b/markdown/rvgl.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [RV Team](https://rvgl.re-volt.io/) for this cross-platform rewrite / port of Re-Volt. Also thanks to romadu for the packaging for portmaster. diff --git a/markdown/sdlpop.md b/markdown/sdlpop.md index 18cff099..b92fb498 100644 --- a/markdown/sdlpop.md +++ b/markdown/sdlpop.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [NagyD](https://github.com/NagyD/SDLPoP) for the open-source port of this game which makes this possible. diff --git a/markdown/sdlsopwith.md b/markdown/sdlsopwith.md index a8e167a0..a0b84114 100644 --- a/markdown/sdlsopwith.md +++ b/markdown/sdlsopwith.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Simon Howard](https://github.com/fragglet/sdl-sopwith) for the SDL port and Dave L. Clark for releasing the source code for the original game. Thanks to Bamboozler for packing for Portmaster and the Portmaster team for testing. diff --git a/markdown/shadow.warrior.md b/markdown/shadow.warrior.md index 0150462f..2a1b31d1 100644 --- a/markdown/shadow.warrior.md +++ b/markdown/shadow.warrior.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Jonathon Fowler](https://github.com/jonof/jfsw) for the source port of Ken Silverman's build engine. Also thanks to romadu for the porting work for portmaster. diff --git a/markdown/shipwreck.md b/markdown/shipwreck.md index 77c610ae..232e3ead 100644 --- a/markdown/shipwreck.md +++ b/markdown/shipwreck.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [FNA-XNA](https://github.com/FNA-XNA/FNA) project for the runtime that's used to make this possible. Thanks to JohnnyonFlame for the FNA fork to run FNA games on these devices. diff --git a/markdown/shovel.knight.md b/markdown/shovel.knight.md index 625da88c..3dadfb6e 100644 --- a/markdown/shovel.knight.md +++ b/markdown/shovel.knight.md @@ -1,4 +1,4 @@ -## Credits +## Notes **For PortMaster version, copy your Shovel Knight Treasure Trove for Linux folder to the ports/shovelknight/gamedata folder. You should have ports/shovelknight/gamedata/shovelknight folder structure with additional subfolders such as 32, 64, and data within ports/shovelknight/gamedata/shovelknight. Once done, just run Shovel Knight.sh. diff --git a/markdown/simplesokoban.md b/markdown/simplesokoban.md index e698a904..3999addf 100644 --- a/markdown/simplesokoban.md +++ b/markdown/simplesokoban.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Mateusz Viste](http://simplesok.osdn.io/) for creating the open source game. Also thanks to christopher-roelofs for the porting and packaging for portmaster. diff --git a/markdown/skijump3.md b/markdown/skijump3.md index 6c702f99..3baa3368 100644 --- a/markdown/skijump3.md +++ b/markdown/skijump3.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [suomipelit](https://github.com/suomipelit/skijump3-sdl) for creating this SDL2 ports. Also thanks to cebion for the porting work for portmaster. diff --git a/markdown/sonic.1.md b/markdown/sonic.1.md index 5087b675..6adafef2 100644 --- a/markdown/sonic.1.md +++ b/markdown/sonic.1.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Rubberduckycooly](https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation) for the decompilation work that makes this possible. diff --git a/markdown/sonic.2.md b/markdown/sonic.2.md index 5087b675..6adafef2 100644 --- a/markdown/sonic.2.md +++ b/markdown/sonic.2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Rubberduckycooly](https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation) for the decompilation work that makes this possible. diff --git a/markdown/sonic.cd.md b/markdown/sonic.cd.md index 54042464..dbc7a4df 100644 --- a/markdown/sonic.cd.md +++ b/markdown/sonic.cd.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Rubberduckycooly](https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation) for the decompilation work that makes this possible. diff --git a/markdown/sonic.mania.md b/markdown/sonic.mania.md index d22e637b..272ea052 100644 --- a/markdown/sonic.mania.md +++ b/markdown/sonic.mania.md @@ -1,4 +1,4 @@ -## Credits +## Notes * Thanks to [Rubberduckycooly](https://github.com/Rubberduckycooly/RSDKv5-Decompilation) for the decompilation work that makes this possible. Thanks to [TheGammaSqueeze](https://github.com/TheGammaSqueeze/RSDKv5-Decompilation) for the porting work. * Please note that the game comes preconfigured for displaying on a 640x480 device (ex. RG351V and RG353V/VS). Unfortunately this truncates the menus a little but does not affect gameplay (the ring and lives hud are placed correctly). If you go to Options then Video, you can force Fullscreen to On and restart the game and it will set the screen to fullscreen for widescreen devices but add black bars at the top and bottom of 4:3 screens like the RG351V. Once you've made this change, you can't go back to 4:3 without either manually editing the settings.ini file within the sonicmania port folder and changing pixWidth to 320 and fullscreen to 0, or redownload the port through portmaster which will overwrite this settings.ini file with the default one provided in the port package that is preconfigured for 4:3. diff --git a/markdown/sorr.md b/markdown/sorr.md index 027a23f9..9b06dfb2 100644 --- a/markdown/sorr.md +++ b/markdown/sorr.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [josebagar](https://gitlab.com/josebagar/bennugd-monolithic) for the update to the bennugd-monolithic that made this possible. Thanks to [isage](https://github.com/isage/sorr-vita) for the slow down fix that benefits this platform. diff --git a/markdown/space.cadet.pinball.md b/markdown/space.cadet.pinball.md index 50d5e3f6..9c2a7275 100644 --- a/markdown/space.cadet.pinball.md +++ b/markdown/space.cadet.pinball.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Muzychenko Andrey](https://github.com/k4zmu2a/SpaceCadetPinball) for the reversed engineering work of this. Also thanks to [Jetup](https://github.com/Jetup13/SpaceCadetPinball) and [romadu](https://github.com/romadu/SpaceCadetPinball) for the porting work for portmaster. diff --git a/markdown/spelunky.md b/markdown/spelunky.md index 2be2b842..57a86668 100644 --- a/markdown/spelunky.md +++ b/markdown/spelunky.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [ptitSeb](https://github.com/ptitSeb/box86) for box86. Thanks to [yancharkin](https://github.com/yancharkin/SpelunkyClassicHD) for the updated source build. diff --git a/markdown/spinch.md b/markdown/spinch.md index 9b635599..49ea873d 100644 --- a/markdown/spinch.md +++ b/markdown/spinch.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [[Queen Bee Games](https://store.steampowered.com/search/?developer=Queen%20Bee%20Games&snr=1_5_9__2000) for creating this game. Also thanks to booYah187 for the packaging for portmaster. diff --git a/markdown/spooky.md b/markdown/spooky.md index f266a6cf..83ff96de 100644 --- a/markdown/spooky.md +++ b/markdown/spooky.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Zertuk](https://store.steampowered.com/app/820620/Spooky_Ghosts_Dot_Com/) for creating this game. Also thanks to Tekkenfede for the porting work for portmaster. diff --git a/markdown/srb2.md b/markdown/srb2.md index 39aa4084..0410353d 100644 --- a/markdown/srb2.md +++ b/markdown/srb2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Sonic Team Junior](https://github.com/STJr/SRB2) for creating this opensource fan game. Also thanks to romadu for the packaging for portmaster. diff --git a/markdown/srb2kart.md b/markdown/srb2kart.md index 8314d867..1c49c8a4 100644 --- a/markdown/srb2kart.md +++ b/markdown/srb2kart.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Sonic Team Junior](https://github.com/STJr/Kart-Public) for creating this opensource fan game. Also thanks to romadu for the packaging for portmaster. diff --git a/markdown/starboy.md b/markdown/starboy.md index 96bc50ed..19bd96d8 100644 --- a/markdown/starboy.md +++ b/markdown/starboy.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [mrkdji](https://mrkdji.itch.io/starboy) for creating this game. Also thanks to tabreturn for the packaging for portmaster. diff --git a/markdown/starcatcher.md b/markdown/starcatcher.md index ce968cbf..4b691267 100644 --- a/markdown/starcatcher.md +++ b/markdown/starcatcher.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the team of [Escada Games](https://github.com/Escada-Games/starcatcher) for creating this game and making available for free and [efornara](https://github.com/efornara/frt) for creating the FRT platform. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/stardewvalley.md b/markdown/stardewvalley.md index a057547b..271ac05e 100644 --- a/markdown/stardewvalley.md +++ b/markdown/stardewvalley.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [MonoGame](https://github.com/MonoGame/MonoGame) project for the framework that's used to make this possible. Thanks to JohnnyonFlame for the port work that makes this possible. diff --git a/markdown/steelassault.md b/markdown/steelassault.md index 8a8e3825..4d089d73 100644 --- a/markdown/steelassault.md +++ b/markdown/steelassault.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [FNA-XNA](https://github.com/FNA-XNA/FNA) project for the runtime that's used to make this possible. Thanks to JohnnyonFlame for the port work that makes this possible. diff --git a/markdown/super.mario.war.md b/markdown/super.mario.war.md index 4b8f017b..dd5d3292 100644 --- a/markdown/super.mario.war.md +++ b/markdown/super.mario.war.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Mátyás Mustoha](https://github.com/mmatyas/supermariowar) for continuing the work originally started by Samuele Poletto and then Florian Hufsky to make this game what it is today. diff --git a/markdown/supertux.md b/markdown/supertux.md index c606aca3..dfaf5548 100644 --- a/markdown/supertux.md +++ b/markdown/supertux.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [SuperTux](https://github.com/SuperTux/supertux) team and contributors for creating and making this game what it is today. diff --git a/markdown/supertuxkart.md b/markdown/supertuxkart.md index 3e343393..a6430d8f 100644 --- a/markdown/supertuxkart.md +++ b/markdown/supertuxkart.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [SuperTuxKart](https://github.com/supertuxkart/stk-code) team and contributors for creating and making this game what it is today. diff --git a/markdown/superxyx.md b/markdown/superxyx.md index a349e940..94faf603 100644 --- a/markdown/superxyx.md +++ b/markdown/superxyx.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Team Grybanser Fox](https://store.steampowered.com/app/654500/Super_XYX/?l=italian) for creating this game. Also thanks to Tekkenfede for the porting work for portmaster. diff --git a/markdown/tamatool.md b/markdown/tamatool.md index c217569a..523be6b9 100644 --- a/markdown/tamatool.md +++ b/markdown/tamatool.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Tamatool](https://github.com/jcrona/tamatool) for this Tamagotchi P1 explorer. Also thanks to Bamboozler for the porting work for portmaster. diff --git a/markdown/thecurseofissyos.md b/markdown/thecurseofissyos.md index fe6ca258..8b5b5b73 100644 --- a/markdown/thecurseofissyos.md +++ b/markdown/thecurseofissyos.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [locomalito](http://locomalito.com/curse_of_issyos.php) for this game. Also thanks to Tekkenfede for the porting and packaging for PortMaster. diff --git a/markdown/thermomorph.md b/markdown/thermomorph.md index 1ad511f8..07b944ac 100644 --- a/markdown/thermomorph.md +++ b/markdown/thermomorph.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Varun Ramesh](https://github.com/rameshvarun/thermomorph) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/thwack.md b/markdown/thwack.md index 61f76828..dcc907e5 100644 --- a/markdown/thwack.md +++ b/markdown/thwack.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Jon Topielski and team](https://cyfo.itch.io/paused) for creating this games. Also thanks to tabreturn for the packaging for portmaster. diff --git a/markdown/tileworld.md b/markdown/tileworld.md index 0a14c37d..e9f7f460 100644 --- a/markdown/tileworld.md +++ b/markdown/tileworld.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Ricardo Angeli](https://github.com/rangeli/tileworld) for this emulation port of Chip's Challenge created by Chuck Sommerville. Also thanks to Slayer366 for the porting work for portmaster. diff --git a/markdown/timespinner.md b/markdown/timespinner.md index 8a8e3825..4d089d73 100644 --- a/markdown/timespinner.md +++ b/markdown/timespinner.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [FNA-XNA](https://github.com/FNA-XNA/FNA) project for the runtime that's used to make this possible. Thanks to JohnnyonFlame for the port work that makes this possible. diff --git a/markdown/tiny-crate.md b/markdown/tiny-crate.md index 5ec9f9d5..40dc0485 100644 --- a/markdown/tiny-crate.md +++ b/markdown/tiny-crate.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [HarmonyHoney](https://github.com/HarmonyHoney/tiny_crate) for creating this game and making available for free and [efornara](https://github.com/efornara/frt) for creating the FRT platform. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/titan_tactics.md b/markdown/titan_tactics.md index 4da99b26..9804836d 100644 --- a/markdown/titan_tactics.md +++ b/markdown/titan_tactics.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Team Potato](https://gitlab.com/team-potato/titan_tactics) for creating this game and making available for free and [efornara](https://github.com/efornara/frt) for creating the FRT platform. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/tomb.raider.1.md b/markdown/tomb.raider.1.md index 9925da55..cda85692 100644 --- a/markdown/tomb.raider.1.md +++ b/markdown/tomb.raider.1.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [XProger](https://github.com/XProger/OpenLara) for the OpenLara engine that makes this possible. diff --git a/markdown/turbotabletennis.md b/markdown/turbotabletennis.md index 8e152269..6b222fb1 100644 --- a/markdown/turbotabletennis.md +++ b/markdown/turbotabletennis.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [MenacingMecha](https://menacingmecha.itch.io/turbo-table-tennis) for creating this game and allowing distribution of it. Also thanks to booYah187 for the packaging for portmaster. diff --git a/markdown/ubermoshcollection.md b/markdown/ubermoshcollection.md index 68ced361..b5cb978f 100644 --- a/markdown/ubermoshcollection.md +++ b/markdown/ubermoshcollection.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Walter Machado](https://store.steampowered.com/sub/95016/) for creating this game. Also thanks to Tekkenfede for the porting work for portmaster. diff --git a/markdown/ultimatetapankaikki.md b/markdown/ultimatetapankaikki.md index 12d57cf5..dce3fc06 100644 --- a/markdown/ultimatetapankaikki.md +++ b/markdown/ultimatetapankaikki.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to the [suomipelit team](https://github.com/suomipelit/ultimatetapankaikki) for creating this open source port. Also thanks to Kloptops and Cebion for the packaging for portmaster. diff --git a/markdown/undertale.md b/markdown/undertale.md index 88b4dee1..9737ae02 100644 --- a/markdown/undertale.md +++ b/markdown/undertale.md @@ -1,4 +1,4 @@ -## Credits +## Notes - It's been reported that version 1.0.8 seems to work best with this setup. Version 2.0 or newer does not work at this time. - On devices with resolutions higher than 640x480, pressing L1 or L2 will adjust the screen aspect ratio. diff --git a/markdown/upo.md b/markdown/upo.md index 37de3b7d..d0384345 100644 --- a/markdown/upo.md +++ b/markdown/upo.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Eemeli Mark](https://github.com/TheJeme/upo) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/uqm.md b/markdown/uqm.md index b2bdbcc2..6829a2b7 100644 --- a/markdown/uqm.md +++ b/markdown/uqm.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [avolkov, luminescent, mcmartin and meep-eep](https://sourceforge.net/p/sc2/uqm/ci/main/tree/) for the creation and continued updates of this engine. diff --git a/markdown/valhalla.md b/markdown/valhalla.md index e44bdd78..fedc00d2 100644 --- a/markdown/valhalla.md +++ b/markdown/valhalla.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [sukebangames](https://sukebangames.itch.io/valhalla-bar) for this game. Also thanks to Tekkenfede for the porting and packaging for PortMaster. diff --git a/markdown/vanillara.md b/markdown/vanillara.md index 81e14bdd..4096c73d 100644 --- a/markdown/vanillara.md +++ b/markdown/vanillara.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [TheAssemblyArmada](https://github.com/TheAssemblyArmada/Vanilla-Conquer) and other contributors for the build. Also thanks to kloptops and Snoopy from the AmberElec Discord for the porting work. diff --git a/markdown/vanillatd.md b/markdown/vanillatd.md index 46dac486..6f84afb7 100644 --- a/markdown/vanillatd.md +++ b/markdown/vanillatd.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Vanilla Conquer](https://github.com/TheAssemblyArmada/Vanilla-Conquer) and other contributors for the build. Also thanks to kloptops and Snoopy from the AmberElec Discord for the porting work. diff --git a/markdown/vcmi.md b/markdown/vcmi.md index 45ab4826..08f7c877 100644 --- a/markdown/vcmi.md +++ b/markdown/vcmi.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [VCMI Team](https://github.com/vcmi/vcmi) for the open source Heroes of Might and Magic III engine that makes this possible. Also thanks to the [kloptops](https://github.com/kloptops/Portmaster-misc/tree/main/VCMI) for the porting work for portmaster. diff --git a/markdown/vvvvvv.md b/markdown/vvvvvv.md index 2746fa1c..a3a2fc9e 100644 --- a/markdown/vvvvvv.md +++ b/markdown/vvvvvv.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Terry Cavanagh](https://github.com/TerryCavanagh/VVVVVV) and other authors and contributors for the creation and continued updates of this game. diff --git a/markdown/wetspot2.md b/markdown/wetspot2.md index a01c3fd6..6ee0dad7 100644 --- a/markdown/wetspot2.md +++ b/markdown/wetspot2.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [dmitrysmagin](https://github.com/dmitrysmagin/wetspot2) and [Angelo Mottola](https://geocities.restorativland.org/SiliconValley/Lakes/7303/) for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/wizardchase.md b/markdown/wizardchase.md index f5dbd58a..f3cb1801 100644 --- a/markdown/wizardchase.md +++ b/markdown/wizardchase.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [John Clarkr](https://github.com/clarkjohn/wizard-chase) for creating this game and making it available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/wizznic.md b/markdown/wizznic.md index e1184be6..6d74f61f 100644 --- a/markdown/wizznic.md +++ b/markdown/wizznic.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [DusteDdk](https://github.com/DusteDdk/Wizznic) for the original port, thanks to Bamboozler for the packaging for portmaster and thanks to the Portmaster testers for testing. diff --git a/markdown/wordlesdl.md b/markdown/wordlesdl.md index 356fc6b0..420e529e 100644 --- a/markdown/wordlesdl.md +++ b/markdown/wordlesdl.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Andrei Rafael](https://github.com/AndreiRafael/wordle_clone) for the original port and Rinnegatamante for the non desktop control logic. Also thanks to Bamboozler for the packaging for portmaster. diff --git a/markdown/world.war.ii.gi.md b/markdown/world.war.ii.gi.md index 33a41f11..94457781 100644 --- a/markdown/world.war.ii.gi.md +++ b/markdown/world.war.ii.gi.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Nukeykt](https://github.com/nukeykt/NBlood) for the Rednukem engine that makes this possible. Also thanks to [romadu](https://github.com/romadu/NBlood) for the porting work for portmaster. diff --git a/markdown/worship_vector.md b/markdown/worship_vector.md index 73650e7b..2acfc7c1 100644 --- a/markdown/worship_vector.md +++ b/markdown/worship_vector.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Quasist, JohnnyonFlame and Zear](https://github.com/JohnnyonFlame/Worship-Vector) and other contributors for creating this game and making available for free. Also thanks to Cebion for the packaging for portmaster. diff --git a/markdown/xenonvalkyrie.md b/markdown/xenonvalkyrie.md index 604415ed..f74a4e63 100644 --- a/markdown/xenonvalkyrie.md +++ b/markdown/xenonvalkyrie.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Diabolical Mind](https://store.steampowered.com/app/573780/Xenon_Valkyrie) for creating this game. Also thanks to booYah187 for the packaging for portmaster. diff --git a/markdown/yatka.md b/markdown/yatka.md index 09827011..3941dd36 100644 --- a/markdown/yatka.md +++ b/markdown/yatka.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [szymor](https://github.com/szymor/yatka) for the source code. Also thanks to Tekkenfede for the packaging for portmaster. diff --git a/markdown/zeroranger.md b/markdown/zeroranger.md index fb702735..6d15f9cc 100644 --- a/markdown/zeroranger.md +++ b/markdown/zeroranger.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [system-erasure](https://system-erasure.itch.io/zeroranger) for this game. Also thanks to Tekkenfede for the porting and packaging for PortMaster. diff --git a/markdown/zgloom.md b/markdown/zgloom.md index 9d3f09a4..6bcdf20a 100644 --- a/markdown/zgloom.md +++ b/markdown/zgloom.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to [Swizpig](https://github.com/Swizpig/ZGloom) for this opensource port. Also thanks to Bamboozler for the porting work for portmaster. diff --git a/markdown/znax.md b/markdown/znax.md index 1e91cc81..4268a3fa 100644 --- a/markdown/znax.md +++ b/markdown/znax.md @@ -1,4 +1,4 @@ -## Credits +## Notes Thanks to Nick Kouvaris for the original flash game, [Willems Davy](https://github.com/joyrider3774/Znax) for this port, Donskeeto for the music, Bamboozler for packaging for PortMaster and a special thanks to tekkenfede for creating a new theme for this port.